1000 resultados para Comunicación Audiovisual
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The need to decode landscape meanings, the society- landscape interaction (intra- and inter-personal communication) and, more recently, the uses of landscape as a territorial sight linked to advertising communication, citymarketing or place branding (mass communication) highlights the study of landscape persuasion, which includes clear emotional, symbolic and, therefore, communicative aspects. The landscape, as a territory image or face, gathers the essence of the implicit message in the space, thus working as a great metaphor for city communication. Regarding the foregoing, specific communication research with intangible landscapes —together with the recent emergence of emotional geographies— suggests a new territorial message theory based on the union of geographical, landscape, emotional and communicational variables. Landscape has historically been studied by geographers, architects, historians or sociologists, among others researchers, but it has not been analysed from communicational viewpoints. In this sense, the proliferation of analyses highlighting the role played by the territory as a communication mediator in the interaction process between society and its spaces (cognition and/or perception) is also remarkable. Current sales of territorial identities lead to increases in the production of territory brands, which have gathered a noticeable relevance within the last years.
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La competitividad emergente entre destinos turísticos ha puesto de manifiesto la necesidad de enfatizar las estrategias de comunicación –con el fin de crear un valor añadido intangible para el potencial cliente- encaminadas a crear una imagen favorable de los espacios que se pretenden promocionar, mediante el diseño de acciones de comunicación con objetivos que van más allá del mero interés promocional o informativo. En este sentido, tanto los emplazamientos que conciben el turismo como una solución de diversificación económica (destinos emergentes), como las localizaciones geográficas que ya disponen de una cierta solera en relación a su tradición turística (destinos maduros), aúnan esfuerzos en aras de consolidar una identidad territorial acorde con sus posibilidades turísticas. Si además se tiene en cuenta que, en la actualidad, el consumo de imágenes percibidas a priori representa, de antemano, un primer viaje simbólico previo a un posterior viaje real, se puede llegar a vislumbrar el papel decisivo que desempeña la interpretación del consumidor (creación de imaginarios individuales y colectivos) en un escenario global de comercialización del territorio. Por tanto, el valor añadido en una situación de dura competencia entre destinos, radica en los valores que se asocian a la imagen de marca turística, que representa la primera carga de sensaciones y emociones que percibe el potencial turista y/o visitante antes de decidirse por uno u otro destino.
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Sobre el impacto que las TIC pueden tener en las relaciones interpersonales, ya sean en la familia y/o con los amigos/as, desde una perspectiva psicosocial
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This work considers communicative intention as the basis for rhe analysis of rhe communicative phenomenon in natural contexts. It also aims to reconcile the traditions that analyse human communication today. The convergence with the referential-ecological approach (Boada and Forns, 1989; 1997) has dealt with a number of important problems that the classic referential approach was unable to address. Its system of categories includes new variables, in addition to the classic referential variables. The cornmunicative intention is taken into account, albeit implicitly. Using a conciliatory approach, the study aims to study the intentional dimension in greater depth. The speech act theory (Searle, 1969; 1975) is used to categorize the cornrnunicative exchanges arnong a sarnple of 28 individuals and presents a certain complirnentariety with data from other traditions
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The results presented in this paper are from a research using a questionnaire about activities and evaluations of boys and girls in relation to different audio-visual media (television, computer, videoconsole, educative CD-Roms, Internet and computer and console games). Results show us that children information about any audio-visual media is systematically overestimated by parents. Generally, the media with more negative concordances is video-games, the one with more positive concordances is the computer and the one with more discrepancies between generations is TV
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Se presenta la evolución de la sociedad digital en el mundo y el papel retrasado de España en esta evolución. Como influye el marco económico y social en este devenir y los escenarios que se plantean de cara la enseñanza universitaria en general y de la ingeniería gráfica en particular.
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Este estudo analisa a produção e a recepção do vídeo educativo Lição de Anatomia, a fim de compreender que sentidos são produzidos por alunos da disciplina de Psicologia Médica. Analisou-se o vídeo, entrevistaram-se seus produtores e foi feita uma exibição experimental, seguida de um grupo de discussão com estudantes de Medicina. O estudo da produção mostrou que o vídeo foi endereçado principalmente a estudantes de Medicina. Esperava-se provocar uma discussão e chamar a atenção para a formação médica como produtora de traumas e angústias. O estudo da recepção do vídeo mostrou que os espectadores estiveram, todo o tempo, conscientes da manipulação dos recursos estéticos do vídeo, não consideraram a narrativa crível e adotaram um posicionamento ideológico negociado, embora tenham compreendido e discutido alguns temas propostos pelo vídeo.
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This study discusses how audiovisual content can influence brand quality perceptions. The purpose of this study is to explore how audiovisual content creation can increase brand quality perceptions. This research problem is addressed with three sub questions, which aim at clarifying the role of emotions between content marketing and brand quality perception, explaining how different functions of audiovisual content can increase brand quality perception, and by identifying and comparing the key differences in content creation in business-to-consumer and business-to-businesscontexts. The theoretical background of the study is in brand personality, consumer emotions, consumerbrand relationships, content marketing and B2B branding literature. The empirical research part includes a single-case study. The case company was a Swiss startup that wished to build a highquality brand for both B2C and B2B segments. The empirical data was collected in September 2014. Eight interviews were conducted; seven with target segment representatives and one with an existing customer of the case company. The empirical findings were analyzed with thematic analysis and finally a 5-stage framework was created based on the findings of the research, offering a guideline for high-quality content creation. This study finds that emotions play an important role in brand quality perceptions. Psychological processes, emotion, cognition and conation, influence the engagement process of the target segment which ultimately can lead to activation and electronic word-of-mouth. Brand quality perception is the result of the overall emotion of the brand. The overall emotion derives from brand personality, brand concept, product attributes and utilitarian benefits of the brand. The entertaining and educational functions of the audiovisual content can target and evoke these emotional processes, and result in increased quality perceptions. In the B2B context, emotions are found to play a relatively smaller role in the quality perception processes. However, the significance of emotions cannot be ignored, since they can emphasize the value for the buying organization, and build on the trust and loyalty among the potential customers. The final framework presents five stages of content creation that ultimately improve brand quality perceptions. These stages help marketers to design and implement their content and evoke positive emotions in their target segment as part of a quality-based marketing strategy. Further research is warranted to quantitatively test the generalizability of the framework. Further research is also suggested to make the framework adaptable to different stages of the brand life cycle.
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Bogotá Emprende
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Bogotá Emprende
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Bogotá Emprende
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Desarrollo empresarial y creación de empresa
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Desarrollo empresarial y creación de empresa
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Desarrollo empresarial y creación de empresa