974 resultados para Acquired Immunosyndrome
Resumo:
OBJECTIVE: To assess the feasibility of HIV rapid testing for pregnant women at maternity hospital admission and of subsequent interventions to reduce perinatal HIV transmission. METHODS: Study based on a convenience sample of women unaware of their HIV serostatus when they were admitted to delivery in public maternity hospitals in Rio de Janeiro and Porto Alegre, Brazil, between March 2000 and April 2002. Women were counseled and tested using the Determine HIV1/2 Rapid Test. HIV infection was confirmed using the Brazilian algorithm for HIV infection diagnosis. In utero transmission of HIV was determined using HIV-DNA-PCR. There were performed descriptive analyses of sociodemographic data, number of previous pregnancies and abortions, number of prenatal care visits, timing of HIV testing, HIV rapid test result, neonatal and mother-to-child transmission interventions, by city studied. RESULTS: HIV prevalence in women was 6.5% (N=1,439) in Porto Alegre and 1.3% (N=3.778) in Rio de Janeiro. In Porto Alegre most of women were tested during labor (88.7%), while in Rio de Janeiro most were tested in the postpartum (67.5%). One hundred and forty-four infants were born to 143 HIV-infected women. All newborns but one in each city received at least prophylaxis with oral zidovudine. It was possible to completely avoid newborn exposure to breast milk in 96.8% and 51.1% of the cases in Porto Alegre and Rio de Janeiro, respectively. Injectable intravenous zidovudine was administered during labor to 68.8% and 27.7% newborns in Porto Alegre and Rio de Janeiro, respectively. Among those from whom blood samples were collected within 48 hours of birth, in utero transmission of HIV was confirmed in 4 cases in Rio de Janeiro (4/47) and 6 cases in Porto Alegre (6/79). CONCLUSIONS: The strategy proved feasible in maternity hospitals in Rio de Janeiro and Porto Alegre. Efforts must be taken to maximize HIV testing during labor. There is a need of strong social support to provide this population access to health care services after hospital discharge.
Resumo:
Relatório apresentado à Escola Superior de Educação de Lisboa para obtenção do grau de mestre em Ensino do 1.º e do 2.º Ciclo do Ensino Básico
Resumo:
Relatório Final apresentado à Escola Superior de Educação de Lisboa para obtenção do grau de mestre em Ensino do 1º e do 2º Ciclo de Ensino Básico
Resumo:
Relatório Final apresentado à Escola Superior de Educação de Lisboa para obtenção do grau de mestre em Ensino do 1.º e 2.º Ciclo do Ensino Básico
Resumo:
Objectives - Identify radiographers’ postures during frequent mammography procedures related to the mammography equipment and patient characteristics. Methods - A postural task analysis was performed using images acquired during the simulation of mammography positioning procedures. Simulations included craniocaudal/(CC) and mediolateral-oblique/(MLO) positioning in three different settings: radiographers and patients with similar statures, radiographers smaller than the patients and radiographers taller than the patients. Measurements of postural angles were performed by two raters using adequate software and classified according to the European Standard EN1005-4:2005 + A1:2008. Results - The simulations revealed that the most awkward posture in mammography is during the positioning of MLO projection in short-stature patients. Postures identified as causing work-related musculoskeletal disorder (WRMSD) risk were neck extension, arms elevated and the back stooped, presenting angles of 87.2, 118.6 and 63.6, respectively. If radiographers were taller than patients, then the trunk and arm postures were not acceptable. Conclusions - Working in a mammography room leads to awkward postures that can have an impact on radiographers’ health, namely WRMSDs. The results in this study showed that there are non-acceptable postures associated with frequent working procedures in mammography. MLO is the most demanding procedure for radiographer postures and may be related to WRMSDs. Mammography devices should be redesigned considering adjustability for radiographers. Main Messages: • Mammography constraints for radiographers in mammography procedures have not been well studied. • Performing mammography leads to awkward postures that can impact radiographers’ health. • MLO, the most demanding procedure for radiographers, is possibly related to WRMSDs.
Resumo:
Mestrado em Segurança e Higiene no Trabalho
Resumo:
Resumo I - O presente Relatório de Estágio foi elaborado no âmbito da Unidade Curricular (UC) de Estágio do Ensino Especializado (EEE) do Mestrado em Ensino da Música da Escola Superior de Música de Lisboa, ramo de especialização em Canto. Incide sobre a Prática Pedagógica desenvolvida com três alunos de Canto da Escola de Música do Conservatório Nacional (EMCN), no ano letivo de 2012/2013, em diferentes níveis de desenvolvimento vocal, adolescentes, ou tendo saído há pouco tempo da adolescência. Nesta secção, encontram-se enumeradas as principais linhas pedagógicas seguidas, assim como os principais motivos das opções tomadas. Descreve-se também a forma como foi organizado e planeado o trabalho técnico e musical desenvolvido com os alunos, adequado à fase de desenvolvimento físico e vocal de cada um, além do conjunto de atividades escolares realizadas, as quais tiveram como finalidade promover o seu desenvolvimento artístico.
Resumo:
Relatório de Estágio para obtenção do grau de Mestre em Engenharia Civil na Área de Especialização de Edificações
Resumo:
Mestrado em Ensino de Educação Visual e Tecnológica no Ensino Básico
Resumo:
Serious games are starting to attain a higher role as tools for learning in various contexts, but in particular in areas such as education and training. Due to its characteristics, such as rules, behavior simulation and feedback to the player's actions, serious games provide a favorable learning environment where errors can occur without real life penalty and students get instant feedback from challenges. These challenges are in accordance with the intended objectives and will self-adapt and repeat according to the student’s difficulty level. Through motivating and engaging environments, which serve as base for problem solving and simulation of different situations and contexts, serious games have a great potential to aid players developing professional skills. But, how do we certify the acquired knowledge and skills? With this work we intend to propose a methodology to establish a relationship between the game mechanics of serious games and an array of competences for certification, evaluating the applicability of various aspects in the design and development of games such as the user interfaces and the gameplay, obtaining learning outcomes within the game itself. Through the definition of game mechanics combined with the necessary pedagogical elements, the game will ensure the certification. This paper will present a matrix of generic skills, based on the European Framework of Qualifications, and the definition of the game mechanics necessary for certification on tour guide training context. The certification matrix has as reference axes: skills, knowledge and competencies, which describe what the students should learn, understand and be able to do after they complete the learning process. The guides-interpreters welcome and accompany tourists on trips and visits to places of tourist interest and cultural heritage such as museums, palaces and national monuments, where they provide various information. Tour guide certification requirements include skills and specific knowledge about foreign languages and in the areas of History, Ethnology, Politics, Religion, Geography and Art of the territory where it is inserted. These skills are communication, interpersonal relationships, motivation, organization and management. This certification process aims to validate the skills to plan and conduct guided tours on the territory, demonstrate knowledge appropriate to the context and finally match a good group leader. After defining which competences are to be certified, the next step is to delineate the expected learning outcomes, as well as identify the game mechanics associated with it. The game mechanics, as methods invoked by agents for interaction with the game world, in combination with game elements/objects allows multiple paths through which to explore the game environment and its educational process. Mechanics as achievements, appointments, progression, reward schedules or status, describe how game can be designed to affect players in unprecedented ways. In order for the game to be able to certify tour guides, the design of the training game will incorporate a set of theoretical and practical tasks to acquire skills and knowledge of various transversal themes. For this end, patterns of skills and abilities in acquiring different knowledge will be identified.
Resumo:
A massificação das tecnologias, abrangendo cada vez mais instituições e população em geral, originou uma aproximação da informação e do conhecimento às pessoas, permitindo um novo olhar para esta área, para as novas tecnologias e para o seu uso. Tendo como ponto de partida, a sociedade de informação e o recurso às tecnologias, recursos esses tão patentes actualmente, é possível pensar em criar as condições necessárias para que seja viável evoluir sempre mais, através da imaginação e de ideias criativas. Com base na aproximação das tecnologias que são cada vez mais acessíveis, o presente estudo pretende avaliar se as novas tecnologias, nas suas mais variadas formas, podem ser uma mais valia no ensino de autistas. O autismo começa a ser encarado como um campo a desenvolver estudos e a explorar os conceitos tecnológicos. O estudo aqui apresentado, não pretende ser apenas mais um, mas antes mostrar o trabalho efectuado até à data e o que pode ser realizado, expondo propostas. No sentido de conhecer um pouco melhor os conceitos relacionados com a área do autismo, foi necessário recorrer a pesquisas na Internet, à leitura de livros e a reuniões com pessoas ligadas a essa área, tornando possível uma aquisição de saberes e uma nova visão sobre a temática. Explorados os conceitos iniciais do autismo tornou-se imprescindível a procura dos recursos educativos utilizados nesta área, não só recursos empregados no método tradicional de ensino, como também, os modelos que procuram usar as novas tecnologias. A análise dos recursos existentes permitiu conhecer o panorama actual dos métodos e modelos em uso que conjugado com o levantamento de necessidades efectuado no decorrer deste trabalho, contribuíram para compreender as carências existentes e assim com base nesse conhecimento adquirido efectuar uma proposta de modelo educativo baseado em tecnologias para apoio educativo de autistas.
Resumo:
Relatório da UC Prática Profissional Supervisionada Mestrado em Educação Pré-Escolar
Resumo:
Mestrado em Radioterapia
Resumo:
Mestrado em Radioterapia
Resumo:
Mestrado em Medicina Nuclear - Ramo de especialização: Tomografia por Emissão de Positrões