245 resultados para hizkuntza eskubideak


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Proiektu honetan zehar Itzulpen Automatikoa eta horren inguruko tresnen inguruan jorratu da. Lengoaia Naturalaren Prozesamendua eta itzulpen automatikoa ikasi eta aztertu egin dira ikuspuntu zabal batetik. Itzulpen automatiko orokorraz eta horren aplikazio mota desberdinetatik gain, bestelako kontzeptuak ere tratatu dira, hala nola, itzulpenean laguntzeko tresnak, itzulpen automatikoaren ebaluazioa eta itzulpen automatikorako testuen aurre-edizioa eta post-edizioa. Ikasketa- eta aztertze-prozesu horretaz gain, erlazionatuta dauden tresnak erabili edota moldatu egin dira euskararako itzulpen automatikoan barne. Hiru atal nagusi nabarmendu daitezke: Lehenengo, OmegaT, itzulpenean laguntzeko softwarea, moldatu da Matxin euskararako itzultzaile automatikoa gehituz. Gainera, IXA Taldearen eta Euskal Wikipediaren arteko kolaborazio-lanean, Wikipediako artikuluak eskuratu, itzuli eta igotzeko aukera egokitu zaio OmegaT-ri eta horren erabilera sustatu da Euskal Wikipediako komunitatean eta UPV/EHUko Informatikako ikasle eta irakaslegoaren artean. Bestalde, lan honetaz baliatuz, OmegaT-k sortzen dituen itzulpen-memoriak, Matxin-en itzulpenen gaineko post-edizioan oinarrituak, eskuratzeko modu bat egin da, horiekin Matxin-en funtzionamendua hobetu ahal izateko. Ondoren, Asiya programan integratu egin da euskara. Asiya-k itzulpen automatikoaren ebaluazio eta meta-ebaluazioak egin ditzakeen aplikazioa da. Hainbat metrika aztertu dira euskara aztertzeko balio ote duten begiratzeko. Besteen artean, lau metrikari euskara gehitzeko saiakera egin nahi izan da IXA Taldeko euskarazko testuen analizatzaile batek eskainitako informazio sintaktikoa gehituz, baina bi metrika soilik egokitu ahal izan dira. Azkenik, DiSeg esaldi-segmentatzailea erabili egin da gaztelerazko corpus baten gainean esaldi luzeak banatzeko. Aurre-edizio hori eta gero itzuli egin dira eta Asiya erabiliz emaitzen ebaluazioa eta konparazioa egin dira, esaldi laburragoekin itzulpen automatiko eraginkorragoa lortzen oten den aztertzeko.

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Duración (en horas): Más de 50 horas. Destinatario: Estudiante y Docente

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[EN] Pierre Urte wrote Grammaire cantabrique circa 1714, when he was exiled in England. In this article we want to prove that the main source for Urte’s work was the socalled “Lily’s grammar”, which was the oficial grammar to learn Latin language in England from the 16th to the 19th century. The indentification of that source allows us to support the claim that Urte’s grammar must be included in the tradition of language teaching, as was already pointed out by Oyharçabal (1989). In this article, we first offer a brief history of Lily’s grammar. Then, we provide some clues in order to identify the exact edition used by Urte. Finally, in the main section of the article, we confront the two grammatical works; our aim is to ensure Urte’s debt to Lily’s grammar, and to show in detail the principal parts which Urte took from his source (mainly grammatical clasifications and examples).

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In this thesis we propose a new approach to deduction methods for temporal logic. Our proposal is based on an inductive definition of eventualities that is different from the usual one. On the basis of this non-customary inductive definition for eventualities, we first provide dual systems of tableaux and sequents for Propositional Linear-time Temporal Logic (PLTL). Then, we adapt the deductive approach introduced by means of these dual tableau and sequent systems to the resolution framework and we present a clausal temporal resolution method for PLTL. Finally, we make use of this new clausal temporal resolution method for establishing logical foundations for declarative temporal logic programming languages. The key element in the deduction systems for temporal logic is to deal with eventualities and hidden invariants that may prevent the fulfillment of eventualities. Different ways of addressing this issue can be found in the works on deduction systems for temporal logic. Traditional tableau systems for temporal logic generate an auxiliary graph in a first pass.Then, in a second pass, unsatisfiable nodes are pruned. In particular, the second pass must check whether the eventualities are fulfilled. The one-pass tableau calculus introduced by S. Schwendimann requires an additional handling of information in order to detect cyclic branches that contain unfulfilled eventualities. Regarding traditional sequent calculi for temporal logic, the issue of eventualities and hidden invariants is tackled by making use of a kind of inference rules (mainly, invariant-based rules or infinitary rules) that complicates their automation. A remarkable consequence of using either a two-pass approach based on auxiliary graphs or aone-pass approach that requires an additional handling of information in the tableau framework, and either invariant-based rules or infinitary rules in the sequent framework, is that temporal logic fails to carry out the classical correspondence between tableaux and sequents. In this thesis, we first provide a one-pass tableau method TTM that instead of a graph obtains a cyclic tree to decide whether a set of PLTL-formulas is satisfiable. In TTM tableaux are classical-like. For unsatisfiable sets of formulas, TTM produces tableaux whose leaves contain a formula and its negation. In the case of satisfiable sets of formulas, TTM builds tableaux where each fully expanded open branch characterizes a collection of models for the set of formulas in the root. The tableau method TTM is complete and yields a decision procedure for PLTL. This tableau method is directly associated to a one-sided sequent calculus called TTC. Since TTM is free from all the structural rules that hinder the mechanization of deduction, e.g. weakening and contraction, then the resulting sequent calculus TTC is also free from this kind of structural rules. In particular, TTC is free of any kind of cut, including invariant-based cut. From the deduction system TTC, we obtain a two-sided sequent calculus GTC that preserves all these good freeness properties and is finitary, sound and complete for PLTL. Therefore, we show that the classical correspondence between tableaux and sequent calculi can be extended to temporal logic. The most fruitful approach in the literature on resolution methods for temporal logic, which was started with the seminal paper of M. Fisher, deals with PLTL and requires to generate invariants for performing resolution on eventualities. In this thesis, we present a new approach to resolution for PLTL. The main novelty of our approach is that we do not generate invariants for performing resolution on eventualities. Our method is based on the dual methods of tableaux and sequents for PLTL mentioned above. Our resolution method involves translation into a clausal normal form that is a direct extension of classical CNF. We first show that any PLTL-formula can be transformed into this clausal normal form. Then, we present our temporal resolution method, called TRS-resolution, that extends classical propositional resolution. Finally, we prove that TRS-resolution is sound and complete. In fact, it finishes for any input formula deciding its satisfiability, hence it gives rise to a new decision procedure for PLTL. In the field of temporal logic programming, the declarative proposals that provide a completeness result do not allow eventualities, whereas the proposals that follow the imperative future approach either restrict the use of eventualities or deal with them by calculating an upper bound based on the small model property for PLTL. In the latter, when the length of a derivation reaches the upper bound, the derivation is given up and backtracking is used to try another possible derivation. In this thesis we present a declarative propositional temporal logic programming language, called TeDiLog, that is a combination of the temporal and disjunctive paradigms in Logic Programming. We establish the logical foundations of our proposal by formally defining operational and logical semantics for TeDiLog and by proving their equivalence. Since TeDiLog is, syntactically, a sublanguage of PLTL, the logical semantics of TeDiLog is supported by PLTL logical consequence. The operational semantics of TeDiLog is based on TRS-resolution. TeDiLog allows both eventualities and always-formulas to occur in clause heads and also in clause bodies. To the best of our knowledge, TeDiLog is the first declarative temporal logic programming language that achieves this high degree of expressiveness. Since the tableau method presented in this thesis is able to detect that the fulfillment of an eventuality is prevented by a hidden invariant without checking for it by means of an extra process, since our finitary sequent calculi do not include invariant-based rules and since our resolution method dispenses with invariant generation, we say that our deduction methods are invariant-free.

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Although blogs exist from the beginning of the Internet, their use has considerablybeen increased in the last decade. Nowadays, they are ready for being used bya broad range of people. From teenagers to multinationals, everyone can have aglobal communication space.Companies know blogs are a valuable publicity tool to share information withthe participants, and the importance of creating consumer communities aroundthem: participants come together to exchange ideas, review and recommend newproducts, and even support each other. Also, companies can use blogs for differentpurposes, such as a content management system to manage the content of websites,a bulletin board to support communication and document sharing in teams,an instrument in marketing to communicate with Internet users, or a KnowledgeManagement Tool. However, an increasing number of blog content do not findtheir source in the personal experiences of the writer. Thus, the information cancurrently be kept in the user¿s desktop documents, in the companies¿ catalogues,or in another blogs. Although the gap between blog and data source can be manuallytraversed in a manual coding, this is a cumbersome task that defeats the blog¿seasiness principle. Moreover, depending on the quantity of information and itscharacterisation (i.e., structured content, unstructured content, etc.), an automaticapproach can be more effective.Based on these observations, the aim of this dissertation is to assist blog publicationthrough annotation, model transformation and crossblogging techniques.These techniques have been implemented to give rise to Blogouse, Catablog, andBlogUnion. These tools strive to improve the publication process considering theaforementioned data sources.

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In a time when Technology Supported Learning Systems are being widely used, there is a lack of tools that allows their development in an automatic or semi-automatic way. Technology Supported Learning Systems require an appropriate Domain Module, ie. the pedagogical representation of the domain to be mastered, in order to be effective. However, content authoring is a time and effort consuming task, therefore, efforts in automatising the Domain Module acquisition are necessary.Traditionally, textbooks have been used as the main mechanism to maintain and transmit the knowledge of a certain subject or domain. Textbooks have been authored by domain experts who have organised the contents in a means that facilitate understanding and learning, considering pedagogical issues.Given that textbooks are appropriate sources of information, they can be used to facilitate the development of the Domain Module allowing the identification of the topics to be mastered and the pedagogical relationships among them, as well as the extraction of Learning Objects, ie. meaningful fragments of the textbook with educational purpose.Consequently, in this work DOM-Sortze, a framework for the semi-automatic construction of Domain Modules from electronic textbooks, has been developed. DOM-Sortze uses NLP techniques, heuristic reasoning and ontologies to fulfill its work. DOM-Sortze has been designed and developed with the aim of automatising the development of the Domain Module, regardless of the subject, promoting the knowledge reuse and facilitating the collaboration of the users during the process.

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Juego de reflejos y habilidad para dispositivos con SO Android. Este proyecto consiste en la creación de un juego utilizando todas las herramientas posibles proporcionadas por Android. El juego se diseñará en 2 dimensiones, contará de un menú inicial donde se podrá elegir entre las opciones; Jugar, Puntuaciones y Ayuda. La parte de jugar llevará todo el peso de la aplicación y es donde se desarrollará toda la acción. Habrá que hacer transiciones entre distintas pantallas para cada uno de los distintos mini juegos. Además, llevará la cuenta del tiempo transcurrido con un preciso cronometro. El reloj de parará cuando se hayan terminado todas las pruebas. Si ha superado alguno de los mejores tiempos, guardaremos el record en el lugar que le corresponde. La parte de las puntuaciones mostrará los cinco mejores tiempos realizados en el juego. Estos tiempos seguirán guardados aún reiniciando la aplicación. La parte de ayuda mostrará las instrucciones de cada prueba; donde, cuándo, y de qué manera tienes que pulsar en cada momento. Hay que tener en cuenta que esta aplicación de desarrollará para versiones de Android 2.1 o superiores, así que es necesario basarse en API’s para estas versiones, y que no se debe necesitar nada más que el archivo de instalación (.apk) para poder disfrutar de el juego en cualquier terminal.

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Desarrollo de un sistema de recuperación y almacenamiento de las noticias multilíngües que aparecen en el Europe Media Monitor

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Este proyecto plantea el reto de realizar una aplicación web para la gestión y control de una casa rural desde dispositivos móviles como smartphones y tabletas, con una interfaz de propietario para gestionar de manera dinámica las diferentes partes de la misma, así como la inclusión de una zona de niños donde se aplicarán tecnologías de Inteligencia Artificial en concreto representación del conocimiento mediante “frames”, donde se permitirá a los usuarios realizar preguntas al sistema para intentar adivinar un árbol que previamente la propietaria de la casa rural habrá establecido. El objetivo no es elaborar un sistema experto, tarea que requeriría muchas más horas que las que corresponden a un proyecto de fin de carrera, sino comprobar la posibilidad de integración de estas herramientas en una aplicación orientada a dispositivos móviles. Se emplearán las funcionalidades de HTML5 para la inclusión de la “zona explorador” donde los niños podrán geo localizar árboles, así como su posterior búsqueda a modo de GPS donde los usuarios podrán ver donde está situado el árbol que desean buscar y su posición actual, la cual se irá actualizando automáticamente.

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In the last decades big improvements have been done in the field of computer aided learning, based on improvements done in computer science and computer systems. Although the field has been always a bit lagged, without using the latest solutions, it has constantly gone forward taking profit of the innovations as they show up. As long as the train of the computer science does not stop (and it won’t at least in the near future) the systems that take profit of those improvements will not either, because we humans will always need to study; Sometimes for pleasure and some other many times out of need. Not all the attempts in the field of computer aided learning have been in the same direction. Most of them address one or some few of the problems that show while studying and don’t take into account solutions proposed for some other problems. The reasons for this can be varied. Sometimes the solutions simply are not compatible. Some other times, because the project is an investigation it’s interesting to isolate the problem. And, in commercial products, licenses and patents often prevent the new projects to use previous work. The world moved forward and this is an attempt to use some of the options offered by technology, mixing some old ideas with new ones.

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Aplicación para la gestión del transporte para la pequeña empresa

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Seneko euskaraz idatzitako testuak lantzeko eskaintzen den aplikazio didaktikoa da. Oro har, sistemak erabiltzaileengandik jasotako fitxategien gainean automatikoki galderak sortzen ditu eta ariketa gisa eskaini. Honetaz gain, ikaskuntza/irakaskuntza metodologiari dagokionez sarean aurki daitezkeen aplikazioen alternatiba gisa garatu da sistema. Izan ere, fitxategiak eta ariketak partekatzeko metodoak oinarritzat hartuz kooperazioa eta elkarlana ahalbidetzen duen metodologiari heltzea izan da helburua.

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En : I.Idiazabal, Inés M. García (eds.)(2007). Ahozko hizkuntza. Euskeraren azterketarako eta didaktikarako zenbait lan, Bilbo, Euskal Herriko Unibertsitatea