996 resultados para Odometria visual
Resumo:
As infraestruturas de televisão interativa atualmente existentes possibilitam a integração de uma grande variedade de recursos e serviços, possibilitando aos utilizadores novas experiências de interação e participação. Para a maioria dos telespetadores, o uso de serviços interativos não acarreta grandes dificuldades; no entanto, para públicos com necessidades especiais, por exemplo para pessoas com défice visual, essa tarefa torna-se complexa, dificultando, ou mesmo impedindo, que estes utilizadores possam beneficiar deste tipo de serviços. Portugal não é uma exceção neste contexto, existindo um número significativo de utilizadores com défice visual (UDV) que não beneficiam totalmente das potencialidades do paradigma televisivo atual. Neste âmbito, o projeto de investigação que suporta esta tese explora a problemática do Design Universal aplicado à Televisão Interativa (iTV) e tem como objetivos a conceptualização, prototipagem e validação de um serviço de iTV adaptado especificamente a UDV, visando promover a sua inclusão digital. Para cumprir estes objetivos, a investigação dividiu-se em três etapas distintas. Na primeira etapa, a partir da Teoria Fundamentada nos Dados, foram identificadas as dificuldades e necessidades dos UDV enquanto consumidores de conteúdos televisivos e serviços de audiodescrição; foi selecionada a plataforma tecnológica mais adequada para o suporte do serviço prototipado; e foi definido um conjunto de princípios orientadores de design (POD’s) de interfaces de televisão interativa específico para este público-alvo. Inicialmente foram efetuadas duas entrevistas a 20 participantes com défice visual, para determinar as suas dificuldades e necessidades enquanto consumidores de conteúdos televisivos e serviços de audiodescrição. De seguida, foi realizada uma entrevista a um perito responsável pelo processo de transição para a TDT em Portugal (inicialmente considerou-se que a TDT seria uma plataforma promissora e poderia suportar o protótipo) e efetuada a revisão da literatura sobre POD’s para o desenvolvimento de interfaces para serviços iTV dirigidos a pessoas com défice visual. A partir dos resultados obtidos nesta etapa foi possível definir os requisitos funcionais e técnicos do sistema, bem como os seus PODs, tanto ao nível da componente gráfica, como de interação. Na segunda etapa foi concetualizado e desenvolvido o protótipo iTV adaptado a UDV ‘meo ad+’, com recurso à plataforma tecnológica IPTV da Portugal Telecom, seguindo os requisitos e os princípios de design definidos. Relativamente à terceira etapa, esta contemplou a avaliação do serviço prototipado, por parte de um grupo de participantes com défice visual. Esta fase do trabalho foi conduzida através do método de Estudo Avaliativo, possibilitando, através de testes de usabilidade e acessibilidade, complementados com entrevistas, compreender se o serviço prototipado ia efetivamente ao encontro das necessidades deste tipo de utilizadores, tendo-se observado que os participantes que estiveram envolvidos nos testes ao protótipo mostraram-se satisfeitos com as funcionalidades oferecidas pelo sistema, bem como com o design da sua interface.
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Participants who were unable to detect familiarity from masked 17 ms faces ([Stone and Valentine, 2004] and [Stone and Valentine, in press-b]) did report a vague, partial visual percept. Two experiments investigated the relative strength of the visual percept generated by famous and unfamiliar faces, using masked 17 ms exposure. Each trial presented simultaneously a famous and an unfamiliar face, one face in LVF and the other in RVF. In one task, participants responded according to which of the faces generated the stronger visual percept, and in the other task, they attempted an explicit familiarity decision. The relative strength of the visual percept of the famous face compared to the unfamiliar face was moderated by response latency and participants’ attitude towards the famous person. There was also an interaction of visual field with response latency, suggesting that the right hemisphere can generate a visual percept differentiating famous from unfamiliar faces more rapidly than the left hemisphere. Participants were at chance in the explicit familiarity decision, confirming the absence of awareness of facial familiarity.
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: In this paper, I look at Joanne Leonard’s Being in Pictures and engage in a critical dialogue with an assemblage of visual and textual narratives that comprise her intimate photo memoir. In doing this I draw on Hannah Arendt’s take on narratives as tangible traces of uniqueness and plurality, political traits par excellence in the cultural histories of the human condition. Being aware of my role as a reader/viewer/interpreter of a woman artist’s auto/biographical narratives, I move beyond dilemmas of representation or questions of unveiling “the real Leonard”. The artist is instead configured as a narrative persona, whose narratives respond to three interrelated themes of inquiry, namely the visualization of spatial technologies, vulnerability and the gendering of memory. Key words: gendered memories, narrative persona, spatial technologies, photo memoir, vulnerability
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Synesthesia based in visual modalities has been associated with reports of vivid visual imagery. We extend this finding to consider whether other forms of synesthesia are also associated with enhanced imagery, and whether this enhancement reflects the modality of synesthesia. We used self‐report imagery measures across multiple sensory modalities, comparing synesthetes’ responses (with a variety of forms of synesthesia) to those of nonsynesthete matched controls. Synesthetes reported higher levels of visual, auditory, gustatory, olfactory and tactile imagery and a greater level of imagery use. Furthermore, their reported enhanced imagery is restricted to the modalities involved in the individual’s synesthesia. There was also a relationship between the number of forms of synesthesia an individual has, and the reported vividness of their imagery, highlighting the need for future research to consider the impact of multiple forms of synesthesia. We also recommend the use of behavioral measures to validate these self‐report findings.
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Geographical representations of topographical space come in many shapes and are a regular topic of discussion. The depiction of the invisible and maybe even illusory concept of time on the other hand, remains largely unchanged and undisputed. A uniform and arithmetic model of time fits well with the rigid structure of digital data, which might be why it has been widely adopted within HCI. In our proposal, we will present historic and contemporary approaches that offer alternative perspectives on the visual representation of time. Keywords: timeline, chronographics
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Lines and edges provide important information for object categorization and recognition. In addition, one brightness model is based on a symbolic interpretation of the cortical multi-scale line/edge representation. In this paper we present an improved scheme for line/edge extraction from simple and complex cells and we illustrate the multi-scale representation. This representation can be used for visual reconstruction, but also for nonphotorealistic rendering. Together with keypoints and a new model of disparity estimation, a 3D wireframe representation of e.g. faces can be obtained in the future.
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In this paper we present a brief overview of the processing in the primary visual cortex, the multi-scale line/edge and keypoint representations, and a model of brightness perception. This model, which is being extended from 1D to 2D, is based on a symbolic line and edge interpretation: lines are represented by scaled Gaussians and edges by scaled, Gaussian-windowed error functions. We show that this model, in combination with standard techniques from graphics, provides a very fertile basis for non-photorealistic image rendering.
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In this paper we explain the processing in the first layers of the visual cortex by simple, complex and endstopped cells, plus grouping cells for line, edge, keypoint and saliency detection. Three visualisations are presented: (a) an integrated scheme that shows activities of simple, complex and end-stopped cells, (b) artistic combinations of selected activity maps that give an impression of global image structure and/or local detail, and (c) NPR on the basis of a 2D brightness model. The cortical image representations offer many possibilities for non-photorealistic rendering.
Resumo:
We present a 3D representation that is based on the pro- cessing in the visual cortex by simple, complex and end-stopped cells. We improved multiscale methods for line/edge and keypoint detection, including a method for obtaining vertex structure (i.e. T, L, K etc). We also describe a new disparity model. The latter allows to attribute depth to detected lines, edges and keypoints, i.e., the integration results in a 3D \wire-frame" representation suitable for object recognition.
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Face detection and recognition should be complemented by recognition of facial expression, for example for social robots which must react to human emotions. Our framework is based on two multi-scale representations in cortical area V1: keypoints at eyes, nose and mouth are grouped for face detection [1]; lines and edges provide information for face recognition [2].
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In his introduction, Pinna (2010) quoted one of Wertheimer’s observations: “I stand at the window and see a house, trees, sky. Theoretically I might say there were 327 brightnesses and nuances of color. Do I have ‘327’? No. I have sky, house, and trees.” This seems quite remarkable, for Max Wertheimer, together with Kurt Koffka and Wolfgang Koehler, was a pioneer of Gestalt Theory: perceptual organisation was tackled considering grouping rules of line and edge elements in relation to figure-ground segregation, i.e., a meaningful object (the figure) as perceived against a complex background (the ground). At the lowest level – line and edge elements – Wertheimer (1923) himself formulated grouping principles on the basis of proximity, good continuation, convexity, symmetry and, often forgotten, past experience of the observer. Rubin (1921) formulated rules for figure-ground segregation using surroundedness, size and orientation, but also convexity and symmetry. Almost a century of research into Gestalt later, Pinna and Reeves (2006) introduced the notion of figurality, meant to represent the integrated set of properties of visual objects, from the principles of grouping and figure-ground to the colour and volume of objects with shading. Pinna, in 2010, went one important step further and studied perceptual meaning, i.e., the interpretation of complex figures on the basis of past experience of the observer. Re-establishing a link to Wertheimer’s rule about past experience, he formulated five propositions, three definitions and seven properties on the basis of observations made on graphically manipulated patterns. For example, he introduced the illusion of meaning by comics-like elements suggesting wind, therefore inducing a learned interpretation. His last figure shows a regular array of squares but with irregular positions on the right side. This pile of (ir)regular squares can be interpreted as the result of an earthquake which destroyed part of an apartment block. This is much more intuitive, direct and economic than describing the complexity of the array of squares.
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Através da prática de ensino supervisionada, para além de compreender todos os processos inerentes à prática da docência, pretendeu-se verificar em particular a viabilidade de inserção do teatro de sombras como recurso pedagógico no contexto de sala de aula, mais concretamente na disciplina de Educação Visual e Tecnológica. A análise não teve como objetivo primordial a investigação exaustiva da origem do teatro de sombras. O ponto fundamental consistiu em tirar proveito do fascínio do teatro de sombras, dessa sua beleza misteriosa da criação de um mundo mágico, explorar as suas características e a sua linguagem. Procurou-se através do teatro de sombras motivar os alunos para as diferentes aprendizagens na disciplina e, consequentemente, propiciar um bom desempenho nas atividades a concretizar.
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Abstract: Little research has been directed towards determining means of predicting success in visual arts programs. Therefore, this study attemps to profile a typical successful student in a visual arts program, namely the Illustration & Design program at Dawson College. To this end, questionnaires, designed by the researcher, served to investigate the students' reasons for choosing the program as well as provide demographic data. In addition, students' personality types were investigated by means of the online Sternberg & Wagner Thinking Styles Inventory (SWTSI) questionnaire. Using the SPSS statistical software, an analysis was done to determine whether students who offer intrinsically motivated reasons for applying to the Illustration & Design program are those who also demonstrate greater academic success. Furthermore, grounding this study in Sternberg's theory of mental self governance, students' college grades were correlated to their personality type to determine if Type I personality types perform better academically than Type II or Type III (Zhang, 2005), The participants consisted of three cohorts (128 students form semester 1, 3 and 5) of the Illustration & Design program, as well as two comparison groups, one from the Fine Arts program (24 students), and another from the Business Administration program, a non-visual arts program at Dawson College (20 students).||Résumé: Les recherches portant sur l'identification de moyens qui permettent de prédire la réussite dans les programmes d'arts plastiques sont très rares. Par conséquent, cette étude tente de dresser le profil de l'élève type qui réussit dans un programme d'arts visuels, à savoir le programme Illustration & Design au Collège Dawson. À cette fin, des questionnaires conçus par le chercheur ont servi à déterminer les raisons pour lesquelles l'élève a choisi ce programme et ont permis de fournir des données démographiques. En outre, les étudiants ont été catégorisés par type de personnalité au moyen du questionnaire Sternberg & Wagner Thinking Styles Inventory (SWTSI). Grâce au logiciel statistique SPSS, une analyse a été effectuée afin de déterminer si les élèves dont la motivation comptait beaucoup dans leur choix du programme Illustration & Design étaient aussi ceux qui affichaient un taux de réussite plus élevé. En outre, en s'appuyant sur la Théorie d'autonomie de gestion mentale de Sternberg, cette étude avait pour but de corréler les résultats scolaires des élèves à leur personnalité afin de déterminer si les étudiants du Type de personnalité I avaient de meilleurs résultats scolaires que ceux de Type II et de Type III (Zhang, 2005). Les participants étaient composés de trois cohortes (128 étudiants des 1er, 3e et 5e semestres) du programme Illustration et Design ainsi que de deux groupes témoins, un groupe de 24 élèves du programme de Techniques de l'Administration, programme en dehors des arts visuels.
Resumo:
Relatório da prática de ensino supervisionada, Mestrado em Ensino de Artes Visuais, Universidade de Lisboa, 2011