971 resultados para Baseball team--Ontario--Merritton--History--Sources.


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Trabalho Final de Mestrado para obtenção do grau de Mestre em Engenharia Química e Biológica Ramo de Processos Químicos

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I (Prática Pedagógica) - Neste relatório de estágio apresenta-se uma caracterização do CRP, contextualizando um pouco da sua história, o seu funcionamento e os seus objetivos pedagógicos. Caracterizam-se, também, os alunos que participaram no estágio, destacando o seu percurso académico, as suas influências e motivações musicais. Nas práticas educativas desenvolvidas apresentam-se os princípios pedagógicos, segundo o portal Ponazapino, e os métodos de ensino lecionados durante o ano letivo que tiveram em conta o processo integrado de Ensino/Aprendizagem (Teaching and Learning). Por último apresentam-se os objetivos pedagógicos propostos para cada aluno do estágio. No final efetua-se uma análise crítica da atividade docente destacando o processo ensino/aprendizagem, a sua aplicação e benefícios no desenvolvimento integral do indivíduo.

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In this cross-sectional study we analyzed, whether team climate for innovation mediates the relationship between team task structure and innovative behavior, job satisfaction, affective organizational commitment, and work stress. 310 employees in 20 work teams of an automotive company participated in this study. 10 teams had been changed from a restrictive to a more self-regulating team model by providing task variety, autonomy, team-specific goals, and feedback in order to increase team effectiveness. Data support the supposed causal chain, although only with respect to team innovative behavior all required effects were statistically significant. Longitudinal designs and larger samples are needed to prove the assumed causal relationships, but results indicate that implementing self-regulating teams might be an effective strategy for improving innovative behavior and thus team and company effectiveness.

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This paper explores the management structure of the team-based organization. First it provides a theoretical model of structures and processes of work teams. The structure determines the team’s responsibilities in terms of authority and expertise about specific regulation tasks. The responsiveness of teams to these responsibilities are the processes of teamwork, in terms of three dimensions, indicating to what extent teams indeed use the space provided to them. The research question that this paper addresses is to what extent the position of responsibilities in the team-based organization affect team responsiveness. This is done by two hypotheses. First, the effect of the so-called proximity of regulation tasks is tested. It is expected that the responsibility for tasks positioned higher in the organization (i.e. further from the team) generally has a negative effect on team responsiveness, whereas tasks positioned lower in the organization (i.e. closer to the team) will have a positive effect on the way in which teams respond. Second, the relationship between the number of tasks for which the team is responsible with team responsiveness is tested. Theory suggests that teams being responsible for a larger number of tasks perform better, i.e. show higher responsiveness. These hypotheses are tested by a study of 109 production teams in the automotive industry. The results show that, as the theory predicts, increasing numbers of responsibilities have positive effects on team responsiveness. However, the delegation of expertise to teams seems to be the most important predictor of responsiveness. Also, not all regulation tasks show to have effects on team responsiveness. Most tasks do not show to have any significant effect at all. A number of tasks affects team responsiveness positively, when their responsibility is positioned lower in the organization, but also a number of tasks affects team responsiveness positively when located higher in the organization, i.e. further from the teams in the production. The results indicate that more attention can be paid to the distribution of responsibilities, in particular expertise, to teams. Indeed delegating more expertise improve team responsiveness, however some tasks might be located better at higher organizational levels, indicating that there are limitations to what responsibilities teams can handle.

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Of all of the sources of renewable energies available one can argue that the most abundant and accessible are solar power, radiation, and the energy of the tides (70 % of the earth surface is covered by water). The tidal wave energy hasn’t seen a widespread distribution yet, mainly due to the lack of interest of the governments, most of the coastal areas of the world are exclusive responsibility of the governments, thus not easily open for private venture. Considering solar power, there exist two main fields of application, land based systems and space based systems. The former systems are still in a very embryonic phase, with Japan being the lead researcher in the field, with an experimental satellite-power station to be launched before 2010. Land based systems, on the other hand, are well studied, with major research and application programs in all known forms of solar power production. Given a minimum value of incident radiation, and applying the appropriate system, (i.e. power plant type), for any given area the solar power becomes an income-producing industry.

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This paper intends to evaluate the capacity of producing concrete with a pre-established performance (in terms of mechanical strength) incorporating recycled concrete aggregates (RCA) from different sources. To this purpose, rejected products from the precasting industry and concrete produced in laboratory were used. The appraisal of the self-replication capacity was made for three strength ranges: 15-25 MPa, 35-45 MPa and 65-75 MPa. The mixes produced tried to replicate the strength of the source concrete (SC) of the RA. Only total, (100%) replacement of coarse natural aggregates (CNA) by coarse recycled concrete aggregates (CRCA) was tested. The results show that, both in mechanical and durability terms, there were no significant differences between aggregates from controlled sources and those from precast rejects for the highest levels of the target strength. Furthermore, the performance losses resulting from the RA's incorporation are substantially reduced when used medium or high strength SC's. (C) 2014 Elsevier Ltd. All rights reserved.

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Dynamical systems theory in this work is used as a theoretical language and tool to design a distributed control architecture for a team of three robots that must transport a large object and simultaneously avoid collisions with either static or dynamic obstacles. The robots have no prior knowledge of the environment. The dynamics of behavior is defined over a state space of behavior variables, heading direction and path velocity. Task constraints are modeled as attractors (i.e. asymptotic stable states) of the behavioral dynamics. For each robot, these attractors are combined into a vector field that governs the behavior. By design the parameters are tuned so that the behavioral variables are always very close to the corresponding attractors. Thus the behavior of each robot is controlled by a time series of asymptotical stable states. Computer simulations support the validity of the dynamical model architecture.

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In this paper dynamical systems theory is used as a theoretical language and tool to design a distributed control architecture for a team of two robots that must transport a large object and simultaneously avoid collisions with obstacles (either static or dynamic). This work extends the previous work with two robots (see [1] and [5]). However here we demonstrate that it’s possible to simplify the architecture presented in [1] and [5] and reach an equally stable global behavior. The robots have no prior knowledge of the environment. The dynamics of behavior is defined over a state space of behavior variables, heading direction and path velocity. Task constrains are modeled as attractors (i.e. asymptotic stable states) of a behavioral dynamics. For each robot, these attractors are combined into a vector field that governs the behavior. By design the parameters are tuned so that the behavioral variables are always very close to the corresponding attractors. Thus the behavior of each robot is controlled by a time series of asymptotic stable states. Computer simulations support the validity of the dynamical model architecture.

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Dynamical systems theory is used as a theoretical language and tool to design a distributed control architecture for teams of mobile robots, that must transport a large object and simultaneously avoid collisions with (either static or dynamic) obstacles. Here we demonstrate in simulations and implementations in real robots that it is possible to simplify the architectures presented in previous work and to extend the approach to teams of n robots. The robots have no prior knowledge of the environment. The motion of each robot is controlled by a time series of asymptotical stable states. The attractor dynamics permits the integration of information from various sources in a graded manner. As a result, the robots show a strikingly smooth an stable team behaviour.

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Dissertação apresentada na Faculdade de Ciências e Tecnologia da Universidade Nova de Lisboa para obtenção do grau de Mestre em Engenharia do Ambiente, Perfil Gestão e Sistemas Ambientais

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This survey intends to report some of the major documents and events in the area of fractional calculus that took place since 1974 up to the present date.

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Team sports represent complex systems: players interact continuously during a game, and exhibit intricate patterns of interaction, which can be identified and investigated at both individual and collective levels. We used Voronoi diagrams to identify and investigate the spatial dynamics of players' behavior in Futsal. Using this tool, we examined 19 plays of a sub-phase of a Futsal game played in a reduced area (20 m(2)) from which we extracted the trajectories of all players. Results obtained from a comparative analysis of player's Voronoi area (dominant region) and nearest teammate distance revealed different patterns of interaction between attackers and defenders, both at the level of individual players and teams. We found that, compared to defenders, larger dominant regions were associated with attackers. Furthermore, these regions were more variable in size among players from the same team but, at the player level, the attackers' dominant regions were more regular than those associated with each of the defenders. These findings support a formal description of the dynamic spatial interaction of the players, at least during the particular sub-phase of Futsal investigated. The adopted approach may be extended to other team behaviors where the actions taken at any instant in time by each of the involved agents are associated with the space they occupy at that particular time.

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History in Africa, n.18, pág.67-82

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A quantidade e variedade de conteúdos multimédia actualmente disponíveis cons- tituem um desafio para os utilizadores dado que o espaço de procura e escolha de fontes e conteúdos excede o tempo e a capacidade de processamento dos utilizado- res. Este problema da selecção, em função do perfil do utilizador, de informação em grandes conjuntos heterogéneos de dados é complexo e requer ferramentas específicas. Os Sistemas de Recomendação surgem neste contexto e são capazes de sugerir ao utilizador itens que se coadunam com os seus gostos, interesses ou necessidades, i.e., o seu perfil, recorrendo a metodologias de inteligência artificial. O principal objectivo desta tese é demonstrar que é possível recomendar em tempo útil conteúdos multimédia a partir do perfil pessoal e social do utilizador, recorrendo exclusivamente a fontes públicas e heterogéneas de dados. Neste sen- tido, concebeu-se e desenvolveu-se um Sistema de Recomendação de conteúdos multimédia baseado no conteúdo, i.e., nas características dos itens, no historial e preferências pessoais e nas interacções sociais do utilizador. Os conteúdos mul- timédia recomendados, i.e., os itens sugeridos ao utilizador, são provenientes da estação televisiva britânica, British Broadcasting Corporation (BBC), e estão classificados de acordo com as categorias dos programas da BBC. O perfil do utilizador é construído levando em conta o historial, o contexto, as preferências pessoais e as actividades sociais. O YouTube é a fonte do histo- rial pessoal utilizada, permitindo simular a principal fonte deste tipo de dados - a Set-Top Box (STB). O historial do utilizador é constituído pelo conjunto de vídeos YouTube e programas da BBC vistos pelo utilizador. O conteúdo dos vídeos do YouTube está classificado segundo as categorias de vídeo do próprio YouTube, sendo efectuado o mapeamento para as categorias dos programas da BBC. A informação social, que é proveniente das redes sociais Facebook e Twit- ter, é recolhida através da plataforma Beancounter. As actividades sociais do utilizador obtidas são filtradas para extrair os filmes e séries que são, por sua vez, enriquecidos semanticamente através do recurso a repositórios abertos de dados interligados. Neste caso, os filmes e séries são classificados através dos géneros da IMDb e, posteriormente, mapeados para as categorias de programas da BBC. Por último, a informação do contexto e das preferências explícitas, através da classificação dos itens recomendados, do utilizador são também contempladas. O sistema desenvolvido efectua recomendações em tempo real baseado nas actividades das redes sociais Facebook e Twitter, no historial de vídeos Youtube e de programas da BBC vistos e preferências explícitas. Foram realizados testes com cinco utilizadores e o tempo médio de resposta do sistema para criar o conjunto inicial de recomendações foi 30 s. As recomendações personalizadas são geradas e actualizadas mediante pedido expresso do utilizador.