940 resultados para Graph Colourings
Resumo:
With the advancement in network bandwidth and computing power, multimedia systems have become a popular means for information delivery. However, general principles of system testing cannot be directly applied to testing of multimedia systems on account of their stringent temporal and synchronization requirements. In particular, few studies have been made on the stress testing of multimedia systems with respect to their temporal requirements under resource saturation. Stress testing is important because erroneous behavior is most likely to occur under resource saturation. This paper presents an automatable method of test case generation for the stress testing of multimedia systems. It adapts constraint solving techniques to generate test cases that lead to potential resource saturation in a multimedia system. Coverage of the test cases is defined upon the reachability graph of a multimedia system. The proposed stress testing technique is supported by tools and has been successfully applied to a real-life commercial multimedia system. Although our technique focuses on the stress testing of multimedia systems, the underlying issues and concepts are applicable to other types of real-time systems.
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诊断信息自动生成是模型检测方法的基本特征之一,对分析和排错具有重要的意义,讨论了传值进程模型检测中诊断信息的生成问题,引入了两种诊断信息的表示结构:证明图和示例;提出了两种诊断信息的构造算法,所采用的方法是从检测过程保存的依赖信息中抽取证明图和示例,这样可以继承已有的信息,从而减少计算量,相应的算法已经实现并用实例作了分析测试,实验结果表明该方法是有效的。
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引入时间符号迁移图的概念,作为既涉及通讯又具有实时性的并发系统的模型。该文给出了这种迁移图时间互模拟的算法,并证明了该算法的正确性。
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模态图是谓词μ演算的一种有效的图形表示形式。证明了谓词μ演算和模态图的语义一致性,详细讨论了谓词μ演算公式、嵌套谓词等式系和模态图之间的关系,并给出了一种优化的从线性公式到嵌套谓词等式系的转换算法。
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随着越来越多的信息被表示为RDF格式,如何高效地对RDF信息进行分发和过滤成为一个重要的问题.在语义Web环境下的信息分发系统中,输入的RDF信息需要和大量的用户订阅条件进行匹配,而用户的订阅条件可以被表示为RDF图模式.根据RDF图的特点,并对其增加了一些约束.设计了一种新的RDF图模式匹配算法.实验结果表明,该算法的匹配效率远远高于传统的图模式匹配算法.
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近年来,以数据依赖分析为基础的高级编译优化成为现代编译器的重要研发内容.针对这类编译优化的测试问题提出了一种测试程序自动生成方法,能够根据指定的数据依赖特征生成测试程序.首先设计了LoSpec语言用以描述测试程序,然后采用一种便于表示数据依赖关系的模型——过程图作为中间表示模型实现了测试程序的自动生成,并开发了自动测试工具LoTester.与已有方法相比,该方法对高级优化更具针对性,自动化程度较高.LoTester目前在一款面向多媒体应用的优化编译器EECC的开发中得到应用并获得了良好效果.
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Concept maps are an important tool to knowledge organization,representation, and sharing. Most current concept map tools do not provide full support for hand-drawn concept map creation and manipulation, largely due to the lack of methods to recognize hand-drawn concept maps. This paper proposes a structure recognition method. Our algorithm can extract node blocks and link blocks of a hand-drawn concept map by combining dynamic programming and graph partitioning and then build a concept-map structure by relating extracted nodes and links. We also introduce structure-based intelligent manipulation technique of hand-drawn concept maps. Evaluation shows that our method has high structure recognition accuracy in real time, and the intelligent manipulation technique is efficient and effective.
co-creativepen toolkit: a pen-based 3d toolkit for children cooperatly designing virtual environment
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Co-CreativePen Toolkit is a pen-based 3D toolkit for children cooperatly designing virtual environment. This toolkit is used to construct different applications involved with distributedpen-based 3D interaction. In this toolkit,sketch method is encapsulated as kinds of interaction techniques. Children can use pen to construct 3D and IBR objects, to navigate in the virtual world, to select and manipulate virtual objects, and to communicate with other children. Children can use pen to select other children in the virtual world, and use pen to write message to children selected The distributed architecture of Co-CreativePen Toolkit is based on the CORBA. A common scene graph is managed in the server with several copies of this graph are managed in every client.Every changes of the scene graph in client will cause the change in the server and other client.
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冲突是协同图形编辑系统中的常见现象,合理地解决冲突是图形协同编辑的关键问题。讨论了协同图形编辑系统冲突消解问题,主要研究内容包括基于时间和空间干涉的冲突检测策略、交互事务分组策略,以及基于事务相关树的冲突消解策略。最后以手势为交互手段开发了一个采用冲突消解策略的协同图形编辑原型系统,目前该系统已经试用。
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Two kinds of quantum computation systems using artificial molecules: quantum computer and quantum analog computer are described. The artificial molecule consists of two or three coupled quantum dots stacked along z direction and one single electron, In quantum computer, one-qubit and two-qubit gates are constructed by one molecule and two molecules, respectively. The coupling between two qubits in a quantum gate can be controlled by thin film electrodes. We also constructed a quantum analog computer by designing a three-dot molecule network and mapping a graph 3-colorability problem onto the network. The ground-state configuration of the single electrons in the network corresponds to one of the problem solutions, We numerically study the operations of the two kinds of the quantum computers and demonstrate that they quantum gates can perform the quantum computation and solve complex problems.
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A novel analog-computation system using a quantum-dot cell network is proposed to solve complex problems. Analog computation is a promising method for solving a mathematical problem by using a physical system analogous to the problem. We designed a novel quantum-dot cell consisting of three-stacked. quantum dots and constructed a cell network utilizing the nearest-neighbor interactions between the cells. We then mapped a graph 3-colorability problem onto the network so that the single-electron configuration of the network in the ground state corresponded to one of the solutions. We calculated the ground state of the cell network and found solutions to the problems. The results demonstrate that analog computation is a promising approach for solving complex problems.
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分析并比较现有网络安全态势评估方法,从网络拓扑结构出发,引入图论算法和数据挖掘的聚类方法,提出一种针对分布式系统的安全态势评估方法.利用图聚类算法生成分布式系统网络连通图的聚类结果,计算拓扑完整性参考值,作为衡量分布式系统拓扑完整程度的指标,进行安全态势的量化分析.根据该方法实现低人为干预的安全态势评估原型系统,使用网络仿真工具验证了算法正确性和适用性.
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图的划分问题(GPP)是具有广泛应用背景的典型NP-难解问题,高效启发式算法一直是该领域的研究热点.作为设计启发式算法的有力工具,GPP的骨架分析存在理论分析结果匮乏、骨架规模过小等缺陷.文中采用构造偏移GPP实例的技巧,不仅在理论卜证明了获取GPP的骨架是NP-难解的,并且利用一般GPP实例与偏移实例的关系,实现了骨架规模的提高.在此基础上,文中对于目前求解GPP问题最好的算法之一的IBS进行了改进,提出了基于偏移实例的IBS算法(BI-IBS).算法BI-IBS首先构造偏移GPP实例,然后再利用局部最优解交集对它进行归约,最后再求解归约后的规模更小的新实例.实验结果表明,BI-IBS比现有算法在解的质量上有了较显著的提高.文中的工作较完善地解决了GPP的骨架研究存在的问题,所采用的构造偏移实例的技巧对于其它NP-难解问题的骨架理论分析及启发式算法设计亦具有较高的参考价值.
Resumo:
When a BPEL process is executed,it is necessary to dynamically monitor the process.BPEL is a executable language,which is not suitable for visual monitoring.On the other hand,BPMN is designed to visually describe business process and is more intuitive for monitoring.To visually monitor a BPEL process, transformation from BPEL to BPMN is necessary.However,current study of transformation from BPEL to BPMN does not support the transformation of"link"activity.Besides,no work has been done to add supplementary information into BPMN during transformation.In this paper,we transform nested BPEL process into a flat BPMN process graph without hierarchy through applying a flattening strategy.Especially, we analyze various scenarios of the transformation of link activity,and provide a method to deal with it. Besides,we analyze the mapping between BPEL activities and BPMN graph,through which we found out that some supplementary information cannot automatically obtained from BPEL process.These supplementary information need to be added during transformation.At the end of this paper,we present the structure of our monitoring tool which is based on our transformation algorithm.