998 resultados para servers


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The object-oriented finite element method (OOFEM) has attracted the attention of many researchers. Compared with the traditional finite element method, OOFEM software has the advantages of maintenance and reuse. Moreover, it is easier to expand the architecture to a distributed one. In this paper, we introduce a distributed architecture of a object-oriented finite element preprocessor. A comparison between the distributed system and the centralised system shows that the former, presented in the paper, greatly improves the performance of mesh generation. Other finite element analysis modules could be expanded according to this architecture.

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Finite Element Method (FEM) is widely used in Science and Engineering since 1960’s. The vast majority of FEM software is procedure-oriented. However, this conventional style of designing FEM software encounters problems in maintenance, reuse, and expansion of the software. Recently the object-oriented finite element method attracts the attention of lots of researchers, and now there is a growing interest in this method. In this paper, the object-oriented finite element (OOFE) is briefly introduced. Then the design and development of an integrated OOFE system is described. A comparison of the integrated OOFE system and a procedure-oriented system shows that our OOFE system has many advantages.

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Most of the current web-based database systems suffer from poor performance, complicated heterogeneity, and synchronization issues. In this paper, we propose a novel mechanism for web-based database system on multicast and anycast protocols to deal with these issues. In the model, we put a castway, a network interface for database server, between database server and Web server. Castway deals with the multicast and anycast requests and responses. We propose a requirement-based server selection algorithm and an atomic multicast update algorithm for data queries and synchronizations. The model is independent from the Internet environment, it can synchronise the databases efficiently and automatically. Furthermore, the model can reduce the possibility of transaction deadlocks.

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Anycast is defined as a service in IPv6, which provides stateless best effort delivery of an anycast datagram to at least one, and preferably only one host. It is a topic of increasing interest. This paper is an attempt to gather and report on the work done on anycast. There are two main categories at present: network-layer anycast and application-layer anycast. Both involve anycast architectures, routing algorithms, metrics, applications, etc. We also present an efficient algorithm for application-layer anycast, and point out possible research directions based on our research.

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Anycasting communication is proposed in IPv6, and it is designed to support server replication by allowing applications to select and communicate with the “best” server, according to some performance or policy criteria, among the replicated servers. Originally any-cast researchers focus on network layer. In this paper we pay more attention to application-layer anycasting, because at application layer we can obtain more flexibility and scalability. First of all, we describe the application-layer anycast model, and then summarize the previous work in application-layer anycasting, especially the periodical probing algorithms for updating the database of anycast resolver. After that, we present our algorithm, the requirement-based probing algorithm, an efficient and practical algorithm. In the end, we analyse the algorithms using the queuing theory and the statistics characteristics of Internet traffic. The results show that the requirement-base probing algorithm has better performance not only in the average waiting time for all anycast queries, but also in the average time used for an anycast query.

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In this paper, we investigate how to best optimise the level of work in progress (WIP) in a real world factory. Using a simulation model of the factory, we show that an optimum level of WIP can be attained. By systematically varying the maximum allowable level of WIP within different model runs, results show that the throughput reaches a high level very quickly and then tapers off. The production lead times, in contrast, begin at relatively low levels and increase after the optimum WIP level has been reached.

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This paper presents a case study of a compromised Web server that was being used to distribute illegal 'warez'. The mechanism by which the server was compromised is discussed as if the way in which it was found. The hacker organisations that engage in these activities are viewed as a Virtual Community and their rules and code of ethics investigated.

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We present a novel ant colony algorithm integrating genetic algorithms and simplex algorithms. This method is able to not only speed up searching process for optimal solutions, but also improve the quality of the solutions. The proposed method is applied to set up a learning model for the "tuned" mask, which is used for texture classification. Experimental results on real world images and comparisons with genetic algorithms and genetic simplex algorithms are presented to illustrate the merit and feasibility of the proposed method.

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Identification of nucleic acid sub-sequences within larger background sequences is a fundamental need of the biology community. The applicability correlates to research studies looking for homologous regions, diagnostic purposes and many other related activities. This paper serves to detail the approaches taken leading to sub-sequence identification through the use of hidden Markov models and associated scoring optimisations. The investigation of techniques for locating conserved basal promoter elements correlates to promoter thus gene identification techniques. The case study centred on the TATA box basal promoter element, as such the background is a gene sequence with the TATA box the target. Outcomes from the research conducted, highlights generic algorithms for sub-sequence identification, as such these generic processes can be transposed to any case study where identification of a target sequence is required. Paths extending from the work conducted in this investigation have led to the development of a generic framework for the future applicability of hidden Markov models to biological sequence analysis in a computational context.

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Concept learning of text documents can be viewed as the problem of acquiring the definition of a general category of documents. To definite the category of a text document, the Conjunctive of keywords is usually be used. These keywords should be fewer and comprehensible. A naïve method is enumerating all combinations of keywords to extract suitable ones. However, because of the enormous number of keyword combinations, it is impossible to extract the most relevant keywords to describe the categories of documents by enumerating all possible combinations of keywords. Many heuristic methods are proposed, such as GA-base, immune based algorithm. In this work, we introduce pruning power technique and propose a robust enumeration-based concept learning algorithm. Experimental results show that the rules produce by our approach has more comprehensible and simplicity than by other methods.

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An effective scheme for soccer summarization is significant to improve the usage of this massively growing video data. The paper presents an extension to our recent work which proposed a framework to integrate highlights into play-breaks to construct more complete soccer summaries. The current focus is to demonstrate the benefits of detecting some specific audio-visual features during play-break sequences in order to classify highlights contained within them. The main purpose is to generate summaries which are self-consumable individually. To support this framework, the algorithms for shot classification and detection of near-goal and slow-motion replay scenes is described. The results of our experiment using 5 soccer videos (20 minutes each) show the performance and reliability of our framework.

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The cost of recovery protocols is important with respect to system performance during normal operation and failure in terms of overhead, and time taken to recover failed transactions. The cost of recovery protocols for web database systems has not been addressed much. In this paper, we present a quantitative study of cost of recovery protocols. For this purpose, we use an experiment setup to evaluate the performance of two recovery algorithms, namely the, two-phase commit algorithm and log-based algorithm. Our work is a step towards building reliable protocols for web database systems.

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The increasing use of simulation in manufacturing has seen an increase in simulation models created using many simulation package. This use of different simulators can create simulation islands in a manufacturing factory, making it difficult to get a true simulated overview of the factory. At present, there are only a few cases where manufacturing simulations have been linked to enable multiple simulation models to run as one. This research expands upon these cases. For this paper the topic of discussion is the research in connecting different 'Commercial Off The Shelf' simulators together to allow flow of all information through the connected models using high level architecture.

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In this paper, we propose a novel model for web-based database systems based on the multicast and anycast' protocols. In the model, we design a middleware, castway, which locates between the database server and the Web server. Every castway in a distributed system operates as a multicast node and an anycast node independently, respectively. The proposed mechanism can balance the workload among the distributed database servers, and offers the "best" server to serve for a query. Three algorithms are employed for the model: the requirement-based probing algorithm for anycast routing, the atomic multicast update algorithm for database synchronization, and the job deviation algorithm for system workload balance. The simulations and experiments show that the proposed model works very well.

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Increasingly, replicated anycast servers are being used to deliver network applications and service ever increasing user requests. Therefore, the strategies used to guarantee network bandwidth prerequisites and perform load balancing across the nodes of an anycast group are critical to the performance of online applications. In this paper, we model user requests, network congestion and latency, and server load using a combination of hydro-dynamics and queuing theory to develop an efficient job distribution strategy. Current, anycast research does not explicitly consider the system load of nodes within an anycast groups when distributing requests. Therefore, the performance of a heavily loaded anycast system can quickly become congested and uneven as jobs are routed to closely linked nodes which are already saturated with requests. In comparison, the nodes of further away systems remain relatively unused because of other issues such as network bandwidth and latency during these times. Our system redirects requests from busy systems to the idle, remotely linked nodes, to process requests faster in spite of slower network access. Using an empirical study, we show this technique can improve request performance, and throughput with minimal network probing overhead.