866 resultados para Multimedia communications
Resumo:
We consider indoors communications networks using modulated LEDs to transmit the information packets. A generic indoor channel equalization formulation is proposed assuming the existence of both line of sight and diffuse emitters. The proposed approach is of relevance to emergent indoors distributed sensing modalities for which various lighting based network communications protocols are considered.
Resumo:
Mulsemedia—multiple sensorial media—captures a wide variety of research efforts and applications. This article presents a historic perspective on mulsemedia work and reviews current developments in the area. These take place across the traditional multimedia spectrum—from virtual reality applications to computer games—as well as efforts in the arts, gastronomy, and therapy, to mention a few. We also describe standardization efforts, via the MPEG-V standard, and identify future developments and exciting challenges the community needs to overcome.
Resumo:
To analyse the mechanism and kinetics of DNA strand cleavages catalysed by the serine recombinase Tn3 resolvase, we made modified recombination sites with a single-strand nick in one of the two DNA strands. Resolvase acting on these sites cleaves the intact strand very rapidly, giving an abnormal half-site product which accumulates. We propose that these reactions mimic second-strand cleavage of an unmodified site. Cleavage occurs in a synapse of two sites, held together by a resolvase tetramer; cleavage at one site stimulates cleavage at the partner site. After cleavage of a nicked-site substrate, the half-site that is not covalently linked to a resolvase subunit dissociates rapidly from the synapse, destabilizing the entire complex. The covalent resolvase–DNA linkages in the natural reaction intermediate thus perform an essential DNA-tethering function. Chemical modifications of a nicked-site substrate at the positions of the scissile phosphodiesters result in abolition or inhibition of resolvase-mediated cleavage and effects on resolvase binding and synapsis, providing insight into the serine recombinase catalytic mechanism and how resolvase interacts with the substrate DNA.
Resumo:
Document engineering is the computer science discipline that investigates systems for documents in any form and in all media. As with the relationship between software engineering and software, document engineering is concerned with principles, tools and processes that improve our ability to create, manage, and maintain documents (http://www.documentengineering.org). The ACM Symposium on Document Engineering is an annual meeting of researchers active in document engineering: it is sponsored by ACM by means of the ACM SIGWEB Special Interest Group. In this editorial, we first point to work carried out in the context of document engineering, which are directly related to multimedia tools and applications. We conclude with a summary of the papers presented in this special issue.
Resumo:
The literature reports research efforts allowing the editing of interactive TV multimedia documents by end-users. In this article we propose complementary contributions relative to end-user generated interactive video, video tagging, and collaboration. In earlier work we proposed the watch-and-comment (WaC) paradigm as the seamless capture of an individual`s comments so that corresponding annotated interactive videos be automatically generated. As a proof of concept, we implemented a prototype application, the WACTOOL, that supports the capture of digital ink and voice comments over individual frames and segments of the video, producing a declarative document that specifies both: different media stream structure and synchronization. In this article, we extend the WaC paradigm in two ways. First, user-video interactions are associated with edit commands and digital ink operations. Second, focusing on collaboration and distribution issues, we employ annotations as simple containers for context information by using them as tags in order to organize, store and distribute information in a P2P-based multimedia capture platform. We highlight the design principles of the watch-and-comment paradigm, and demonstrate related results including the current version of the WACTOOL and its architecture. We also illustrate how an interactive video produced by the WACTOOL can be rendered in an interactive video environment, the Ginga-NCL player, and include results from a preliminary evaluation.
Resumo:
In this paper we consider evolutionary pressures that will influence materials education and its role in the present scenario of Globalization: Challenges, Opportunities and needs. The main evolutionary pressures are related to some major control variables: increase of global population, new emerging technologies such as nanotechnology, alternative energies related to climate change, multimedia convergence in global communications, health, hunger, economic asymmetries and violence. Of course, many other factors could be identified, but this paper considers these as an adequate minimum basis for strategic considerations related to current materials education planning for the 21st century. In conclusion, we propose an International Network Program for Materials Education Strategy, thinking globally but acting regionally.
Resumo:
Multimedia är ett hett omdebatterat ämne både i och utanför skolan. Vad är det bra för och hur kan man använda det i undervisningen? Den frågan kan man finna svaret på i detta arbete genom att läsa detta arbete.Vi ger bakgrundsmaterial i form av en kvantitativ attitydundersökning kring lärare och IT.Syftet med detta arbete är att bidra till skolutveckling genom att lyfta fram didaktiska metoder inom multimedial instruktionsmetodik. Vidare kommer vi att försöka få ett svar på hur de förhåller sig till att använda sig av multimediala hjälpmedel i sin undervisning.Undersökningens metod har varit kvalitativa intervjuer med 11 informanter. Dessa kommer både från högskola och gymnasieskola. Informanterna kommer från olika pedagogiska yrken så som högskoleadjunkt, yrkeslärare, lektor och kärnämneslärare.I våra teoretiska utgångspunkter klargörs diskursen för detta examensarbete. Under inlärning beskrivs olika utvecklingspsykologiska teorier. Där beskrivs bland annat multimedia principen och lärstilar .Ur resultatet framkommer att användning av multimedia ser olika ut och att instruktionsanvändandet stämmer överens med våra teoretiska utgångspunkter.Vidare diskuteras mer generella aspekter av multimedial inlärning samt hur undervisning kan organiseras och genomföras med olika presentationshjälpmedel. Genom att använda multimedia i undervisningen får man variation, som gynnar helhetsbilden kring olika lärstilar.Multimedial instruktionsmetodik handlar om hur och varför man kan och bör använda multimediala hjälpmedel för att förbättra undervisningen. Vi belyser teorier som understödjer ett multimedialt användande inom undervisning. Vår fallstudie undersöker lärares användning och ger lärande exempel på multimedial instruktionsmetodik. Under diskussionen framkommer fler intressanta lärande exempel. Här finns också hänvisningar till tänkbara multimediala inspirationskällor. En sammanställning för fortsatt forskning inom området finns att tillgå i form av en bilaga.Slutligen ges förslag till framtida forskning inom området för detta examensarbete.