844 resultados para Logic, Modern


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Pós-graduação em Educação Matemática - IGCE

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Pós-graduação em História - FCHS

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Fundação de Amparo à Pesquisa do Estado de São Paulo (FAPESP)

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This paper refers to the design of an expert system that captures a waveform through the use of an accelerometer, processes the signal and converts it to the frequency domain using a Fast Fourier Transformer to then, using artificial intelligence techniques, specifically Fuzzy Reasoning, it determines if there is any failure present in the underlying mode of the equipment, such as imbalance, misalignment or bearing defects.

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The rationalism appears as a philosophical current whose mental process and logic and evidenced, with the main characteristic of modern thought the method, the Bauhaus represents for the design the way the industry undressed the ornaments seeking the ideal of form and function. In a current contemporary design the emotional recovery in addition to the functions that an object can have, aesthetic, practical and symbolic, also the emotional identification, making review the methods. This article makes a relation of this context with the brilliantly that the couple Charles and Ray Eames, have created a method quite emotional for the creation of design, starting with the invention of the plywood and then with access to various technologies resulting from post-war, they created a very interesting process of building design combining art technique, producing seats that are ageless, found easily in the contemporary world.

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This article purposes the ARBot, a system that has as main objective the presentation of concepts of logic for students of elementary and secondary education. The system was developed using the technology known as Augmented Reality (AR), which allows complement the actual environment where the user is, by adding virtual objects. In this scenario the RA created from a virtual game interface is used, through which cognitive challenges are presented. To solve these challenges, users must set up three-dimensional virtual characters using visual language. As a result it follows that, in a playful way, concepts of algorithms and programming are assimilated by users. In addition, the system enables two users to interact in a cooperative game mode. In cooperative mode, the system focuses on collaborative learning, since it allows users to jointly solve the cognitive challenge presented by the system.

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Until 1990, beef cattle production in Brazil was recognized as an enterprise of low investment, low cost of production, as well as an extensive production system that used large land areas to be economically feasible. The situation changed for the Brazilian beef market when the economy stabilized in 1994 and all sectors involved in the beef supply chain were able to predict their associated costs and profits. During the same period, purchasing power of the Brazilian population grew, and as a consequence, consumers began to demand higher quality beef products. This new scenario in the late 1990s and early 2000s has led to more intensive beef production systems in Brazil as well as the need for a greater understanding of how technologies might be applied. As consequence of this evolution, in the last five years, a necessity to increase beef production has occurred. The quality of Brazilian beef has improved compared with beef produced 15 years ago, but continued improvements are needed to achieve excellence in terms of large-scale production of high quality beef, be sustainable over a long period of time, and increase our contribution to global food security.

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The fuzzy logic accepts infinite intermediate logical values between false and true. In view of this principle, a system based on fuzzy rules was established to provide the best management of Catasetum fimbriatum. For the input of the developed fuzzy system, temperature and shade variables were used, and for the output, the orchid vitality. The system may help orchid experts and amateurs to manage this species. ?Low? (L), ?Medium? (M) and ?High? (H) were used as linguistic variables. The objective of the study was to develop a system based on fuzzy rules to improve management of the Catasetum fimbriatum species, as its production presents some difficulties, and it offers high added value

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In this short but suggestive study, sociologist Rod Bantjes examines how contending visions of modernity shaped the social and physical landscapes of the Canadian prairies. "[B]oth statesmen and prairie farmers were infused with the modernist spirit of innovation, the will creatively (and destructively) to transform their worlds," Bantjes argues. His provocative view of farmers as agents of modernity reflects recent scholarship that seeks to explore "multiple modernities," or the notion that ideas and practices of modernism must be regarded not as monolithic but rather as contested and multivocal, and must be examined in their historical and geographical contexts.

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Dactylotrochus cervicornis (= Tridacophyllia cervicornis Moseley, 1881), which occurs in Indo-Pacific waters between 73 and 852 m, was originally described as an astraeid but was later transferred to the Caryophylliidae. Assumed to be solitary, this species has no stolons and only one elongated fossa, and is unique among azooxanthellate scleractinians in often displaying extremely long thecal extensions that are septate and digitiform. Based on both molecular phylogenetic analyses (partial mitochondrial CO1 and 16S rDNA, and partial nuclear 28S rDNA) and morphological characteristics, we propose the transfer of D. cervicornis from the Caryophylliidae to the Agariciidae, making it the first extant representative of the latter family that is solitary and from deep water (azooxanthellate). The basal position of D. cervicornis within the agariciids implied by our analyses strengthens the case for inclusion of fossil species that were solitary, such as Trochoseris, in this family and suggests that the ancestor of this scleractinian family, extant members of which are predominantly colonial and zooxanthellate, may have been solitary and azooxanthellate.

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This article analyzes the main objectives of the scientific voyage to circumnavigate the earth, undertaken by the United States from 1838 to 1842. Charting was one of the most important of the scientific and strategic goals of the exploratory voyage. The initiative for the undertaking was the search for exact positioning on the high seas after the establishment of the longitude system, when nautical charts and maps from various countries were compared, and other, new ones were drawn. The United States participated in this international effort, leading to the creation of its own cartographic system.

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We use a recently developed computerized modeling technique to explore the long-term impacts of indigenous Amazonian hunting in the past, present, and future. The model redefines sustainability in spatial and temporal terms, a major advance over the static "sustainability indices" currently used to study hunting in tropical forests. We validate the model's projections against actual field data from two sites in contemporary Amazonia and use the model to assess various management scenarios for the future of Manu National Park in Peru. We then apply the model to two archaeological contexts, show how its results may resolve long-standing enigmas regarding native food taboos and primate biogeography, and reflect on the ancient history and future of indigenous people in the Amazon.