907 resultados para Objects in art


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Villiers de l’Isle-Adam (1838-1889) is always remembered and admired for his books: Contes cruels, L’Ève future and Claire Lenoir- which summarize the main worries of the writer, his satire of the triumphant Positivism, his metaphysical theory and his aspiration for the Ideal. He is one of the greatest artisans of the French literature style of the XIX century and, in spite of some individual and particular characteristics, he shares with other writers from his time – Joris-Karl Huysmans, Barbey d’Aurevilly, Leon Bloy, among others – the same sorrow and fury towards Positivism and Mercantilism. Having as a starting point the collection Contes cruels, the purpose of this article is to reveal the author’s writings who, by searching for the Ideal and by taking refuge in art, is able to unite the poet, the ironic and the idealist philosopher. Through his writings, the writer moves away from the world’s mediocrity and can express a mix of revolt, reaction, rebellion and also, his hopes expressed in his beliefs in the “Au-delà” and in the salvation by the Ideal.

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Pós-graduação em Ciência da Computação - IBILCE

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Fundação de Amparo à Pesquisa do Estado de São Paulo (FAPESP)

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Coordenação de Aperfeiçoamento de Pessoal de Nível Superior (CAPES)

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Conselho Nacional de Desenvolvimento Científico e Tecnológico (CNPq)

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Coordenação de Aperfeiçoamento de Pessoal de Nível Superior (CAPES)

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Pós-graduação em Artes - IA

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Pós-graduação em Artes - IA

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Coordenação de Aperfeiçoamento de Pessoal de Nível Superior (CAPES)

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The ARTGEO Project aimed at integrating science, art, and technology, emphasizing geometric elements which must be explored within the teaching process. Geometry, present in the most primitive civilizations, assists man in settling relationships and organizing his space. It has been clearly identified in human constructions, consisting of an important instrument of knowledge and domain of nature. The art, in its turn, can mediate the elaboration of knowledge, whether it is scientific, technical, or philosophical. Science and art are products that express the imaginary representations from distinct cultures. The Brazilian Concretism, for its relations with the geometry, is the period in art history chosen as reference. Technology was represented by the computational environments, as a didactic support and an instrument for the accomplishment of practical activities. Microsoft Word is one of the basic softwares for this proposal because of its easy access in most public schools.

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This study aimed to examine the reverse engineering and respond to a concern about the possible application of this concept in art, breaking down barriers and breaking paradigms. Using 3D scanning, the art of computer aided design and manufacturing – CAD/CAM, machining by computer numerical control - CNC, engineering, and applying this methodology in the arts especially in sculpture, it is possible to dematerialize a artwork, virtualizes it in 3D programs, make speeches, and process a new work, a new art elsewhere. By the example of surgeries at a distance, the artist, or technical author could produce their works, and materialize them anywhere. In other words, do the reverse gear. It discusses the relationship between art and technology, the role of the author, the viewer, which can interfere with the interactivity that case by stating that art, exists only in the look and feel of the viewer.

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This article purposes the ARBot, a system that has as main objective the presentation of concepts of logic for students of elementary and secondary education. The system was developed using the technology known as Augmented Reality (AR), which allows complement the actual environment where the user is, by adding virtual objects. In this scenario the RA created from a virtual game interface is used, through which cognitive challenges are presented. To solve these challenges, users must set up three-dimensional virtual characters using visual language. As a result it follows that, in a playful way, concepts of algorithms and programming are assimilated by users. In addition, the system enables two users to interact in a cooperative game mode. In cooperative mode, the system focuses on collaborative learning, since it allows users to jointly solve the cognitive challenge presented by the system.

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The present work focuses on addressing the financing made by BNDES to sucroalcooleiras plants located in the State of São Paulo in Brazil. The study points out the Bank loans at São Paulo due to accumulation of plants technical objects that BNDES loans provide the State, with the installation of new equipment, machinery and services in canavieiros enterprises for electric power generation. Sucroalcooleiras plants are getting financing from BNDES to expand and diversify power generation in the country, mainly in São Paulo, because residential and industrial consumption of electricity grows annually. The offer of new financing to sucroalcooleiras plants for energy production Sao Paulo electric provides continued technical density in São Paulo and the expansion of regional inequality in the country. Therefore, the present study highlights for the period 2008 to 2013 the BNDES financing for are sucroalcooleiras plants in order to highlight the consolidation of technical objects in the State and show that the funding will help in the expansion of regional disparity

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Coordenação de Aperfeiçoamento de Pessoal de Nível Superior (CAPES)

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Pós-graduação em Artes - IA