902 resultados para knowledge-based system


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Ao se realizar estudo em qualquer área do conhecimento, quanto mais dados se dispuser, maior a dificuldade de se extrair conhecimento útil deste banco de dados. A finalidade deste trabalho é apresentar algumas ferramentas ditas inteligentes, de extração de conhecimento destes grandes repositórios de dados. Apesar de ter várias conotações, neste trabalho, irá se entender extração de conhecimento dos repositórios de dados a ocorrência combinada de alguns dados com freqüência e confiabilidade que se consideram interessantes, ou seja, na medida e que determinado dado ou conjunto de dados aparece no repositório de dados, em freqüência considerada razoável, outro dado ou conjunto de dados irá aparecer. Executada sobre repositórios de dados referentes a informações georreferenciadas dos alunos da UERJ (Universidade do Estado do Rio de Janeiro), irá se analisar os resultados de duas ferramentas de extração de dados, bem como apresentar possibilidades de otimização computacional destas ferramentas.

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Why do firms acquire external technologies? Previous research indicates that there are a wide variety of motivations. These include the need to acquire valuable knowledge-based resources, to improve strategic flexibility, to experiment), to overcome organisational inertia, to mitigate risk and uncertainty, to reduce costs and development time in new product development, and the perception that the firm has the absorptive capacity to integrate acquisitions. In this paper we provide an in-depth literature review of the motivations for the acquisition of external technologies by firms. We find that these motivations can be broadly classed into four categories: (1) the development of technological capabilities, (2) the development of strategic options, (3) efficiency improvements, and (4) responses to the competitive environment. In light of this categorisation, we comment on how these different motivations connect to the wider issues of technology acquisition. © 2010 IEEE.

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We present a video-based system which interactively captures the geometry of a 3D object in the form of a point cloud, then recognizes and registers known objects in this point cloud in a matter of seconds (fig. 1). In order to achieve interactive speed, we exploit both efficient inference algorithms and parallel computation, often on a GPU. The system can be broken down into two distinct phases: geometry capture, and object inference. We now discuss these in further detail. © 2011 IEEE.

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A partially observable Markov decision process has been proposed as a dialogue model that enables robustness to speech recognition errors and automatic policy optimisation using reinforcement learning (RL). However, conventional RL algorithms require a very large number of dialogues, necessitating a user simulator. Recently, Gaussian processes have been shown to substantially speed up the optimisation, making it possible to learn directly from interaction with human users. However, early studies have been limited to very low dimensional spaces and the learning has exhibited convergence problems. Here we investigate learning from human interaction using the Bayesian Update of Dialogue State system. This dynamic Bayesian network based system has an optimisation space covering more than one hundred features, allowing a wide range of behaviours to be learned. Using an improved policy model and a more robust reward function, we show that stable learning can be achieved that significantly outperforms a simulator trained policy. © 2013 IEEE.

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Although formal specification techniques are very useful in software development, the acquisition of formal specifications is a difficult task. This paper presents the formal specification language LFC, which is designed to facilitate the acquisition and validation of formal specifications. LFC uses context-free languages for syntactic aspect and relies on a new kind of recursive functions, i.e. recursive functions on context-free languages, for semantic aspect of specifications. Construction and validation of LFC specifications are machine-aided. The basic ideas behind LFC, the main aspects of LFC, and the use of LFC and illustrative examples are described.

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现有的草图系统重在设计对象外形的表达,忽略了隐含在设计过程中用户思维活动的信息;另一方面,目前笔的交互方式尚不能自然、流畅地表达用户设计意图.通过分析草图界面信息对象和交互过程的特点,提出面向构思设计的应用系统框架ISF,以满足设计意图原型的快速生成;同时结合交互的任务、环境和用户偏好等上下文信息,建立从物理设备到逻辑工具映射的交互模型,旨在为此类系统的交互设计提供一定指导的方法.最后给出面向轻纺行业服装设计的应用实例——草图图板系统.应用结果表明,ISF能够为此类草图应用系统的设计给予一定的指导,满足自然、流畅的交互设计要求.

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智能制造装备的设计水平不高是制约我国装备制造业发展因素之一。在阐述智能制造装备特点的基础上,提出了一种基于CORBA规范的智能制造装备数字化设计与验证系统的体系结构,并探讨了实现该系统的关键技术。该系统的目的是降低智能制造设备开发成本,缩短开发周期,提高智能制造装备的设计质量。

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本文提出了一种基于知识的供应链决策框架,并且从理论和实践的角度详细探讨了知识积累和知识挖掘过程,充分利用知识优势,以期通过知识与推理机制的集成和人类智慧与枯燥数据之间的无缝链接来提高供应链性能。它不仅适用于供应链整体而且也适用于供应链各侧面。它可实现独立地、自动地、实时地及时决策以缩短顾客定货周期,降低库存,提高交付准确性和资源利用水平。决策框架同样也适用于其它类似的情况。

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深入探讨了以知识为基础的产品的概念,从而为各行各业的发展指出了广阔的前景。

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This research is concerned with designing representations for analytical reasoning problems (of the sort found on the GRE and LSAT). These problems test the ability to draw logical conclusions. A computer program was developed that takes as input a straightforward predicate calculus translation of a problem, requests additional information if necessary, decides what to represent and how, designs representations capturing the constraints of the problem, and creates and executes a LISP program that uses those representations to produce a solution. Even though these problems are typically difficult for theorem provers to solve, the LISP program that uses the designed representations is very efficient.

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This thesis describes two programs for generating tests for digital circuits that exploit several kinds of expert knowledge not used by previous approaches. First, many test generation problems can be solved efficiently using operation relations, a novel representation of circuit behavior that connects internal component operations with directly executable circuit operations. Operation relations can be computed efficiently by searching traces of simulated circuit behavior. Second, experts write test programs rather than test vectors because programs are more readable and compact. Test programs can be constructed automatically by merging program fragments using expert-supplied goal-refinement rules and domain-independent planning techniques.

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A simple analog circuit designer has been implemented as a rule based system. The system can design voltage followers. Miller integrators, and bootstrap ramp generators from functional descriptions of what these circuits do. While the designer works in a simple domain where all components are ideal, it demonstrates the abilities of skilled designers. While the domain is electronics, the design ideas are useful in many other engineering domains, such as mechanical engineering, chemical engineering, and numerical programming. Most circuit design systems are given the circuit schematic and use arithmetic constraints to select component values. This circuit designer is different because it designs the schematic. The designer uses a unidirectional CONTROL relation to find the schematic. The circuit designs are built around this relation; it restricts the search space, assigns purposes to components and finds design bugs.

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The actor message-passing model of concurrent computation has inspired new ideas in the areas of knowledge-based systems, programming languages and their semantics, and computer systems architecture. The model itself grew out of computer languages such as Planner, Smalltalk, and Simula, and out of the use of continuations to interpret imperative constructs within A-calculus. The mathematical content of the model has been developed by Carl Hewitt, Irene Greif, Henry Baker, and Giuseppe Attardi. This thesis extends and unifies their work through the following observations. The ordering laws postulated by Hewitt and Baker can be proved using a notion of global time. The most general ordering laws are in fact equivalent to an axiom of realizability in global time. Independence results suggest that some notion of global time is essential to any model of concurrent computation. Since nondeterministic concurrency is more fundamental than deterministic sequential computation, there may be no need to take fixed points in the underlying domain of a power domain. Power domains built from incomplete domains can solve the problem of providing a fixed point semantics for a class of nondeterministic programming languages in which a fair merge can be written. The event diagrams of Greif's behavioral semantics, augmented by Baker's pending events, form an incomplete domain. Its power domain is the semantic domain in which programs written in actor-based languages are assigned meanings. This denotational semantics is compatible with behavioral semantics. The locality laws postulated by Hewitt and Baker may be proved for the semantics of an actor-based language. Altering the semantics slightly can falsify the locality laws. The locality laws thus constrain what counts as an actor semantics.

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Urquhart, C., Spink, S., Thomas, R., Yeoman, A., Durbin, J., Turner, J., Fenton, R. & Armstrong, C. (2004). JUSTEIS: JISC Usage Surveys: Trends in Electronic Information Services Final report 2003/2004 Cycle Five. Aberystwyth: Department of Information Studies, University of Wales Aberystwyth. Sponsorship: JISC