841 resultados para soccer players
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Fundação de Amparo à Pesquisa do Estado de São Paulo (FAPESP)
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Fundação de Amparo à Pesquisa do Estado de São Paulo (FAPESP)
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Aim: The aim of this study was to evaluate the knee flexor and extensor torques in isometric contractions, comparing the H:Q ratios, flexibility and maximal kick between dominant (DL) and non-dominant (NDL) limb of soccer players (SG) and active people (AG)Methods: Subjects performed maximal instep kicks with each limb, flexibility tests and maximal isometric voluntary contractions of the knee flexion and extension at 45° and 90° to determine peak torque of the DL and NDLKnee flexion torque was divided by the knee extension torque to calculate torque ratios (H:Q ratio)Results: The flexibility and maximal kick in SG was significantly higher than in AG for both the DL and NDL (P<0.05)The maximal kick of DL was significantly higher than in NDL in SG (P<0.01)Knee flexion torque in SG was significantly higher than in AG in the DL (P<0.05), and the H:Q ratio was similar between AG and SGConclusion: Dominance related differences were evident in the flexor torque and maximal kick for SG, probably related to the asymmetric demand in trainings, which present no effect on the flexibility© 2013 Elsevier Masson SAS.
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[EN] PURPOSE: To determine the volume and degree of asymmetry of the rectus abdominis muscle (RA) in professional soccer players. METHODS: The volume of the RA was determined using magnetic resonance imaging (MRI) in 15 professional male soccer players and 6 non-active male control subjects. RESULTS: Soccer players had 26% greater RA volume than controls (P<0.05), due to hypertrophy of both the dominant (28% greater volume, P<0.05) and non-dominant (25% greater volume, P<0.01) sides, after adjusting for age, length of the RA muscle and body mass index (BMI) as covariates. Total volume of the dominant side was similar to the contralateral in soccer players (P = 0.42) and in controls (P = 0.75) (Dominant/non-dominant = 0.99, in both groups). Segmental analysis showed a progressive increase in the degree of side-to-side asymmetry from the first lumbar disc to the pubic symphysis in soccer players (r = 0.80, P<0.05) and in controls (r = 0.75, P<0.05). The slope of the relationship was lower in soccer players, although this trend was not statistically significant (P = 0.14). CONCLUSIONS: Professional soccer is associated with marked hypertrophy of the rectus abdominis muscle, which achieves a volume that is 26% greater than in non-active controls. Soccer induces the hypertrophy of the non-dominant side in proximal regions and the dominant side in regions closer to pubic symphysis, which attenuates the pattern of asymmetry of rectus abdominis observed in non-active population. It remains to be determined whether the hypertrophy of rectus abdominis in soccer players modifies the risk of injury.
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In this study three chronicles from national newspapers (one generalist and two sport press) were analyzed. The chronicles belong to Spain’s soccer final of the King’s Cup in 2014. The aim of the study was to know if there was any influence on the readers’ perception of justice and consequently if this influence could cause a particular predisposition to participate in acts of protest. 462 university students participated. The results showed that different chronicles caused differences in the perception of justice depending on the chronicle read. However, a clear influence on the willingness to participate in acts of protest was not obtained. These results should make us think about the impact of sport press and its influence, and to be aware of the indirect responsibility of every sector on the antisocial behaviors generated by soccer in our country.
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The aim of this thesis was threefold, firstly, to compare current player tracking technology in a single game of soccer. Secondly, to investigate the running requirements of elite women’s soccer, in particular the use and application of athlete tracking devices. Finally, how can game style be quantified and defined. Study One compared four different match analysis systems commonly used in both research and applied settings: video-based time-motion analysis, a semi-automated multiple camera based system, and two commercially available Global Positioning System (GPS) based player tracking systems at 1 Hertz (Hz) and 5 Hz respectively. A comparison was made between each of the systems when recording the same game. Total distance covered during the match for the four systems ranged from 10 830 ± 770 m (semi-automated multiple camera based system) to 9 510 ± 740m (video-based time-motion analysis). At running speeds categorised as high-intensity running (>15 km⋅h-1), the semi-automated multiple camera based system reported the highest distance of 2 650 ± 530 m with video-based time-motion analysis reporting the least amount of distance covered with 1 610 ± 370 m. At speeds considered to be sprinting (>20 km⋅h-1), the video-based time-motion analysis reported the highest value (420 ± 170 m) and 1 Hz GPS units the lowest value (230 ± 160 m). These results demonstrate there are differences in the determination of the absolute distances, and that comparison of results between match analysis systems should be made with caution. Currently, there is no criterion measure for these match analysis methods and as such it was not possible to determine if one system was more accurate than another. Study Two provided an opportunity to apply player-tracking technology (GPS) to measure activity profiles and determine the physical demands of Australian international level women soccer players. In four international women’s soccer games, data was collected on a total of 15 Australian women soccer players using a 5 Hz GPS based athlete tracking device. Results indicated that Australian women soccer players covered 9 140 ± 1 030 m during 90 min of play. The total distance covered by Australian women was less than the 10 300 m reportedly covered by female soccer players in the Danish First Division. However, there was no apparent difference in the estimated "#$%&', as measured by multi-stage shuttle tests, between these studies. This study suggests that contextual information, including the “game style” of both the team and opposition may influence physical performance in games. Study Three examined the effect the level of the opposition had on the physical output of Australian women soccer players. In total, 58 game files from 5 Hz athlete-tracking devices from 13 international matches were collected. These files were analysed to examine relationships between physical demands, represented by total distance covered, high intensity running (HIR) and distances covered sprinting, and the level of the opposition, as represented by the Fédération Internationale de Football Association (FIFA) ranking at the time of the match. Higher-ranking opponents elicited less high-speed running and greater low-speed activity compared to playing teams of similar or lower ranking. The results are important to coaches and practitioners in the preparation of players for international competition, and showed that the differing physical demands required were dependent on the level of the opponents. The results also highlighted the need for continued research in the area of integrating contextual information in team sports and demonstrated that soccer can be described as having dynamic and interactive systems. The influence of playing strategy, tactics and subsequently the overall game style was highlighted as playing a significant part in the physical demands of the players. Study Four explored the concept of game style in field sports such as soccer. The aim of this study was to provide an applied framework with suggested metrics for use by coaches, media, practitioners and sports scientists. Based on the findings of Studies 1- 3 and a systematic review of the relevant literature, a theoretical framework was developed to better understand how a team’s game style could be quantified. Soccer games can be broken into key moments of play, and for each of these moments we categorised metrics that provide insight to success or otherwise, to help quantify and measure different methods of playing styles. This study highlights that to date, there had been no clear definition of game style in team sports and as such a novel definition of game style is proposed that can be used by coaches, sport scientists, performance analysts, media and general public. Studies 1-3 outline four common methods of measuring the physical demands in soccer: video based time motion analysis, GPS at 1 Hz and at 5 Hz and semiautomated multiple camera based systems. As there are no semi-automated multiple camera based systems available in Australia, primarily due to cost and logistical reasons, GPS is widely accepted for use in team sports in tracking player movements in training and competition environments. This research identified that, although there are some limitations, GPS player-tracking technology may be a valuable tool in assessing running demands in soccer players and subsequently contribute to our understanding of game style. The results of the research undertaken also reinforce the differences between methods used to analyse player movement patterns in field sports such as soccer and demonstrate that the results from different systems such as GPS based athlete tracking devices and semi-automated multiple camera based systems cannot be used interchangeably. Indeed, the magnitude of measurement differences between methods suggests that significant measurement error is evident. This was apparent even when the same technologies are used which measure at different sampling rates, such as GPS systems using either 1 Hz or 5 Hz frequencies of measurement. It was also recognised that other factors influence how team sport athletes behave within an interactive system. These factors included the strength of the opposition and their style of play. In turn, these can impact the physical demands of players that change from game to game, and even within games depending on these contextual features. Finally, the concept of what is game style and how it might be measured was examined. Game style was defined as "the characteristic playing pattern demonstrated by a team during games. It will be regularly repeated in specific situational contexts such that measurement of variables reflecting game style will be relatively stable. Variables of importance are player and ball movements, interaction of players, and will generally involve elements of speed, time and space (location)".
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One of the most popular sports globally, soccer has seen a rise in the demands of the game over recent years. An increase in intensity and playing demands, coupled with growing social and economic pressures on soccer players means that optimal preparation is of paramount importance. Recent research has found the modern game, depending on positional role, to consist of approximately 60% more sprint distance in the English Premier League, which was also found to be the case for frequency and success of discrete technical actions (Bush et al., 2015). As a result, the focus on soccer training and player preparedness is becoming more prevalent in scientific research. By designing the appropriate training load, and thus periodization strategies, the aim is to achieve peak fitness in the most efficient way, whilst minimising the risk of injury and illness. Traditionally, training intensity has been based on heart rate responses, however, the emergence of tracking microtechnology such as global positioning system (GPS) and inertial sensors are now able to further quantify biomechanical load as well as physiological stress. Detailed pictures of internal and external loading indices such as these then combine to produce a more holistic view of training load experience by the player during typical drills and phases of training in soccer. The premise of this research is to gain greater understanding of the physical demands of common training methodologies in elite soccer to support optimal match performance. The coaching process may then benefit from being able to prescribe the most effective training to support these. The first experimental chapter in this thesis began by quantify gross training loads of the pre-season and in-season phases in soccer. A broader picture of the training loads inherent in these distinct phases brought more detail as to the type and extent of external loading experienced by soccer players at these times, and how the inclusion of match play influences weekly training rhythms. Training volume (total distance) was found to be high at the start compared to the end of pre-season (37 kilometres and 28 kilometres), where high cardiovascular loads were attained as part of the conditioning focus. This progressed transiently, however, to involve higher-speed, acceleration and change-of-direction stimuli at the end of pre-season compared to the start and to that in-season (1.18 kilometres, 0.70 kilometres and 0.42 kilometres high-intensity running; with 37, 25 and 23 accelerations >3m/s2 respectively) . The decrease in volume and increase in maximal anaerobic activity was evident in the training focus as friendly matches were introduced before the competitive season. The influence of match-play as being a large physical dose in the training week may then determine the change in weekly periodisation and how resulting training loads applied and tapered, if necessary. The focus of research was then directed more specifically to the most common mode of training in soccer, that also featured regularly in the pre-season period in the present study, small-sided games (SSG). The subsequent studies examined numerous manipulations of this specific form of soccer conditioning, such as player numbers as well as absolute and relative playing space available. In contrast to some previous literature, changing the number of players did not seem to influence training responses significantly, although playing format in the possession style brought about larger effects for heart rate (89.9%HRmax) and average velocity (7.6km/h-1). However, the following studies (Chapters 5, 6 and 7) revealed a greater influence of relative playing space available to players in SSG. The larger area at their disposal brought about greater aerobic responses (~90%HRmax), by allowing higher average and peak velocities (>25km/h-1), as well as greater distance acceleration behaviour at greater thresholds (>2.8m/s2). Furthermore, the data points towards space as being a large determinant in strategy of the player in small-sided games (SSG), subsequently shaping their movement behaviour and resulting physical responses. For example, higher average velocities in a possession format (8km/h-1) reflects higher work rate and heart rate load but makes achieving significant neuromuscular accelerations at a high level difficult given higher starting velocities prior to the most intense accelerations (4.2km/h-1). By altering space available and even through intentional numerical imbalances in team numbers, it may be easier for coaches to achieve the desired stimulus for the session or individual player, whether that is for aerobic and neuromuscular conditioning. Large effects were found for heart rate being higher in the underloaded team (85-90%HRmax) compared to the team with more players (80-85%HRmax) as well as for RPE (5AU versus 7AU). This was also apparent for meterage and therefore average velocity. It would also seem neuromuscular load through high acceleration and deceleration efforts were more pronounced with less numbers (given the need to press and close down opponents, and in a larger area relative to the number of players on the underloaded team. The peak accelerations and deceleration achieved was also higher when playing with less players (3-6.2m/s2 and 3-6.1m/s2) Having detailed ways in which to reach desired physical loading responses in common small training formats, Chapter 8 compared SSG to larger 9v9 formats with full-size 11v11 friendly matches. This enabled absolute and relative comparisons to be made and to understand the extent to which smaller training formats are able to replicate the required movements to be successful in competition. In relative terms, it was revealed that relative acceleration distance and Player Load were higher in smaller 4v4 games than match-play (1.1m.min-1 and 0.3m.min-1 >3m/s2; 16.9AU versus 12AU). Although the smallest format did not replicate the high-velocity demands of matches, the results confirmed their efficacy in providing significant neuromuscular load during the training week, which may then be supplemented by high-intensity interval running in order to gain exposure to more maximal speed work. In summary, the data presented provide valuable information from GPS and inertial sensor microtechnology which may then be used to understand training better to manipulate types of load according to physical conditioning objectives. For example, a library of resources to direct planning of drills of varying cardiovascular, neuromuscular and perceptual load can be created to give more confidence in session outcomes. Combining external and internal load data of common soccer training drills, and their application across different phases and training objectives may give coaches a powerful tool to plan and periodize training.
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The experimental literature and studies using survey data have established that people care a great deal about their relative economic position and not solely, as standard economic theory assumes, about their absolute economic position. Individuals are concerned about social comparisons. However, behavioral evidence in the field is rare. This paper provides an empirical analysis, testing the model of inequality aversion using two unique panel data sets for basketball and soccer players. We find support that the concept of inequality aversion helps to understand how the relative income situation affects performance in a real competitive environment with real tasks and real incentives.
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Relative Einkommensunterschiede lösen innerhalb einer Referenzgruppe oftmals Neid aus und beeinflussen damit die individuelle Leistungsbereitschaft. In der ökonomischen Forschung ist bislang dieser Zusammenhang wenig untersucht worden. Unser Beitrag analysiert den Einfluss von relativen Einkommensunterschieden auf die Leistung von Fußballprofis der deutschen Bundesliga. Insgesamt werden 1040 Spieler über einen Zeitraum von 8 Spielzeiten zwischen 1995 und 2004 untersucht. Relative Einkommensunterschiede zwischen Mannschaftskollegen erweisen sich als entscheidender Einfluss auf die individuelle Leistung der Spieler. Eine Verschlechterung in der relativen Einkommensposition vermindert ceteris paribus die individuelle Leistungsbereitschaft. Eine höhere Einkommensungleichheit verstärkt solche positionsbedingten Externalitäten. Relative income differences are likely to lead to envy within a reference group. Envy in turn influences social behavior and individual performance. While positional concerns are apparent in daily life, empirical evidence is rare in the economic literature. This paper investigates the impact of the relative income position on individuals’ performance or productivity. As „performance“ is difficult to measure we turn to soccer players whose performance has been well documented. The broad sample covers eight seasons of the German premier soccer league (Bundesliga) between 1995 and 2004, and includes 1040 players, a salary proxy and several performance variables. The results show that player performance is strongly affected by relative income position. A disadvantage in the relative income position reduces productivity. The larger the income differences within a team, the stronger are the effects of positional concern. Team composition also significantly affects behaviour.
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Training for bodybuilding competition is clearly a serious business that inflicts serious demands on the competitor. Not only did Francis commit time and money to compete, but he also arguably put winning before his physical well-being—enduring pain and suffering from his injury. Bodybuilding may seem like an extreme example, but it is not the only activity in which people suffer in pursuit of their goals. Boxers fight each other in the ring; soccer players risk knee and ankle injuries, sometimes playing despite being hurt; and mountaineers risk their lives in dangerous climbs. In the arts there are many examples of people suffering to achieve their goals: Beethoven kept composing, conducting, and performing despite his hearing loss; van Gogh grappled with depression but kept painting, finding fame only posthumously; and Mozart lived the final years of his life impoverished but still composing. These examples show that many great achievements come at a price: severe suffering...
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A proposta deste estudo foi construir uma cartografia dos modos de fazer psicologia em centros de treinamento (CTs) de categorias de base, bem como das relações da psicologia do esporte com outros saberes/poderes e de seus possíveis efeitos na formação do jogador de futebol, tendo por campo empírico o cotidiano de alguns clubes de Belo Horizonte e do Rio de Janeiro. Em aliança com os pensamentos de Félix Guattari e Gilles Deleuze, apropriamo-nos dos escritos destes e de outros pesquisadores da Análise Institucional como interlocutores nesta cartografia; igualmente, das contribuições de Michel Foucault sobre sociedade disciplinar e biopoder. Estudos antropológicos e sócio-históricos também nos ajudaram a compreender como se constrói a noção/prática de formação no futebol brasileiro contemporâneo. Colaboraram ainda nessa composição os debates metodológico-epistemológicos sobre História Oral, procedimento que funcionou como um dispositivo ético-político durante todo o processo de investigação. Neste sentido, mediante entrevistas de história oral temática, buscou-se conhecer o trabalho de quatro psicólogos do esporte atuantes em categorias de base na atualidade. Complementarmente, observações em centros de treinamento foram realizadas. Nesse percurso, apreendemos nuances da instrumentalização do corpo-atleta que remetem ao processo histórico de construção dos atuais modos de formação do jogador de futebol no Brasil. Pistas sobre os primeiros trabalhos de Psicologia do Esporte de que se tem notícia integram tal processo, e apontam a uma psicologia que também se instrumentalizava, tendo os testes psicométricos como principal recurso. Em uma trajetória na qual forças mais, e menos flexíveis produzem efeitos políticos, vê-se o aspirante a jogador de futebol transformar-se em um atleta que funciona como jogador-peça, jogador-produto, ou mesmo jogador-empresa, a fim de realizar o almejado e muitas vezes inquestionável sonho de ser mundialmente conhecido e aclamado. No espaço dos CTs, disciplina e biopoder se articulam em dispositivos em prol da manutenção de uma produção em moldes capitalísticos. Das modulações das práticas neoliberais surge ainda a figura do empresário para gerenciar a vida dos jogadores e garantir que sejam produtos valorizados no mercado global de boleiros. Embora ainda hoje os testes e os perfis psicológicos sejam instrumentos hegemônicos na psicologia esportiva, as práticas desta última são tão diversas quanto os modos de subjetivação existentes e implicam efeitos às vezes mais, às vezes menos adaptados à promoção do rendimento esportivo e à constituição do atleta empreendedor-de-si mesmo.
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A presente dissertação discute o futebol como caminho para o reconhecimento social por jovens em situação de vulnerabilidade, entendida aqui pela afrodescendência, residência em favelas e a escassez de recursos financeiros. Esta vulnerabilidade pode remeter a uma invisibilidade social, que pode ser compreendida como relações sociais onde alguns sujeitos, por serem na esmagadora maioria das vezes proscritos do mundo significativo daqueles que detêm o poder, através da indiferença, e/ou por habitarem o imaginário social de forma negativa sendo estigmatizados, não têm suas capacidades e potencialidades reconhecidas e passam a ser ignorados e privados de muitas formas de interação social. Dialeticamente, no cerne destas relações, está presente a luta por reconhecimento, aqui estudada com base na Teoria Crítica e especialmente nos escritos do teórico Axel Honneth. A relação do indivíduo consigo próprio está atrelada às experiências de reconhecimento, pois ele se constitui unicamente porque aprende através do assentimento ou encorajamento de outrem a referir a si próprio determinadas características. Quando essas experiências são precárias, como ocorre nos casos de invisibilidade social, se dá uma busca, uma cobrança, uma luta pelo reconhecimento negado. Reconhecimento social que pode ser obtido através do futebol e seus desdobramentos, como a possibilidade do consumo conspícuo, da exposição midiática e de um suposto poder de mudança social. Como metodologia para compreender melhor estas questões foram analisadas produções sociais, como filmes, livros, músicas e reportagens, as quais foram consideradas sinais de uma sociedade capitalista, sociedade do espetáculo e individualista que se apresenta como meritocrática, ignorando que a disponibilidade de recursos da cultura dominante que cada sujeito possui, tem relação positiva com o sucesso pessoal. E para ilustrar o contexto histórico, social e cultural, onde jovens em situação de vulnerabilidade e muitas vezes invisíveis socialmente lutam por reconhecimento através do futebol, foram realizadas entrevistas com jovens jogadores de futebol da Vila Olímpica da Mangueira. A ascensão social e a identidade de ser um jogador de futebol são almejadas pelo desejo de obtenção de experiências de reconhecimento positivas nas três esferas do reconhecimento e que assim possam promover mudanças em suas respectivas autorrelações práticas: na dedicação emotiva, sendo mais amados por seus familiares e amigos (autoconfiança); no respeito cognitivo, obtendo cidadania que lhes é rotineiramente negada (autorrespeito); e na estima social, ao serem elogiados pela performance esportiva, ter fama e visibilidade, e exercer uma função social respeitada e digna de admiração (autoestima). Em suma, esta pesquisa busca apontar o futebol como instrumento para análise da dinâmica social e contribui por conectar o contexto esportivo ao social, visando fomentar nos profissionais que trabalham com esta população uma prática mais ampla e crítica, que possa ser capaz de ajudar a promover efetivamente mudanças sociais.
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En: Investigación psicodidáctica y mejora educativa = ikerkuntza psikodidaktikoa eta hezkuntza hobekuntza (No publicado) - 11 p.
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Esta pesquisa tem o objetivo de analisar o discurso de jogadores de futebol em atividade que emergiram socialmente mediante a prática profissional desse esporte para tentar identificar se há relação entre suas atitudes, suas dificuldades de adaptação ao exterior e o fato de serem oriundos de famílias com baixa renda. O estudo surgiu a partir da observação de reportagens dos meios de comunicação em que figuravam constantes aparições de jogadores reconhecidos socialmente não só pela fama e pelo sucesso dentro do futebol, mas também por alguns de seus comportamentos dentro e fora de campo. Como fundamentação teórica buscou-se principalmente contribuições de Edgar Morin, que apresenta o conceito de cultura de massa dentro do qual se inserem os chamados heróis modernos. O autor afirma que os jogadores de futebol bem-sucedidos figuram nessa categoria e discute a promoção dessas novas vedetes a partir das constantes informações midiáticas sobre suas rotinas. No que tange às teorias relativas ao esporte, e mais especificamente ao futebol, fundamentou-se o estudo a partir dos pensamentos de Mário Rodrigues Filho, que apresenta a ascensão do negro e do pobre no futebol brasileiro, esporte de origem branca e elitista. O esporte é, portanto, estudado sob uma perspectiva sociocultural com importante influência no Brasil e no mundo, sobretudo por meio do futebol. A metodologia utilizada foi a técnica de análise documental de conteúdo, optou-se pela interpretação de reportagens da fonte primária revista Placar. Como recorte, foram escolhidas as edições lançadas entre janeiro de 2009 e dezembro de 2011, configurando um total de trinta edições em três anos. A partir do levantamento das revistas citadas, foram selecionadas, ao final de toda a análise, 19 entrevistas de jogadores de futebol profissional divididas nas seguintes categorias: (i) ascensão social; (ii) questão financeira; (iii) mau comportamento dentro e fora de campo; (iv) bom comportamento dentro e fora de campo; (v) volta ao futebol brasileiro; (vi) saudade do Brasil; (vii) sonho a ser realizado. A análise de dados foi realizada à luz do referencial teórico apresentado no trabalho relacionando a fala dos jogadores com os pensamentos dos autores. Nota-se através da análise que não existe qualquer relação entre o comportamento dos jogadores de futebol entrevistados pela revista placar e o fato de eles serem oriundos de famílias humildes e que suas dificuldades de adaptação ao exterior estão relacionadas à falta de uma preparação física completa.