932 resultados para Simulation and Modeling


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Combined tunable WDM converters based on SiC multilayer photonic active filters are analyzed. The operation combines the properties of active long-pass and short-pass wavelength filter sections into a capacitive active band-pass filter. The sensor element is a multilayered heterostructure produced by PE-CVD. The configuration includes two stacked SiC p-i-n structures sandwiched between two transparent contacts. Transfer function characteristics are studied both theoretically and experimentally. Results show that optical bias activated photonic device combines the demultiplexing operation with the simultaneous photodetection and self amplification of an optical signal acting the device as an integrated photonic filter in the visible range. Depending on the wavelength of the external background and irradiation side, the device acts either as a short- or a long-pass band filter or as a band-stop filter. The output waveform presents a nonlinear amplitude-dependent response to the wavelengths of the input channels. A numerical simulation and two building-blocks active circuit is presented and gives insight into the physics of the device.

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Combined tunable WDM converters based on SiC multilayer photonic active filters are analyzed. The operation combines the properties of active long-pass and short-pass wavelength filter sections into a capacitive active band-pass filter. The sensor element is a multilayered heterostructure produced by PE-CVD. The configuration includes two stacked SiC p-i-n structures sandwiched between two transparent contacts. Transfer function characteristics are studied both theoretically and experimentally. Results show that optical bias activated photonic device combines the demultiplexing operation with the simultaneous photodetection and self amplification of an optical signal acting the device as an integrated photonic filter in the visible range. Depending on the wavelength of the external background and irradiation side, the device acts either as a short- or a long-pass band filter or as a band-stop filter. The output waveform presents a nonlinear amplitude-dependent response to the wavelengths of the input channels. A numerical simulation and a two building-blocks active circuit are presented and give insight into the physics of the device. (c) 2013 Elsevier B.V. All rights reserved.

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Mestrado em Engenharia Electrotécnica e de Computadores

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Monte Carlo (MC) dose calculation algorithms have been widely used to verify the accuracy of intensity-modulated radiotherapy (IMRT) dose distributions computed by conventional algorithms due to the ability to precisely account for the effects of tissue inhomogeneities and multileaf collimator characteristics. Both algorithms present, however, a particular difference in terms of dose calculation and report. Whereas dose from conventional methods is traditionally computed and reported as the water-equivalent dose (Dw), MC dose algorithms calculate and report dose to medium (Dm). In order to compare consistently both methods, the conversion of MC Dm into Dw is therefore necessary. This study aims to assess the effect of applying the conversion of MC-based Dm distributions to Dw for prostate IMRT plans generated for 6 MV photon beams. MC phantoms were created from the patient CT images using three different ramps to convert CT numbers into material and mass density: a conventional four material ramp (CTCREATE) and two simplified CT conversion ramps: (1) air and water with variable densities and (2) air and water with unit density. MC simulations were performed using the BEAMnrc code for the treatment head simulation and the DOSXYZnrc code for the patient dose calculation. The conversion of Dm to Dw by scaling with the stopping power ratios of water to medium was also performed in a post-MC calculation process. The comparison of MC dose distributions calculated in conventional and simplified (water with variable densities) phantoms showed that the effect of material composition on dose-volume histograms (DVH) was less than 1% for soft tissue and about 2.5% near and inside bone structures. The effect of material density on DVH was less than 1% for all tissues through the comparison of MC distributions performed in the two simplified phantoms considering water. Additionally, MC dose distributions were compared with the predictions from an Eclipse treatment planning system (TPS), which employed a pencil beam convolution (PBC) algorithm with Modified Batho Power Law heterogeneity correction. Eclipse PBC and MC calculations (conventional and simplified phantoms) agreed well (<1%) for soft tissues. For femoral heads, differences up to 3% were observed between the DVH for Eclipse PBC and MC calculated in conventional phantoms. The use of the CT conversion ramp of water with variable densities for MC simulations showed no dose discrepancies (0.5%) with the PBC algorithm. Moreover, converting Dm to Dw using mass stopping power ratios resulted in a significant shift (up to 6%) in the DVH for the femoral heads compared to the Eclipse PBC one. Our results show that, for prostate IMRT plans delivered with 6 MV photon beams, no conversion of MC dose from medium to water using stopping power ratio is needed. In contrast, MC dose calculations using water with variable density may be a simple way to solve the problem found using the dose conversion method based on the stopping power ratio.

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Trabalho Final de Mestrado para obtenção do grau de Mestre em Engenharia Mecânica

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Dissertação para a obtenção do grau de Mestre em Engenharia Electrotécnica Ramo de Automação e Electrónica Industrial

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Trabalho Final de Mestrado para obtenção do grau de Mestre em Engenharia Química e Biológica

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A crescente necessidade imposta pela gama de aplicações existentes, torna o estudo dos veículos autónomos terrestres um objecto de grande interesse na investigação. A utilização de robots móveis autónomos originou quer um incremento de eficiência e eficácia em inúmeras aplicações como permite a intervenção humana em contextos de elevado risco ou inacessibilidade. Aplicações de monitorização e segurança constituem um foco de utilização deste tipo de sistemas quer pela automatização de procedimentos quer pelos ganhos de eficiência (desde a eficiência de soluções multi-veículo à recolha e detecção de informação). Neste contexto, esta dissertação endereça o problema de concepção, o desenvolvimento e a implementação de um veículo autónomo terrestre, com ênfase na perspectiva de controlo. Este projecto surge pois no âmbito do desenvolvimento de um novo veículo terrestre no Laboratório de Sistemas Autónomos (LSA) do Instituto Superior de Engenharia do Porto (ISEP). É efectuado um levantamento de requisitos do sistema tendo por base a caracterização de aplicações de monitorização, transporte e vigilância em cenários exteriores pouco estruturados. Um estado da arte em veículos autónomos terrestres é apresentado bem como conceitos e tecnologias relevantes para o controlo deste tipo de sistemas. O problema de controlo de locomoção é abordado tendo em particular atenção o controlo de motores DC brushless. Apresenta-se o projecto do sistema de controlo do veículo, desde o controlo de tracção e direcção, ao sistema computacional de bordo responsável pelo controlo e supervisão da missão. A solução adoptada para a implementação mecânica da estrutura do veículo consiste numa plataforma de veículo todo terreno (motociclo 4X4) disponível comercialmente. O projecto e implementação do sistema de controlo de direcção para o mesmo é apresentado quer sob o ponto de vista da solução electromecânica, quer pelo subsistema de hardware de controlo embebido e respectivo software. Tendo em vista o controlo de tracção são apresentadas duas soluções. Uma passando pelo estudo e desenvolvimento de um sistema de raiz capaz de controlar motores BLDC de elevada potência, a segunda passando pela utilização de uma solução através de um controlador externo. A gestão energética do sistema é abordada através do projecto e implementação de um sistema de controlo e distribuição de energia específico. A implementação do veículo foi alcançada nas suas vertentes mecânica, de hardware e software, envolvendo a integração dos subsistemas projectados especialmente bem como a implementação do sistema computacional de bordo. São apresentados resultados de validação do controlo de locomoção básico quer em simulação quer descritos os testes e validações efectuados no veículo real. No presente trabalho, são também tiradas algumas conclusões sobre o desenvolvimento do sistema e sua implementação bem como perspectivada a sua evolução futura no contexto de missões coordenadas de múltiplos veículos robóticos.

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O presente estudo diz respeito a um trabalho de pesquisa no âmbito de uma Tese de Mestrado compreendida no segundo ciclo de estudos do curso de Engenharia Geotécnica e Geoambiente, realizado sobre a contribuição da Fluorescência de Raios – X (FRX) no Zonamento de Georrecursos, com particular ênfase para a utilização do instrumento portátil e de ferramentas tecnológicas de vanguarda, indispensáveis à prospecção e exploração dos recursos minerais, designadamente na interpretação e integração de dados de natureza geológica e na modelação de métodos de exploração e processamento /tratamento de depósitos minerais, assim como do respectivo controlo. Esta dissertação discute os aspectos fundamentais da utilização da técnica de Fluorescência de Raios-X (portátil, FRXP), quanto à sua possibilidade de aplicação e metodologia exigida, com vista à definição de zonas com características químicas análogas do georrecurso e que preencham as exigências especificadas para a utilização da matéria-prima, nas indústrias consumidoras. Foi elaborada uma campanha de recolha de amostras de calcário proveniente da pedreira do Sangardão, em Condeixa–a–Nova, que numa primeira fase teve como objectivo principal a identificação da composição química da área em estudo e o grau de precisão do aparelho portátil de FRX. Para além desta análise foram, também, realizadas análises granulométricas por peneiração e sedimentação por Raios-X a amostras provenientes das bacias de sedimentação e do material passado no filtro prensa. Validado o método de análise por FRXP, realizou-se uma segunda fase deste trabalho, que consistiu na elaboração de uma amostragem bastante significativa de pontos, onde se realizaram análises por FRXP, de forma a obter uma maior cobertura química da área em estudo e localizar os locais chave de exploração da matéria-prima. Para uma correcta leitura dos dados analisados recorreu-se a ferramentas aliadas às novas tecnologias, as quais se mostraram um importante contributo para uma boa gestão do georrecurso em avaliação, nomeadamente o “XLSTAT” e o “Surfer” para tratamento estatístico dos dados e modelação, respectivamente.

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O trabalho tem como objectivo a simulação e verificação do funcionamento de 3 colunas de destilação, a T-0303, a T-0306 e a T-0307, integrantes do processo de produção de p-xileno, baseado nos dados relativos ao ano de 2008, existente na refinaria da Galp no Porto. A abordagem consistiu em utilizar o AspenPlus quer para a simulação quer para a optimização, sendo esta última complementada com um planeamento experimental e optimização no Minitab15. O critério de optimização foi estabelecido a partir de uma análise ao processo actual, na qual se averiguou que se poderia, no limite: produzir mais 15,30ton.ano-1 de p-xileno no conjunto de colunas T-0306 e T-0307; remover mais 1,36ton.ano-1 de dessorvente na coluna T-0303 e diminuir a energia necessária para o processo. Da optimização à coluna T-0303, obteve-se uma melhoria de remoção de 0,34ton.ano-1 de dessorvente, e uma diminuição na energia necessária para 333,24.106kWh por ano. Para obter esta optimização houve necessidade de ultrapassar em 109,852kW a potência da bomba P0306A/S e alterou-se a razão de refluxo na base para 46,1. A optimização conjunta das colunas T-0306 e T-0307 apenas possibilita uma melhoria de p-xileno de 3,4ton.ano-1. De uma optimização individual da coluna T-0307, mantendo a coluna T-0306 nas condições actuais, obteve-se uma melhoria na produção de p-xileno de 14,62ton.ano-1. Neste ensaio as potências do condensador E-0314, do reebulidor E-0306 e da bomba P0314A/S excedem, as actuais em, respectivamente, 35,71kW, 35,74kW e 0,12kW. Enquanto para a situação actual o custo de p-xileno equivale a 722,17€.ton-1, para a optimização simultânea da coluna T-0303 e T-0307, é de 723,39€.ton-1 e para a optimização de apenas da coluna T-0307 é de 722,81€.ton-1. Perante um preço de venda actual de pxileno de 749,10€.ton-1 todas as situações são favoráveis. Em suma, é possível uma optimização processual mas o custo por tonelada de pxileno fica superior ao actual.

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Serious games are starting to attain a higher role as tools for learning in various contexts, but in particular in areas such as education and training. Due to its characteristics, such as rules, behavior simulation and feedback to the player's actions, serious games provide a favorable learning environment where errors can occur without real life penalty and students get instant feedback from challenges. These challenges are in accordance with the intended objectives and will self-adapt and repeat according to the student’s difficulty level. Through motivating and engaging environments, which serve as base for problem solving and simulation of different situations and contexts, serious games have a great potential to aid players developing professional skills. But, how do we certify the acquired knowledge and skills? With this work we intend to propose a methodology to establish a relationship between the game mechanics of serious games and an array of competences for certification, evaluating the applicability of various aspects in the design and development of games such as the user interfaces and the gameplay, obtaining learning outcomes within the game itself. Through the definition of game mechanics combined with the necessary pedagogical elements, the game will ensure the certification. This paper will present a matrix of generic skills, based on the European Framework of Qualifications, and the definition of the game mechanics necessary for certification on tour guide training context. The certification matrix has as reference axes: skills, knowledge and competencies, which describe what the students should learn, understand and be able to do after they complete the learning process. The guides-interpreters welcome and accompany tourists on trips and visits to places of tourist interest and cultural heritage such as museums, palaces and national monuments, where they provide various information. Tour guide certification requirements include skills and specific knowledge about foreign languages and in the areas of History, Ethnology, Politics, Religion, Geography and Art of the territory where it is inserted. These skills are communication, interpersonal relationships, motivation, organization and management. This certification process aims to validate the skills to plan and conduct guided tours on the territory, demonstrate knowledge appropriate to the context and finally match a good group leader. After defining which competences are to be certified, the next step is to delineate the expected learning outcomes, as well as identify the game mechanics associated with it. The game mechanics, as methods invoked by agents for interaction with the game world, in combination with game elements/objects allows multiple paths through which to explore the game environment and its educational process. Mechanics as achievements, appointments, progression, reward schedules or status, describe how game can be designed to affect players in unprecedented ways. In order for the game to be able to certify tour guides, the design of the training game will incorporate a set of theoretical and practical tasks to acquire skills and knowledge of various transversal themes. For this end, patterns of skills and abilities in acquiring different knowledge will be identified.

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Geostatistics has been successfully used to analyze and characterize the spatial variability of environmental properties. Besides giving estimated values at unsampled locations, it provides a measure of the accuracy of the estimate, which is a significant advantage over traditional methods used to assess pollution. In this work universal block kriging is novelty used to model and map the spatial distribution of salinity measurements gathered by an Autonomous Underwater Vehicle in a sea outfall monitoring campaign, with the aim of distinguishing the effluent plume from the receiving waters, characterizing its spatial variability in the vicinity of the discharge and estimating dilution. The results demonstrate that geostatistical methodology can provide good estimates of the dispersion of effluents that are very valuable in assessing the environmental impact and managing sea outfalls. Moreover, since accurate measurements of the plume’s dilution are rare, these studies might be very helpful in the future to validate dispersion models.

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Despite the steady increase in experimental deployments, most of research work on WSNs has focused only on communication protocols and algorithms, with a clear lack of effective, feasible and usable system architectures, integrated in a modular platform able to address both functional and non–functional requirements. In this paper, we outline EMMON [1], a full WSN-based system architecture for large–scale, dense and real–time embedded monitoring [3] applications. EMMON provides a hierarchical communication architecture together with integrated middleware and command and control software. Then, EM-Set, the EMMON engineering toolset will be presented. EM-Set includes a network deployment planning, worst–case analysis and dimensioning, protocol simulation and automatic remote programming and hardware testing tools. This toolset was crucial for the development of EMMON which was designed to use standard commercially available technologies, while maintaining as much flexibility as possible to meet specific applications requirements. Finally, the EMMON architecture has been validated through extensive simulation and experimental evaluation, including a 300+ nodes testbed.

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Most research work on WSNs has focused on protocols or on specific applications. There is a clear lack of easy/ready-to-use WSN technologies and tools for planning, implementing, testing and commissioning WSN systems in an integrated fashion. While there exists a plethora of papers about network planning and deployment methodologies, to the best of our knowledge none of them helps the designer to match coverage requirements with network performance evaluation. In this paper we aim at filling this gap by presenting an unified toolset, i.e., a framework able to provide a global picture of the system, from the network deployment planning to system test and validation. This toolset has been designed to back up the EMMON WSN system architecture for large-scale, dense, real-time embedded monitoring. It includes network deployment planning, worst-case analysis and dimensioning, protocol simulation and automatic remote programming and hardware testing tools. This toolset has been paramount to validate the system architecture through DEMMON1, the first EMMON demonstrator, i.e., a 300+ node test-bed, which is, to the best of our knowledge, the largest single-site WSN test-bed in Europe to date.

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This paper describes a modular solid-state switching cell derived from the Marx generator concept to be used in topologies for generating multilevel unipolar and bipolar high-voltage (HV) pulses into resistive loads. The switching modular cell comprises two ON/OFF semiconductors, a diode, and a capacitor. This cell can be stacked, being the capacitors charged in series and their voltages balanced in parallel. To balance each capacitor voltage without needing any parameter measurement, a vector decision diode algorithm is used in each cell to drive the two switches. Simulation and experimental results, for generating multilevel unipolar and bipolar HV pulses into resistive loads are presented.