885 resultados para text in art
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A presente pesquisa pretende realizar um estudo sobre a arte urbana e algumas das questões que compõem seu panorama. Imergindo em sua recente história, a pesquisa propicia maior destaque para a arte urbana que surgiu a partir a década de 1970 com proeminente viés crítico político-social. A Arte Urbana é descrita e problematizada por meio da tensão entre o domínio público e o privado, da violência urbana e do sistema das artes, de modo a se alcançar uma melhor concepção sobre esse fenômeno cultural em crescente evolução. Em seguida percorro por minha trajetória na arte e descrevo minhas experiências com intervenções urbanas. Efetuando uma análise sobre a minha produção como artista urbano, que conta, predominantemente, com trabalhos que intentam estabelecer interlocução com a dinâmica da vida urbana, realçando problemas práticos do cotidiano, tais como a violência, o hiato entre Estado e população e a desigualdade social. Atribuindo o devido destaque ao projeto de intervenção urbana realizado junto a esta pesquisa de mestrado, denominado: "Status quo revolução", que possui como tema principal, a esperança poética de transformação, tendo o amor, e seu maior ícone, o coração, como símbolos
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Esta dissertação visa a discutir a noção e os limites da originalidade como requisito material para obtenção de registros de desenhos industriais. Começando com a originalidade no texto da Lei n. 9.279/96 e fazendo algumas distinções adotadas pela doutrina e jurisprudência, passa-se para a fundamentação da originalidade no texto constitucional. Aborda-se em seguida os diversos aspectos relativos direta e indiretamente à originalidade no exame de mérito e validade dos registros de desenho industrial, bem como nas ações de infração. Por fim, são identificados os critérios fundamentais para averiguação da distinguibilidade dos desenhos e busca-se aplicar algumas das conclusões parciais a casos práticos.
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Tendo como objetivo principal destrinchar o conceito do vazio e a forma como este permeou a produção artística e o pensamento humano ao longo dos tempos, esta pesquisa faz uma incursão por teorias filosóficas desde a Antiguidade Clássica ocidental até conceitos filosóficos e religiosos do Oriente, a fim de compreender como o interesse pela ideia de vazio migrou para a produção artística e, mais do que isso, consolidou-se como um importante fundamento para a Arte Moderna e para a produção contemporânea. Partindo de exemplos e momentos da História da Arte que permitam a compreensão das várias formas como o pensamento artístico incorporou o conceito nas obras de arte, a partir desta primeira busca histórica e conceitual, será feita uma investigação pela produção de artistas visuais cujas trajetórias foram marcadas por ideias de esvaziamento. Num segundo momento, uma análise da 28 Bienal de São Paulo cujo eixo curatorial manteve todo um pavimento vazio durante o período expositivo buscará compreender a forma como a presença do vazio pode se ampliar para além do objeto artístico e se incorporar ao próprio espaço institucional
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A pesquisa tem como foco a discussão das visualidades encontradas e, principalmente, produzidas no/do/com o cotidiano escolar, e suas relações com os currículos. O estudo se desenvolveu, tomando como base, o registro e recolhimento de dados a partir da nossa prática docente no ensino de arte, numa escola municipal do Rio de Janeiro. A escolha da problemática deste estudo surgiu do desejo de discutirmos as experiências vividas cotidianamente nos espaçostempos da escola, e de refletirmos em torno dos posicionamentos dos sujeitos deste contexto, frente às fissuras epistemológicas e conceituais que aí se apresentam. O debate em torno dos currículos vigentes e os praticados estão inseridos nesta investigação, trazendo à tona as imposições oficiais e as tessituras captadas nos entrelinhas dos cotidianos. As imagens que cercam este espaço, tanto as criadas quanto as que invadem tal cenário, são discutidas aqui quanto ao seu potencial emancipatório. Abordamos os desafios encontrados no exercício do ensinar/aprender na perspectiva contemporânea, levando em consideração as múltiplas identidades que transitam poeticamente na escola e as subjetividades que as caracterizam. Buscamos, ainda, incentivar as relações dialógicas com os docentes e suas atuações no campo escolar, acreditando que é na prática, e na reflexão sobre ela, que nos formamos enquanto educadores
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本文介绍了一种实现藏文字典序排序的方法,它针对藏文"大字丁字符集"编码方案.通过引入有(无)前加基字符的概念,它把待排序的藏字预处理为有(无)前加基字符、前加字符、基字(基字符或者字丁)、后加字符、再后加字符串后,再行比较,从而避免拆分字丁.本实现方法符合ISO/IEC14651标准语义.
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High sensation seekers have unusual creativities. Recent years Furnham Adrian et al, found that the groups have different arts tendency have higher difference in Sensation seeking dimension than in Big 5. Some studies found arts students have higher level in many dimension. Sensation seeking has an important influence to peoples` aesthetic conception. This thesis measured art (including painting, music, dancing) students and non-art students` trait of sensation seeking Personality, and looked for the similarities and differences between art students and non-art students in development of sensation seeking personality. Try to find the influence of different procession of art study to sensation seeking level. The outcome of this study: 1. In non-art students, sensation seeking level has a decrease from Grade 1 to Grade 3 in college students, especially in males. Male has higher sensation seeking level than female, especially in TAS, DIS and GEN. 2. There are differences between art students and non-art students in sensation seeking. In ES and GEN Painting students have higher level than non-art students, but in TAS dancing students have lower level than non-art students, in BS students studied in music have lower level than non-art students. 3. Tendency of arts development in art students and non-art students has difference from grade 1 to grade 3. Tendency in non-art students has a decrease, but in art students is not so obviously. The developments in TAS、ES、GEN of painting students, in ES、BS、GEN of dancing students, in TAS、ES、GEN of music major students have differences towards to non-art students. Different art studies have possibility to improve opening of experiment and normal sensation seeking level. All the Different art kinds may affect the development of ES and GEN, and ES and GEN may become commonness gradually within all kind art groups. But this commonness is not so notable in Grade 1-3. 4. Between different art kinds have differences. TAS Scores of dancing group is notably lower than scores of music and painting groups, score of painting group in ES BS and GEN is remarkably higher than that of music and dancing groups, and painting group in DIS has a higher score than music group and dancing group. Painting group has highest sensation seeking in all art kinds students, and dancing group has lowest score in TAS. 5. For female, development tendency of all art kinds dimensions have no remarkable difference, except DIS. Interaction in female DIS dimension may be aroused by scores increase of painting group. In other scores development tendency of different kinds arts have no notable difference.
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Meyrick, Robert, 'Hugh Blaker: Doing his Bit for the Moderns', Journal of the History of Collections (2004) 16(2):173-189 RAE2008
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Wydział Historyczny: Instytut Prahistorii
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Do humans and animals learn exemplars or prototypes when they categorize objects and events in the world? How are different degrees of abstraction realized through learning by neurons in inferotemporal and prefrontal cortex? How do top-down expectations influence the course of learning? Thirty related human cognitive experiments (the 5-4 category structure) have been used to test competing views in the prototype-exemplar debate. In these experiments, during the test phase, subjects unlearn in a characteristic way items that they had learned to categorize perfectly in the training phase. Many cognitive models do not describe how an individual learns or forgets such categories through time. Adaptive Resonance Theory (ART) neural models provide such a description, and also clarify both psychological and neurobiological data. Matching of bottom-up signals with learned top-down expectations plays a key role in ART model learning. Here, an ART model is used to learn incrementally in response to 5-4 category structure stimuli. Simulation results agree with experimental data, achieving perfect categorization in training and a good match to the pattern of errors exhibited by human subjects in the testing phase. These results show how the model learns both prototypes and certain exemplars in the training phase. ART prototypes are, however, unlike the ones posited in the traditional prototype-exemplar debate. Rather, they are critical patterns of features to which a subject learns to pay attention based on past predictive success and the order in which exemplars are experienced. Perturbations of old memories by newly arriving test items generate a performance curve that closely matches the performance pattern of human subjects. The model also clarifies exemplar-based accounts of data concerning amnesia.
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This article aims to investigate contemporary cultural representations of the Beothuk Indians in art, literature and museum displays in Newfoundland, Canada, focussing on ways these reimagine the past for the present, offering perspectives on contested histories, such as the circumstances leading to the demise of the Beothuk. Wiped out through the impact of colonialism, the Beothuk are the ‘absent other’ who continue to be remembered and made present through the creative arts, largely at the expense of other indigenous groups on the island. Rather than focussing on the ‘non-absent past, according to Polish scholar Ewa Domańska, ‘instead we turn to a past that is somehow still present, that will not go away or, rather, that of which we cannot rid ourselves’ (2006, 346). Depictions of the last Beothuk are part of a cultural remembering where guilt and reconciliation are played out through media of the imagination
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One thing is (a) to develop a system that handles some task to one's satisfaction, and also has a universally recognized myrthful side to its output. Another thing is (b) to provide an analysis of why you are getting such a byproduct. Yet another thing is (c) to develop a model that incorporates reflection about some phenomenon in humor for its own sake. This paper selects for discussion especially Alibi, going on to describe the preliminaries of Columbus. The former, which fits in (a), is a planner with an explanatory capability. It invents pretexts. It's no legal defense, but it is relevant to evidential thinking in AI & Law. Some of the output pretext are myrthful. Not in the sense they are silly: they are not. A key factor seems to be the very alacrity at explaining out detail after detail of globally damning evidence. I attempt a reanalysis of Alibi in respect of (b). As to Columbus, it fits instead in (c). We introduce here the basics of this (unimplemented) model, developed to account for a sample text in parody.
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We provide a select overview of tools supporting traditional Jewish learning. Then we go on to discuss our own HyperJoseph/HyperIsaac project in instructional hypermedia. Its application is to teaching, teacher training, and self-instruction in given Bible passages. The treatment of two narratives has been developed thus far. The tool enables an analysis of the text in several respects: linguistic, narratological, etc. Moreover, the Scriptures' focality throughout the cultural history makes this domain of application particularly challenging, in that there is a requirement for the tool to encompass the accretion of receptions in the cultural repertoire, i.e., several layers of textual traditions—either hermeneutic (i.e., interpretive), or appropriations—related to the given core passage, thus including "secondary" texts (i.e., such that are responding or derivative) from as disparate realms as Roman-age and later homiletics, Medieval and later commentaries or supercommentaries, literary appropriations, references to the arts and modern scholarship, etc. in particular, the Midrash (homiletic expansions) is adept at narrative gap filling, so the narratives mushroom at the interstices where the primary text is silent. The genealogy of the project is rooted in Weiss' index of novelist Agnon's writings, which was eventually upgraded into a hypertextual tool, including Agnon's full-text and ancillary materials. Those early tools being intended primarily for reference and research-support in literary studies, the Agnon hypertext system was initially emulated in the conception of HyperJoseph, which is applied to the Joseph story from Genesis. Then, the transition from a tool for reference to an instructional tool required a thorough reconception in an educational perspective, which led to HyperIsaac, on the sacrifice of Isaac, and to a redesign and upgrade of HyperJoseph as patterned after HyperIsaac.
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The Digital Art Weeks PROGRAM (DAW06) is concerned with the application of digital technology in the arts. Consisting again this year of symposium, workshops and performances, the program offers insight into current research and innovations in art and technology as well as illustrating resulting synergies in a series of performances, making artists aware of impulses in technology and scientists aware of the possibilities of the application of technology in the arts.
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The book provides an overview to the context of property development so that academics, students and professionals can examine the stages of development in the process - from initial consideration, to site finding, general appraisal, valuation, funding, construction and marketing, with a focus on two key areas of the process: appraisal and finance. The Second Edition reflects the developing research interests of the authors by putting property development and appraisal in a wider economic environment and the appraisal process was treated in a more holistic manner. Secondly, more case studies were included and the chapters framed with clear objectives key terms and summaries. Thirdly, this edition examined in more detail the property development and appraisal process in relation to sustainability and other key issues such as climate change, the changing financial environment, planning design and global influences. Research on appraisal techniques is incorporated in chapters 3-5. Research on property finance based on the original Property Lending Surveys carried out by the author and incorporated in other texts (Property Finance, 1994, 2003) is included in chapters 6-8. Research on property companies and their capital structures in included in chapter 8. Analysis of the relationship between sustainability and design is included in chapter 9. This is a key text in the area of property development, sales of the First Edition and Second Edition have been in the thousands globally to academics, students and practitioners.