932 resultados para Retrieval
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Ausgehend von langfristigen Veränderungen im wissenschaftlichen Publikationswesen und in der Informationsvermittlung werden die Bedingungen und möglichen Folgen dieser Entwicklung beleuchtet. Je nach Standpunkt haben Bibliothekare, Verleger oder Wissenschaftsautoren unterschiedliche Wahrnehmungen von dem, was eine (digitale) Bibliothek ausmacht. Bespielhaft wird die Funtionalität des hessischen Digibib-Projektes beschrieben, in dem Standard Such- und Retrieval-Protokolle (Z39.50, HTTP) für den Anschluß von OPAC und Client-Server-Datenbanken mit Volltextsammlungen sorgen.
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Formal Concept Analysis allows to derive conceptual hierarchies from data tables. Formal Concept Analysis is applied in various domains, e.g., data analysis, information retrieval, and knowledge discovery in databases. In order to deal with increasing sizes of the data tables (and to allow more complex data structures than just binary attributes), conceputal scales habe been developed. They are considered as metadata which structure the data conceptually. But in large applications, the number of conceptual scales increases as well. Techniques are needed which support the navigation of the user also on this meta-level of conceptual scales. In this paper, we attack this problem by extending the set of scales by hierarchically ordered higher level scales and by introducing a visualization technique called nested scaling. We extend the two-level architecture of Formal Concept Analysis (the data table plus one level of conceptual scales) to many-level architecture with a cascading system of conceptual scales. The approach also allows to use representation techniques of Formal Concept Analysis for the visualization of thesauri and ontologies.
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Social resource sharing systems like YouTube and del.icio.us have acquired a large number of users within the last few years. They provide rich resources for data analysis, information retrieval, and knowledge discovery applications. A first step towards this end is to gain better insights into content and structure of these systems. In this paper, we will analyse the main network characteristics of two of the systems. We consider their underlying data structures – socalled folksonomies – as tri-partite hypergraphs, and adapt classical network measures like characteristic path length and clustering coefficient to them. Subsequently, we introduce a network of tag co-occurrence and investigate some of its statistical properties, focusing on correlations in node connectivity and pointing out features that reflect emergent semantics within the folksonomy. We show that simple statistical indicators unambiguously spot non-social behavior such as spam.
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Social resource sharing systems like YouTube and del.icio.us have acquired a large number of users within the last few years. They provide rich resources for data analysis, information retrieval, and knowledge discovery applications. A first step towards this end is to gain better insights into content and structure of these systems. In this paper, we will analyse the main network characteristics of two of these systems. We consider their underlying data structures â so-called folksonomies â as tri-partite hypergraphs, and adapt classical network measures like characteristic path length and clustering coefficient to them. Subsequently, we introduce a network of tag cooccurrence and investigate some of its statistical properties, focusing on correlations in node connectivity and pointing out features that reflect emergent semantics within the folksonomy. We show that simple statistical indicators unambiguously spot non-social behavior such as spam.
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The ongoing growth of the World Wide Web, catalyzed by the increasing possibility of ubiquitous access via a variety of devices, continues to strengthen its role as our prevalent information and commmunication medium. However, although tools like search engines facilitate retrieval, the task of finally making sense of Web content is still often left to human interpretation. The vision of supporting both humans and machines in such knowledge-based activities led to the development of different systems which allow to structure Web resources by metadata annotations. Interestingly, two major approaches which gained a considerable amount of attention are addressing the problem from nearly opposite directions: On the one hand, the idea of the Semantic Web suggests to formalize the knowledge within a particular domain by means of the "top-down" approach of defining ontologies. On the other hand, Social Annotation Systems as part of the so-called Web 2.0 movement implement a "bottom-up" style of categorization using arbitrary keywords. Experience as well as research in the characteristics of both systems has shown that their strengths and weaknesses seem to be inverse: While Social Annotation suffers from problems like, e. g., ambiguity or lack or precision, ontologies were especially designed to eliminate those. On the contrary, the latter suffer from a knowledge acquisition bottleneck, which is successfully overcome by the large user populations of Social Annotation Systems. Instead of being regarded as competing paradigms, the obvious potential synergies from a combination of both motivated approaches to "bridge the gap" between them. These were fostered by the evidence of emergent semantics, i. e., the self-organized evolution of implicit conceptual structures, within Social Annotation data. While several techniques to exploit the emergent patterns were proposed, a systematic analysis - especially regarding paradigms from the field of ontology learning - is still largely missing. This also includes a deeper understanding of the circumstances which affect the evolution processes. This work aims to address this gap by providing an in-depth study of methods and influencing factors to capture emergent semantics from Social Annotation Systems. We focus hereby on the acquisition of lexical semantics from the underlying networks of keywords, users and resources. Structured along different ontology learning tasks, we use a methodology of semantic grounding to characterize and evaluate the semantic relations captured by different methods. In all cases, our studies are based on datasets from several Social Annotation Systems. Specifically, we first analyze semantic relatedness among keywords, and identify measures which detect different notions of relatedness. These constitute the input of concept learning algorithms, which focus then on the discovery of synonymous and ambiguous keywords. Hereby, we assess the usefulness of various clustering techniques. As a prerequisite to induce hierarchical relationships, our next step is to study measures which quantify the level of generality of a particular keyword. We find that comparatively simple measures can approximate the generality information encoded in reference taxonomies. These insights are used to inform the final task, namely the creation of concept hierarchies. For this purpose, generality-based algorithms exhibit advantages compared to clustering approaches. In order to complement the identification of suitable methods to capture semantic structures, we analyze as a next step several factors which influence their emergence. Empirical evidence is provided that the amount of available data plays a crucial role for determining keyword meanings. From a different perspective, we examine pragmatic aspects by considering different annotation patterns among users. Based on a broad distinction between "categorizers" and "describers", we find that the latter produce more accurate results. This suggests a causal link between pragmatic and semantic aspects of keyword annotation. As a special kind of usage pattern, we then have a look at system abuse and spam. While observing a mixed picture, we suggest that an individual decision should be taken instead of disregarding spammers as a matter of principle. Finally, we discuss a set of applications which operationalize the results of our studies for enhancing both Social Annotation and semantic systems. These comprise on the one hand tools which foster the emergence of semantics, and on the one hand applications which exploit the socially induced relations to improve, e. g., searching, browsing, or user profiling facilities. In summary, the contributions of this work highlight viable methods and crucial aspects for designing enhanced knowledge-based services of a Social Semantic Web.
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Einhergehend mit der Entwicklung und zunehmenden Verfügbarkeit des Internets hat sich die Art der Informationsbereitstellung und der Informationsbeschaffung deutlich geändert. Die einstmalige Trennung zwischen Publizist und Konsument wird durch kollaborative Anwendungen des sogenannten Web 2.0 aufgehoben, wo jeder Teilnehmer gleichsam Informationen bereitstellen und konsumieren kann. Zudem können Einträge anderer Teilnehmer erweitert, kommentiert oder diskutiert werden. Mit dem Social Web treten schließlich die sozialen Beziehungen und Interaktionen der Teilnehmer in den Vordergrund. Dank mobiler Endgeräte können zu jeder Zeit und an nahezu jedem Ort Nachrichten verschickt und gelesen werden, neue Bekannschaften gemacht oder der aktuelle Status dem virtuellen Freundeskreis mitgeteilt werden. Mit jeder Aktivität innerhalb einer solchen Applikation setzt sich ein Teilnehmer in Beziehung zu Datenobjekten und/oder anderen Teilnehmern. Dies kann explizit geschehen, indem z.B. ein Artikel geschrieben wird und per E-Mail an Freunde verschickt wird. Beziehungen zwischen Datenobjekten und Nutzern fallen aber auch implizit an, wenn z.B. die Profilseite eines anderen Teilnehmers aufgerufen wird oder wenn verschiedene Teilnehmer einen Artikel ähnlich bewerten. Im Rahmen dieser Arbeit wird ein formaler Ansatz zur Analyse und Nutzbarmachung von Beziehungsstrukturen entwickelt, welcher auf solchen expliziten und impliziten Datenspuren aufbaut. In einem ersten Teil widmet sich diese Arbeit der Analyse von Beziehungen zwischen Nutzern in Applikationen des Social Web unter Anwendung von Methoden der sozialen Netzwerkanalyse. Innerhalb einer typischen sozialen Webanwendung haben Nutzer verschiedene Möglichkeiten zu interagieren. Aus jedem Interaktionsmuster werden Beziehungsstrukturen zwischen Nutzern abgeleitet. Der Vorteil der impliziten Nutzer-Interaktionen besteht darin, dass diese häufig vorkommen und quasi nebenbei im Betrieb des Systems abfallen. Jedoch ist anzunehmen, dass eine explizit angegebene Freundschaftsbeziehung eine stärkere Aussagekraft hat, als entsprechende implizite Interaktionen. Ein erster Schwerpunkt dieser Arbeit ist entsprechend der Vergleich verschiedener Beziehungsstrukturen innerhalb einer sozialen Webanwendung. Der zweite Teil dieser Arbeit widmet sich der Analyse eines der weit verbreitetsten Profil-Attributen von Nutzern in sozialen Webanwendungen, dem Vornamen. Hierbei finden die im ersten Teil vorgestellten Verfahren und Analysen Anwendung, d.h. es werden Beziehungsnetzwerke für Namen aus Daten von sozialen Webanwendungen gewonnen und mit Methoden der sozialen Netzwerkanalyse untersucht. Mithilfe externer Beschreibungen von Vornamen werden semantische Ähnlichkeiten zwischen Namen bestimmt und mit jeweiligen strukturellen Ähnlichkeiten in den verschiedenen Beziehungsnetzwerken verglichen. Die Bestimmung von ähnlichen Namen entspricht in einer praktischen Anwendung der Suche von werdenden Eltern nach einem passenden Vornamen. Die Ergebnisse zu der Analyse von Namensbeziehungen sind die Grundlage für die Implementierung der Namenssuchmaschine Nameling, welche im Rahmen dieser Arbeit entwickelt wurde. Mehr als 35.000 Nutzer griffen innerhalb der ersten sechs Monate nach Inbetriebnahme auf Nameling zu. Die hierbei anfallenden Nutzungsdaten wiederum geben Aufschluss über individuelle Vornamenspräferenzen der Anwender. Im Rahmen dieser Arbeit werden diese Nutzungsdaten vorgestellt und zur Bestimmung sowie Bewertung von personalisierten Vornamensempfehlungen verwendet. Abschließend werden Ansätze zur Diversifizierung von personalisierten Vornamensempfehlungen vorgestellt, welche statische Beziehungsnetzwerke für Namen mit den individuellen Nutzungsdaten verknüpft.
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Presentation at the 1997 Dagstuhl Seminar "Evaluation of Multimedia Information Retrieval", Norbert Fuhr, Keith van Rijsbergen, Alan F. Smeaton (eds.), Dagstuhl Seminar Report 175, 14.04. - 18.04.97 (9716). - Abstract: This presentation will introduce ESCHER, a database editor which supports visualization in non-standard applications in engineering, science, tourism and the entertainment industry. It was originally based on the extended nested relational data model and is currently extended to include object-relational properties like inheritance, object types, integrity constraints and methods. It serves as a research platform into areas such as multimedia and visual information systems, QBE-like queries, computer-supported concurrent work (CSCW) and novel storage techniques. In its role as a Visual Information System, a database editor must support browsing and navigation. ESCHER provides this access to data by means of so called fingers. They generalize the cursor paradigm in graphical and text editors. On the graphical display, a finger is reflected by a colored area which corresponds to the object a finger is currently pointing at. In a table more than one finger may point to objects, one of which is the active finger and is used for navigating through the table. The talk will mostly concentrate on giving examples for this type of navigation and will discuss some of the architectural needs for fast object traversal and display. ESCHER is available as public domain software from our ftp site in Kassel. The portable C source can be easily compiled for any machine running UNIX and OSF/Motif, in particular our working environments IBM RS/6000 and Intel-based LINUX systems. A porting to Tcl/Tk is under way.
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There are many learning problems for which the examples given by the teacher are ambiguously labeled. In this thesis, we will examine one framework of learning from ambiguous examples known as Multiple-Instance learning. Each example is a bag, consisting of any number of instances. A bag is labeled negative if all instances in it are negative. A bag is labeled positive if at least one instance in it is positive. Because the instances themselves are not labeled, each positive bag is an ambiguous example. We would like to learn a concept which will correctly classify unseen bags. We have developed a measure called Diverse Density and algorithms for learning from multiple-instance examples. We have applied these techniques to problems in drug design, stock prediction, and image database retrieval. These serve as examples of how to translate the ambiguity in the application domain into bags, as well as successful examples of applying Diverse Density techniques.
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Modeling and predicting co-occurrences of events is a fundamental problem of unsupervised learning. In this contribution we develop a statistical framework for analyzing co-occurrence data in a general setting where elementary observations are joint occurrences of pairs of abstract objects from two finite sets. The main challenge for statistical models in this context is to overcome the inherent data sparseness and to estimate the probabilities for pairs which were rarely observed or even unobserved in a given sample set. Moreover, it is often of considerable interest to extract grouping structure or to find a hierarchical data organization. A novel family of mixture models is proposed which explain the observed data by a finite number of shared aspects or clusters. This provides a common framework for statistical inference and structure discovery and also includes several recently proposed models as special cases. Adopting the maximum likelihood principle, EM algorithms are derived to fit the model parameters. We develop improved versions of EM which largely avoid overfitting problems and overcome the inherent locality of EM--based optimization. Among the broad variety of possible applications, e.g., in information retrieval, natural language processing, data mining, and computer vision, we have chosen document retrieval, the statistical analysis of noun/adjective co-occurrence and the unsupervised segmentation of textured images to test and evaluate the proposed algorithms.
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The application of augmented reality (AR) technology for assembly guidance is a novel approach in the traditional manufacturing domain. In this paper, we propose an AR approach for assembly guidance using a virtual interactive tool that is intuitive and easy to use. The virtual interactive tool, termed the Virtual Interaction Panel (VirIP), involves two tasks: the design of the VirIPs and the real-time tracking of an interaction pen using a Restricted Coulomb Energy (RCE) neural network. The VirIP includes virtual buttons, which have meaningful assembly information that can be activated by an interaction pen during the assembly process. A visual assembly tree structure (VATS) is used for information management and assembly instructions retrieval in this AR environment. VATS is a hierarchical tree structure that can be easily maintained via a visual interface. This paper describes a typical scenario for assembly guidance using VirIP and VATS. The main characteristic of the proposed AR system is the intuitive way in which an assembly operator can easily step through a pre-defined assembly plan/sequence without the need of any sensor schemes or markers attached on the assembly components.
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Tanto los Sistemas de Información Geográfica como la Recuperación de Información han sido campos de investigación muy importantes en las últimas décadas. Recientemente, un nuevo campo de investigación llamado Recuperación de Información Geográfica ha surgido fruto de la confluencia de estos dos campos. El objetivo principal de este campo es definir estructuras de indexación y técnicas para almacenar y recuperar documentos de manera eficiente empleando tanto las referencias textuales como las referencias geográficas contenidas en el texto. En este artículo presentamos la arquitectura de un sistema para recuperación de información geográfica y definimos el flujo de trabajo para la extracción de las referencias geográficas de los documentos. Presentamos además una nueva estructura de indexación que combina un índice invertido, un índice espacial y una ontología. Esta estructura mejora las capacidades de consulta de otras propuestas
Resumo:
Degut a la falta d'informació, de temps, no saber a on buscar. . . moltes vegades no ens assabentem, o ho fem massa tard, d'events als que ens hauria agradat assistir, com podrien ser concerts,conferències, activitats esportives, etc. L'objectiu d'aquest projecte serà aprofitar les capacitats de les xarxes socials per crear un lloc web que permeti enviar i geolocalitzar events que podran ser revisats i promoguts pels usuaris, de forma que es pugui suplir aquesta mancança. La solució implementada haurà de proporcionar les següents funcionalitats: enviament d'events (permetrà afegir les dades principals d'un event i geolocalitzar-lo en el mapa); organització de la informació (es disposarà de categories i metacategories per agrupar els events, a més d'un sistema d'etiquetes que facilitarà les cerques en el contingut del web); exploració dels events existents (mitjançant el mapa es podrà veure les dades de qualsevol event); sistema de votació (atorgarà la capacitat per poder decidir quina informació és més rellevant); agenda personal (servirà per registrar events i d'aquesta manera poder rebre notificacions que informin de canvis o simplement que serveixin com a recordatori); comunicació entre usuaris (es realitzarà a través de comentaris al peu dels events i/o d'un xat intern); sindicació web (distribuirà el contingut utilitzant l'estàndard RSS; disponibilitat d'una API simple (permetrà l'accés a certa informació des d'aplicacions externes)
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Resum del curs "Los repositorios institucionales al servicio de las universidades y del Acceso Abierto", organitzat pel CBUC. Defineix què és Open access i parla de les vies de l'accés obert i de les declaracions del Open Archives. També explica què entenem per repositoris i les seves finalitats. La presentació continua amb els exemples de repositoris del CBUC i s'endinsa en els repositoris de la UdG (DUGIDocs i DUGIMedia)
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Resum del "VII Workshop REBIUN sobre proyectos digitales". Ens dóna el marc tecnològic (Driver) i legal (Cedro, Rebiun), parla del Open Access i exposa alguns projectes digitals de biblioteques