907 resultados para recommender system, user profiling, personalization, implicit feedbacks


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The ability of automatic graphic user interface construction is described. It is based on the building of user interface as reflection of the data domain logical definition. The submitted approach to development of the information system user interface enables dynamic adaptation of the system during their operation. This approach is used for creation of information systems based on CASE-system METAS.

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In many e-commerce Web sites, product recommendation is essential to improve user experience and boost sales. Most existing product recommender systems rely on historical transaction records or Web-site-browsing history of consumers in order to accurately predict online users’ preferences for product recommendation. As such, they are constrained by limited information available on specific e-commerce Web sites. With the prolific use of social media platforms, it now becomes possible to extract product demographics from online product reviews and social networks built from microblogs. Moreover, users’ public profiles available on social media often reveal their demographic attributes such as age, gender, and education. In this paper, we propose to leverage the demographic information of both products and users extracted from social media for product recommendation. In specific, we frame recommendation as a learning to rank problem which takes as input the features derived from both product and user demographics. An ensemble method based on the gradient-boosting regression trees is extended to make it suitable for our recommendation task. We have conducted extensive experiments to obtain both quantitative and qualitative evaluation results. Moreover, we have also conducted a user study to gauge the performance of our proposed recommender system in a real-world deployment. All the results show that our system is more effective in generating recommendation results better matching users’ preferences than the competitive baselines.

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This dissertation introduces the design of a multimodal, adaptive real-time assistive system as an alternate human computer interface that can be used by individuals with severe motor disabilities. The proposed design is based on the integration of a remote eye-gaze tracking system, voice recognition software, and a virtual keyboard. The methodology relies on a user profile that customizes eye gaze tracking using neural networks. The user profiling feature facilitates the notion of universal access to computing resources for a wide range of applications such as web browsing, email, word processing and editing. ^ The study is significant in terms of the integration of key algorithms to yield an adaptable and multimodal interface. The contributions of this dissertation stem from the following accomplishments: (a) establishment of the data transport mechanism between the eye-gaze system and the host computer yielding to a significantly low failure rate of 0.9%; (b) accurate translation of eye data into cursor movement through congregate steps which conclude with calibrated cursor coordinates using an improved conversion function; resulting in an average reduction of 70% of the disparity between the point of gaze and the actual position of the mouse cursor, compared with initial findings; (c) use of both a moving average and a trained neural network in order to minimize the jitter of the mouse cursor, which yield an average jittering reduction of 35%; (d) introduction of a new mathematical methodology to measure the degree of jittering of the mouse trajectory; (e) embedding an onscreen keyboard to facilitate text entry, and a graphical interface that is used to generate user profiles for system adaptability. ^ The adaptability nature of the interface is achieved through the establishment of user profiles, which may contain the jittering and voice characteristics of a particular user as well as a customized list of the most commonly used words ordered according to the user's preferences: in alphabetical or statistical order. This allows the system to successfully provide the capability of interacting with a computer. Every time any of the sub-system is retrained, the accuracy of the interface response improves even more. ^

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Nowadays, the amount of customers using sites for shopping is greatly increasing, mainly due to the easiness and rapidity of this way of consumption. The sites, differently from physical stores, can make anything available to customers. In this context, Recommender Systems (RS) have become indispensable to help consumers to find products that may possibly pleasant or be useful to them. These systems often use techniques of Collaborating Filtering (CF), whose main underlying idea is that products are recommended to a given user based on purchase information and evaluations of past, by a group of users similar to the user who is requesting recommendation. One of the main challenges faced by such a technique is the need of the user to provide some information about her preferences on products in order to get further recommendations from the system. When there are items that do not have ratings or that possess quite few ratings available, the recommender system performs poorly. This problem is known as new item cold-start. In this paper, we propose to investigate in what extent information on visual attention can help to produce more accurate recommendation models. We present a new CF strategy, called IKB-MS, that uses visual attention to characterize images and alleviate the new item cold-start problem. In order to validate this strategy, we created a clothing image database and we use three algorithms well known for the extraction of visual attention these images. An extensive set of experiments shows that our approach is efficient and outperforms state-of-the-art CF RS.

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Este artículo presenta el análisis de un Algoritmo de Inferencia Semántica utilizado en un Sistema de Recomendación de Contenidos Audiovisuales en el contexto de la Televisión Digital. Los resultados obtenidos muestran que la inclusión de diferentes propiedades semánticas y sus combinaciones, influye directamente en la reducción del error absoluto promedio obtenido en la predicción de la calificación otorgada por un usuario a un ítem determinado. Además se ha determinado que la propiedad Actor tiene un impacto mayor con respecto a otras propiedades analizadas.

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User Quality of Experience (QoE) is a subjective entity and difficult to measure. One important aspect of it, User Experience (UX), corresponds to the sensory and emotional state of a user. For a user interacting through a User Interface (UI), precise information on how they are using the UI can contribute to understanding their UX, and thereby understanding their QoE. As well as a user’s use of the UI such as clicking, scrolling, touching, or selecting, other real-time digital information about the user such as from smart phone sensors (e.g. accelerometer, light level) and physiological sensors (e.g. heart rate, ECG, EEG) could contribute to understanding UX. Baran is a framework that is designed to capture, record, manage and analyse the User Digital Imprint (UDI) which, is the data structure containing all user context information. Baran simplifies the process of collecting experimental information in Human and Computer Interaction (HCI) studies, by recording comprehensive real-time data for any UI experiment, and making the data available as a standard UDI data structure. This paper presents an overview of the Baran framework, and provides an example of its use to record user interaction and perform some basic analysis of the interaction.

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We consider the task of collaborative recommendation of photo-taking locations. We use datasets of geotagged photos. We map their locations to a location grid using a geohashing algorithm, resulting in a user x location implicit feedback matrix. Our improvements relative to previous work are twofold. First, we create virtual ratings by spreading users' preferences to neighbouring grid locations. This makes the assumption that users have some preference for locations close to the ones in which they take their photos. These virtual ratings help overcome the discrete nature of the geohashing. Second, we normalize the implicit frequency-based ratings to a 1-5 scale using a method that has been found to be useful in music recommendation algorithms. We demonstrate the advantages of our approach with new experiments that show large increases in hit rate and related metrics.

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Dissertação para obtenção do Grau de Mestre em Engenharia Informática

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Context-aware recommendation of personalised tourism resources is possible because of personal mobile devices and powerful data filtering algorithms. The devices contribute with computing capabilities, on board sensors, ubiquitous Internet access and continuous user monitoring, whereas the filtering algorithms provide the ability to match the profile (interests and the context) of the tourist against a large knowledge bases of tourism resources. While, in terms of technology, personal mobile devices can gather user-related information, including the user context and access multiple data sources, the creation and maintenance of an updated knowledge base of tourism-related resources requires a collaborative approach due to the heterogeneity, volume and dynamic nature of the resources. The current PhD thesis aims to contribute to the solution of this problem by adopting a Crowdsourcing approach for the collaborative maintenance of the knowledge base of resources, Trust and Reputation for the validation of uploaded resources as well as publishers, Big Data for user profiling and context-aware filtering algorithms for the personalised recommendation of tourism resources.

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Nos últimos anos, a nossa sociedade sofreu alterações significativas ao nível tecnológico que têm vindo a modificar o quotidiano do cidadão e transportaram para a palma da mão um conjunto significativo de tarefas até há poucos anos impensáveis. Atualmente, torna-se possível realizar as mais simples tarefas como, a título de exemplo, efetuar um cálculo matemático, tirar fotografias ou registar numa agenda um compromisso, ou tarefas mais complexas, como por exemplo, escrever ou editar um documento, trabalhar numa folha de cálculo ou enviar um e-mail com um anexo, isto tudo com o recurso a um simples dispositivo móvel, conhecido como smartphone ou tablet. Apesar de existirem diversos tipos de apps que seriam um bom auxílio para o aumento da produtividade dos utilizadores de dispositivos móveis Android, nem todos têm conhecimento das mesmas, pelo que é importante que os utilizadores tenham conhecimentos das vantagens da utilização destes recursos e de tudo o que podem realizar com os seus dispositivos com o objetivo de aumentar a sua produtividade profissional ou pessoal. O presente estudo pretende contribuir para uma análise sobre a potencial utilização das novas tecnologias, mais propriamente estudando e recomendando apps de produtividade. Com este intuito foi criada uma app de recomendação de aplicações de produtividade com recurso a um método de sistemas de recomendação. São apresentados os resultados e as conclusões, com recurso a opiniões de potenciais utilizadores.

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L'objectiu del TFC és que quedi definit un mètode per a aconseguir el desenvolupament d'un web (per a un centre de secundària) fàcil d'usar, de tal manera que seguint aquest mètode es puguin portar a terme les fases que es considerin necessàries per a arribar al disseny d'algunes de les interfícies del web i que aquestes interfícies siguin fàcils d'usar.

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L'objectiu d'aquest treball de final de carrera és clar pel que fa a la funcionalitat: es tracta de fer un analitzador de xarxa (vulgarment conegut com a detector) que funcioni en entorns Linux i amb interfícies d'usuari gràfiques.

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Aquí es reuneix la documentació tècnica actual per a fer-ne un anàlisi de facilitat d'ús des del punt de vista de l'usuari. Se centra en les funcionalitats, les tecnologies actuals i les interfícies. La metodologia emprada per a fer les anàlisis i arribar a les conclusions consta de tres fases: fer un recull de la tecnologia i les funcionalitats necessàries i analitzar-ne la facilitat d'ús; establir grups d'usuaris amb necessitats comunes o perfils d'usuari, i definir els paràmetres de facilitat d'ús que fem servir en els tests d'usuaris-dispositius i en els dissenys de tests.

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Aquest projecte tracta del procés de creació d'un CD-Live (CD autoarrencable) complet amb els requeriments d'un alumne de la UOC, basat en el projecte Metadistros. El procés inclou tres grans apartats: en primer lloc, la configuració de l'equip per a poder crear les metadistribucions d'una manera genèrica; en segon lloc, la instal·lació i la configuració d'un sistema mínim, i, finalment, la personalització d'aquest sistema fins a tenir una distribució adaptada al perfil d'un alumne de la UOC.

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La finalitat general d'aquest projecte és dissenyar i avaluar la facilitat d'ús del menú de l'aplicació GAT. Els objectius principals són ordenar, agrupar i classificar les opcions del menú, agrupar-les per processos i subprocessos de la UOC, disminuir l'adaptació a l'aplicació, facilitar-ne l'aprenentatge i distingir amb claredat si és una opció de tipus formulari o de tipus web.