909 resultados para content management


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Die vorliegende Diplomarbeit, befasst sich mit der Darstellung von TEI-Dokumenten im Content-Management-System „Drupal“. Dazu wird ein Modul entwickelt, welches das einfache Publizieren von Dokumenten in diesem, auf der Extensible Markup Language (XML) basierenden Format, in Drupal ermöglicht. Das Modul bietet eine Oberfläche zum Hochladen dieser Dokumente an und stellt zusätzlich Optionen bereit, die es ermöglichen die Darstellung der angezeigten Dokumente zu beeinflussen. Dabei ist es durch ein spezielles Menü möglich, Farben, Schriftgröße und -art festzulegen. Die Konvertierung der Dokumente geschieht per XSL Transformation und basiert auf dem Ergebnis eines vorangegangenen Projekts. Die Darstellung wird angereichert durch dynamische Elemente, wie Anmerkungen des Autors oder die Möglichkeit zur Umschaltung zwischen verschiedenen Textversionen wie z.B. einer originalen und einer korrigierten Fassung. Diese Funktion ist durch eine Werkzeugleiste zugänglich, die im unteren Bereich eingeblendet wird und es auch ermöglicht Seitenzahlen, die im Dokument als solche erkannt wurden, zu suchen oder direkt aufzurufen.

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Die Diplomarbeit beschäftigt sich mit der erweiterten Suche innerhalb von Dokumenten, die im TEI-Lite kodierten Format im Content-Management-System Drupal vorliegen. Aufgrund des modularen Aufbaus von Drupal wird die erweiterte Suche in Form eines Moduls verwirklicht. In einem ersten Schritt werden die Merkmale der im TEI-Lite Format vorliegenden Dokumente beschrieben. Dies umfasst Angaben sowohl zur Definition des TEI-Standards als auch zu grundlegenden Dokumenteneingenschaften. Weiterhin wird auf das CMS Drupal eingegangen und die Konzepte bereits existierender Suchmodule betrachtet. Die Präsentation des entwickelten Konzeptes zur Implementierung eines Suchmoduls, das auf die Bedürfnisse von TEI-Lite standardisierten Dokumenten ausgerichtet ist, ergibt sich aus den vorangegangenen Arbeitsschritten. Daraus resultieren Ansätze zur Indexierung, Durchsuchbarkeit sowie der visuellen Präsentation der Suchergebnisse. Die Schilderung der Verwendung und der Funktionen, die das Modul nach abgeschlossenen Programmierarbeiten kennzeichnen, geht der Darstellung des Implementierungsvorgangs voran, der gleichsam den Kern der Diplomarbeit bildet. Unter Zuhilfenahme von Quelltext-Auszügen werden Details zu einzelnen Entwicklungsstadien präsentiert. Abschließend wird ein Ausblick auf weitere Optimierungsmöglichkeiten des erarbeiteten Suchmoduls gegeben.

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PG Option module, Global Marketing To equip students with contemporary knowledge and practical skills in a challenging global environment. To examine global marketing content in a critical way, with an emphasis on the relationship between content, management and medium. To critically analyse various global marketing plans and strategies and the ramifications of contemporary approaches on global marketing in a context of art and design. To understand how global marketing management operate, taking into account its two main branches being advertising and public relations. Module convener email; .Aqeel.Ahmed@soton.ac.uk

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El mundo del software está cambiando. El desarrollo de Internet y las conexiones de datos hacen que las personas estén conectadas prácticamente en cualquier lugar. La madurez de determinadas tecnologías y el cambio del perfil de los usuarios de consumidor a generador de contenidos son algunos de los pilares de este cambio. Los Content Management Systems (CMS) son plataformas que proporcionan la base para poder generar webs colaborativas de forma sencilla y sin necesidad de tener excesivos conocimientos previos y son responsables de buena parte de este desarrollo. Una de las posibilidades que todavía no se han explotado suficientemente en estos sistemas es la georreferenciación de contenidos. De esta forma, aparece una nueva categoría de enlaces semánticos en base a las relaciones espaciales. En el actual estado de la técnica, se puede aprovechar la potencia de las bases de datos espaciales para manejar contenidos georreferenciados y sus relaciones espaciales, pero prácticamente ningún CMS lo aprovecha. Este proyecto se centra en desarrollar un módulo para el CMS Drupal que proporcione un soporte verdaderamente espacial y una interfaz gráfica en forma de mapa, mediante las que se puedan georreferenciar los contenidos. El módulo es independiente del proveedor de cartografía, ya que se utiliza la librería Open Source de abstracción de mapas IDELab Mapstraction Interactive. De esta forma se aúna la independencia tecnológica con la gestión verdaderamente espacial de los contenidos

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Mobile learning involves use of mobile devices to participate in learning activities. Most elearning activities are available to participants through learning systems such as learning content management systems (LCMS). Due to certain challenges, LCMS are not equally accessible on all mobile devices. This study investigates actual use, perceived usefulness and user experiences of LCMS use on mobile phones at Makerere University in Uganda. The study identifies challenges pertaining to use and discusses how to improve LCMS use on mobile phones. Such solutions are a cornerstone in enabling and improving mobile learning. Data was collected by means of focus group discussions, an online survey designed based on the Technology Acceptance Model (TAM), and LCMS log files of user activities. Data was collected from two courses where Moodle was used as a learning platform. The results indicate positive attitudes towards use of LCMS on phones but also huge challenges whichare content related and technical in nature.

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Social software has been used to support problem-based learning activities in a wholly online information technology (IT) professional practice course at Deakin University since 2006. When the course was first delivered, the authentic learning environment was a website, with an intranet and team forums created in Drupal, the open source content management system (CMS). Although this environment was suitable, feedback from students and teaching staff highlighted areas where improvements could be made. In the second year of the course, Joomla!, the open source CMS, in combination with Simple Machines Forum (SMF), the open source online discussion community software, was used to provide the website, as well as the intranet and team forums respectively. Feedback in 2007 was more positive, suggesting that the Joomla!-SMF social software combination and the features implemented, improved the learning and teaching experience in comparison to the 2006 version of the course.

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Addressing the diversity in information requirements across the enterprise is a central challenge in enterprise content management. Enterprise information portals (EIPs) hold promise in this regard, offering each user a gateway to customized and personalized content. However, in large organizations EIP implementers face the complexity of tailoring portals for potentially thousands of users. A conceptual framework based on marketing fundamentals is developed to inform EIP implementation in this respect. It is argued that EIP implementers should view their user community as a number of distinct segments in order to address divergent needs more specifically (as opposed to a ‘one size fits all’ approach). For each identified segment, a ‘mix’ of content (product), distribution (place), promotion and price (cost) should be considered. The framework is applied to two cases of EIP implementation in large organizations. It is proposed that segmentation enables better planning of the overall EIP implementation effort. Considerations such as the number of user segments, customization, and personalization of content, and the funding of EIP development in large organizations are also discussed. The concepts elaborated here also hold theoretical relevance for other IS implementation contexts that involve very large usercommunities with diverse information

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This paper grew out of the authors’ interest in updating the journalism curriculum at AUT (Aukland University of Technology) to better reflect the impact of online media, including social media, on the work of journalists. The challenge for journalism educators is to remain relevant in rapidly changing news and education environments. Our study suggests that while the vast majority of students have some engagement with social media, particularly social networking, and are aware that it can be a powerful tool for journalists, they are still not entirely comfortable with its techniques and they are not experimenting with social media as a production platform as much as we first thought. In short, it appears that they do not have command of professional fluency with social media tools. In response to these findings we have begun to introduce some social media tools and processes directly into the units we teach, in particular: digital story-telling techniques; the use of Twitter and location-based applications; encouraging the ethical use of Facebook etc. for sourcing stories and talent for interviews; podcasting, soundslides and video for the Web, Dreamweaver, InDesign and PHP-based content management systems. We do not see the work to date as the end-point of the changes that we know are necessary, but we are acutely aware of the limitations (structural, institutional and financial) that suggest we should continue with this small-steps approach for the foreseeable future.

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This work constitutes the first attempt to extract the important narrative structure, the 3-Act storytelling paradigm in film. Widely prevalent in the domain of film, it forms the foundation and framework in which a film can be made to function as an effective tool for story telling, and its extraction is a vital step in automatic content management for film data. The identification of act boundaries allows for structuralizing film at a level far higher than existing segmentation frameworks, which include shot detection and scene identification, and provides a basis for inferences about the semantic content of dramatic events in film. A novel act boundary likelihood function for Act 1 and 2 is derived using a Bayesian formulation under guidance from film grammar, tested under many configurations and the results are reported for experiments involving 25 full-length movies. The result proves to be a useful tool in both the automatic and semi-interactive setting for semantic analysis of film, with potential application to analogues occuring in many other domains, including news, training video, sitcoms.

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This paper presents a new study on the application of the framework of Computational Media Aesthetics to the problem of automated understanding of film. Leveraging Film Grammar as the means to closing the "semantic gap" in media analysis, we examine film rhythm, a powerful narrative concept used to endow structure and form to the film compositionally and enhance its lyrical quality experientially. The novelty of this paper lies in the specification and investigation of the rhythmic elements that are present in two cinematic devices; namely motion and editing patterns, and their potential usefulness to automated content annotation and management systems. In our rhythm model, motion behavior is classified as being either nonexistent, fluid or staccato for a given shot. Shot neighborhoods in movies are then grouped by proportional makeup of these motion behavioral classes to yield seven high-level rhythmic arrangements that prove to be adept at indicating likely scene content (e.g. dialogue or chase sequence) in our experiments. The second part of our investigation presents a computational model to detect editing patterns as either metric, accelerated, decelerated or free. Details of the algorithm for the extraction of these classes are presented, along with experimental results on real movie data. We show with an investigation of combined rhythmic patterns that, while detailed content identification via rhythm types alone is not possible by virtue of the fact that film is not codified to this level in terms of rhythmic elements, analysis of the combined motion/editing rhythms can allow us to determine that the content has changed and hypothesize as to why this is so. We present three such categories of change and demonstrate their efficacy for capturing useful film elements (e.g. scene change precipitated by plot event), by providing data support from five motion pictures.

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This paper addresses the challenge of bridging the semantic gap between the rich meaning users desire when they query to locate and browse media and the shallowness of media descriptions that can be computed in today's content management systems. To facilitate high-level semantics-based content annotation and interpretation, we tackle the problem of automatic decomposition of motion pictures into meaningful story units, namely scenes. Since a scene is a complicated and subjective concept, we first propose guidelines from fill production to determine when a scene change occurs. We then investigate different rules and conventions followed as part of Fill Grammar that would guide and shape an algorithmic solution for determining a scene. Two different techniques using intershot analysis are proposed as solutions in this paper. In addition, we present different refinement mechanisms, such as film-punctuation detection founded on Film Grammar, to further improve the results. These refinement techniques demonstrate significant improvements in overall performance. Furthermore, we analyze errors in the context of film-production techniques, which offer useful insights into the limitations of our method.