979 resultados para Online video
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A number of videos on how to use the various machines within the Knit Pathway at WSA. Please note that watching these videos does not mean you are authorised to use these machines, this is for reference after a formal in person induction.
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Lecture slides for the Curriculum Innovation module Online Social Networks on the topic of social capital.
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Excerpt from a care home scenario to accompany 2013 Mentor Update.
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OpenUCT published Academics' online presence guidelines: A four step guide to taking control of your visibility in 2012.
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Slides from presenters at the CITE seminar for staff
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Some public materials on the live project to redesign EdShare. Please note prototype has some issues online and so the video demo is the best place to see it in action.
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Wednesday 26th March 2014 Speaker(s): Dr Trung Dong Huynh Organiser: Dr Tim Chown Time: 26/03/2014 11:00-11:50 Location: B32/3077 File size: 349Mb Abstract Understanding the dynamics of a crowdsourcing application and controlling the quality of the data it generates is challenging, partly due to the lack of tools to do so. Provenance is a domain-independent means to represent what happened in an application, which can help verify data and infer their quality. It can also reveal the processes that led to a data item and the interactions of contributors with it. Provenance patterns can manifest real-world phenomena such as a significant interest in a piece of content, providing an indication of its quality, or even issues such as undesirable interactions within a group of contributors. In this talk, I will present an application-independent methodology for analysing provenance graphs, constructed from provenance records, to learn about such patterns and to use them for assessing some key properties of crowdsourced data, such as their quality, in an automated manner. I will also talk about CollabMap (www.collabmap.org), an online crowdsourcing mapping application, and show how we applied the approach above to the trust classification of data generated by the crowd, achieving an accuracy over 95%.
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This is a presentation from ALT-C
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Abstract Google and YouTube are quickly becoming the training resource of choice for the IT literate, especially in relation to computer based applications. Many businesses are addressing this training issue in a number of ways, some more successful than others. Find out what the IT services at the university are doing to adapt to this change and contribute to the discussion on how the approach could be improved. Before the talk you could have a look at the following; * One service that has been licenced is Lynda http://go.soton.ac.uk/lynda or lynda.com (note you have to enter www.southampton.ac.uk as the organisation if you don’t log in through the go.soton link) * The IT training team publish a portfolio of systems and courses at http://www.southampton.ac.uk/isolutions/computing/training/portfolio/index.php. * More and more internal systems are being supported through online guides such as http://go.soton.ac.uk/bgsg
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Bay 9 are hoping to pioneer a way to encourage postgrads and staff in the lab to get over the fear of presenting their work to the group. The members of the bay will each give a 6m40s Pecha Kucha explaining their current research work through pictures. The topics of the pecha kuchas are: - Citizen Participation in News: An analysis of the landscape of online journalism (Jonny) - Argumentation on the Social Web (Tom) - From Narrative Systems to Ubiquitous Computing for Psychology - and everything in between (Charlie) - Is it worth sharing user model data? (Rikki)
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Abstract Introduction: This seminar is on the topic of "GamerGate", an international movement, ostensibly about "ethics in video game journalism" but which has become inextricably linked with extreme forms of online misogyny, rape and death threats towards women in the industry. It is of relevance to all Web science researchers, because it raises many issues of free speech, online governance, trolling and (not least) the representation of women in the tech industry. Our guest speaker (Mark Bernstein) is known for his criticism of the movement, and his work was featured in an article in the Guardian last week. He is a longtime collaborator in the field of hypertext and online media research, who co-orgainsed our annual international Web Science conference two years ago. Based in Boston, US, he will be speaking to us via Skype on Wednesday morning, to give us some background on the Gamergate phenomenon and to explain the recent developments regarding Wikipedia.
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Ofrecer información corporativa de la USTP. Ofrecer un entorno tecnológico que posibilite el trabajo cooperativo, y la investigación educativa. Hacer accesible desde la red, información y contenidos de aprendizaje. Promover la formación y la autoformación a través de las redes y el uso de herramientas tecnológicas. La muestra son los destinatarios, que son nuevos profesionales del ámbito técnico pedagógico, autores de materiales para Campus Extens, profesorado y tutores, investigadores o profesionales del ámbito de la enseñanza superior. El ámbito de aplicación son las tecnologías de la Información y la Comunicación. Lo que se pretende con el material es disponer de una herramienta de trabajo para la USTP, para seguir desarrollando su función de soporte técnico-pedagógico. Los usuarios a través de la presentación que encontraran en el entorno encontraran información sobre la estructura organizativa de la unidad y áreas y funciones que la componen. El resultado de la estrategia didáctica es el propio entorno, que agrupa unos elementos que se unen de una forma determinada en el tiempo y el espacio en un entorno virtual, con los objetivos de dar información y ofrecer una información flexible y personalizada, sobre nuevas tecnologías aplicadas a la educación. Los instrumentos principales son los mapas de navegación mediante los cuales el usuario accede a la información visual de cada pantalla. Programa de Macromedia, Director 4. Los resultados muestran que los criterios de calidad en los que se basa para la creación de este material son : eficacia, facilidad de uso, versatilidad, autoaprendizaje, posibilita el trabajo cooperativo, adecuación de los contenidos de aprendizaje a los usuarios. Como conclusiones generales podemos decir que el presente entorno es una herramienta de trabajo de la USTP, en el desarrollo de su función como servicio de apoyo técnico y pedagógico a una comunidad universitaria. El entorno pone a disposición de sus usuarios recursos tecnológicos y hace accesible contenidos de aprendizaje. El entorno pretende ser un elemento motivador ofreciendo recursos tecnológicos con la intención de habituar a sus usuarios en el uso de herramientas de trabajo cooperativo para favorecer la investigación y animar a los profesores, tutores, autores, creadores y elaboradores de materiales multimedia aparte de utilizar los recursos que ofrece el entorno, a buscar o crear sus propias herramientas y recursos.