992 resultados para robot interaction


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Force sensors are used when interaction tasks are carried out by robots in general, and by climbing robots in particular. If the mechanics and electronics systems are contained inside the own robot, the robot becomes portable without external control. Commercial force sensors cannot be used due to limited space and weight. By selecting the links material with appropriate stiffness and placing strain gauges on the structure, the own robot flexibility can be used such as force sensor. Thus, forces applied on the robot tip can be measured without additional external devices. Only gauges and small internal electronic converters are necessary. This paper illustrates the proposed algorithm to achieve these measurements. Additionally, experimental results are presented.

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This paper describes an experimental procedure consisting of impact tests that simulate a collision of a human head with an industrial robot with the aim to validate a safety index named as New Index for Robots (NIR) and its outputs. The experiments in this paper are based on lab tests. It is an attempt to characterize the NIR index underlying the main parameters that are involved in crash interaction and to highlight limitations and weakness of suggested impact tests.

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Virtual Worlds Generator is a grammatical model that is proposed to define virtual worlds. It integrates the diversity of sensors and interaction devices, multimodality and a virtual simulation system. Its grammar allows the definition and abstraction in symbols strings of the scenes of the virtual world, independently of the hardware that is used to represent the world or to interact with it. A case study is presented to explain how to use the proposed model to formalize a robot navigation system with multimodal perception and a hybrid control scheme of the robot.

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Virtual Worlds Generator is a grammatical model that is proposed to define virtual worlds. It integrates the diversity of sensors and interaction devices, multimodality and a virtual simulation system. Its grammar allows the definition and abstraction in symbols strings of the scenes of the virtual world, independently of the hardware that is used to represent the world or to interact with it. A case study is presented to explain how to use the proposed model to formalize a robot navigation system with multimodal perception and a hybrid control scheme of the robot. The result is an instance of the model grammar that implements the robotic system and is independent of the sensing devices used for perception and interaction. As a conclusion the Virtual Worlds Generator adds value in the simulation of virtual worlds since the definition can be done formally and independently of the peculiarities of the supporting devices.

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Sensing techniques are important for solving problems of uncertainty inherent to intelligent grasping tasks. The main goal here is to present a visual sensing system based on range imaging technology for robot manipulation of non-rigid objects. Our proposal provides a suitable visual perception system of complex grasping tasks to support a robot controller when other sensor systems, such as tactile and force, are not able to obtain useful data relevant to the grasping manipulation task. In particular, a new visual approach based on RGBD data was implemented to help a robot controller carry out intelligent manipulation tasks with flexible objects. The proposed method supervises the interaction between the grasped object and the robot hand in order to avoid poor contact between the fingertips and an object when there is neither force nor pressure data. This new approach is also used to measure changes to the shape of an object’s surfaces and so allows us to find deformations caused by inappropriate pressure being applied by the hand’s fingers. Test was carried out for grasping tasks involving several flexible household objects with a multi-fingered robot hand working in real time. Our approach generates pulses from the deformation detection method and sends an event message to the robot controller when surface deformation is detected. In comparison with other methods, the obtained results reveal that our visual pipeline does not use deformations models of objects and materials, as well as the approach works well both planar and 3D household objects in real time. In addition, our method does not depend on the pose of the robot hand because the location of the reference system is computed from a recognition process of a pattern located place at the robot forearm. The presented experiments demonstrate that the proposed method accomplishes a good monitoring of grasping task with several objects and different grasping configurations in indoor environments.

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In this study we investigate the coordination between rhythmic flexion-extension (FE) and supination-pronation (SP) movements at the elbow joint-complex, while manipulating the intersegmental dynamics by means of a 2-degrees of freedom (df) robot arm. We hypothesized that constraints imposed by the structure of the neuromuscular-skeletal system would (1) result in predominant pattern(s) of coordination in the absence of interaction torques and (2) influence the capabilities of participants to exploit artificially induced interaction torques. Two experiments were conducted in which different conditions of interaction torques were applied on the SP-axis as a function of FE movements. These conditions promoted different patterns of coordination between the 2-df. Control trials conducted in the absence of interaction torques revealed that both the in-phase (supination synchronized with flexion) and the anti-phase (pronation synchronized with flexion) patterns were spontaneously established by participants. The predominance of these patterns of coordination is explained in terms of the mechanical action of bi-articular muscles acting at the elbow joint-complex, and in terms of the reflexes that link the activity of the muscles involved. Results obtained in the different conditions of interaction torques revealed that those neuromuscular-skeletal constraints either impede or favor the exploitation of intersegmental dynamics depending on the context. Interaction torques were indeed found to be exploited to a greater extent in conditions in which the profiles of interaction torques favored one of the two predominant patterns of coordination (i.e., in-phase or anti-phase) as opposed to other patterns of coordination (e.g., 90 degrees or 270 degrees). Those results are discussed in relation to recent studies reporting exploitation of interaction torques in the context of rhythmic movements.

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[EN]Social robots are receiving much interest in the robotics community. The most important goal for such robots lies in their interaction capabilities. An attention system is crucial, both as a filter to center the robot’s perceptual resources and as a mean of letting the observer know that the robot has intentionality. In this paper a simple but flexible and functional attentional model is described. The model, which has been implemented in an interactive robot currently under development, fuses both visual and auditive information extracted from the robot’s environment, and can incorporate knowledge-based influences on attention.

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Ce projet de recherche, intitulé Téléopération d'un robot collaboratif par outil haptique traite un des problèmes contemporains de la robotique, à savoir la coopération entre l'humain et la machine. La robotique est en pleine expansion depuis maintenant deux décennies: les robots investissent de plus en plus l'industrie, les services ou encore l'assistance à la personne et se diversifient considérablement. Ces nouvelles tendances font sortir les robots des cages dans lesquelles ils étaient placés et ouvrent grand la porte vers de nouvelles applications. Parmi elles, la coopération et les interactions avec l'humain représentent une réelle opportunité pour soulager l'homme dans des tâches complexes, fastidieuses et répétitives. En parallèle de cela, la robotique moderne s'oriente vers un développement massif du domaine humanoïde. Effectivement, plusieurs expériences sociales ont montré que l'être humain, constamment en interaction avec les systèmes qui l'entourent, a plus de facilités à contribuer à la réalisation d'une tâche avec un robot d'apparence humaine plutôt qu'avec une machine. Le travail présenté dans ce projet de recherche s'intègre dans un contexte d'interaction homme-robot (IHR) qui repose sur la robotique humanoïde. Le système qui en découle doit permettre à un utilisateur d'interagir efficacement et de façon intuitive avec la machine, tout en respectant certains critères, notamment de sécurité. Par une mise en commun des compétences respectives de l'homme et du robot humanoïde, les interactions sont améliorées. En effet, le robot peut réaliser une grande quantité d'actions avec précision et sans se fatiguer, mais n'est pas nécessairement doté d'une prise de décision adaptée à la situation, contrairement à l'homme qui est capable d'ajuster son comportement naturellement ou en fonction de son expérience. En d'autres termes, ce système cherche à intégrer le savoir-faire et la capacité de réflexion humaine avec la robustesse, l'efficacité et la précision du robot. Dans le domaine de la robotique, le terme d'interaction intègre également la notion de contrôle. La grande majorité des robots reçoit des commandes machines qui sont généralement des consignes de trajectoire, qu'ils sont capables d'interpréter. Or, plusieurs interfaces de contrôle sont envisageables, notamment celles utilisant des outils haptiques, qui permettent à un utilisateur d'avoir un ressenti et une perception tactile. Ces outils comme tous ceux qui augmentent le degré de contrôle auprès de l'utilisateur, en ajoutant un volet sensoriel, sont parfaitement adaptés pour ce genre d'applications. Dans ce projet, deux outils haptiques sont assemblés puis intégrés à une interface de contrôle haptique dans le but de commander le bras d'un robot humanoïde. Ainsi, l'homme est capable de diriger le robot tout en ajustant ses commandes en fonction des informations en provenance des différents capteurs du robot, qui lui sont retranscrites visuellement ou sensoriellement.

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