999 resultados para Instalações interativas


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This paper analyses the prosodic aspects of textual-interactive strategies related to the reformulation, organization and building of the speech regarding the item assim. Results suggest: (i) the regularity of some particular prosodic marks when performing these processes; (ii) the prosodic features of the item assim in each one of them and (iii) the relevance of the prosodic features for determining the function of the item concerning the strategies we are focused on.

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Fundação de Amparo à Pesquisa do Estado de São Paulo (FAPESP)

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Pós-graduação em Medicina Veterinária - FMVZ

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Pós-graduação em Engenharia Mecânica - FEG

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This paper reports the results of an extension project carried out at Unesp/Veterinary Medicine course in Araçatuba city with milk farmers of the region. The aim of the project was to supply information to farmers concerning to good quality milk production and, at the same time, to follow up the evolution of milk quality parameters, according to the current Brazilian legislation. Every 45 days, approximately, lectures were presented to milk farmers in Araçatuba city region, approaching chemical and microbiological composition of milk, prevention and detection of mastitis, hygiene proceedings in milking and conservation of milk, cleaning and sanitization operations of facilities and equipments and prevention of adulteration. During the intervals between lectures, milk samples were collected from collective milk cooling tanks and analyzed for microbiological, hygienic and physicochemical tests. The main inadequacies in milk quality were high total bacteria and somatic cells counts, low solids contents and water addition. These problems did not proceed to betterment during the project time. So, it was concluded that the time for instruction of farmers was not enough for a progress in the quality of the milk produced in the region, pointing out the need in continuing this kind of work.

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El control de los riesgos ergonómicos es parte del paquete de medidas de Buenas Prácticas de Laboratorio y Bioseguridad. De este modo, la mala postura, la iluminación o ventilación inadecuadas , prolongada jornada de trabajo, la monotonía y la actividad repetitiva, intensa rutina, el control de la productividad , el estrés y el trabajo por la noche son factores a los riesgos ergonómicos. Como se relacionan a los elementos físicos y de organización también pueden interferir con la comodidad y la salud del personal de laboratorio. Riesgos ergonómicos no sólo pueden generar trastornos psicológicos y fisiológicos que causan graves daños a la salud, sino también comprometer la productividad del laboratorio y reducir el equipo de seguridad , ya que producen cambios en el cuerpo y el estado emocional, tales como trastornos o lesiones relacionadas con el cansancio físico producido por el trabajo repetitivo, dolor muscular, alteraciones del sueño, diabetes, trastornos de los nervios , la taquicardia , las enfermedades del aparato digestivo (gastritis y úlcera ), tensión, ansiedad, problemas de espalda y la hipertensión. En este trabajo se propone una secuencia de actividad laboral (gimnasia) en el intervalo de tiempo pequeño, respetando las instalaciones y el espacio físico disponible en el ambiente del trabajo, como una estrategia para mejorar la calidad de vida laboral, para aumentar la productividad, mejorar la disposición a trabajar y para aumentar el conocimiento del cuerpo y de la interacción social.

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Pós-graduação em Educação para a Ciência - FC

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The destination of urban solid waste has became a very relevant theme because of the fast growth of cities. Bauru, a strategically located municipality, needs solutions for that problem. This research aims to show solid waste management in Bauru through a survey of the selective or regular garbage collection programs, treatment and final disposal of the waste. To do so, a questionnaire with 85 questions was used about solid waste management in the municipality and visits were made to the solid waste collection and disposal sites. Bauru has a bad selective collection program and very significant clandestine disposal of Hazardous waste. Furthermore, it doesnot treat hospital waste and has a deficient final disposal landfill.

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The Digital Age, with its new interactive and converging technologies, stimulates original forms of sociability, which are interconnected, intercommunicating and virtualized through hyperscreens. Another kind of interaction arises from the digitization and new speeds of contemporary communicative process. With the new order of knowledge, it is now possible to transgress the limits of physical space and linear time sequence, through the collective development of content through such telematics networks. Youth gives voice to a new type of user, or a social actor, whose thinking is connected to other communication habits, consolidating singular cultural standards, demanding new languages and skills. Here, we address the nature of this Design of new relations, interactions, behaviors and social systems that emerge in the so called Information Society.

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This dissertation shows a new tool in the process of producing specialized printed media: desktop publishing. Because it is an important tool to this communication media, the visualization of its evolutionary journey began in the pre-history of informative vehicle, advancing to the informatics society. And it was just in this last social stage that desktop publishing legitimated its function, resulting in impacts on the production of these media and conditioned new styles. At the presentation of this new post-industrial society, a change of work and leisure sphere was verified, whose fusion is present and in this iteration, desktop publishing arose at home, in the little bureau. In this journey, desktop publishing became an object of reflection because of its conditioning aspects that fostered moments of observation in relation to a possible threat to creativity, thanks to its facilities and clichés. On the other hand, different positive aspects of desktop were also shown, at the same time, its conditioning aspects resulting into a restudy of its execution in different printed medias, showing its effects and sharing points of view. So, new styles and an editorial way of production were seen as well. Add to this aspect, desktop publishing – in general meanings – the informatization of magazine offices – has been producing dismissing of journalists, which is another important aspect in the presenting dissertation.

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This article aims to discuss how communication can contribute effectively with education in cyberculture, by design of educational environments that are configured according to the specific language of cyberspace. We consider digital technologies as language and therefore as forms of communication. As a theoretical basis, we use Peircean semiotics, for questions relating to language; the concept of technologies of intelligence, to the relation of the technique with digital media and the concepts of emergency and of transmiting architecture to think of cyberspace communication interfaces. We made a brief reflection on the political, administrative, social, cultural and economic problems that hinder the development of more appropriate forms of education for cyberculture. Then we point out some similarities between the fields of education and communication and made some observations about qualities of digital media that can contribute to a mbetter use of it as an educational tool. Finally, we indicate an educational and communicational gaming approach as a possible way to make communication technologies interactive audiovisual interfaces, able to educate in the age of cyberculture.

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Coordenação de Aperfeiçoamento de Pessoal de Nível Superior (CAPES)

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Técnicas de reconhecimento de padrões tem como principal objetivo classificar um conjunto de amostras, sendo o processo de aprendizado a fase de maior consumo de tempo. O problema pode piorar em ferramentas de classificação interativas, o que pode ser inaceitável para grandes bases de dados. Um exemplo de classificador é o baseado em Floresta de Caminhos Ótimos [8] - OPF. Dado que muitos trabalhos tem sido orientados à implementação de algoritmos de reconhecimento de padrões em ambiente General Purpose Graphics Processing Unit - GPGPU, o presente estudo objetivou a implementação da etapa de treinamento do classificador Floresta de Caminhos Ótimos em CUDA, visando aumentar a sua eficiência. A otimização do classificador em CUDA demonstrou uma fase de treinamento mais rápida que a versão original.

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This paper presents the work of the MutantVirus. A group which belongs to a subject extension called Public Art Projects in Bauru City from FaacUnesp. It exposes its designs, structures, approaches, procedures, results and reflections, as well as it discusses the point of a Public Art group being associated to the Public University.