994 resultados para Guy anchors


Relevância:

10.00% 10.00%

Publicador:

Resumo:

Resumen tomado de la publicación. Monográfico con el título: Tiempos de cambio universitario en Europa

Relevância:

10.00% 10.00%

Publicador:

Resumo:

Resumen basado en el de la publicación. Monográfico con el título: 'Equidad y calidad en educación'

Relevância:

10.00% 10.00%

Publicador:

Resumo:

Se examina el contexto económico, social y demográfico de la opinión pública para conocer los factores que han contribuido a la continuidad y los que han propiciado el cambio en el desarrollo de la formación del profesorado, durante la década de 1975-1985. También, se analizan las tendencias observadas en ese período respecto a la formación y el perfeccionamiento de los docentes en cada uno de los niveles educativos: Enseñanza Preescolar; Enseñanza Primaria; Enseñanza secundaria inferior; Enseñanza secundaria superior; Enseñanza de formación profesional y Educación especial.

Relevância:

10.00% 10.00%

Publicador:

Resumo:

Resumen basado en el de la publicación. Resumen en portugués, inglés y francés

Relevância:

10.00% 10.00%

Publicador:

Resumo:

Resumen basado en el de la publicaci??n

Relevância:

10.00% 10.00%

Publicador:

Resumo:

Este artículo examina las políticas y debates acerca de la prostitución en la capital del Ecuador, Quito, entre el final del auge exportador del cacao del Ecuador después de la Primera Guerra Mundial y el comienzo del auge del banano a finales de la década de 1940. Un examen de la prostitución nos permite explorar no solamente la experiencia de las mujeres urbanas con la crisis económica durante esos años, sino también algunas de las especificidades de la formación del Estado ecuatoriano. El título del artículo juega con el título del libro de Donna Guy, Sex and Danger in Buenos Aires (Sexo y Peligro en Buenos Aires), y alude al hecho de que, en Ecuador, la prostitución promovió un cuestionamiento acerca de cómo se definía el comportamiento responsable para mujeres, hombres y el Estado.

Relevância:

10.00% 10.00%

Publicador:

Relevância:

10.00% 10.00%

Publicador:

Relevância:

10.00% 10.00%

Publicador:

Resumo:

Systems Engineering often involves computer modelling the behaviour of proposed systems and their components. Where a component is human, fallibility must be modelled by a stochastic agent. The identification of a model of decision-making over quantifiable options is investigated using the game-domain of Chess. Bayesian methods are used to infer the distribution of players’ skill levels from the moves they play rather than from their competitive results. The approach is used on large sets of games by players across a broad FIDE Elo range, and is in principle applicable to any scenario where high-value decisions are being made under pressure.

Relevância:

10.00% 10.00%

Publicador:

Resumo:

The chess endgame is increasingly being seen through the lens of, and therefore effectively defined by, a data ‘model’ of itself. It is vital that such models are clearly faithful to the reality they purport to represent. This paper examines that issue and systems engineering responses to it, using the chess endgame as the exemplar scenario. A structured survey has been carried out of the intrinsic challenges and complexity of creating endgame data by reviewing the past pattern of errors during work in progress, surfacing in publications and occurring after the data was generated. Specific measures are proposed to counter observed classes of error-risk, including a preliminary survey of techniques for using state-of-the-art verification tools to generate EGTs that are correct by construction. The approach may be applied generically beyond the game domain.

Relevância:

10.00% 10.00%

Publicador:

Resumo:

Evaluating agents in decision-making applications requires assessing their skill and predicting their behaviour. Both are well developed in Poker-like situations, but less so in more complex game and model domains. This paper addresses both tasks by using Bayesian inference in a benchmark space of reference agents. The concepts are explained and demonstrated using the game of chess but the model applies generically to any domain with quantifiable options and fallible choice. Demonstration applications address questions frequently asked by the chess community regarding the stability of the rating scale, the comparison of players of different eras and/or leagues, and controversial incidents possibly involving fraud. The last include alleged under-performance, fabrication of tournament results, and clandestine use of computer advice during competition. Beyond the model world of games, the aim is to improve fallible human performance in complex, high-value tasks.

Relevância:

10.00% 10.00%

Publicador:

Resumo:

With 6-man Chess essentially solved, the available 6-man Endgame Tables (EGTs) have been scanned for zugzwang positions where, unusually, having the move is a disadvantage. Review statistics together with some highlights and positions are provided here: the complete information is available on the ICGA website. An outcome of the review is the observation that the definition of zugzwang should be revisited, if only because the presence of en passant capture moves gives rise to three new, asymmetric types of zugzwang.

Relevância:

10.00% 10.00%

Publicador:

Resumo:

For fifty years, computer chess has pursued an original goal of Artificial Intelligence, to produce a chess-engine to compete at the highest level. The goal has arguably been achieved, but that success has made it harder to answer questions about the relative playing strengths of man and machine. The proposal here is to approach such questions in a counter-intuitive way, handicapping or stopping-down chess engines so that they play less well. The intrinsic lack of man-machine games may be side-stepped by analysing existing games to place computer engines as accurately as possible on the FIDE ELO scale of human play. Move-sequences may also be assessed for likelihood if computer-assisted cheating is suspected.