823 resultados para interactive proofs
Resumo:
Background: Diabetic children and their families experience high level stress because of daily insulin injection. Objectives: This study was conducted to investigate the impact of an interactive computer game on behavioral distress due to insulin injection among diabetic children. Patients and Methods: In this clinical trial, thirty children (3-12 years) with type 1 diabetes who needed daily insulin injection were recruited and allocated randomly into two groups. Children in intervention groups received an interactive computer game and asked to play at home for a week. No special intervention was done for control group. The behavioral distress of groups was assessed before, during and after the intervention by Observational Scale of Behavioral Distress–Revised (OSBD-R). Results: Repeated measure ANOVA test showed no significantly difference of OSBD-R over time for control group (P = 0.08), but this changes is signification in the study group (P = 0.001). Comparison mean score of distress were significantly different between two groups (P = 0.03). Conclusions: According to the findings, playing interactive computer game can decrease behavioral distress induced by insulin injection in type 1 diabetic children. It seems this game can be beneficial to be used alongside other interventions.
Resumo:
Este trabajo de investigación se trata de Cuentacuentos de respuesta física total y su influencia en el proceso de enseñanza-aprendizaje de Inglés como segunda lengua de los estudiantes del octavo grado de Educación General Básica del Colegio "INTEGRACIÓN ANDINA" en la ciudad de Cuenca en el Año Lectivo 2014 y 2015. Es necesario un nuevo sistema educativo para responder a las necesidades de la sociedad actual para permitir el desarrollo general de la educación, implementando un nuevo programa de enseñanza en el aprendizaje del Inglés a través de la narración. La búsqueda de una mejor manera de aprender y enseñar es responsabilidad ineludible de todos los maestros que deben enfrentar los desafíos con entusiasmo mientras se mira hacia innovaciones futuras permitiendo a los estudiantes mejorar sus habilidades de escucha y demás destrezas. Dado que el 90% de conocimiento de un nuevo idioma se adquiere a través de la lectura; el uso de Cuentacuentos ayuda a los estudiantes a adquirir el conocimiento necesario que será la base para un alto nivel cultural, tanto en el aprendizaje y en el desarrollo de habilidades de lenguaje, la lectura es un medio esencial para el desarrollo cultural en Educación. La falta de preparación en la lectura obstaculiza los esfuerzos del maestro secundario para lograr una formación integral en el alumno. Es necesario implementar estrategias para tratar de superar la falta de lectura, mediante el uso de la narración de cuentos en clase para animar a los estudiantes a leer en casa.
Resumo:
This report mainly deals with the interactive effect of different in-stock probabilities used by every individual in a supply chain. Based on a simulation for 10,000 weeks, the effects of varying in-stock probabilities are observed. Based on these observations, an individual in a supply chain can take counter measures in order to avoid stock out chances hence maintaining profits.
Resumo:
Soils are the largest sinks of carbon in terrestrial ecosystems. Soil organic carbon is important for ecosystem balance as it supplies plants with nutrients, maintains soil structure, and helps control the exchange of CO2 with the atmosphere. The processes in which wood carbon is stabilized and destabilized in forest soils is still not understood completely. This study attempts to measure early wood decomposition by different fungal communities (inoculation with pure colonies of brown or white rot, or the original microbial community) under various interacting treatments: wood quality (wood from +CO2, +CO2+O3, or ambient atmosphere Aspen-FACE treatments from Rhinelander, WI), temperature (ambient or warmed), soil texture (loamy or sandy textured soil), and wood location (plot surface or buried 15cm below surface). Control plots with no wood chips added were also monitored throughout the study. By using isotopically-labelled wood chips from the Aspen-FACE experiment, we are able to track wood-derived carbon losses as soil CO2 efflux and as leached dissolved organic carbon (DOC). We analyzed soil water for chemical characteristics such as, total phenolics, SUVA254, humification, and molecular size. Wood chip samples were also analyzed for their proportion of lignin:carbohydrates using FTIR analysis at three time intervals throughout 12 months of decomposition. After two years of measurements, the average total soil CO2 efflux rates were significantly different depending on wood location, temperature, and wood quality. The wood-derived portion soil CO2 efflux also varied significantly by wood location, temperature, and wood quality. The average total DOC and the wood-derived portion of DOC differed between inoculation treatments, wood location, and temperature. Soil water chemical characteristics varied significantly by inoculation treatments, temperature, and wood quality. After 12 months of decomposition the proportion of lignin:carbohydrates varied significantly by inoculation treatment, with white rot having the only average proportional decrease in lignin:carbohydrates. Both soil CO2 efflux and DOC losses indicate that wood location is important. Carbon losses were greater from surface wood chips compared with buried wood chips, implying the importance of buried wood for total ecosystem carbon stabilization. Treatments associated with climate change also had an effect on the level of decomposition. DOC losses, soil water characteristics, and FTIR data demonstrate the importance of fungal community on the degree of decomposition and the resulting byproducts found throughout the soil.
Resumo:
Fully articulated hand tracking promises to enable fundamentally new interactions with virtual and augmented worlds, but the limited accuracy and efficiency of current systems has prevented widespread adoption. Today's dominant paradigm uses machine learning for initialization and recovery followed by iterative model-fitting optimization to achieve a detailed pose fit. We follow this paradigm, but make several changes to the model-fitting, namely using: (1) a more discriminative objective function; (2) a smooth-surface model that provides gradients for non-linear optimization; and (3) joint optimization over both the model pose and the correspondences between observed data points and the model surface. While each of these changes may actually increase the cost per fitting iteration, we find a compensating decrease in the number of iterations. Further, the wide basin of convergence means that fewer starting points are needed for successful model fitting. Our system runs in real-time on CPU only, which frees up the commonly over-burdened GPU for experience designers. The hand tracker is efficient enough to run on low-power devices such as tablets. We can track up to several meters from the camera to provide a large working volume for interaction, even using the noisy data from current-generation depth cameras. Quantitative assessments on standard datasets show that the new approach exceeds the state of the art in accuracy. Qualitative results take the form of live recordings of a range of interactive experiences enabled by this new approach.
Resumo:
Circle Squared by David Lyons and Raz Ullah, brings together large-scale projected motion graphics and a dynamic soundscape to create a playful, digitally interactive artwork. The sounds are drawn from heightened and abstracted recordings of the printmaking process, and these – along with the changing CMYK colour palette – are triggered by audience interactions with sensors and projectors within the installation.
Resumo:
Lectures on COMP6234
Resumo:
This interactive site describes the various inhabitants of a blackwater ecology system. It has a watercolor illustration with birds, animals and fish which you click and information about the animal is described by scientific name, size, description, habitat, range, diet and behavior.
Resumo:
Metadata that is associated with either an information system or an information object for purposes of description, administration, legal requirements, technical functionality, use and usage, and preservation, plays a critical role in ensuring the creation, management, preservation and use and re-use of trustworthymaterials, including records. Recordkeeping1 metadata, of which one key type is archival description, plays a particularly important role in documenting the reliability and authenticity of records and recordkeeping systemsas well as the various contexts (legal-administrative, provenancial, procedural, documentary, and technical) within which records are created and kept as they move across space and time. In the digital environment, metadata is also the means by which it is possible to identify how record components – those constituent aspects of a digital record that may be managed, stored and used separately by the creator or the preserver – can be reassembled to generate an authentic copy of a record or reformulated per a user’s request as a customized output package.Issues relating to the creation, capture, management and preservation of adequate metadata are, therefore, integral to any research study addressing the reliability and authenticity of digital entities, regardless of the community, sector or institution within which they are being created. The InterPARES 2 Description Cross-Domain Group (DCD) examined the conceptualization, definitions, roles, and current functionality of metadata and archival description in terms of requirements generated by InterPARES 12. Because of the needs to communicate the work of InterPARES in a meaningful way across not only other disciplines, but also different archival traditions; to interface with, evaluate and inform existing standards, practices and other research projects; and to ensure interoperability across the three focus areas of InterPARES2, the Description Cross-Domain also addressed its research goals with reference to wider thinking about and developments in recordkeeping and metadata. InterPARES2 addressed not only records, however, but a range of digital information objects (referred to as “entities” by InterPARES 2, but not to be confused with the term “entities” as used in metadata and database applications) that are the products and by-products of government, scientific and artistic activities that are carried out using dynamic, interactive or experiential digital systems. The nature of these entities was determined through a diplomatic analysis undertaken as part of extensive case studies of digital systems that were conducted by the InterPARES 2 Focus Groups. This diplomatic analysis established whether the entities identified during the case studies were records, non-records that nevertheless raised important concerns relating to reliability and authenticity, or “potential records.” To be determined to be records, the entities had to meet the criteria outlined by archival theory – they had to have a fixed documentary format and stable content. It was not sufficient that they be considered to be or treated as records by the creator. “Potential records” is a new construct that indicates that a digital system has the potential to create records upon demand, but does not actually fix and set aside records in the normal course of business. The work of the Description Cross-Domain Group, therefore, addresses the metadata needs for all three categories of entities.Finally, since “metadata” as a term is used today so ubiquitously and in so many different ways by different communities, that it is in peril of losing any specificity, part of the work of the DCD sought to name and type categories of metadata. It also addressed incentives for creators to generate appropriate metadata, as well as issues associated with the retention, maintenance and eventual disposition of the metadata that aggregates around digital entities over time.
Resumo:
Cette étude a pour objectif d’examiner les rôles de la sensibilité interactive (SI) et des symptômes liés à la dépression du parent sur la sécurité d’attachement (SA) des enfants de 12 à 42 mois placés en famille d’accueil. Certaines caractéristiques propres à la situation de placement sont également analysées comme étant des modérateurs potentiels de la relation entre la SI et la SA, soit le nombre de placements vécus par l’enfant, l’âge de celui-ci lors du placement ainsi que la durée du placement. Le type de famille d’accueil dans lequel vit l’enfant est analysé comme étant en lien avec la sécurité d’attachement par le biais dune médiation de la SI. L’échantillon est composé de 41 enfants. Les résultats permettent d’identifier la SI comme étant un facteur prépondérant pour la SA de l’enfant, alors que les symptômes de dépression ne semblent pas contribuer à celle-ci. Les caractéristiques du placement ne modèrent pas le lien trouvé entre la SI et la SA, ce qui renforce l’importance des facteurs plus proximaux pour l’enfant, comme la SI. Le lien entre le type de famille d’accueil et la SA semble médiatisé par la SI.
Resumo:
Cet essai est divisé en quatre chapitres et porte sur la conception, l'expérimentation et l'adaptation d'un modèle de rédaction d'un manuel de référence de facture constructiviste. Cette modélisation servira de guide à la rédaction d'un manuel en santé dentaire publique à l'intention des étudiantes) en techniques d'hygiène dentaire. L'hygiéniste dentaire en santé publique travaille prioritairement auprès des enfants et de leur milieu familial. Elle fait partie intégrante d'un programme national de santé dentaire publique établi à l'intérieur de chaque Centre de santé et services sociaux. Au Québec, les enfants les plus vulnérables à la carie dentaire sont de l'ordre de 25 % et cumulent à eux seuls plus de 65 % des problèmes de carie dentaire (Payette et coll., 1989). C'est à partir d'un programme créé par le ministère de la Santé et des Services sociaux que l'hygiéniste dentaire procède à un dépistage scientifique qui lui permet de prédire que certains enfants seront susceptibles à la carie dentaire avant même l'apparition des dents permanentes et de classer ces enfants. Par la suite, ces enfants, parmi les plus vulnérables, sont suivis pour changer le cours de leur histoire dentaire et leur permettre d'avoir la même chance que leurs camarades. Ces rencontres de suivi visent à sensibiliser l'enfant et les parents à l'hygiène buccodentaire ainsi qu'à l'application de la thérapie clinique à l'école (applications de fluorure, d'agents de scellement des dents, etc.). Selon les particularités de chaque région du Québec, les hygiénistes dentaires interviendront auprès de différentes clientèles. Bien que la majorité des diplômées en techniques d'hygiène dentaire exerceront leur profession en clinique privée, quelques finissantes travailleront dans les CSSS. Pour permettre aux étudiantes d'acquérir la compétence en santé dentaire publique, le programme de formation prévoit un cours et un stage totalisant environ 135 heures réparties sur deux trimestres, selon la spécificité propre à chaque collège. À Saint-Hyacinthe, le cours et les laboratoires sont d'une durée de 90 heures. Le stage de 45 heures est effectué en majeure partie auprès des hygiénistes dentaires des CSSS. On peut aisément conclure que le nombre d'heures prévu au programme est à peine suffisant face à la complexité de la tâche et au type de responsabilités que l'hygiéniste dentaire doit assumer en santé publique et comprendre l'importance d'offrir un outil de référence complet et adapté à l'apprentissage et aux besoins du marché du travail. Le présent ouvrage est divisé en quatre parties permettant une réflexion sur la possibilité d'intégrer une approche constructiviste à l'intérieur d'un manuel scolaire. La première partie traite d'abord notre cheminement à titre d'auteure de cet essai. Par la suite, elle expose la problématique à laquelle nous sommes confrontée à titre de rédactrice scientifique. Nous présenterons les compétences visées par le programme de la discipline concernée, l'écart ressenti avec la pratique en classe et l'écriture d'un manuel scolaire au collégial. Nous tenterons de dégager des étapes et des conditions à respecter pour en greffer ensuite un style d'écriture applicable dans une perspective constructiviste. La deuxième partie s'intéresse à la recension des écrits et dégage des définitions relatives au constructivisme. Elle couvre les fondements qui permettent d'entrevoir la possibilité d'écrire différemment le manuel scolaire. Le troisième chapitre concerne la méthodologie utilisée durant l'expérimentation didactique. Nous présentons le modèle choisi pour concevoir notre chapitre expérimental. Nous avons aussi sélectionné des activités à facture constructiviste. Nous avons présenté des principes pour appuyer l'écriture d'un manuel scolaire afin de dégager un modèle d'écriture constructiviste. Nous avons procédé à l'écriture du chapitre en conformité avec ces principes et nous avons vérifié la fécondité de cette écriture auprès d'expertes et d'étudiantes du milieu collégial. Dans le quatrième chapitre, la présentation et l'analyse des résultats font état de l'estimation d'une écriture constructiviste jugée souhaitable pour l'écriture de notre chapitre. La préoccupation centrale est de dégager des caractéristiques qui s'articulent autour de notre pratique constructiviste. Il s'agit aussi de discuter sur les possibilités d'application de ces principes en exposant sommairement les impacts d'un tel changement de paradigme de l'écriture.
Resumo:
Interpersonal relationships in human communities gained a great value since the begging of mankind, these relationships are constructed on interaction and socialization. The educational context is not exempt of these interactive and communicative processes, and it is specifically in the classroom where they can be found. The classroom can be identified as a physical and a humane space, in which dynamics are developed from the interactions between teachers and students, learning content, learning strategies and the class environment. All of these aspects are presented in the classroom as part of the teaching and learning processes. It is interesting to analyze the classroom environment and the interactive dynamics that are developed in it, regardless of the student’s age, wether in the case of infants, adolescents or adults. In this particular case, we analyze the classroom environment at the university level. Understanding the interactive dynamics that are being developed in the classroom, determine whether or not an environment is appropriate for the teaching and learning processes, which must be considered, if someone chooses an integral and quality of education.
Resumo:
2016
Resumo:
Instead of the costly encryption algorithms traditionally employed in auction schemes, efficient Goldwasser-Micali encryption is used to design a new sealed-bid auction. Multiplicative homomorphism instead of the traditional additive homomorphism is exploited to achieve security and high efficiency in the auction. The new scheme is the currently known most efficient non-interactive sealed-bid auction with bid privacy.