982 resultados para flight simulator motion base


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L’analisi del movimento umano ha come obiettivo la descrizione del movimento assoluto e relativo dei segmenti ossei del soggetto e, ove richiesto, dei relativi tessuti molli durante l’esecuzione di esercizi fisici. La bioingegneria mette a disposizione dell’analisi del movimento gli strumenti ed i metodi necessari per una valutazione quantitativa di efficacia, funzione e/o qualità del movimento umano, consentendo al clinico l’analisi di aspetti non individuabili con gli esami tradizionali. Tali valutazioni possono essere di ausilio all’analisi clinica di pazienti e, specialmente con riferimento a problemi ortopedici, richiedono una elevata accuratezza e precisione perché il loro uso sia valido. Il miglioramento della affidabilità dell’analisi del movimento ha quindi un impatto positivo sia sulla metodologia utilizzata, sia sulle ricadute cliniche della stessa. Per perseguire gli obiettivi scientifici descritti, è necessario effettuare una stima precisa ed accurata della posizione e orientamento nello spazio dei segmenti ossei in esame durante l’esecuzione di un qualsiasi atto motorio. Tale descrizione può essere ottenuta mediante la definizione di un modello della porzione del corpo sotto analisi e la misura di due tipi di informazione: una relativa al movimento ed una alla morfologia. L’obiettivo è quindi stimare il vettore posizione e la matrice di orientamento necessari a descrivere la collocazione nello spazio virtuale 3D di un osso utilizzando le posizioni di punti, definiti sulla superficie cutanea ottenute attraverso la stereofotogrammetria. Le traiettorie dei marker, così ottenute, vengono utilizzate per la ricostruzione della posizione e dell’orientamento istantaneo di un sistema di assi solidale con il segmento sotto esame (sistema tecnico) (Cappozzo et al. 2005). Tali traiettorie e conseguentemente i sistemi tecnici, sono affetti da due tipi di errore, uno associato allo strumento di misura e l’altro associato alla presenza di tessuti molli interposti tra osso e cute. La propagazione di quest’ultimo ai risultati finali è molto più distruttiva rispetto a quella dell’errore strumentale che è facilmente minimizzabile attraverso semplici tecniche di filtraggio (Chiari et al. 2005). In letteratura è stato evidenziato che l’errore dovuto alla deformabilità dei tessuti molli durante l’analisi del movimento umano provoca inaccuratezze tali da mettere a rischio l’utilizzabilità dei risultati. A tal proposito Andriacchi scrive: “attualmente, uno dei fattori critici che rallentano il progresso negli studi del movimento umano è la misura del movimento scheletrico partendo dai marcatori posti sulla cute” (Andriacchi et al. 2000). Relativamente alla morfologia, essa può essere acquisita, ad esempio, attraverso l’utilizzazione di tecniche per bioimmagini. Queste vengono fornite con riferimento a sistemi di assi locali in generale diversi dai sistemi tecnici. Per integrare i dati relativi al movimento con i dati morfologici occorre determinare l’operatore che consente la trasformazione tra questi due sistemi di assi (matrice di registrazione) e di conseguenza è fondamentale l’individuazione di particolari terne di riferimento, dette terne anatomiche. L’identificazione di queste terne richiede la localizzazione sul segmento osseo di particolari punti notevoli, detti repere anatomici, rispetto ad un sistema di riferimento solidale con l’osso sotto esame. Tale operazione prende il nome di calibrazione anatomica. Nella maggior parte dei laboratori di analisi del movimento viene implementata una calibrazione anatomica a “bassa risoluzione” che prevede la descrizione della morfologia dell’osso a partire dall’informazione relativa alla posizione di alcuni repere corrispondenti a prominenze ossee individuabili tramite palpazione. Attraverso la stereofotogrammetria è quindi possibile registrare la posizione di questi repere rispetto ad un sistema tecnico. Un diverso approccio di calibrazione anatomica può essere realizzato avvalendosi delle tecniche ad “alta risoluzione”, ovvero attraverso l’uso di bioimmagini. In questo caso è necessario disporre di una rappresentazione digitale dell’osso in un sistema di riferimento morfologico e localizzare i repere d’interesse attraverso palpazione in ambiente virtuale (Benedetti et al. 1994 ; Van Sint Jan et al. 2002; Van Sint Jan et al. 2003). Un simile approccio è difficilmente applicabile nella maggior parte dei laboratori di analisi del movimento, in quanto normalmente non si dispone della strumentazione necessaria per ottenere le bioimmagini; inoltre è noto che tale strumentazione in alcuni casi può essere invasiva. Per entrambe le calibrazioni anatomiche rimane da tenere in considerazione che, generalmente, i repere anatomici sono dei punti definiti arbitrariamente all’interno di un’area più vasta e irregolare che i manuali di anatomia definiscono essere il repere anatomico. L’identificazione dei repere attraverso una loro descrizione verbale è quindi povera in precisione e la difficoltà nella loro identificazione tramite palpazione manuale, a causa della presenza dei tessuti molli interposti, genera errori sia in precisione che in accuratezza. Tali errori si propagano alla stima della cinematica e della dinamica articolare (Ramakrishnan et al. 1991; Della Croce et al. 1999). Della Croce (Della Croce et al. 1999) ha inoltre evidenziato che gli errori che influenzano la collocazione nello spazio delle terne anatomiche non dipendono soltanto dalla precisione con cui vengono identificati i repere anatomici, ma anche dalle regole che si utilizzano per definire le terne. E’ infine necessario evidenziare che la palpazione manuale richiede tempo e può essere effettuata esclusivamente da personale altamente specializzato, risultando quindi molto onerosa (Simon 2004). La presente tesi prende lo spunto dai problemi sopra elencati e ha come obiettivo quello di migliorare la qualità delle informazioni necessarie alla ricostruzione della cinematica 3D dei segmenti ossei in esame affrontando i problemi posti dall’artefatto di tessuto molle e le limitazioni intrinseche nelle attuali procedure di calibrazione anatomica. I problemi sono stati affrontati sia mediante procedure di elaborazione dei dati, sia apportando modifiche ai protocolli sperimentali che consentano di conseguire tale obiettivo. Per quanto riguarda l’artefatto da tessuto molle, si è affrontato l’obiettivo di sviluppare un metodo di stima che fosse specifico per il soggetto e per l’atto motorio in esame e, conseguentemente, di elaborare un metodo che ne consentisse la minimizzazione. Il metodo di stima è non invasivo, non impone restrizione al movimento dei tessuti molli, utilizza la sola misura stereofotogrammetrica ed è basato sul principio della media correlata. Le prestazioni del metodo sono state valutate su dati ottenuti mediante una misura 3D stereofotogrammetrica e fluoroscopica sincrona (Stagni et al. 2005), (Stagni et al. 2005). La coerenza dei risultati raggiunti attraverso i due differenti metodi permette di considerare ragionevoli le stime dell’artefatto ottenute con il nuovo metodo. Tale metodo fornisce informazioni sull’artefatto di pelle in differenti porzioni della coscia del soggetto e durante diversi compiti motori, può quindi essere utilizzato come base per un piazzamento ottimo dei marcatori. Lo si è quindi utilizzato come punto di partenza per elaborare un metodo di compensazione dell’errore dovuto all’artefatto di pelle che lo modella come combinazione lineare degli angoli articolari di anca e ginocchio. Il metodo di compensazione è stato validato attraverso una procedura di simulazione sviluppata ad-hoc. Relativamente alla calibrazione anatomica si è ritenuto prioritario affrontare il problema associato all’identificazione dei repere anatomici perseguendo i seguenti obiettivi: 1. migliorare la precisione nell’identificazione dei repere e, di conseguenza, la ripetibilità dell’identificazione delle terne anatomiche e della cinematica articolare, 2. diminuire il tempo richiesto, 3. permettere che la procedura di identificazione possa essere eseguita anche da personale non specializzato. Il perseguimento di tali obiettivi ha portato alla implementazione dei seguenti metodi: • Inizialmente è stata sviluppata una procedura di palpazione virtuale automatica. Dato un osso digitale, la procedura identifica automaticamente i punti di repere più significativi, nella maniera più precisa possibile e senza l'ausilio di un operatore esperto, sulla base delle informazioni ricavabili da un osso digitale di riferimento (template), preliminarmente palpato manualmente. • E’ stato poi condotto uno studio volto ad indagare i fattori metodologici che influenzano le prestazioni del metodo funzionale nell’individuazione del centro articolare d’anca, come prerequisito fondamentale per migliorare la procedura di calibrazione anatomica. A tale scopo sono stati confrontati diversi algoritmi, diversi cluster di marcatori ed è stata valutata la prestazione del metodo in presenza di compensazione dell’artefatto di pelle. • E’stato infine proposto un metodo alternativo di calibrazione anatomica basato sull’individuazione di un insieme di punti non etichettati, giacenti sulla superficie dell’osso e ricostruiti rispetto ad un TF (UP-CAST). A partire dalla posizione di questi punti, misurati su pelvi coscia e gamba, la morfologia del relativo segmento osseo è stata stimata senza identificare i repere, bensì effettuando un’operazione di matching dei punti misurati con un modello digitale dell’osso in esame. La procedura di individuazione dei punti è stata eseguita da personale non specializzato nell’individuazione dei repere anatomici. Ai soggetti in esame è stato richiesto di effettuare dei cicli di cammino in modo tale da poter indagare gli effetti della nuova procedura di calibrazione anatomica sulla determinazione della cinematica articolare. I risultati ottenuti hanno mostrato, per quel che riguarda la identificazione dei repere, che il metodo proposto migliora sia la precisione inter- che intraoperatore, rispetto alla palpazione convenzionale (Della Croce et al. 1999). E’ stato inoltre riscontrato un notevole miglioramento, rispetto ad altri protocolli (Charlton et al. 2004; Schwartz et al. 2004), nella ripetibilità della cinematica 3D di anca e ginocchio. Bisogna inoltre evidenziare che il protocollo è stato applicato da operatori non specializzati nell’identificazione dei repere anatomici. Grazie a questo miglioramento, la presenza di diversi operatori nel laboratorio non genera una riduzione di ripetibilità. Infine, il tempo richiesto per la procedura è drasticamente diminuito. Per una analisi che include la pelvi e i due arti inferiori, ad esempio, l’identificazione dei 16 repere caratteristici usando la calibrazione convenzionale richiede circa 15 minuti, mentre col nuovo metodo tra i 5 e i 10 minuti.

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Da ormai sette anni la stazione permanente GPS di Baia Terranova acquisisce dati giornalieri che opportunamente elaborati consentono di contribuire alla comprensione della dinamica antartica e a verificare se modelli globali di natura geofisica siano aderenti all’area di interesse della stazione GPS permanente. Da ricerche bibliografiche condotte si è dedotto che una serie GPS presenta molteplici possibili perturbazioni principalmente dovute a errori nella modellizzazione di alcuni dati ancillari necessari al processamento. Non solo, da alcune analisi svolte, è emerso come tali serie temporali ricavate da rilievi geodetici, siano afflitte da differenti tipologie di rumore che possono alterare, se non opportunamente considerate, i parametri di interesse per le interpretazioni geofisiche del dato. Il lavoro di tesi consiste nel comprendere in che misura tali errori, possano incidere sui parametri dinamici che caratterizzano il moto della stazione permanente, facendo particolare riferimento alla velocità del punto sul quale la stazione è installata e sugli eventuali segnali periodici che possono essere individuati.

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The spine is a complex structure that provides motion in three directions: flexion and extension, lateral bending and axial rotation. So far, the investigation of the mechanical and kinematic behavior of the basic unit of the spine, a motion segment, is predominantly a domain of in vitro experiments on spinal loading simulators. Most existing approaches to measure spinal stiffness intraoperatively in an in vivo environment use a distractor. However, these concepts usually assume a planar loading and motion. The objective of our study was to develop and validate an apparatus, that allows to perform intraoperative in vivo measurements to determine both the applied force and the resulting motion in three dimensional space. The proposed setup combines force measurement with an instrumented distractor and motion tracking with an optoelectronic system. As the orientation of the applied force and the three dimensional motion is known, not only force-displacement, but also moment-angle relations could be determined. The validation was performed using three cadaveric lumbar ovine spines. The lateral bending stiffness of two motion segments per specimen was determined with the proposed concept and compared with the stiffness acquired on a spinal loading simulator which was considered to be gold standard. The mean values of the stiffness computed with the proposed concept were within a range of ±15% compared to data obtained with the spinal loading simulator under applied loads of less than 5 Nm.

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We consider the inertially driven, time-dependent biaxial extensional motion of inviscid and viscous thinning liquid sheets. We present an analytic solution describing the base flow and examine its linear stability to varicose (symmetric) perturbations within the framework of a long-wave model where transient growth and long-time asymptotic stability are considered. The stability of the system is characterized in terms of the perturbation wavenumber, Weber number, and Reynolds number. We find that the isotropic nature of the base flow yields stability results that are identical for axisymmetric and general two-dimensional perturbations. Transient growth of short-wave perturbations at early to moderate times can have significant and lasting influence on the long-time sheet thickness. For finite Reynolds numbers, a radially expanding sheet is weakly unstable with bounded growth of all perturbations, whereas in the inviscid and Stokes flow limits sheets are unstable to perturbations in the short-wave limit.

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CONCLUSION: Our self-developed planning and navigation system has proven its capacity for accurate surgery on the anterior and lateral skull base. With the incorporation of augmented reality, image-guided surgery will evolve into 'information-guided surgery'. OBJECTIVE: Microscopic or endoscopic skull base surgery is technically demanding and its outcome has a great impact on a patient's quality of life. The goal of the project was aimed at developing and evaluating enabling navigation surgery tools for simulation, planning, training, education, and performance. This clinically applied technological research was complemented by a series of patients (n=406) who were treated by anterior and lateral skull base procedures between 1997 and 2006. MATERIALS AND METHODS: Optical tracking technology was used for positional sensing of instruments. A newly designed dynamic reference base with specific registration techniques using fine needle pointer or ultrasound enables the surgeon to work with a target error of < 1 mm. An automatic registration assessment method, which provides the user with a color-coded fused representation of CT and MR images, indicates to the surgeon the location and extent of registration (in)accuracy. Integration of a small tracker camera mounted directly on the microscope permits an advantageous ergonomic way of working in the operating room. Additionally, guidance information (augmented reality) from multimodal datasets (CT, MRI, angiography) can be overlaid directly onto the surgical microscope view. The virtual simulator as a training tool in endonasal and otological skull base surgery provides an understanding of the anatomy as well as preoperative practice using real patient data. RESULTS: Using our navigation system, no major complications occurred in spite of the fact that the series included difficult skull base procedures. An improved quality in the surgical outcome was identified compared with our control group without navigation and compared with the literature. The surgical time consumption was reduced and more minimally invasive approaches were possible. According to the participants' questionnaires, the educational effect of the virtual simulator in our residency program received a high ranking.

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The present study was conducted to determine the effects of different variables on the perception of vehicle speeds in a driving simulator. The motivations of the study include validation of the Michigan Technological University Human Factors and Systems Lab driving simulator, obtaining a better understanding of what influences speed perception in a virtual environment, and how to improve speed perception in future simulations involving driver performance measures. Using a fixed base driving simulator, two experiments were conducted, the first to evaluate the effects of subject gender, roadway orientation, field of view, barriers along the roadway, opposing traffic speed, and subject speed judgment strategies on speed estimation, and the second to evaluate all of these variables as well as feedback training through use of the speedometer during a practice run. A mixed procedure model (mixed model ANOVA) in SAS® 9.2 was used to determine the significance of these variables in relation to subject speed estimates, as there were both between and within subject variables analyzed. It was found that subject gender, roadway orientation, feedback training, and the type of judgment strategy all significantly affect speed perception. By using curved roadways, feedback training, and speed judgment strategies including road lines, speed limit experience, and feedback training, speed perception in a driving simulator was found to be significantly improved.

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In this paper, we present the Cellular Dynamic Simulator (CDS) for simulating diffusion and chemical reactions within crowded molecular environments. CDS is based on a novel event driven algorithm specifically designed for precise calculation of the timing of collisions, reactions and other events for each individual molecule in the environment. Generic mesh based compartments allow the creation / importation of very simple or detailed cellular structures that exist in a 3D environment. Multiple levels of compartments and static obstacles can be used to create a dense environment to mimic cellular boundaries and the intracellular space. The CDS algorithm takes into account volume exclusion and molecular crowding that may impact signaling cascades in small sub-cellular compartments such as dendritic spines. With the CDS, we can simulate simple enzyme reactions; aggregation, channel transport, as well as highly complicated chemical reaction networks of both freely diffusing and membrane bound multi-protein complexes. Components of the CDS are generally defined such that the simulator can be applied to a wide range of environments in terms of scale and level of detail. Through an initialization GUI, a simple simulation environment can be created and populated within minutes yet is powerful enough to design complex 3D cellular architecture. The initialization tool allows visual confirmation of the environment construction prior to execution by the simulator. This paper describes the CDS algorithm, design implementation, and provides an overview of the types of features available and the utility of those features are highlighted in demonstrations.

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Los Sistemas de Información Geográfica están desarrollados para gestionar grandes volúmenes de datos, y disponen de numerosas funcionalidades orientadas a la captura, almacenamiento, edición, organización, procesado, análisis, o a la representación de información geográficamente referenciada. Por otro lado, los simuladores industriales para entrenamiento en tareas de conducción son aplicaciones en tiempo real que necesitan de un entorno virtual, ya sea geoespecífico, geogenérico, o combinación de ambos tipos, sobre el cual se ejecutarán los programas propios de la simulación. Este entorno, en última instancia, constituye un lugar geográfico, con sus características específicas geométricas, de aspecto, funcionales, topológicas, etc. Al conjunto de elementos que permiten la creación del entorno virtual de simulación dentro del cual se puede mover el usuario del simulador se denomina habitualmente Base de Datos del Visual (BDV). La idea principal del trabajo que se desarrolla aborda un tema del máximo interés en el campo de los simuladores industriales de formación, como es el problema que presenta el análisis, la estructuración, y la descripción de los entornos virtuales a emplear en los grandes simuladores de conducción. En este artículo se propone una metodología de trabajo en la que se aprovechan las capacidades y ventajas de los Sistemas de Información Geográfica para organizar, optimizar y gestionar la base de datos visual del simulador, y para mejorar la calidad y el rendimiento del simulador en general. ABSTRACT Geographic Information Systems are developed to handle enormous volumes of data and are equipped with numerous functionalities intended to capture, store, edit, organise, process and analyse or represent the geographically referenced information. On the other hand, industrial simulators for driver training are real-time applications that require a virtual environment, either geospecific, geogeneric or a combination of the two, over which the simulation programs will be run. In the final instance, this environment constitutes a geographic location with its specific characteristics of geometry, appearance, functionality, topography, etc. The set of elements that enables the virtual simulation environment to be created and in which the simulator user can move, is usually called the Visual Database (VDB). The main idea behind the work being developed approaches a topic that is of major interest in the field of industrial training simulators, which is the problem of analysing, structuring and describing the virtual environments to be used in large driving simulators. This paper sets out a methodology that uses the capabilities and benefits of Geographic Information Systems for organising, optimising and managing the visual Database of the simulator and for generally enhancing the quality and performance of the simulator.

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Aircraft Operators Companies (AOCs) are always willing to keep the cost of a flight as low as possible. These costs could be modelled using a function of the fuel consumption, time of flight and fixed cost (over flight cost, maintenance, etc.). These are strongly dependant on the atmospheric conditions, the presence of winds and the aircraft performance. For this reason, much research effort is being put in the development of numerical and graphical techniques for defining the optimal trajectory. This paper presents a different approach to accommodate AOCs preferences, adding value to their activities, through the development of a tool, called aircraft trajectory simulator. This tool is able to simulate the actual flight of an aircraft with the constraints imposed. The simulator is based on a point mass model of the aircraft. The aim of this paper is to evaluate 3DoF aircraft model errors with BADA data through real data from Flight Data Recorder FDR. Therefore, to validate the proposed simulation tool a comparative analysis of the state variables vector is made between an actual flight and the same flight using the simulator. Finally, an example of a cruise phase is presented, where a conventional levelled flight is compared with a continuous climb flight. The comparison results show the potential benefits of following user-preferred routes for commercial flights.

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El principal objetivo de esta tesis es dotar a los vehículos aéreos no tripulados (UAVs, por sus siglas en inglés) de una fuente de información adicional basada en visión. Esta fuente de información proviene de cámaras ubicadas a bordo de los vehículos o en el suelo. Con ella se busca que los UAVs realicen tareas de aterrizaje o inspección guiados por visión, especialmente en aquellas situaciones en las que no haya disponibilidad de estimar la posición del vehículo con base en GPS, cuando las estimaciones de GPS no tengan la suficiente precisión requerida por las tareas a realizar, o cuando restricciones de carga de pago impidan añadir sensores a bordo de los vehículos. Esta tesis trata con tres de las principales áreas de la visión por computador: seguimiento visual y estimación visual de la pose (posición y orientación), que a su vez constituyen la base de la tercera, denominada control servo visual, que en nuestra aplicación se enfoca en el empleo de información visual para controlar los UAVs. Al respecto, esta tesis se ocupa de presentar propuestas novedosas que permitan solucionar problemas relativos al seguimiento de objetos mediante cámaras ubicadas a bordo de los UAVs, se ocupa de la estimación de la pose de los UAVs basada en información visual obtenida por cámaras ubicadas en el suelo o a bordo, y también se ocupa de la aplicación de las técnicas propuestas para solucionar diferentes problemas, como aquellos concernientes al seguimiento visual para tareas de reabastecimiento autónomo en vuelo o al aterrizaje basado en visión, entre otros. Las diversas técnicas de visión por computador presentadas en esta tesis se proponen con el fin de solucionar dificultades que suelen presentarse cuando se realizan tareas basadas en visión con UAVs, como las relativas a la obtención, en tiempo real, de estimaciones robustas, o como problemas generados por vibraciones. Los algoritmos propuestos en esta tesis han sido probados con información de imágenes reales obtenidas realizando pruebas on-line y off-line. Diversos mecanismos de evaluación han sido empleados con el propósito de analizar el desempeño de los algoritmos propuestos, entre los que se incluyen datos simulados, imágenes de vuelos reales, estimaciones precisas de posición empleando el sistema VICON y comparaciones con algoritmos del estado del arte. Los resultados obtenidos indican que los algoritmos de visión por computador propuestos tienen un desempeño que es comparable e incluso mejor al de algoritmos que se encuentran en el estado del arte. Los algoritmos propuestos permiten la obtención de estimaciones robustas en tiempo real, lo cual permite su uso en tareas de control visual. El desempeño de estos algoritmos es apropiado para las exigencias de las distintas aplicaciones examinadas: reabastecimiento autónomo en vuelo, aterrizaje y estimación del estado del UAV. Abstract The main objective of this thesis is to provide Unmanned Aerial Vehicles (UAVs) with an additional vision-based source of information extracted by cameras located either on-board or on the ground, in order to allow UAVs to develop visually guided tasks, such as landing or inspection, especially in situations where GPS information is not available, where GPS-based position estimation is not accurate enough for the task to develop, or where payload restrictions do not allow the incorporation of additional sensors on-board. This thesis covers three of the main computer vision areas: visual tracking and visual pose estimation, which are the bases the third one called visual servoing, which, in this work, focuses on using visual information to control UAVs. In this sense, the thesis focuses on presenting novel solutions for solving the tracking problem of objects when using cameras on-board UAVs, on estimating the pose of the UAVs based on the visual information collected by cameras located either on the ground or on-board, and also focuses on applying these proposed techniques for solving different problems, such as visual tracking for aerial refuelling or vision-based landing, among others. The different computer vision techniques presented in this thesis are proposed to solve some of the frequently problems found when addressing vision-based tasks in UAVs, such as obtaining robust vision-based estimations at real-time frame rates, and problems caused by vibrations, or 3D motion. All the proposed algorithms have been tested with real-image data in on-line and off-line tests. Different evaluation mechanisms have been used to analyze the performance of the proposed algorithms, such as simulated data, images from real-flight tests, publicly available datasets, manually generated ground truth data, accurate position estimations using a VICON system and a robotic cell, and comparison with state of the art algorithms. Results show that the proposed computer vision algorithms obtain performances that are comparable to, or even better than, state of the art algorithms, obtaining robust estimations at real-time frame rates. This proves that the proposed techniques are fast enough for vision-based control tasks. Therefore, the performance of the proposed vision algorithms has shown to be of a standard appropriate to the different explored applications: aerial refuelling and landing, and state estimation. It is noteworthy that they have low computational overheads for vision systems.

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El actual proyecto consiste en la creación de una interfaz gráfica de usuario (GUI) en entorno de MATLAB que realice una representación gráfica de la base de datos de HRTF (Head-Related Transfer Function). La función de transferencia de la cabeza es una herramienta muy útil en el estudio de la capacidad del ser humano para percibir su entorno sonoro, además de la habilidad de éste en la localización de fuentes sonoras en el espacio que le rodea. La HRTF biaural (terminología para referirse al conjunto de HRTF del oído izquierdo y del oído derecho) en sí misma, posee información de especial interés ya que las diferencias entre las HRTF de cada oído, conceden la información que nuestro sistema de audición utiliza en la percepción del campo sonoro. Por ello, la funcionalidad de la interfaz gráfica creada presenta gran provecho dentro del estudio de este campo. Las diferencias interaurales se caracterizan en amplitud y en tiempo, variando en función de la frecuencia. Mediante la transformada inversa de Fourier de la señal HRTF, se obtiene la repuesta al impulso de la cabeza, es decir, la HRIR (Head-Related Impulse Response). La cual, además de tener una gran utilidad en la creación de software o dispositivos de generación de sonido envolvente, se utiliza para obtener las diferencias ITD (Interaural Time Difference) e ILD (Interaural Time Difference), comúnmente denominados “parámetros de localización espacial”. La base de datos de HRTF contiene la información biaural de diferentes puntos de ubicación de la fuente sonora, formando una red de coordenadas esféricas que envuelve la cabeza del sujeto. Dicha red, según las medidas realizadas en la cámara anecoica de la EUITT (Escuela Universitaria de Ingeniería Técnica de Telecomunicación), presenta una precisión en elevación de 10º y en azimut de 5º. Los receptores son dos micrófonos alojados en el maniquí acústico llamado HATS (Hats and Torso Simulator) modelo 4100D de Brüel&Kjaer. Éste posee las características físicas que influyen en la percepción del entorno como son las formas del pabellón auditivo (pinna), de la cabeza, del cuello y del torso humano. Será necesario realizar los cálculos de interpolación para todos aquellos puntos no contenidos en la base de datos HRTF, este proceso es sumamente importante no solo para potenciar la capacidad de la misma sino por su utilidad para la comparación entre otras bases de datos existentes en el estudio de este ámbito. La interfaz gráfica de usuario está concebida para un manejo sencillo, claro y predecible, a la vez que interactivo. Desde el primer boceto del programa se ha tenido clara su filosofía, impuesta por las necesidades de un usuario que busca una herramienta práctica y de manejo intuitivo. Su diseño de una sola ventana reúne tanto los componentes de obtención de datos como los que hacen posible la representación gráfica de las HRTF, las HRIR y los parámetros de localización espacial, ITD e ILD. El usuario podrá ir alternando las representaciones gráficas a la vez que introduce las coordenadas de los puntos que desea visualizar, definidas por phi (elevación) y theta (azimut). Esta faceta de la interfaz es la que le otorga una gran facilidad de acceso y lectura de la información representada en ella. Además, el usuario puede introducir valores incluidos en la base de datos o valores intermedios a estos, de esta manera, se indica a la interfaz la necesidad de realizar la interpolación de los mismos. El método de interpolación escogido es el de la ponderación de la distancia inversa entre puntos. Dependiendo de los valores introducidos por el usuario se realizará una interpolación de dos o cuatro puntos, siendo éstos limítrofes al valor introducido, ya sea de phi o theta. Para añadir versatilidad a la interfaz gráfica de usuario, se ha añadido la opción de generar archivos de salida en forma de imagen de las gráficas representadas, de tal forma que el usuario pueda extraer los datos que le interese para cualquier valor de phi y theta. Se completa el presente proyecto fin de carrera con un trabajo de investigación y estudio comparativo de la función y la aplicación de las bases de datos de HRTF dentro del marco científico y de investigación. Esto ha hecho posible concentrar información relacionada a través de revistas científicas de investigación como la JAES (Journal of the Audio Engineering Society) o la ASA (Acoustical Society of America), además, del IEEE ( Institute of Electrical and Electronics Engineers) o la “Web of knowledge” entre otras. Además de realizar la búsqueda en estas fuentes, se ha optado por vías de información más comunes como Google Académico o el portal de acceso “Ingenio” a los todos los recursos electrónicos contenidos en la base de datos de la universidad. El estudio genera una ampliación en el conocimiento de la labor práctica de las HRTF. La mayoría de los estudios enfocan sus esfuerzos en mejorar la percepción del evento sonoro mediante su simulación en la escucha estéreo o multicanal. A partir de las HRTF, esto es posible mediante el análisis y el cálculo de datos como pueden ser las regresiones, siendo éstas muy útiles en la predicción de una medida basándose en la información de la actual. Otro campo de especial interés es el de la generación de sonido 3D. Mediante la base de datos HRTF es posible la simulación de una señal biaural. Se han diseñado algoritmos que son implementados en dispositivos DSP, de tal manera que por medio de retardos interaurales y de diferencias espectrales es posible llegar a un resultado óptimo de sonido envolvente, sin olvidar la importancia de los efectos de reverberación para conseguir un efecto creíble de sonido envolvente. Debido a la complejidad computacional que esto requiere, gran parte de los estudios coinciden en desarrollar sistemas más eficientes, llegando a objetivos tales como la generación de sonido 3D en tiempo real. ABSTRACT. This project involves the creation of a Graphic User Interface (GUI) in the Matlab environment which creates a graphic representation of the HRTF (Head-Related Transfer Function) database. The head transfer function is a very useful tool in the study of the capacity of human beings to perceive their sound environment, as well as their ability to localise sound sources in the area surrounding them. The binaural HRTF (terminology which refers to the HRTF group of the left and right ear) in itself possesses information of special interest seeing that the differences between the HRTF of each ear admits the information that our system of hearing uses in the perception of each sound field. For this reason, the functionality of the graphic interface created presents great benefits within the study of this field. The interaural differences are characterised in space and in time, varying depending on the frequency. By means of Fourier's transformed inverse of the HRTF signal, the response to the head impulse is obtained, in other words, the HRIR (Head-Related Impulse Response). This, as well as having a great use in the creation of software or surround sound generating devices, is used to obtain ITD differences (Interaural Time Difference) and ILD (Interaural Time Difference), commonly named “spatial localisation parameters”. The HRTF database contains the binaural information of different points of sound source location, forming a network of spherical coordinates which surround the subject's head. This network, according to the measures carried out in the anechoic chamber at the EUITT (School of Telecommunications Engineering) gives a precision in elevation of 10º and in azimuth of 5º. The receivers are two microphones placed on the acoustic mannequin called HATS (Hats and Torso Simulator) Brüel&Kjaer model 4100D. This has the physical characteristics which affect the perception of the surroundings which are the forms of the auricle (pinna), the head, neck and human torso. It will be necessary to make interpolation calculations for all those points which are not contained the HRTF database. This process is extremely important not only to strengthen the database's capacity but also for its usefulness in making comparisons with other databases that exist in the study of this field. The graphic user interface is conceived for a simple, clear and predictable use which is also interactive. Since the first outline of the program, its philosophy has been clear, based on the needs of a user who requires a practical tool with an intuitive use. Its design with only one window unites not only the components which obtain data but also those which make the graphic representation of the HRTFs possible, the hrir and the ITD and ILD spatial location parameters. The user will be able to alternate the graphic representations at the same time as entering the point coordinates that they wish to display, defined by phi (elevation) and theta (azimuth). The facet of the interface is what provides the great ease of access and reading of the information displayed on it. In addition, the user can enter values included in the database or values which are intermediate to these. It is, likewise, indicated to the interface the need to carry out the interpolation of these values. The interpolation method is the deliberation of the inverse distance between points. Depending on the values entered by the user, an interpolation of two or four points will be carried out, with these being adjacent to the entered value, whether that is phi or theta. To add versatility to the graphic user interface, the option of generating output files in the form of an image of the graphics displayed has been added. This is so that the user may extract the information that interests them for any phi and theta value. This final project is completed with a research and comparative study essay on the function and application of HRTF databases within the scientific and research framework. It has been possible to collate related information by means of scientific research magazines such as the JAES (Journal of the Audio Engineering Society), the ASA (Acoustical Society of America) as well as the IEEE (Institute of Electrical and Electronics Engineers) and the “Web of knowledge” amongst others. In addition to carrying out research with these sources, I also opted to use more common sources of information such as Academic Google and the “Ingenio” point of entry to all the electronic resources contained on the university databases. The study generates an expansion in the knowledge of the practical work of the HRTF. The majority of studies focus their efforts on improving the perception of the sound event by means of its simulation in stereo or multichannel listening. With the HRTFs, this is possible by means of analysis and calculation of data as can be the regressions. These are very useful in the prediction of a measure being based on the current information. Another field of special interest is that of the generation of 3D sound. Through HRTF databases it is possible to simulate the binaural signal. Algorithms have been designed which are implemented in DSP devices, in such a way that by means of interaural delays and wavelength differences it is possible to achieve an excellent result of surround sound, without forgetting the importance of the effects of reverberation to achieve a believable effect of surround sound. Due to the computational complexity that this requires, a great many studies agree on the development of more efficient systems which achieve objectives such as the generation of 3D sound in real time.

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Over the past few years, the common practice within air traffic management has been that commercial aircraft fly by following a set of predefined routes to reach their destination. Currently, aircraft operators are requesting more flexibility to fly according to their prefer- ences, in order to achieve their business objectives. Due to this reason, much research effort is being invested in developing different techniques which evaluate aircraft optimal trajectory and traffic synchronisation. Also, the inefficient use of the airspace using barometric altitude overall in the landing and takeoff phases or in Continuous Descent Approach (CDA) trajectories where currently it is necessary introduce the necessary reference setting (QNH or QFE). To solve this problem and to permit a better airspace management born the interest of this research. Where the main goals will be to evaluate the impact, weakness and strength of the use of geometrical altitude instead of the use of barometric altitude. Moreover, this dissertation propose the design a simplified trajectory simulator which is able to predict aircraft trajectories. The model is based on a three degrees of freedom aircraft point mass model that can adapt aircraft performance data from Base of Aircraft Data, and meteorological information. A feature of this trajectory simulator is to support the improvement of the strategic and pre-tactical trajectory planning in the future Air Traffic Management. To this end, the error of the tool (aircraft Trajectory Simulator) is measured by comparing its performance variables with actual flown trajectories obtained from Flight Data Recorder information. The trajectory simulator is validated by analysing the performance of different type of aircraft and considering different routes. A fuel consumption estimation error was identified and a correction is proposed for each type of aircraft model. In the future Air Traffic Management (ATM) system, the trajectory becomes the fundamental element of a new set of operating procedures collectively referred to as Trajectory-Based Operations (TBO). Thus, governmental institutions, academia, and industry have shown a renewed interest for the application of trajectory optimisation techniques in com- mercial aviation. The trajectory optimisation problem can be solved using optimal control methods. In this research we present and discuss the existing methods for solving optimal control problems focusing on direct collocation, which has received recent attention by the scientific community. In particular, two families of collocation methods are analysed, i.e., Hermite-Legendre-Gauss-Lobatto collocation and the pseudospectral collocation. They are first compared based on a benchmark case study: the minimum fuel trajectory problem with fixed arrival time. For the sake of scalability to more realistic problems, the different meth- ods are also tested based on a real Airbus 319 El Cairo-Madrid flight. Results show that pseudospectral collocation, which has shown to be numerically more accurate and computa- tionally much faster, is suitable for the type of problems arising in trajectory optimisation with application to ATM. Fast and accurate optimal trajectory can contribute properly to achieve the new challenges of the future ATM. As atmosphere uncertainties are one of the most important issues in the trajectory plan- ning, the final objective of this dissertation is to have a magnitude order of how different is the fuel consumption under different atmosphere condition. Is important to note that in the strategic phase planning the optimal trajectories are determined by meteorological predictions which differ from the moment of the flight. The optimal trajectories have shown savings of at least 500 [kg] in the majority of the atmosphere condition (different pressure, and temperature at Mean Sea Level, and different lapse rate temperature) with respect to the conventional procedure simulated at the same atmosphere condition.This results show that the implementation of optimal profiles are beneficial under the current Air traffic Management (ATM).

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The flight dynamics and stability of a kite with a single main line flying in steady and unsteady wind conditions are discussed. A simple dynamic model with five degrees of freedom is derived with the aid of Lagrangian formulation, which explicitly avoids any constraint force in the equations of motion. The longitudinal and lateral–directional modes and stability of the steady flight under constant wind conditions are analyzed by using both numerical and analytical methods. Taking advantage of the appearance of small dimensionless parameters in the model, useful analytical formulas for stable-designed kites are found. Under nonsteady wind-velocity conditions, the equilibrium state disappears and periodic orbits occur. The kite stability and an interesting resonance phenomenon are explored with the aid of a numerical method based on Floquet theory.

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The paper provides a method applicable for the determination of flight loads for maneuvering aircraft, in which aerodynamic loads are calculated based on doublet lattice method, which contains three primary steps. Firstly, non-dimensional stability and control derivative coefficients are obtained through solving unsteady aerodynamics in subsonic flow based on a doublet lattice technical. These stability and control derivative coefficients are used in second step. Secondly, the simulation of aircraft dynamic maneuvers is completed utilizing fourth order Runge-Kutta method to solve motion equations in different maneuvers to gain response parameters of aircraft due to the motion of control surfaces. Finally, the response results calculated in the second step are introduced to the calculation of aerodynamic loads. Thus, total loads and loads distribution on different components of aircraft are obtained. According to the above method, abrupt pitching maneuvers, rolling maneuvers and yawing maneuvers are investigated respectively.

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Matrix-assisted laser desorption/ionization (MALDI) time of flight mass spectrometry was used to detect and order DNA fragments generated by Sanger dideoxy cycle sequencing. This was accomplished by improving the sensitivity and resolution of the MALDI method using a delayed ion extraction technique (DE-MALDI). The cycle sequencing chemistry was optimized to produce as much as 100 fmol of each specific dideoxy terminated fragment, generated from extension of a 13-base primer annealed on 40- and 50-base templates. Analysis of the resultant sequencing mixture by DE-MALDI identified the appropriate termination products. The technique provides a new non-gel-based method to sequence DNA which may ultimately have considerable speed advantages over traditional methodologies.