891 resultados para Nosobuilt-in objects
Resumo:
An investigation was undertaken to evaluate the role of fomites in the transmission of diarrhea in day-care centers (DCC) and to elucidate the paths by which enteric organisms spread within this setting.^ During a nine-month period (December 1980-August 1981) extensive culturing of inanimate objects, as well as children and staff was done routinely each month and again repeated during diarrhea outbreaks. Air was sampled from the classrooms and toilets using a Single-Stage Sieve Sampler (Ross Industries, Midland, VA.). Stool samples were collected from both ill and well children and staff in the affected rooms only during outbreaks. Environmental samples were processed for Shigella, salmonella and fecal coliforms while stools were screened for miscellaneous enteropathogens.^ A total of 11 outbreaks occurred in the 5 DCC during the study period. Enteric pathogens were recovered in 7 (64%) of the outbreaks. Multiple pathogens were identified in 3 outbreaks. The most frequently identified pathogen in stools was Giardia lamblia which was recovered in 5 (45%) of the outbreaks. Ten of the 11 (91%) outbreaks occurred in children less than 12 months of age.^ Environmental microbiology studies together with epidemiologic information revealed that enteric organisms were transmitted from person-to-person. On routine sampling, fecal coliforms were most frequently isolated from tap handles and diaper change areas. Contamination with fetal coliforms was wide-spread during diarrhea outbreaks. Fecal coliforms were recovered with significantly greater frequency from hands, toys and other classroom objects during outbreaks than during non-outbreak period. Salmonella typhimurium was recovered from a table top during an outbreak of Salmonellosis. There was no association between the level of enteric microbial contamination in the toilet areas and the occurrence of outbreaks. No evidence was found to indicate that enteric organisms were spread by the airborne route via aerosols.^ Toys, other classroom objects and contaminated hands probably play a major role in the transmission of enteropathogens during day-care center outbreaks. The presence of many enteric agents in the environment undoubtedly explains the polymicrobial etiology of the day-care center associated diarrhea outbreaks. ^
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Ultrabasic rock samples collected from two areas of the crustal zone of the Mid-Atlantic Ridge (MAR): (1) 13-17°N (near the intersection of the ridge axis with the 15°20'N prime fracture zone), and (2) 33°40'N prime (the western intersection of the MAR crest with the Heis fracture zone) were objects of this study. Samples of peridotite and of plutonic and volcanic rocks associated with it were used to measure their Sm/Nd, 143Nd/144Nd, and 147Sm/144Nd ratios, which allowed to test time and genetic relationships between evolution of mantle material under the ridge crest and products of its magmatic activity. Results of this work proved ubiquitous discrepancy between melting degree values of extremely depleted mantle peridotites in the MAR area between 14°N and 16°N, obtained using petrologic and geochemical methods. This discrepancy suggests large-scale interaction between mantle material and magmatic melts and fluids enriched in incompatible elements or fluids. The results obtained suggest that repeated melting of the mantle under the axial MAR zone is an universal characteristic of magmatism in low-velocity spreading centers. The results of this study also proved the crestal MAR zone in the Central Atlantic region show distinct indications of isotope-geochemical segmentation of the mantle. It is suggested that the geochemically anomalous MAR mantle peridotite in the zone of the MAR intersection with the 15°20'N prime fracture zone can be interpreted as fragments of mantle substrate, foreign for the Atlantic mantle north of the equator.
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Contents of labile (acid-soluble) sulfides were determined in the upper layer of bottom sediments at 80 stations on the Caucasian shelf of the Black Sea. Maximum values of this parameter occurred in black mud accumulated in zones of intense pollution in the Gelendzhik and Tsemess bays and in shelf areas adjacent to large health resort objects and to seaports. Contents of acid-soluble sulfides in sediments varied from 400 to 900 mg S/dm**3 of wet mud. In zones of moderate pollution they varied from 200 to 400 mg S/dm**3. Rate of sulfate reduction was 10-40 mg S/dm**3 of wet sediment per day. Obtained data show that accumulation of labile sulfides in the upper layer of shelf bottom sediments is directly related to anthropogenic pollution and is one of the most hazardous environmental aftereffects.
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The classification of airborne lidar data is a relevant task in different disciplines. The information about the geometry and the full waveform can be used in order to classify the 3D point cloud. In Wadden Sea areas the classification of lidar data is of main interest for the scientific monitoring of coastal morphology and habitats, but it becomes a challenging task due to flat areas with hardly any discriminative objects. For the classification we combine a Conditional Random Fields framework with a Random Forests approach. By classifying in this way, we benefit from the consideration of context on the one hand and from the opportunity to utilise a high number of classification features on the other hand. We investigate the relevance of different features for the lidar points in coastal areas as well as for the interaction of neighbouring points.
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Many context-aware applications rely on the knowledge of the position of the user and the surrounding objects to provide advanced, personalized and real-time services. In wide-area deployments, a routing protocol is needed to collect the location information from distant nodes. In this paper, we propose a new source-initiated (on demand) routing protocol for location-aware applications in IEEE 802.15.4 wireless sensor networks. This protocol uses a low power MAC layer to maximize the lifetime of the network while maintaining the communication delay to a low value. Its performance is assessed through experimental tests that show a good trade-off between power consumption and time delay in the localization of a mobile device.
Unimanual and Bimanual Weight Perception of Virtual Objects with a new Multi-finger Haptic Interface
Resumo:
Accurate weight perception is important particularly in tasks where the user has to apply vertical forces to ensure safe landing of a fragile object or precise penetration of a surface with a probe. Moreover, depending on physical properties of objects such as weight and size we may switch between unimanual and bimanual manipulation during a task. Research has shown that bimanual manipulation of real objects results in a misperception of their weight: they tend to feel lighter than similarly heavy objects which are handled with one hand only [8]. Effective simulation of bimanual manipulation with desktop haptic interfaces should be able to replicate this effect of bimanual manipulation on weight perception. Here, we present the MasterFinger-2, a new multi-finger haptic interface allowing bimanual manipulation of virtual objects with precision grip and we conduct weight discrimination experiments to evaluate its capacity to simulate unimanual and bimanual weight. We found that the bimanual ‘lighter’ bias is also observed with the MasterFinger-2 but the sensitivity to changes of virtual weights deteriorated.
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Interaction with smart objects can be accomplished with different technologies, such as tangible interfaces or touch computing, among others. Some of them require the object to be especially designed to be 'smart', and some other are limited in the variety and complexity of the possible actions. This paper describes a user-smart object interaction model and prototype based on the well known event-condition-action (ECA) reasoning, which can work, to a degree, independently of the intelligence embedded into the smart object. It has been designed for mobile devices to act as mediators between users and smart objects and provides an intuitive means for personalization of object's behavior. When the user is close to an object, this one publishes its 'event & action' capabilities to the user's device. The user may accept the object's module offering, which will enable him to configure and control that object, but also its actions with respect to other elements of the environment or the virtual world. The modular ECA interaction model facilitates the integration of different types of objects in a smart space, giving the user full control of their capabilities and facilitating creative mash-uping to build customized functionalities that combine physical and virtual actions
Resumo:
Identification and tracking of objects in specific environments such as harbors or security areas is a matter of great importance nowadays. With this purpose, numerous systems based on different technologies have been developed, resulting in a great amount of gathered data displayed through a variety of interfaces. Such amount of information has to be evaluated by human operators in order to take the correct decisions, sometimes under highly critical situations demanding both speed and accuracy. In order to face this problem we describe IDT-3D, a platform for identification and tracking of vessels in a harbour environment able to represent fused information in real time using a Virtual Reality application. The effectiveness of using IDT-3D as an integrated surveillance system is currently under evaluation. Preliminary results point to a significant decrease in the times of reaction and decision making of operators facing up a critical situation. Although the current application focus of IDT-3D is quite specific, the results of this research could be extended to the identification and tracking of targets in other controlled environments of interest as coastlines, borders or even urban areas.
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In the field of detection and monitoring of dynamic objects in quasi-static scenes, background subtraction techniques where background is modeled at pixel-level, although showing very significant limitations, are extensively used. In this work we propose a novel approach to background modeling that operates at region-level in a wavelet based multi-resolution framework. Based on a segmentation of the background, characterization is made for each region independently as a mixture of K Gaussian modes, considering the model of the approximation and detail coefficients at the different wavelet decomposition levels. Background region characterization is updated along time, and the detection of elements of interest is carried out computing the distance between background region models and those of each incoming image in the sequence. The inclusion of the context in the modeling scheme through each region characterization makes the model robust, being able to support not only gradual illumination and long-term changes, but also sudden illumination changes and the presence of strong shadows in the scene
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Infrared thermography IR is a technique, which allows us to get rapidly and non-invasive thermal images from objects or human beings. (Barnes, 1967). In Medicine, its usefulness as diagnosis tool was accepted decades ago (BenEliyahu, 1990), but other techniques with a higher efficiency -such as magnetic resonance or x-rays- ousted it. Nevertheless, the technological improvements on thermographic cameras and new studies on sport injuries are reinforcing new applications (Ring, 2006)
Resumo:
Actualmente la detección del rostro humano es un tema difícil debido a varios parámetros implicados. Llega a ser de interés cada vez mayor en diversos campos de aplicaciones como en la identificación personal, la interface hombre-máquina, etc. La mayoría de las imágenes del rostro contienen un fondo que se debe eliminar/discriminar para poder así detectar el rostro humano. Así, este proyecto trata el diseño y la implementación de un sistema de detección facial humana, como el primer paso en el proceso, dejando abierto el camino, para en un posible futuro, ampliar este proyecto al siguiente paso, que sería, el Reconocimiento Facial, tema que no trataremos aquí. En la literatura científica, uno de los trabajos más importantes de detección de rostros en tiempo real es el algoritmo de Viola and Jones, que ha sido tras su uso y con las librerías de Open CV, el algoritmo elegido para el desarrollo de este proyecto. A continuación explicaré un breve resumen sobre el funcionamiento de mi aplicación. Mi aplicación puede capturar video en tiempo real y reconocer el rostro que la Webcam captura frente al resto de objetos que se pueden visualizar a través de ella. Para saber que el rostro es detectado, éste es recuadrado en su totalidad y seguido si este mueve. A su vez, si el usuario lo desea, puede guardar la imagen que la cámara esté mostrando, pudiéndola almacenar en cualquier directorio del PC. Además, incluí la opción de poder detectar el rostro humano sobre una imagen fija, cualquiera que tengamos guardada en nuestro PC, siendo mostradas el número de caras detectadas y pudiendo visualizarlas sucesivamente cuantas veces queramos. Para todo ello como bien he mencionado antes, el algoritmo usado para la detección facial es el de Viola and Jones. Este algoritmo se basa en el escaneo de toda la superficie de la imagen en busca del rostro humano, para ello, primero la imagen se transforma a escala de grises y luego se analiza dicha imagen, mostrando como resultado el rostro encuadrado. ABSTRACT Currently the detection of human face is a difficult issue due to various parameters involved. Becomes of increasing interest in various fields of applications such as personal identification, the man-machine interface, etc. Most of the face images contain a fund to be removed / discriminate in order to detect the human face. Thus, this project is the design and implementation of a human face detection system, as the first step in the process, leaving the way open for a possible future, extend this project to the next step would be, Facial Recognition , a topic not covered here. In the literature, one of the most important face detection in real time is the algorithm of Viola and Jones, who has been after use with Open CV libraries, the algorithm chosen for the development of this project. I will explain a brief summary of the performance of my application. My application can capture video in real time and recognize the face that the Webcam Capture compared to other objects that can be viewed through it. To know that the face is detected, it is fully boxed and followed if this move. In turn, if the user may want to save the image that the camera is showing, could store in any directory on your PC. I also included the option to detect the human face on a still image, whatever we have stored in your PC, being shown the number of faces detected and can view them on more times. For all as well I mentioned before, the algorithm used for face detection is that of Viola and Jones. This algorithm is based on scanning the entire surface of the image for the human face, for this, first the image is converted to gray-scale and then analyzed the image, showing results in the face framed.
Resumo:
Memory analysis techniques have become sophisticated enough to model, with a high degree of accuracy, the manipulation of simple memory structures (finite structures, single/double linked lists and trees). However, modern programming languages provide extensive library support including a wide range of generic collection objects that make use of complex internal data structures. While these data structures ensure that the collections are efficient, often these representations cannot be effectively modeled by existing methods (either due to excessive analysis runtime or due to the inability to represent the required information). This paper presents a method to represent collections using an abstraction of their semantics. The construction of the abstract semantics for the collection objects is done in a manner that allows individual elements in the collections to be identified. Our construction also supports iterators over the collections and is able to model the position of the iterators with respect to the elements in the collection. By ordering the contents of the collection based on the iterator position, the model can represent a notion of progress when iteratively manipulating the contents of a collection. These features allow strong updates to the individual elements in the collection as well as strong updates over the collections themselves.
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This paper describes the current prototype of the distributed CIAO system. It introduces the concepts of "teams" and "active modules" (or active objects), which conveniently encapsulate different types of functionalities desirable from a distributed system, from parallelism for achieving speedup to client-server applications. The user primitives available are presented and their implementation described. This implementation uses attributed variables and, as an example of a communication abstraction, a blackboard that follows the Linda model. Finally, the CIAO WWW interface is also briefly described. The unctionalities of the system are illustrated through examples, using the implemented primitives.
Resumo:
This paper describes the current prototype of the distributed CIAO system. It introduces the concepts of "teams" and "active modules" (or active objects), which conveniently encapsulate different types of functionalities desirable from a distributed system, from parallelism for achieving speedup to client-server applications. It presents the user primitives available and describes their implementation. This implementation uses attributed variables and, as an example of a communication abstraction, a blackboard that follows the Linda model. The functionalities of the system are illustrated through examples, using the implemented primitives. The implementation of most of the primitives is also described in detail.