982 resultados para Nonsense verses.
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Fundação de Amparo à Pesquisa do Estado de São Paulo (FAPESP)
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Fundação de Amparo à Pesquisa do Estado de São Paulo (FAPESP)
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Fundação de Amparo à Pesquisa do Estado de São Paulo (FAPESP)
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Fundação de Amparo à Pesquisa do Estado de São Paulo (FAPESP)
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An adequate understanding of social attitudes toward inclusion is part of the study of necessary conditions to the construction of an inclusive education. he aim of this study was to translate and atapt a simple scale used to measure social attitudes toward the inclusion of blind students. From the translation, it was developed a version for each of four disabilities categories: hearing disability, physical disability, intelectual disability and visual impairment. he 637 participants answered a version of this scale and one of the ELASI (Escala Likert de Atitudes Sociais em relação à Inclusão) forms. hese participants were students of several Special Education specialization courses given in the State of Paraná. Most of them were Basic Education teachers. he results indicated a high correlation between the form A ELASI scores and the scores of each of the speciic scale version. In form B there were no signiicant correlations found relating to the visual and hearing disabilities. Moreover, the scale was capable to identify diferences between the disabilities categories. More complete assessments and new studies are necessary to clarify the divergence found between the A and B forms of ELASI.
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Conselho Nacional de Desenvolvimento Científico e Tecnológico (CNPq)
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With the growing aging population will be an increase of chronic degenerative diseases such as dementia. Among the various forms of dementia Alzheimer’s disease (AD) is the most prevalent. In individuals with AD, there is a loss in the processing of sensory information, which may aggravate the imbalance and falls. As the disease progresses, the individual lose the ability to function independently, becoming dependent on a caregiver. This study aimed to analyze the balance of the mental state and quality of life of individuals with AD, to determine whether a correlation exists between these variables and analyze the influence on quality of life of caregivers. This study was conducted with thirty individuals (82.86 ± 9.07 years) with AD, both sexes, and their caregivers. The evaluation of the balance was accomplished by the Scale of Functional Balance of Berg (EEFB), the cognitive function for the Mini-exam of the Mental State (MEEM), and the quality of life (QV) for the scale “life Quality - Disease of Alzheimer “ (QdV - DA) that is composed for three versions: patient, caregiver and family The data were analyzed by coefficient of correlation of Spearman. The balance analyses (EEFB=32,17 ± 13,26 points) shows increased in the risk of falls in the elderly and negative correlation (R = - 0,55, p <0,01) with age and good correlation with MEEM (R=0,63 p <0,01). Already in relation of the MEEM and QV, can observed correlation between the familiar version and the MEEM ((R=0,40 p=0,02). In Relation the versions of the QV questionnaire, found significant correlation among: QdV-DA patient X caregiver (R=0,41 p=0,02), QdV-DA patient X family (R=0,40 p=0,03). In this way we can conclude that the individuals with DA, appraised in this study, present a deficit in the balance, so much related with the age as with to the cognitive decline, and the greater the cognitive decline worse the impression of caring about the QOL of their family, and still, that the worsening in the quality of the patient’s life contemplates in a worsening in the quality of your caregiver’s life.
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Conselho Nacional de Desenvolvimento Científico e Tecnológico (CNPq)
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Pós-graduação em Letras - FCLAS
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This artistic-scientific process aims to innovate the concept of Interactive Comics by adding them into the concept of RPG games and Single-Adventures. To make it properly done, there will be some issues about Interactivity, history of the Comic Strip and Mangas, and their techniques of use. Also, there will be other issues involving Electronic Comics and Interactive Comics, in addition to the concept of the RPG games and Single-Adventures, so that the reader of this paper could understand the practical result of every issue combined into one. The identification of these issues is made from a bibliographic and iconographic research, and it will also be displayed throughout the content. Some decisions will be thrown along this paper for the reader to decide and, therefore, understand the Interactivity process in a better way. The combined issues’ result will be presented in my interactive website, http://a3studios.com.br/iss/home (address not final) or http://amstarproductions.net (final address), where the readers will have to experience the “Play&Read” phenomenon. Furthermore, this work is inserted in the line of the research Artistic Processes and Procedures of the Department of Fine Arts from the Art Institute of UNESP, whose methodology used was the Freinet Educational Cybernetics, developed in the research group Media Arts and Videoclip leaded by the leading advisor for this Final Course Work. The result and discussion of artistic and scientific research were reported in monographs such as this that I present, with the following versions: PDF version for dissemination in the virtual repository of the Institute of Arts’ Library; hardcover version for physical collection at the Library of Institute of Arts; The Printed Version for the board of examiners; and an appropriated template version for submission to International Scientific Congress in the area of Arts.
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This Final Course Work’s main subject comes from a study made on my previous Final Course Work titled “Artemídia Preferente: Fenômeno ‘Jogar&Ler’ nas Histórias em Quadrinhos Interativas (HQI) com os games do RPG”, and it is fed by the shortage of Electronical Comic publications, classes, courses and activities that could suit for educational purposes and experiences for a capable kind of audience to learn it and do it. Specific issues about Electronic Comic will be presented, based on Célestin Freinet’s Pedagogy, on some books about Methodology and on the Brazilian Curriculum Guidelines required for graduation. After that, a Lesson Plan will be developed for a 14 year-old-or-older kind of audience where they will be capable of making their own Electronic Comic, being it educational-themed or not. This study also cares about the participants’ influences on their lives to be completed. Furthermore, this work is inserted in the line of the research “Artistic Processes and Procedures” of the Department of Fine Arts from the Art Institute of UNESP, whose methodology used was the Freinet Educational Cybernetics, developed in the research group “Media Arts and Videoclip” leaded by the leading advisor for this Final Course Work. The result and discussion of artistic and scientific research were reported in monographs such as this that I present, with the following versions: PDF version for dissemination in the virtual repository of the Institute of Art’s Library; hardcover version for physical collection at the Institute of Art’s Library; the printed version for the board of examiners, and an appropriated template version for submission to the International Scientific Congress in the area of Arts.
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The aim of this work is to analyze the short-story The Fall of the House of Usher by Edgar Allan Poe, and two of its versions into Portuguese: A Queda da Casa de Uhser, a translation by Brenno Silveira, published in 1959 by Abril, and the adaptation by Clarice Lispector, with the same title, published in 1975 by Ediouro. The original short-story was first published in 1840, in Tales of the Grotesque and Arabesque, translated into Portuguese as Histórias Extraordinárias. In this work, we will identify the differences between a translation and an adaptation, as well as the construction of the grotesque universe in those different texts. By means of a comparative analysis from the selected corpus, we will deploy the ways each one constructs the effect wanted by Poe, highlighting the main semantic and structural differences present in the translation and the adaptation of the short-story in relation with the original. Lastly, we will try to show the losses and gains of an adaptation
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Pensando na importância do contato com o livro e com a leitura, bem como da difusão deste contato, o estudo propõe como objetivo geral, buscar compreender e apontar alguns elementos de como se dão os processos de leitura e como esses podem contribuir para o conhecimento de si e do mundo em que se vive, entre pessoas leitoras e/ou pouco escolarizadas. Para criar esse espaço de leitura, a obra de Lewis Carrol, Alice no País das Maravilhas foi escolhida como material por oferecer amplas possibilidades de leitura, desafiando ao entendimento e proporcionando a busca do leitor pela identificação com as (des)venturas vivenciadas pela protagonista. O compartilhar da leitura foi proposto e desenvolvido junto a alunos e alunas de uma sala de Educação de Jovens e Adultos em uma escola do município de Rio Claro/SP. O estudo é organizado em três momentos de leituras: o primeiro momento apresenta as primeiras leituras realizadas, onde busco entender o lugar e o papel da leitura na formação, situandome como leitora de Alice no País das Maravilhas, e entrelaçando os caminhos de Alice por esse mundo com os caminhos que percorremos como leitores. O segundo configura-se como uma pesquisa documental que objetiva conhecer mais profundamente o livro em pauta e as versões a que, como leitores, temos acesso, propondo levantar diferentes edições disponibilizadas no Brasil. O terceiro momento encaminha-se para as (re)leituras, onde apresento os registros referentes à pesquisa de campo, dos meus caminhos para compartilhar a leitura de Alice..., e das leituras compartilhadas. A proposta de estudo apoia-se, conceitualmente, nas noções de leitura e escrita como práticas culturais, sendo o livro assumido como um objeto cultural; a questão da leitura e escrita posta para pessoas pouco ou nada escolarizadas situa-se em uma perspectiva de interlocução com a cultura escolar e com a cultura cotidiana; e o que concerne às (des)venturas com Alice...
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The term “independent media art” expresses an artistic-scientific process performed in the Art- Science Communication interface presented as Final Paper in Visual Arts baccalaureate modality. The first part consists in gather, in artisticscientific research, an overview of the production of independent comics, mainly in Brazil, as well as some of the manifestations that were derived from it. The identification is made from bibliographical and iconographical survey, both printed and virtual materials. The second part discusses the production of a comic of my own - Imperfect Lives - published independently. This work is inserted in the line of research “Artistic Processes and Procedures” of the Department of Fine Arts of the Art Institute of UNESP and describes: Creative process, production, dissemination and influences. The third and final section brings together the work done by me during the four-year course, whose theme has some relation with comics. Experiments are in various media, using one or another characteristic intrinsic to them. The monography includes as an appendix a copy of each issue of the fanzine Imperfect Lives. The methodology used was Freinetiana Educational Cybernetics, developed in the research group “Art media and Videoclip”, whose leading advisor is the one from this Final Paper. The result and discussion of the artistic research and scientific monography were reported in the following versions: PDF File repository for dissemination in the virtual library of the Institute of Arts. Hardcover version for physical collection in the Library of the Institute of Arts. Paper version for the committee. Template version appropriate for submission to International Scientific Congress in the area of Arts
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The problem addressed in this undergraduate thesis is whether the different endings of the fable The Ant and the Grasshopper permits the educator to organize from the expiatory approval to the reciprocity approval the pedagogic procedure of evolving processes, as theorized in the moral development of Jean Piaget. We used six versions of the fable, three of which ends in a expiatory way and three in the reciprocity. We discussed the data from a Piagetian theoretical standpoint and presented some strategies for the educator to pursue the development of infantile morality in the classroom in what concerns the qualitative evolution of the concept of justice