973 resultados para Digital tools


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El present treball de final de carrera s¿ha realitzat en el context de l¿àrea temàtica .NET amb l¿objectiu de crear una aplicació basada en aquesta plataforma tecnològica, utilitzant VSTO (Visual Studio Tools for Office) i generant documentsamb certificat digital.

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Taenia solium-taeniasis and cysticercosis were studied in the human and porcine populations of a rural community in the Southern Ecuadorian Andes. From the 1059 inhabitants, 800 serum samples and 958 stool samples could be collected. In addition, 646 from the estimated 1148 pigs were tongue inspected. Circulating antigen was detected by enzyme linked immunosorbent assay (Ag-ELISA) in 2.25% of the human population, whereas intestinal taeniasis was detected in 1.46% by the formalin-ether technique. Following treatment and recovery of tapeworm fragments these were all identified as T. solium. Porcine cysticercosis was diagnosed in 3.56% of the pigs by tongue inspection. In addition, enzyme linked immunoelectrotransfer blot (EITB) was performed on a subset group of 100 humans to confirm the results of the Ag-ELISA. One hundred serum samples from pigs were also analysed by EITB. It appeared that 43 and 74% of humans and pigs had antibodies against T. solium cysticerci, respectively. It is concluded that contrary to the high exposure of the human population to T. solium that is suggested by EITB, the number of active cysticercosis cases, diagnosed by Ag-ELISA, was low, which may indicate endemic stability. The further use of complementary diagnostic methods for a better understanding of the epidemiology of T. solium is suggested.

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Les syndromes neuropathiques sont caractérisés par une douleur d'intensité élevée, de longue durée et résistante aux analgésiques classiques. De fait, il existe un risque important de répercussions sur la vie et le bien-être des patients. A travers une vignette clinique, cet article abordera le diagnostic, le traitement spécifique et l'impact de la douleur neuropathique sur la qualité de vie et les conséquences psychologiques associées, comme la dépression et l'anxiété. Nous présenterons des outils validés qui permettent d'objectiver la composante neuropathique aux douleurs et les comorbidités psychiatriques associées. Cette évaluation globale favorise un meilleur dialogue avec les patients ainsi que l'élaboration de stratégies thérapeutiques, notamment par le biais d'antidépresseurs, dont l'efficacité sera discutée en fin d'article. Neuropathic pain syndromes are characterized by intense and long lasting pain that is resistant to usual analgesics. Patients are therefore at high risk of decreased quality of life and impaired well-being. Using a case report, we will consider in this article the diagnosis and treatment of neuropathic pain as well as its impact on the quality of life including psychological consequences such as depression and anxiety. We will present simple and reliable scales that can help the general practitioner evaluate the neuropathic component of the pain syndrome and its related psychiatric co-morbidities. This comprehensive approach to pain management should facilitate communication with the patient and help the practitioner select the most appropriate therapeutic strategy, notably the prescription of antidepressants, the efficacy of which we will discuss at the end of the article.

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Aquest projecte tracta la Signatura Digital des del punt de vista d'un Enginyer de Software que ha d'iniciar un projecte que doni serveis de Signatura Digital a un projecte més ampli d'Administració Electrònica. El projecte contempla: els conceptes bàsics de la Signatura Digital, les particularitats de la Signatura Digital, les funcionalitats i serveis que pot proporcionar a una plataforma de tramitació electrònica, els requeriments de Signatura Electrònica per l'AE, la selecció d'un proveïdor de serveis de Signatura que cobreixi els nostres requeriments i els de l'AE, les funcionalitats del proveïdor CATCert (plataforma PSIS); i a través d'aquests estudis, la realització de l'anàlisi, disseny i construcció d'un mòdul que pugui subministrar autenticació, identificació i signatura digital a una plataforma d'AE.

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Bio-nano interactions can be defined as the study of interactions between nanoscale entities and biological systems such as, but not limited to, peptides, proteins, lipids, DNA and other biomolecules, cells and cellular receptors and organisms including humans. Studying bio-nano interactions is particularly useful for understanding engineered materials that have at least one dimension in the nanoscale. Such materials may consist of discrete particles or nanostructured surfaces. Much of biology functions at the nanoscale; therefore, our ability to manipulate materials such that they are taken up at the nanoscale, and engage biological machinery in a designed and purposeful manner, opens new vistas for more efficient diagnostics, therapeutics (treatments) and tissue regeneration, so-called nanomedicine. Additionally, this ability of nanomaterials to interact with and be taken up by cells allows nanomaterials to be used as probes and tools to advance our understanding of cellular functioning. Yet, as a new technology, assessment of the safety of nanomaterials, and the applicability of existing regulatory frameworks for nanomaterials must be investigated in parallel with development of novel applications. The Royal Society meeting 'Bio-nano interactions: new tools, insights and impacts' provided an important platform for open dialogue on the current state of knowledge on these issues, bringing together scientists, industry, regulatory and legal experts to concretize existing discourse in science law and policy. This paper summarizes these discussions and the insights that emerged.

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A wide range of numerical models and tools have been developed over the last decades to support the decision making process in environmental applications, ranging from physical models to a variety of statistically-based methods. In this study, a landslide susceptibility map of a part of Three Gorges Reservoir region of China was produced, employing binary logistic regression analyses. The available information includes the digital elevation model of the region, geological map and different GIS layers including land cover data obtained from satellite imagery. The landslides were observed and documented during the field studies. The validation analysis is exploited to investigate the quality of mapping.

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Aquest treball s'estructura en tres parts. En la primera hi ha el projecte de treball. La segona part vol reflectir tot el marc conceptual elaborat i reelaborat amb profunditat entorn de la recerca, el qual és necessari per a estructurar, entendre i autoavaluar-la. El marc conceptual se centra bàsicament en tres aspectes: en primer lloc, el mètode de recerca emprat en la recerca PIC a les escoles; en segon lloc, l'evolució de les tecnologies en l'ensenyament paral·lelament a la mateixa concepció de l'ensenyament-aprenentatge, i, com a conseqüència dels dos anteriors, finalment, s'hi analitza l'evolució del concepte d'alfabetització, concretant l'estudi en l'alfabetització digital, com també la possibilitat ampliada per a les TIC de fomentar l'aprenentatge col·laboratiu. La tercera part del treball analitza la funció social de l'escola en la societat del coneixement.

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Most educational institutions include nowadays a digital repository as part of their development and positioning strategy. The main goals of a digital repository are preservation and dissemination, which are some how contradictory, especially if the repository follows an open approach, as it is designed, built and managed from an institutional perspective, although it is intended to be used by teachers and learners. This fact may lead to a low level of usage, as final users are not able to integrate the learning object repository into their learning process. In this paper we will discuss how to promote open educational resources by connecting open repositories with open social networks, bridging the gap between resources and final users (teachers and learners).

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This paper analyses the use of open video editing tools to support the creation and production of online collaborative audiovisual projects for higher education. It focuses on the possibilities offered by these tools to promote collective creation in virtual environments.

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Initiatives to stimulate the development and propagation of open educational resources (OER) need a sufficiently large community that can be mobilized to participate in this endeavour. Failure to achieve this could lead to underuse of OER. In the context of the Wikiwijs initiative a large scale survey was undertaken amongst primary and secondary school teachers to explore possible determinants of the educational use of digital learning materials (DLMs). Basing on the Integrative Model of Behaviour Prediction it was conjectured that self-efficacy, attitude and perceived norm would take a central role in explaining the intention to use DLMs. Several other predictors were added to the model as well whose effects were hypothesized to be mediated by the three central variables.All conjectured relationships were found using path analysis on survey data from 1484 teachers. Intention to DLMs was most strongly determined by self-efficacy, followed by attitude. ICT proficiency was in its turn the strongest predictor of self-efficacy. Perceived norm played only a limited role in the intention to use DLMs. Concluding, it seems paramount for the success of projects such as Wikiwijs to train teachers in the use of digital learning materials and ICT (e.g. the digital blackboard) and to impact on their attitude.

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A table showing a comparison and classification of tools (intelligent tutoring systems) for e-learning of Logic at a college level.

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Aquest article defineix i dóna una visió general sobre què són les biblioteques digitals en el moment present: els desenvolupaments que es porten a terme arreu del món en aquest sentit, els avantatges de la generalització d'aquests processos, els beneficis a curt i a mitjà termini per a una gran part de la societat, especialment en el camp de la recerca, i els problemes que l'evolució tecnològica, econòmica, social, etc. constant, fan emergir entorn d'aquest camp.

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La Biblioteca Virtual de la UOC té com a principal objectiu ésser al servei d'una comunitat acadèmica formada per estudiants, personal docent i personal de gestió i administració que desenvolupen la seva activitat totalment en línia, usant per a aquesta finalitat una intranet o Campus Virtual. Sobre la base d'aquest objectiu, es dissenyen i ofereixen tota una sèrie de serveis, recursos i eines que permetin cobrir les necessitats informatives que se'ls plantegin als membres d'aquesta comunitat virtual en el desenvolupament de les seves activitats - ja siguin aquestes laborals, docents o acadèmiques - i oferint diferents vies d'accés per tal d'aconseguir una major personalització.

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La idea subjacent al Projecte de Recerca i Desenvolupament COINE és permetre a la gent contar les seves pròpies històries. COINE pretén proporcionar les eines necessàries per crear estructuradament, un entorn basat en el World Wide Web, que permeti compartir continguts. Els resultats del Projecte ajudaran al desenvolupament d'estàndards per a la implantació i la recuperació estructurades de recursos digitals en entorns en xarxa distribuïda. El Projecte de COINE s'inicià el març de 2002 i finalitzà l'agost de 2004. Avui en dia estem al WorkPackage 5 on estem construint el Sistema, el programari i les interfícies. COINE pretén cobrir la gamma més àmplia possible d'usuaris potencials, des d'organitzacions de patrimoni cultural i institucions de qualsevol mida (principalment biblioteques, arxius i museus) fins a individus de qualsevol edat sense habilitats en l'ús de les TIC, o a grups petits de ciutadans. Els usuaris no utilitzaran només COINE com a eina de cerca, sinó que contribuiran amb el seu propi contingut.