1000 resultados para visible thinking


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What are primary teachers' beliefs about thinking and working scientifically and technologically? How do the teachers' beliefs manifest in classroom practice? What differences do the teachers see between thinking and working scientifically and technologically? These questions were central themes of the case study research. Interviews and classroom observation were the techniques used to identify how three experienced primary teachers' beliefs about thinking and working technologically and scientifically were manifested in their classroom practice.

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Science education has remained relatively silent on the contemporary forces currently shaping its form. This thesis uses postcolonial theory to extend beyond science education's traditional research areas and explore how globalisation has influenced its recent policies and practices, and its growing interest in sociocultural issues.

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Strategy games can provide an opportunity to develop higher order thinking skills in students gifted in mathematics. Extending and engaging gifted students is a demanding task. This paper reports on a twelve-week project undertaken with a group of nine gifted lower secondary school students. These students played and analysed five traditional strategy games. Following this experience, they were asked to create a challenging strategy game of their own. This paper discusses the rationale for the use of traditional strategy games, outlines the methodology employed, explains the selection of specific games and describes the observed improvement in students' higher order thinking skills.

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The purpose of this article is to develop and illustrate an approach for making the commonplace visible in a natural, as opposed to manipulated, social setting. The key research task was to find a way of capturing the ongoing production or enactment of the self that provides some insight into the way in which it is produced in a routine, matter of fact way. The article takes a number of steps to develop a research approach to the task. First, gender-identity was selected as a more specific aspect of self-production. Second, the concept of “flashpoints” was used to refer to a particular moment in the routine which achieves some significance or salience as a result of the participants seizing upon some otherwise unremarkable action or statement and twisting it to their purpose. In this study, the purpose was gender-identity creation. Primary school children in the classroom and their teachers were the participants of the study. Through the use of flashpoints, the article demonstrates how gender-identity production of these children can be caught in flight. The article concludes that this approach can be added to the researcher’s toolkit.

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Interviews were held with 64 professionals in childcare centres. This paper reports on their responses to 3 questions seeking their perceptions of mathematical thinking in very young children. Generally, the interviewees were found to have a good sense of mathematical concepts relevant to babies and toddlers, and they cited evidence of young children’s mathematical development. It is concluded that this practical knowledge would provide a strong foundation for further professional development.

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Recent accounts by cognitive scientists of factors affecting cognition imply the need to reconsider current dominant conceptual theories about science learning. These new accounts emphasize the role of context, embodied practices and narrative-based representation rather than learners’ cognitive constructs. In this paper we analyze data from a longitudinal study of primary school children’s learning to outline a framework based on these contemporary accounts, and to delineate key points of difference from conceptual change perspectives. The findings suggest this framework provides strong theoretical and practical insights into how children learn and the key role of representational negotiation in this learning. We argue that the nature and process of conceptual change can be re-interpreted in terms of the development of students’ representational resources.

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In this study we explored the attitudes and beliefs of nine heterosexual adults towards gay male and female couples parenting children. We conceptualised participants' perceptions as one primary lens through which gay parenting is viewed. Based on the narratives provided, this lens comprised hetero-normative, homophobic or heterosexist assumptions and coloured the way in which participants perceived aspects of the concept of gay couples parenting children. At times, participants attempted to adjust their primary lens and adopt different views that initially suggested ambivalence and sometimes contradictory positions. Despite the range of attitudes and assumptions about same-sex parenting, consensus over the potential negative developmental impact on children raised by same-sex parents remained evident. Evidence suggests that same-sex parenting is already a reality in Westernised nations and has little or no bearing on the sexual orientation of children. However, concern that children be brought up with every opportunity to 'become' heterosexual, whether they are the product of same-sex or opposite-sex parents, remains evident.

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Creative problem solving is essential to technology education. In our research project we explored the suggestion that creativity may need to include a time of ‘non-thinking’ during which innovative responses to problem tasks are generated. The period of non-conscious cognitive process (NCCP) time is considered to be when the brain makes connections between independent ideas and when inappropriate responses can be forgotten, allowing more relevant responses to be made available for problem solving. Our research provided an opportunity for several primary school teachers to focus on enhancing creativity in technology education and to explore the notion of the NCCP time for creative problem solving. In this chapter we review the current literature on enhancing creativity and comment on how the teachers fostered creativity as they implemented a design, make and appraise technological task to produce recycling devices in their classrooms. Classes and children were observed and teachers interviewed about their perception of children’s creativity and the NCCP time. In this study, a time frame of only several days appears to be ideal for non-conscious cognitive processing to occur and more time may hinder creativity. These findings have implications for teachers of technology who assign the same day and time each week for technology learning.
During the non-task time, which included the NCCP time, children were able to discuss their ideas with family members. As children learn in social and cultural contexts, these discussions can be fruitful. The teachers indicated that peer discussions also played an important role after the generation of designs.

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When children are involved in design and technology activities, they are able to create solutions to problems, often in new and innovative ways. There have been few studies which have investigated how children work when undertaking technological activities and even fewer which have focused on children's thinking or knowledge while they have been involved in the production of a technological artifact. This paper reports on a research project involving 3 school, 4 classes and 80 children. The project focused on children's language, thinking and creativity while they designed and constructed a recycling device using recycled materials. Using children's written responses to key questions, we can highlight some of their thinking, knowledge and problem-solving strategies. It was clear from the children's responses that aspects of investigation, design, producation and evaluation were evident across all three sites. Findings on children's creativity and language were presented at previous Technology Education Research Conferences (TERC).