986 resultados para Mahjong, Multiplayer, Mobile, Android, Java
Resumo:
In the European Union, the importance of mobile communications was realized early on. The process of mobile communications becoming ubiquitous has taken time, as the innovation of mobile communications diffused into the society. The aim of this study is to find out how the evolution and spatial patterns of the diffusion of mobile communications within the European Union could be taken into account in forecasting the diffusion process. There is relatively lot of research of innovation diffusion on the individual (micro) andthe country (macro) level, if compared to the territorial level. Territorial orspatial diffusion refers either to the intra-country or inter-country diffusionof an innovation. In both settings, the dif- fusion of a technological innovation has gained scarce attention. This study adds knowledge of the diffusion between countries, focusing especially on the role of location in this process. The main findings of the study are the following: The penetration rates of the European Union member countries have become more even in the period of observation, from the year 1981 to 2000. The common digital GSM system seems to have hastened this process. As to the role of location in the diffusion process, neighboring countries have had similar diffusion processes. They can be grouped into three, the Nordic countries, the central and southern European countries, and the remote southern European countries. The neighborhood effect is also domi- nating in thegravity model which is used for modeling the adoption timing of the countries. The subsequent diffusion within a country, measured by the logistic model in Finland, is af- fected positively by its economic situation, and it seems to level off at some 92 %. Considering the launch of future mobile communications systemsusing a common standard should implicate an equal development between the countries. The launching time should be carefully selected as the diffusion is probably delayed in economic downturns. The location of a country, measured by distance, can be used in forecasting the adoption and diffusion. Fi- nally, the result of penetration rates becoming more even implies that in a relatively homoge- nous set of countries, such as the European Union member countries, the estimated final pene- tration of a single country can be used for approximating the penetration of the others. The estimated eventual penetration of Finland, some 92 %, should thus also be the eventual level for all the European Union countries and for the European Union as a whole.
Resumo:
La idea inicial de este TFG es el desarrollo de una aplicación para dispositivos móviles sobre plataforma Android que facilite al usuario ver las ofertas de varias salas de cines, en la cual interactuará con mucha facilidad, realizando funcionalidades como: ver las películas ofertadasde cada cine, seleccionar las butacas de la sala y realizar la compra de los tickets. Esta aplicación estará sincronizada con un servidor que irá actualizando cada cierto tiempo las ofertas, ya sean nuevas o antiguas con diferente descuento.
Resumo:
The use of contextual information in mobile devices is receiving increasing attention in mobile and ubiquitous computing research. An important requirement for mobile development today is that devices should be able to interact with the context. In this paper we present a series of contributions regarding previous work on context-awareness. In the first place, we describe a client-server architecture that provides a mechanism for preparing target non context-aware applications in order to be delivered as context-aware applications in a semi-automatic way. Secondly, the framework used in the server to instantiate specific components for context-awareness, the Implicit Plasticity Framework, provides independence from the underlying mobile technology used in client device, as it is shown in the case studies presented. Finally, proposed infrastructure deals with the interaction among different context constraints provided by diverse sensors. All of these contributions are extensions to the infrastructure based on the Dichotomic View of plasticity, which now offers multi-purpose support.
Resumo:
L'objectif principal de ce projet d'extension des prestations, de type Antenne d'intervention dans le milieu pour enfants et adolescents (AIMEA) aux foyers socio-éducatifs pour l'ensemble du canton de Vaud, vise à décloisonner les champs socio-éducatifs et pédopsychiatriques. 64 patients ont fait l'objet d'une évaluation au cours de la phase pilote (après une année de fonctionnement). De plus, une enquête de satisfaction a été effectuée soit à la fin du suivi, soit à la fin de la phase pilote de ce projet (au 31.12.2012). Cette expérience très positive, relevée par une grande majorité des acteurs impliqués dans la prise en charge socio-éducative et pédopsychiatrique des mineurs, suscite un désir d'extension des prestations de type équipe mobile à d'autres structures ou à d'autres types de situations. The main objective of this project about mobile team service extension to the socio-educational home of the whole Vaud canton targets to decompartmentalize the socio-educational and youth-psychiatry domains. 64 patient were assessed during this pilot phase (after one-year functioning). In addition, a satisfaction survey was done either at the end of the follow up or at the end of the pilot phase of the project (31.12.2012). This experience was very positive as highlighted by the vast majority of the person involved in the socio-educational and youth-psychiatric domains taking care of youth. A desire of extension of mobile team service to other institutional structure or other situations was expressed.
Resumo:
The aim of this research paper is to present a macroscopic study about the feasibility and the efficiency of mobile devices in computing least-cost path (LCP). This kind of artifact must work in off-line mode and must allow to load data from a mountain zone like digital terrain models and meteorological data.
Resumo:
El proyecto consiste en el desarrollo de un producto de software para el sistema operativo Android que permite la gestión de equipos ODControl mediante comandos de voz.
Resumo:
Aplicación de servicio móvil destinada a ofrecer la posibilidad de realizar pedidos entre establecimientos y sus proveedores de manera sencilla y rápida.
Resumo:
La aplicación desarrollada es una guía turística del municipio de Sevilla llamado Alcalá de Guadaíra. El objetivo de este documento es plasmar lo que ha sido el desarrollo de una aplicación para Android desde cero pasando por las diferentes fases del ciclo de vida del software.
Resumo:
L'objectiu d'aquest treball final de màster (TFM) ha sigut el de realitzar una aplicació per a dispositius mòbils que permeti als usuaris poder rebre informació detallada de certs productes, en aquest cas cerveses, donar la seva valoració i veure la valoració que hagin fet altres usuaris.
Resumo:
SOSoW (SOS Over Wireless) és una aplicació Android que ajuda a ser localitzat en situacions d'emergència extremes, fent ús únicament dels propis sensors de l'smartphone i sense necessitat d'internet ("offline").
Resumo:
Translators Helper és una aplicació pensada per als professionals de la traducció, que vol unificar i donar resposta a unes necessitats evidents per a qualsevol treballador autònom: la disponibilitat junt amb la mobilitat.
Resumo:
Aquest document descriu una aplicació per a dispositius Android. L'aplicació IngredientApp és un intent d'autocontrolar el que comprem, fem servir o mengem. Es tracta d'una aplicació a la qual s'hi defineixen unes preferències sobre els ingredients dels productes i, fent servir un smartphone, sense haver de mirar la llista d'ingredients, l'aplicatiu li advertirà si el producte compleix els seus criteris.
Resumo:
Aplicación para dispositivos móviles de la plataforma Android que permite buscar y consultar las ofertas y propuestas de carácter cultural (teatro, conciertos, fiestas tradicionales, etc.) que se realizan en todos los pueblos y ciudades de Cataluña.
Resumo:
Diplomityön tavoitteina oli antaa yleiskuva eri mobiiliteknologioistaja niihin liittyvistä käsitteistä, antaa käsitys mobiilisovellusten toimintaympäristöstä ja kuvata ja arvioda määrätyt mobiilit pilottisovellukset. Ensin työssä kerätään tietoa mobiilista ympäristöstä, laitteista, käyttöympäristöstä ja sovelluksista. Sitten työssä esitetään yleisesti mobiiliteknologiat, laitteiden eroavuudet ja erinäisiä tekijöitä, joita tulee ottaa huomioon mobiilien sovellusten kehittämisessä. Seuraavaksi työn aihepiiriin kuuluvat mobiilisovellukset on kuvattu ja pilotoitu. Lopuksi on muodostettu johtopäätökset ja suositukset sovellusten kehittämiseksi. Sovellusten pilotoinnista selvisi, että sovellusten toiminnallisuuteen eri virhetapauksissa ei ole kiinnitetty riittävästi huomiota. Lisäksi työssä pohditaan, josko kaikkien sovellusten pitäisi pohjautua Internet-teknologiaan.