979 resultados para office building design


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The two most important digital-system design goals today are to reduce power consumption and to increase reliability. Reductions in power consumption improve battery life in the mobile space and reductions in energy lower operating costs in the datacenter. Increased robustness and reliability shorten down time, improve yield, and are invaluable in the context of safety-critical systems. While optimizing towards these two goals is important at all design levels, optimizations at the circuit level have the furthest reaching effects; they apply to all digital systems. This dissertation presents a study of robust minimum-energy digital circuit design and analysis. It introduces new device models, metrics, and methods of calculation—all necessary first steps towards building better systems—and demonstrates how to apply these techniques. It analyzes a fabricated chip (a full-custom QDI microcontroller designed at Caltech and taped-out in 40-nm silicon) by calculating the minimum energy operating point and quantifying the chip’s robustness in the face of both timing and functional failures.

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Nucleic acids are a useful substrate for engineering at the molecular level. Designing the detailed energetics and kinetics of interactions between nucleic acid strands remains a challenge. Building on previous algorithms to characterize the ensemble of dilute solutions of nucleic acids, we present a design algorithm that allows optimization of structural features and binding energetics of a test tube of interacting nucleic acid strands. We extend this formulation to handle multiple thermodynamic states and combinatorial constraints to allow optimization of pathways of interacting nucleic acids. In both design strategies, low-cost estimates to thermodynamic properties are calculated using hierarchical ensemble decomposition and test tube ensemble focusing. These algorithms are tested on randomized test sets and on example pathways drawn from the molecular programming literature. To analyze the kinetic properties of designed sequences, we describe algorithms to identify dominant species and kinetic rates using coarse-graining at the scale of a small box containing several strands or a large box containing a dilute solution of strands.

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Buildings in Port Aransas encounter drastic environmental challenges: the potential catastrophic storm surge and high winds from a hurricane, and daily conditions hostile to buildings, vehicles, and even most vegetation. Its location a few hundred feet from the Gulf of Mexico and near-tropical latitude expose buildings to continuous high humidity, winds laden with scouring sand and corrosive salt, and extremes of temperature and ultraviolet light. Building construction methods are able to address each of these, but doing so in a sustainable way creates significant challenges. The new research building at the Marine Science Institute has been designed and is being constructed to meet the demand for both survivability and sustainability. It is tracking towards formal certification as a LEED Gold structure while being robust and resistant to the harsh coastal environment. The effects of a hurricane are mitigated by elevating buildings and providing a windproof envelope. Ground-level enclosures are designed to be sacrificial and non-structural so they can wash or blow away without imposing damage on the upper portions of the building, and only non-critical functions and equipment will be supported within them. Design features that integrate survivability with sustainability include: orientation of building axis; integral shading from direct summer sunlight; light wells; photovoltaic arrays; collection of rainwater and air conditioning condensate for use in landscape irrigation; reduced impervious cover; xeriscaping and indigenous plants; recycling of waste heat from air conditioning systems; roofing system that reflects light and heat; long life, low maintenance stainless steel, high-tensile vinyl, hard-anodized aluminum and hot-dipped galvanized mountings throughout; chloride-resistant concrete; reduced visual impact; recycling of construction materials.

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The centralized paradigm of a single controller and a single plant upon which modern control theory is built is no longer applicable to modern cyber-physical systems of interest, such as the power-grid, software defined networks or automated highways systems, as these are all large-scale and spatially distributed. Both the scale and the distributed nature of these systems has motivated the decentralization of control schemes into local sub-controllers that measure, exchange and act on locally available subsets of the globally available system information. This decentralization of control logic leads to different decision makers acting on asymmetric information sets, introduces the need for coordination between them, and perhaps not surprisingly makes the resulting optimal control problem much harder to solve. In fact, shortly after such questions were posed, it was realized that seemingly simple decentralized optimal control problems are computationally intractable to solve, with the Wistenhausen counterexample being a famous instance of this phenomenon. Spurred on by this perhaps discouraging result, a concerted 40 year effort to identify tractable classes of distributed optimal control problems culminated in the notion of quadratic invariance, which loosely states that if sub-controllers can exchange information with each other at least as quickly as the effect of their control actions propagates through the plant, then the resulting distributed optimal control problem admits a convex formulation.

The identification of quadratic invariance as an appropriate means of "convexifying" distributed optimal control problems led to a renewed enthusiasm in the controller synthesis community, resulting in a rich set of results over the past decade. The contributions of this thesis can be seen as being a part of this broader family of results, with a particular focus on closing the gap between theory and practice by relaxing or removing assumptions made in the traditional distributed optimal control framework. Our contributions are to the foundational theory of distributed optimal control, and fall under three broad categories, namely controller synthesis, architecture design and system identification.

We begin by providing two novel controller synthesis algorithms. The first is a solution to the distributed H-infinity optimal control problem subject to delay constraints, and provides the only known exact characterization of delay-constrained distributed controllers satisfying an H-infinity norm bound. The second is an explicit dynamic programming solution to a two player LQR state-feedback problem with varying delays. Accommodating varying delays represents an important first step in combining distributed optimal control theory with the area of Networked Control Systems that considers lossy channels in the feedback loop. Our next set of results are concerned with controller architecture design. When designing controllers for large-scale systems, the architectural aspects of the controller such as the placement of actuators, sensors, and the communication links between them can no longer be taken as given -- indeed the task of designing this architecture is now as important as the design of the control laws themselves. To address this task, we formulate the Regularization for Design (RFD) framework, which is a unifying computationally tractable approach, based on the model matching framework and atomic norm regularization, for the simultaneous co-design of a structured optimal controller and the architecture needed to implement it. Our final result is a contribution to distributed system identification. Traditional system identification techniques such as subspace identification are not computationally scalable, and destroy rather than leverage any a priori information about the system's interconnection structure. We argue that in the context of system identification, an essential building block of any scalable algorithm is the ability to estimate local dynamics within a large interconnected system. To that end we propose a promising heuristic for identifying the dynamics of a subsystem that is still connected to a large system. We exploit the fact that the transfer function of the local dynamics is low-order, but full-rank, while the transfer function of the global dynamics is high-order, but low-rank, to formulate this separation task as a nuclear norm minimization problem. Finally, we conclude with a brief discussion of future research directions, with a particular emphasis on how to incorporate the results of this thesis, and those of optimal control theory in general, into a broader theory of dynamics, control and optimization in layered architectures.

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Background: Little is known about the types of 'sit less, move more' strategies that appeal to office employees, or what factors influence their use. This study assessed the uptake of strategies in Spanish university office employees engaged in an intervention, and those factors that enabled or limited strategy uptake. Methods: The study used a mixed method design. Semi-structured interviews were conducted with academics and administrators (n = 12; 44 +/- 12 mean SD age; 6 women) at three points across the five-month intervention, and data used to identify factors that influenced the uptake of strategies. Employees who finished the intervention then completed a survey rating (n = 88; 42 +/- 8 mean SD age; 51 women) the extent to which strategies were used [never (1) to usually (4)]; additional survey items (generated from interviewee data) rated the impact of factors that enabled or limited strategy uptake [no influence (1) to very strong influence (4)]. Survey score distributions and averages were calculated and findings triangulated with interview data. Results: Relative to baseline, 67% of the sample increased step counts post intervention (n = 59); 60% decreased occupational sitting (n = 53). 'Active work tasks' and 'increases in walking intensity' were the strategies most frequently used by employees (89% and 94% sometimes or usually utilised these strategies); 'walk-talk meetings' and ` lunchtime walking groups' were the least used (80% and 96% hardly ever or never utilised these strategies). 'Sitting time and step count logging' was the most important enabler of behaviour change (mean survey score of 3.1 +/- 0.8); interviewees highlighted the motivational value of being able to view logged data through visual graphics in a dedicated website, and gain feedback on progress against set goals. 'Screen based work' (mean survey score of 3.2 +/- 0.8) was the most significant barrier limiting the uptake of strategies. Inherent time pressures and cultural norms that dictated sedentary work practices limited the adoption of 'walk-talk meetings' and ` lunch time walking groups'. Conclusions: The findings provide practical insights into which strategies and influences practitioners need to target to maximise the impact of 'sit less, move more' occupational intervention strategies.

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A colaboração de usuários em sites jornalísticos é um fenômeno crescente. Cada vez mais, a evolução tecnológica abre espaço para uma maior participação dos usuários no processo de construção da narrativa noticiosa. Nesse contexto, um olhar do design sobre os modelos colaborativos dos sites jornalísticos fornece subsídios para o entendimento deste fenômeno e para o aprofundamento em cada uma das etapas que compõe o processo colaborativo. Dessa forma, essa dissertação apresenta a análise teórica e prática dessas diferentes etapas, bem como das soluções de design aplicáveis aos modelos colaborativos, de maneira a estabelecer conceitos e diretrizes para a construção de modelos que otimizem o aproveitamento do conteúdo enviado por usuários e sua relação com o conteúdo editorial dos sites noticiosos.

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O objetivo desse trabalho é compreender como o design é utilizado no espaço expositivo para construir contexto, conteúdo e linguagem. Entender quais estratégias são usadas para projetar ambientes atraentes à visitação em vista a proporcionar experiências coletivas e individuais, contemplativas, espaciais (imersivas), sensoriais e interativas. Para tal analisamos a mudança do papel dos museus ao longo do tempo e montamos um panorama das instituições museológicas no Brasil nas últimas décadas. Selecionamos padrões de exibição instituídos historicamente em termos mundiais, já que o Brasil sofreu enorme influência cultural da Europa e dos Estados Unidos. Estabelecemos uma base de conceitos que envolvem a linguagem do projeto de exposições e museus temáticos, considerando aspectos como formas de aprendizagem do público, comportamento deste em relação ao objeto exposto, produção de conteúdo, produção de sentido, escolha de linguagem, intencionalidade, construção de experiência, mediação e interface. Analisamos como estudo de caso, o projeto de dois museus temáticos contemporâneos, o Museu da Língua Portuguesa e o Museu do Futebol, com a intenção de construir uma crítica ao projeto espacial-visual, entendendo as relações estabelecidas entre os objetos (previamente existentes ou projetados produtos, textos, imagens, vídeos), a forma como eles são expostos e as características do local escolhido para abrigar a exposição.

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O objetivo desse trabalho é compreender como o design é utilizado no espaço expositivo para construir contexto, conteúdo e linguagem. Entender quais estratégias são usadas para projetar ambientes atraentes à visitação em vista a proporcionar experiências coletivas e individuais, contemplativas, espaciais (imersivas), sensoriais e interativas. Para tal analisamos a mudança do papel dos museus ao longo do tempo e montamos um panorama das instituições museológicas no Brasil nas últimas décadas. Selecionamos padrões de exibição instituídos historicamente em termos mundiais, já que o Brasil sofreu enorme influência cultural da Europa e dos Estados Unidos. Estabelecemos uma base de conceitos que envolvem a linguagem do projeto de exposições e museus temáticos, considerando aspectos como formas de aprendizagem do público, comportamento deste em relação ao objeto exposto, produção de conteúdo, produção de sentido, escolha de linguagem, intencionalidade, construção de experiência, mediação e interface. Analisamos como estudo de caso, o projeto de dois museus temáticos contemporâneos, o Museu da Língua Portuguesa e o Museu do Futebol, com a intenção de construir uma crítica ao projeto espacial-visual, entendendo as relações estabelecidas entre os objetos (previamente existentes ou projetados produtos, textos, imagens, vídeos), a forma como eles são expostos e as características do local escolhido para abrigar a exposição.

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Esta dissertação aborda os princípios do Design, os fundamentos do Marketing e as condições que ambas as atividades podem, em parceria, gerar ambientes criativos para a Sustentabilidade. Acredita-se que tanto Design quanto Marketing são campos de saber parceiros, complementares e transversais, tendo deste modo um natural potencial de sinergia para a construção de projetos consistentes e duráveis. A insistência nesta ideia se deve, em parte, à vivência profissional nesses setores de gestão de projeto, e também ao desenvolvimento de exames, através da pesquisa bibliográfica, sobre os sentidos de termos, conceitos e objetivos para a organização de dados, a análise e alinhamento conceitual e a verificação de tangências entre esses campos. Este trabalho objetiva contribuir para a interação e a integração de saberes, em cursos de nível superior, também com a sugestão de ferramenta criativo-analítica e criativo-gerativa para o desenvolvimento de soluções mais sustentáveis. A crescente necessidade de atuações adequadas e eficazes dos campos estudados nos setores produtivos, a necessidade de profissionais capazes de se adequarem estas demandas, e a oferta deficitária de pesquisas com esta abordagem reforçam a crença na utilidade desta investigação. Os saberes em foco têm em comum relações multidisciplinares, sistêmicas e interdependentes.

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Essa pesquisa inspirou-se nos movimentos sociais recentes relacionados à abertura de materiais digitais para compartilhamento, (re) uso e remixagem no ciberespaço. Assim, partimos da seguinte problemática: como desenvolver atos de currículo capazes de contribuir para a produção de Recursos Educacionais Abertos (REA) para a docência e aprendizagem na cibercultura? O objetivo foi desenvolver um dispositivo-metodológico como ato de currículo que atualiza a pesquisa-formação para o design de situações de aprendizagemensino e de artefatos pedagógicos que contemplem a autoria dos praticantes culturais. Para atingir o proposto, foi desenvolvido um dispositivo que atualiza o método da pesquisa-formação para a docência e aprendizagem na cibercultura (SANTOS, 2005; 2014) com alguns princípios da pesquisa-design (GRAVEMEIJER; COBB, 2006; van den AKKER, 1999; BROWN, 1992; COLLINS, 1992; NEWMAN, 1990; KELLY, 2003; RAMOS; STRUCHINER, 2008) para propiciar a produção de artefatos digitais utilizando os recursos oferecidos pelas plataformas da Web 2.0. A pesquisa-design formação, como método e o design interativo aberto como dispositivo, foram criados com o objetivo de sistematizar o processo de construção e implementação de atos de currículos e arquitetar percursos abertos em plataformas da Web 2.0. A metodologia proposta parte da bricolagem da pesquisa-formação multirreferencial na cibercultura com a pesquisa-design. A pesquisa está estruturada em quatro conceitos-tema importantes: a) educar na cibercultura: mídias em destaque; b) Design na Web 2.0: faça você mesmo e de preferência acompanhado; c) Professor-autor e a sua construção epistemológica e metodológica, e; d) Professor-autor em formação: enunciação, negociação e autoria. Essa pesquisa revelou alguns achados nas dimensões referente ao design como produto e processo, método e atos de currículo, que têm a intenção de contribuir para: a) a sistematização de processos de aprendizagemensino, promovendo a produção de artefatos digitais abertos por professores e alunos; b) o design estrutural e proposicional das atividades pedagógicas; c) a formação de sujeitos-autores na cibercultura. Portanto, esta pesquisa contribuiu para a autorização e autonomização dos praticantes culturais através da metodologia pesquisa-design formação bem como a disponibilização de materiais digitais abertos na cibercultura.

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This paper reports work exploring the relationship between solid modelling, mesh generating and flow solving in the general context of design optimisation. In particular, the work is interested in the opportunities derived by tightly integrating these traditionally separate activities together within one piece of software. The near term aim is to ask the question: how might a truly virtual, rapid prototyping design system, with a tactile response like sculpting in clay, be constructed? This paper reports the building blocks supporting that ambition.

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Residential RC framed structures suffered heavily during the 2001 Bhuj earthquake in Gujarat, India. These types of structures also saw severe damage in other earthquakes such as the 1999 Kocaeli earthquake in Turkey and 921 Ji-Ji earthquake in Taiwan. In this paper the seismic response of residential structures was investigated using physical modelling. Idealised soft storey and top heavy, two degrees of freedom (2DOF) portal frame structures were developed and tested on saturated and dry sand models at 25 g using the Schofield Centre 10-m Beam Centrifuge. It was possible to recreate observed field behaviour using these models. As observed in many of the recent earthquakes, soft storey structures were found to be particularly vulnerable to seismic loads. Elastic response spectra methods are often used in the design of simple portal frame structures. The seismic risk of these structures can be significantly increased due to modifications such as removal of a column or addition of heavy water tanks on the roof. The experimental data from the dynamic centrifuge tests on such soft storey or top-heavy models was used to evaluate the predictions obtained from the response spectra. Response spectra were able to predict seismic response during small to moderate intensity earthquakes, but became inaccurate during strong earthquakes and when soil structure interaction effects became important. Re-evaluation of seismic risk of such modified structures is required and time domain analyses suggested by building codes such as IBC, UBC or NEHRP may be more appropriate. © Springer 2006.

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This article investigates how to use UK probabilistic climate-change projections (UKCP09) in rigorous building energy analysis. Two office buildings (deep plan and shallow plan) are used as case studies to demonstrate the application of UKCP09. Three different methods for reducing the computational demands are explored: statistical reduction (Finkelstein-Schafer [F-S] statistics), simplification using degree-day theory and the use of metamodels. The first method, which is based on an established technique, can be used as reference because it provides the most accurate information. However, it is necessary to automatically choose weather files based on F-S statistic by using computer programming language because thousands of weather files created from UKCP09 weather generator need to be processed. A combination of the second (degree-day theory) and third method (metamodels) requires only a relatively small number of simulation runs, but still provides valuable information to further implement the uncertainty and sensitivity analyses. The article also demonstrates how grid computing can be used to speed up the calculation for many independent EnergyPlus models by harnessing the processing power of idle desktop computers. © 2011 International Building Performance Simulation Association (IBPSA).