898 resultados para wifi, wifidirect, emergencyrescue, android, java
Resumo:
Desarrollo de aplicación para dispositivos con sistema operativo Android 4.x para consulta de documentación técnica y nueva funcionalidad para la realización de instrucciones. Español.
Resumo:
Smart and mobile environments require seamless connections. However, due to the frequent process of ''discovery'' and disconnection of mobile devices while data interchange is happening, wireless connections are often interrupted. To minimize this drawback, a protocol that enables an easy and fast synchronization is crucial. Bearing this in mind, Bluetooth technology appears to be a suitable solution to carry on such connections due to the discovery and pairing capabilities it provides. Nonetheless, the time and energy spent when several devices are being discovered and used at the same time still needs to be managed properly. It is essential that this process of discovery takes as little time and energy as possible. In addition to this, it is believed that the performance of the communications is not constant when the transmission speeds and throughput increase, but this has not been proved formally. Therefore, the purpose of this project is twofold: Firstly, to design and build a framework-system capable of performing controlled Bluetooth device discovery, pairing and communications. Secondly, to analyze and test the scalability and performance of the \emph{classic} Bluetooth standard under different scenarios and with various sensors and devices using the framework developed. To achieve the first goal, a generic Bluetooth platform will be used to control the test conditions and to form a ubiquitous wireless system connected to an Android Smartphone. For the latter goal, various stress-tests will be carried on to measure the consumption rate of battery life as well as the quality of the communications between the devices involved.
Resumo:
El proyecto FastService, se trata de un sistema de gestión de pedidos para los restaurantes. La idea es que un usuario se pueda sentar en la mesa del restaurante y sin tener la necesidad de llamar al camarero pueda realizar los pedidos a través de su dispositivo Android.
Resumo:
Rule the World es una aplicación para móviles Android. Consiste en introducir al jugador en una realidad aumentada, mediante el uso de su localización, debe de recoger diferentes objetos para darles diferentes usos, como llevarlos equipados, usarlos para construir otros objetos o enviárselos a amigos. En el siguiente documento se muestra el completo desarrollo de este proyecto, como se ha realizado la gestión, en que partes se ha dividido, la planificación que se ha llevado para realizar el trabajo, el análisis que se hizo de la aplicación, junto con su diseño, como se ha realizado el desarrollo y las pruebas. Este proyecto ha servido para afianzar conocimientos adquiridos a lo largo del grado, como el desarrollo de bases de datos, seguridad y arquitecturas y algoritmos software. Pero también ha servido para aprender nuevas cosas, como programar para un sistema diferente, utilizar elementos poco vistos en el grado, como la geolocalización y los mapas.
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En los últimos años la telefonía móvil ha experimentado un enorme crecimiento, siendo la plataforma Android la más extendida con una cuota de mercado claramente superior a la de sus competidores. El objetivo de este proyecto es la de explorar las posibilidades que ofrece esta plataforma para el desarrollo de aplicaciones para móviles mediante la implementación de la herramienta Empresómetro. Otro objetivo no menos importante es la de gestionar un proyecto con un cliente real, acordando funcionalidades y plazos para la construcción de la herramienta. En el presente documento se detallan todas los pasos realizados para lograr el objetivo, desde el nacimiento de la idea, hasta su desarrollo, pasando por las fases previas de captura de requisitos, análisis, diseño e implementación.
Resumo:
Seismic structure above and below the core-mantle boundary (CMB) has been studied through use of travel time and waveform analyses of several different seismic wave groups. Anomalous systematic trends in observables document mantle heterogeneity on both large and small scales. Analog and digital data has been utilized, and in many cases the analog data has been optically scanned and digitized prior to analysis.
Differential travel times of S - SKS are shown to be an excellent diagnostic of anomalous lower mantle shear velocity (V s) structure. Wavepath geometries beneath the central Pacific exhibit large S- SKS travel time residuals (up to 10 sec), and are consistent with a large scale 0(1000 km) slower than average V_s region (≥3%). S - SKS times for paths traversing this region exhibit smaller scale patterns and trends 0(100 km) indicating V_s perturbations on many scale lengths. These times are compared to predictions of three tomographically derived aspherical models: MDLSH of Tanimoto [1990], model SH12_WM13 of Suet al. [1992], and model SH.10c.17 of Masters et al. [1992]. Qualitative agreement between the tomographic model predictions and observations is encouraging, varying from fair to good. However, inconsistencies are present and suggest anomalies in the lower mantle of scale length smaller than the present 2000+ km scale resolution of tomographic models. 2-D wave propagation experiments show the importance of inhomogeneous raypaths when considering lateral heterogeneities in the lowermost mantle.
A dataset of waveforms and differential travel times of S, ScS, and the arrival from the D" layer, Scd, provides evidence for a laterally varying V_s velocity discontinuity at the base of the mantle. Two different localized D" regions beneath the central Pacific have been investigated. Predictions from a model having a V_s discontinuity 180 km above the CMB agree well with observations for an eastern mid-Pacific CMB region. This thickness differs from V_s discontinuity thicknesses found in other regions, such as a localized region beneath the western Pacific, which average near 280 km. The "sharpness" of the V_s jump at the top of D", i.e., the depth range over which the V_s increase occurs, is not resolved by our data, and our data can in fact may be modeled equally well by a lower mantle with the increase in V_s at the top of D" occurring over a 100 krn depth range. It is difficult at present to correlate D" thicknesses from this study to overall lower mantle heterogeneity, due to uncertainties in the 3-D models, as well as poor coverage in maps of D" discontinuity thicknesses.
P-wave velocity structure (V_p) at the base of the mantle is explored using the seismic phases SKS and SPdKS. SPdKS is formed when SKS waves at distances around 107° are incident upon the CMB with a slowness that allows for coupling with diffracted P-waves at the base of the mantle. The P-wave diffraction occurs at both the SKS entrance and exit locations of the outer core. SP_dKS arrives slightly later in time than SKS, having a wave path through the mantle and core very close to SKS. The difference time between SKS and SP_dKS strongly depends on V_p at the base of the mantle near SK Score entrance and exit points. Observations from deep focus Fiji-Tonga events recorded by North American stations, and South American events recorded by European and Eurasian stations exhibit anomalously large SP_dKS - SKS difference times. SKS and the later arriving SP_dKS phase are separated by several seconds more than predictions made by 1-D reference models, such as the global average PREM [Dziewonski and Anderson, 1981] model. Models having a pronounced low-velocity zone (5%) in V_p in the bottom 50-100 km of the mantle predict the size of the observed SP_dK S-SKS anomalies. Raypath perturbations from lower mantle V_s structure may also be contributing to the observed anomalies.
Outer core structure is investigated using the family of SmKS (m=2,3,4) seismic waves. SmKS are waves that travel as S-waves in the mantle, P-waves in the core, and reflect (m-1) times on the underside of the CMB, and are well-suited for constraining outermost core V_p structure. This is due to closeness of the mantle paths and also the shallow depth range these waves travel in the outermost core. S3KS - S2KS and S4KS - S3KS differential travel times were measured using the cross-correlation method and compared to those from reflectivity synthetics created from core models of past studies. High quality recordings from a deep focus Java Sea event which sample the outer core beneath the northern Pacific, the Arctic, and northwestern North America (spanning 1/8th of the core's surface area), have SmKS wavepaths that traverse regions where lower mantle heterogeneity is pre- dieted small, and are well-modeled by the PREM core model, with possibly a small V_p decrease (1.5%) in the outermost 50 km of the core. Such a reduction implies chemical stratification in this 50 km zone, though this model feature is not uniquely resolved. Data having wave paths through areas of known D" heterogeneity (±2% and greater), such as the source-side of SmKS lower mantle paths from Fiji-Tonga to Eurasia and Africa, exhibit systematic SmKS differential time anomalies of up to several seconds. 2-D wave propagation experiments demonstrate how large scale lower mantle velocity perturbations can explain long wavelength behavior of such anomalous SmKS times. When improperly accounted for, lower mantle heterogeneity maps directly into core structure. Raypaths departing from homogeneity play an important role in producing SmKS anomalies. The existence of outermost core heterogeneity is difficult to resolve at present due to uncertainties in global lower mantle structure. Resolving a one-dimensional chemically stratified outermost core also remains difficult due to the same uncertainties. Restricting study to higher multiples of SmKS (m=2,3,4) can help reduce the affect of mantle heterogeneity due to the closeness of the mantle legs of the wavepaths. SmKS waves are ideal in providing additional information on the details of lower mantle heterogeneity.
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Optical microscopy is an essential tool in biological science and one of the gold standards for medical examinations. Miniaturization of microscopes can be a crucial stepping stone towards realizing compact, cost-effective and portable platforms for biomedical research and healthcare. This thesis reports on implementations of bright-field and fluorescence chip-scale microscopes for a variety of biological imaging applications. The term “chip-scale microscopy” refers to lensless imaging techniques realized in the form of mass-producible semiconductor devices, which transforms the fundamental design of optical microscopes.
Our strategy for chip-scale microscopy involves utilization of low-cost Complementary metal Oxide Semiconductor (CMOS) image sensors, computational image processing and micro-fabricated structural components. First, the sub-pixel resolving optofluidic microscope (SROFM), will be presented, which combines microfluidics and pixel super-resolution image reconstruction to perform high-throughput imaging of fluidic samples, such as blood cells. We discuss design parameters and construction of the device, as well as the resulting images and the resolution of the device, which was 0.66 µm at the highest acuity. The potential applications of SROFM for clinical diagnosis of malaria in the resource-limited settings is discussed.
Next, the implementations of ePetri, a self-imaging Petri dish platform with microscopy resolution, are presented. Here, we simply place the sample of interest on the surface of the image sensor and capture the direct shadow images under the illumination. By taking advantage of the inherent motion of the microorganisms, we achieve high resolution (~1 µm) imaging and long term culture of motile microorganisms over ultra large field-of-view (5.7 mm × 4.4 mm) in a specialized ePetri platform. We apply the pixel super-resolution reconstruction to a set of low-resolution shadow images of the microorganisms as they move across the sensing area of an image sensor chip and render an improved resolution image. We perform longitudinal study of Euglena gracilis cultured in an ePetri platform and image based analysis on the motion and morphology of the cells. The ePetri device for imaging non-motile cells are also demonstrated, by using the sweeping illumination of a light emitting diode (LED) matrix for pixel super-resolution reconstruction of sub-pixel shifted shadow images. Using this prototype device, we demonstrate the detection of waterborne parasites for the effective diagnosis of enteric parasite infection in resource-limited settings.
Then, we demonstrate the adaptation of a smartphone’s camera to function as a compact lensless microscope, which uses ambient illumination as its light source and does not require the incorporation of a dedicated light source. The method is also based on the image reconstruction with sweeping illumination technique, where the sequence of images are captured while the user is manually tilting the device around any ambient light source, such as the sun or a lamp. Image acquisition and reconstruction is performed on the device using a custom-built android application, constructing a stand-alone imaging device for field applications. We discuss the construction of the device using a commercial smartphone and demonstrate the imaging capabilities of our system.
Finally, we report on the implementation of fluorescence chip-scale microscope, based on a silo-filter structure fabricated on the pixel array of a CMOS image sensor. The extruded pixel design with metal walls between neighboring pixels successfully guides fluorescence emission through the thick absorptive filter to the photodiode layer of a pixel. Our silo-filter CMOS image sensor prototype achieves 13-µm resolution for fluorescence imaging over a wide field-of-view (4.8 mm × 4.4 mm). Here, we demonstrate bright-field and fluorescence longitudinal imaging of living cells in a compact, low-cost configuration.
Resumo:
Smartphones and other powerful sensor-equipped consumer devices make it possible to sense the physical world at an unprecedented scale. Nearly 2 million Android and iOS devices are activated every day, each carrying numerous sensors and a high-speed internet connection. Whereas traditional sensor networks have typically deployed a fixed number of devices to sense a particular phenomena, community networks can grow as additional participants choose to install apps and join the network. In principle, this allows networks of thousands or millions of sensors to be created quickly and at low cost. However, making reliable inferences about the world using so many community sensors involves several challenges, including scalability, data quality, mobility, and user privacy.
This thesis focuses on how learning at both the sensor- and network-level can provide scalable techniques for data collection and event detection. First, this thesis considers the abstract problem of distributed algorithms for data collection, and proposes a distributed, online approach to selecting which set of sensors should be queried. In addition to providing theoretical guarantees for submodular objective functions, the approach is also compatible with local rules or heuristics for detecting and transmitting potentially valuable observations. Next, the thesis presents a decentralized algorithm for spatial event detection, and describes its use detecting strong earthquakes within the Caltech Community Seismic Network. Despite the fact that strong earthquakes are rare and complex events, and that community sensors can be very noisy, our decentralized anomaly detection approach obtains theoretical guarantees for event detection performance while simultaneously limiting the rate of false alarms.
Resumo:
Cooking Stardust es una aplicación Android de recetas de cocina. Con sólo introducir algunos de los ingredientes que haya en la nevera, se abrirá todo un abanico de posibilidades culinarias, teniendo en cuenta el estado de salud o simplemente los gustos a la hora de sentarse a la mesa. Una forma cómoda y sencilla de intentar facilitar una de las tareas diarias más difíciles y que tantos quebraderos de cabeza puede causar. Además de mostrársele las diferentes recetas de comida que cumplan con lo introducido, así como la dificultad y tiempos de elaboración, también tendrá la opción de puntuar esa receta, ver las puntuaciones obtenidas por otros usuarios, calcular una lista de la compra para dicha receta, consultar las recetas cercanas a su ubicación, o incluso, activar el “modo cocina”, mediante el cual el usuario podrá interactuar con la aplicación gracias al reconocimiento de voz para ejecutar cada uno de los pasos de la receta sin tener que utilizar las manos.
Resumo:
Desarrollo de una aplicación móvil y otra web (sólo la parte cliente, y puntualmente algún pequeño desarrollo de la parte servidor). La aplicación consiste en la venta de comida por parte de restaurantes de México
Resumo:
El proyecto propuesto consiste en el desarrollo de una aplicación para el sistema operativo móvil Android OS que permita al usuario crear y editar composiciones musicales mediante pentagramas que una vez finalizados serán exportados al formato abierto MusicXML, de manera que puedan ser reproducidos, editados y visualizados en herramientas de terceros que soporten dicho formato. Este proyecto consta de diversas fases, a saber, la planificación integral del proyecto, tanto temporal como económica, el diseño de la aplicación con el correspondiente estudio de las tecnologías requeridas para el mismo, la implementación del código que compondrá la aplicación, las pruebas que garanticen en la medida de lo posible la calidad y robustez del código y la defensa de este proyecto ante un tribunal. Este proyecto no tiene como única finalidad la creación de la aplicación mencionada, sino que también tiene por objeto la puesta en práctica de los conocimientos adquiridos durante el período formativo y conocer de primera mano las distintas facetas que compone un proyecto, como son los problemas inesperados que surgen y la capacidad para resolverlos de manera eficaz en el menor tiempo posible, la gestión del tiempo invertido en las tareas y el cuidado de los detalles, que son de gran importancia y que necesitan una gran cantidad de tiempo para su limado.
Resumo:
El objetivo del proyecto es implantar una aplicación web, para que los clientes puedan acceder a toda la información referente a esta empresa. Una de las peculiaridades de esta aplicación web es que, además de mostrar toda la información referente a la empresa, posee un módulo, que permitirá a todos los clientes de la empresa poder saber, en cada instante, el estado de su automóvil y pagar la factura de la reparación desde casa, con total confianza y comodidad, y todo ello mediante PayPal o por transferencia bancaria. Otro de los módulos que se van a desarrollar va a ser el panel de administración, a través del cual los administradores podrán realizar numerosas gestiones. También se va a desarrollar una App para Android que permitirá a la empresa estar conectada con sus clientes.
Resumo:
Android programazioaz burututako proiektua da hau. Android-en egindako Ibizako gida daukagu bertan. Honeri esker, erabiltzaile askok euren mugikorrean Ibizari buruz jakin beharreko guztia izango dute.
Resumo:
Se ha implementado la aplicación para el seguimiento de ejercicios en el aula llamada exerClick. Es una aplicación multiplataforma para móviles, evaluada en Android y en iOS y adaptada a esos sistemas gracias a la plataforma Apache Cordova. En su implementación se han utilizado las tecnologías web HTML5, CSS3 y Javascript, además de PHP para el servidor. La aplicación permite que los profesores añadan ejercicios y los alumnos le envíen feedback sobre su realización mediante dos opciones: marcar una duda en el ejercicio o marcar el ejercicio como finalizado.
Resumo:
Proiektu honetan robot mugikor bat eraiki eta arduino bitartez kontrolatu da. Robota edozein smartphone erabiliz kontrolatu daiteke Bluetooth RC Car aplikazioa erabiliz. Ultrasoinu sentsorea du talkak ekiditeko eta GPSaren bidez uneko posizioaren berri ematen du. Honetaz gain, wifi bidez mezuak ere bidal ditzake proiektuan bertan garatu den echo zerbitzarira.