895 resultados para socio-cultural integration
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A revista Fon-Fon!, periódico que circulou na primeira metade do século XX, é um importante documento no que concerne ao registro da vida socio-cultural do Brasil durante a Belle Époque. A opção por esse semanário deve-se à considerável inserção de estrangeirismos franceses nas suas colunas que, por meio de um equilíbrio razoável entre literatura, mundanismo e atualidades, desvelava o caráter francófilo e francófono da sociedade carioca. Nesse sentido, esse estudo visa mostrar, do ponto de vista lingüístico, a importância que esse periódico ocupa na representação do português brasileiro nas primeiras décadas daquele século, por meio do emprego de unidades lexicais francesas em seus artigos, revelando, assim, a significativa influência da cultura francesa no Brasil.
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A revista Fon-Fon!, periódico que circulou na primeira metade do século XX, é um importante documento no que concerne ao registro da vida socio-cultural do Brasil durante a Belle Époque. O periódico espelhava o esnobismo carioca, fazia crítica, apresentava flagrantes e tipos do set da cidade, com muitas fotografias, ilustrações, literatura e excelentes charges políticas e sociais da sociedade do Rio de Janeiro. Este estudo visa mostrar a importância que esse periódico ocupou na representação do caráter da elite carioca da Belle Époque.
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O trabalho pretende discutir alguns pontos necessários para traçar um perfil sóciocuttural do caminhoneiro: a) procurando defini-lo como profissional, através dos nomes que lhe são atribuídos; b) traçando alguns aspectos das relações sociais na estrada, a partir da perspectiva do caminhoneiro, e c) discutindo aspectos de seu misticismo e das relações de sua família com a atividade profissional.
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Pós-graduação em Cirurgia Veterinária - FCAV
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Fundação de Amparo à Pesquisa do Estado de São Paulo (FAPESP)
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Pós-graduação em Música - IA
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Pós-graduação em Serviço Social - FCHS
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Coordenação de Aperfeiçoamento de Pessoal de Nível Superior (CAPES)
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Introduction: Innovation and its processes, especially in the field of technology, are a focus of Information Science as a science of Human, as they determine the establishment of new habits, relevant socio-cultural indicators to understanding the history of cultures. Objective: This article reflects on the problematic: whether and how Information and Communication Technologies have impacted the lives of digital natives, whether the average individual is prepared to conscientiously experience the technological environment, how the current system can prepare future generations of professionals, and how the adults who grew up in the twentieth century, in an analogue society can prepare young people for a twenty-first century digital reality, widely different from theirs. Methodology: This paper was based on Literature Review. Results: As the sophistication of technology advances, society has to continually review the way it appropriates information to adjust to these changes. Conclusions: As for relevance of the methodologies that lead to innovative disruptive actions in hybrid realities such as the Brazilian one, with niches of poverty and prosperity, it is believed that it is in poor countries or countries with significant social differences such as Brazil where the need for a change of socio technocultural paradigm and innovative action urge to take place.
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The present work aims to bring up a discussion around the viability of traditional teaching methods in a world predominantly technological and imagetic. A project conducted in the discipline of history, in a state school through the Núcleo de Ensino (Center for Teaching) UNESP Marília, we applied questionnaires that aimed to map aspects of the visual culture of the students, and their perception of everyday reality in school. Using the SPSS software, the issues of quantitative trait were analyzed, providing a critique of the teaching methods used by teachers, whereas the use of images has been revealed as a proposal capable of stimulating an education based on interaction and dialogue, approaching the socio-cultural reality of learners.
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Coordenação de Aperfeiçoamento de Pessoal de Nível Superior (CAPES)
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Coordenação de Aperfeiçoamento de Pessoal de Nível Superior (CAPES)
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Fundação de Amparo à Pesquisa do Estado de São Paulo (FAPESP)
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Conselho Nacional de Desenvolvimento Científico e Tecnológico (CNPq)
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Studies show the positive effects that video games can have on student performance and attitude towards learning. In the past few years, strategies have been generated to optimize the use of technological resources with the aim of facilitating widespread adoption of technology in the classroom. Given its low acquisition and maintenance costs, the interpersonal computer allows individual interaction and simultaneous learning with large groups of students. The purpose of this work was to compare arithmetical knowledge acquired by third-grade students through the use of game-based activities and non-game-based activities using an interpersonal computer, with knowledge acquired through the use of traditional paper-and-pencil activities, and to analyze their impact in various socio-cultural contexts. To do this, a quasi-experimental study was conducted with 271 students in three different countries (Brazil, Chile, and Costa Rica), in both rural and urban schools. A set of educational games for practising arithmetic was developed and tested in six schools within these three countries. Results show that there were no significant differences (ANCOVA) in the learning acquired from game-based vs. non-game-based activities. However, both showed a significant difference when compared with the traditional method. Additionally, both groups using the interpersonal computer showed higher levels of student interest than the traditional method group, and these technological methods were seen to be especially effective in increasing learning among weaker students.