151 resultados para apparel


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Australia’s two major supermarket retailers, Coles and Woolworths, already have vested interests in fuel, convenience, liquor, hardware, hotels, apparel, general merchandise and technology. While they continue to battle each other for a share of the household food shopping dollar, pharmacy appears the final opportunity to grow their business.

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- Description of the work Harvest: A biotextile future consists of four bags constructed from kombucha, each utilizing a different approach to this material. The kombucha material is a byproduct of the fermented green tea, kombucha, and is comprised of a symbiotic culture of bacteria and yeast (SCOBY) that forms a fast growing curd or pellicle on the surface of the tea. This pellicle is harvested, washed, and dried to make a material with characteristics that can range between leather and paper in handle. The pellicle is one hundred per cent cellulose, with the individual fibres growing together to produce a durable and strong non-woven textile. Techniques explored with the dry kombucha material include folding, stitching, and laser etching. The final bags were designed with reference to classic tropes of fashion accessories: the briefcase, the clutch, the valise and the handbag. The valise included three jars in which the kombucha was displayed as ‘growing’ within the bag. - Research Background This work sits within an emerging field of practice in which fashion design intersects with biotechnology. Designers such as Suzanne Lee have explored constructing garments from bacteria byproducts, and bio-artists Oron Catts and Ionat Zurr have created ‘victimless leather’ grown from cultured cells. Although still speculative, these collaborations between science and design point to new material applications for fashion. Our work contributes to this area through testing both the growing of the textile and its application to construct durable fashion artefacts. - Research Contribution Harvest: A biotextile future makes two contributions to new knowledge in the area of design for sustainability within fashion. The first contribution lies in extending the technical experimentation required to grow and manipulate the textile. For the briefcase, the pattern shape was ‘grown’ into the required shape, using a shaped container. Other techniques used in the bags included weaving, folding and laser etching the material to extend its functional and decorative properties. Experimentation with the growing and drying of the material led to the production of a wide range of physical properties, in which the material was more brittle or flexible as required. The second research contribution lies in the proposal of this material for use in durable fashion accessories. The material is still speculative and small-scale in production, however the four bags illustrate the potential for kombucha as a biodegradable alternative to leather or synthetic materials. - Research Significance This interplay of science and design research opens up an exploration for a speculative future of sustainable, biodegradable textiles using live bacteria to enable ‘homegrown’ vegan apparel. The collaborators on this project include scientist Peter Musk and fashion designers Alice Payne and Dean Brough. Harvest: A biotextile future was exhibited at the State Library of Queensland’s Asia Pacific Design Library, 1-5 November 2015, as part of The International Association of Societies of Design Research’s (IASDR) biannual design conference. The work was chosen for display by a panel of experts, based on the criteria of design innovation and contribution to new knowledge in design.

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Description of the work Shrinking Violets is comprised of two half scale garments in laser cut silk organza, developed with a knotting device to allow for disassembly and reassembly. The first is a jacket in layered red organza including black storm flap details. The second is a vest in jade organza with circles of pink organza attached through a pattern of knots. Research Background This practice-led fashion design research sits within the field of Design for Sustainability (DfS) in fashion that seeks to mitigate the environmental and ethical impacts of fashion consumption and production. The research explores new systems of garment construction for DfS, and examines how these systems may involve ‘designing’ new user interactions with the garments. The garments’ construction system allows them to be disassembled and recycled or reassembled by users to form a new garment. Conventional garment design follows a set process of cutting and construction, with pattern pieces permanently machine-stitched together. Garments typically contain multiple fibre types; for example a jacket may be constructed from a shell of wool/polyester, an acetate lining, fusible interlinings, and plastic buttons. These complex inputs mean that textile recycling is highly labour intensive, first to separate the garment pieces and second to sort the multiple fibre types. This difficulty results in poor quality ‘shoddy’ comprised of many fibre types and unsuitable for new apparel, or in large quantities of recyclable textile waste sent to landfill (Hawley 2011). Design-led approaches that consider the garment’s end of life in the design process are a way of addressing this problem. In Gulich’s (2006) analysis, use of single materials is the most effective way to ensure ease of recycling, with multiple materials that can be detached next in effectiveness. Given the low rate of technological innovation in most apparel manufacturing (Ruiz 2011), a challenge for effective recycling is how to develop new manufacturing methods that allow for garments to be more easily disassembled at end-of-life. Research Contribution This project addresses the research question: How can design for disassembly be considered within the fashion design process? I have employed a practice-led methodology in which my design process leads the research, making use of methods of fashion design practice including garment and construction research, fabric and colour research, textile experimentation, drape, patternmaking, and illustration as well as more recent methods such as laser cutting. Interrogating the traditional approaches to garment construction is necessarily a technical process; however fashion design is as much about the aesthetic and desirability of a garment as it is about the garment’s pragmatics or utility. This requires a balance between the technical demands of designing for disassembly with the aesthetic demands of fashion. This led to the selection of luxurious, semi-transparent fabrics in bold floral colours that could be layered to create multiple visual effects, as well as the experimentation with laser cutting for new forms of finishing and fastening the fabrics together. Shrinking Violets makes two contributions to new knowledge in the area of design for sustainability within fashion. The first is in the technical development of apparel modularity through the system of laser cut holes and knots that also become a patterning device. The second contribution lies in the design of a system for users to engage with the garment through its ability to be easily reconstructed into a new form. Research Significance Shrinking Violets was exhibited at the State Library of Queensland’s Asia Pacific Design Library, 1-5 November 2015, as part of The International Association of Societies of Design Research’s (IASDR) biannual design conference. The work was chosen for display by a panel of experts, based on the criteria of design innovation and contribution to new knowledge in design. References Gulich, B. (2006). Designing textile products that are easy to recycle. In Y. Wang (Ed.), Recycling in Textiles (pp. 25-37). London: Woodhead. Hawley, J. M. (2011). Textile recycling options: exploring what could be. In A. Gwilt & T. Rissanen (Eds.), Shaping Sustainable Fashion: Changing the way we make and use clothes (pp. 143 - 155). London: Earthscan. Ruiz, B. (2014). Global Apparel Manufacturing. Retrieved 10 August 2014, from http://clients1.ibisworld.com/reports/gl/industry/default.aspx?entid=470

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It has been said that we are living in a golden age of innovation. New products, systems and services aimed to enable a better future, have emerged from novel interconnections between design and design research with science, technology and the arts. These intersections are now, more than ever, catalysts that enrich daily activities for health and safety, education, personal computing, entertainment and sustainability, to name a few. Interactive functions made possible by new materials, technology, and emerging manufacturing solutions demonstrate an ongoing interplay between cross-disciplinary knowledge and research. Such interactive interplay bring up questions concerning: (i) how art and design provide a focus for developing design solutions and research in technology; (ii) how theories emerging from the interactions of cross-disciplinary knowledge inform both the practice and research of design and (iii) how research and design work together in a mutually beneficial way. The IASDR2015 INTERPLAY EXHIBITION provides some examples of these interconnections of design research with science, technology and the arts. This is done through the presentation of objects, artefacts and demonstrations that are contextualised into everyday activities across various areas including health, education, safety, furniture, fashion and wearable design. The exhibits provide a setting to explore the various ways in which design research interacts across discipline knowledge and approaches to stimulate innovation. In education, Designing South African Children’s Health Education as Generative Play (A Bennett, F Cassim, M van der Merwe, K van Zijil, and M Ribbens) presents a set of toolkits that resulted from design research entailing generative play. The toolkits are systems that engender pleasure and responsibility, and are aimed at cultivating South African’s youth awareness of nutrition, hygiene, disease awareness and prevention, and social health. In safety, AVAnav: Avalanche Rescue Helmet (Jason Germany) delivers an interactive system as a tool to contribute to reduce the time to locate buried avalanche victims. Helmet-mounted this system responds to the contextual needs of rescuers and has since led to further design research on the interface design of rescuing devices. In apparel design and manufacturing, Shrinking Violets: Fashion design for disassembly (Alice Payne) proposes a design for disassembly through the use of beautiful reversible mono-material garments that interactively responds to the challenges of garment construction in the fashion industry, capturing the metaphor for the interplay between technology and craft in the fashion manufacturing industry. Harvest: A biotextile future (Dean Brough and Alice Payne), explores the interplay of biotechnology, materiality and textile design in the creation of sustainable, biodegradable vegan textile through the process of a symbiotic culture of bacteria and yeast (SCOBY). SCOBY is a pellicle curd that can be harvested, machine washed, dried and cut into a variety of designs and texture combinations. The exploration of smart materials, wearable design and micro-electronics led to creative and aesthetically coherent stimulus-reactive jewellery; Symbiotic Microcosms: Crafting Digital Interaction (K Vones). This creation aims to bridge the gap between craft practitioner and scientific discovery, proposing a move towards the notion of a post-human body, where wearable design is seen as potential ground for new human-computer interactions, affording the development of visually engaging multifunctional enhancements. In furniture design, Smart Assistive chair for older adults (Chao Zhao) demonstrates how cross-disciplinary knowledge interacting with design strategies provide solution that employed new technological developments in older aged care, and the participation of multiple stakeholders: designers, health care system and community based health systems. In health, Molecular diagnosis system for newborns deafness genetic screening (Chao Zhao) presents an ambitious and complex project that includes a medical device aimed at resolving a number of challenges: technical feasibility for city and rural contexts, compatibility with standard laboratory and hospital systems, access to health system, and support the work of different hospital specialists. The interplay between cross-disciplines is evident in this work, demonstrating how design research moves forward through technology developments. These works exemplify the intersection between domains as a means to innovation. Novel design problems are identified as design intersects with the various areas. Research informs this process, and in different ways. We see the background investigation into the contextualising domain (e.g. on-snow studies, garment recycling, South African health concerns, the post human body) to identify gaps in the area and design criteria; the technologies and materials reviews (e.g. AR, biotextiles) to offer plausible technical means to solve these, as well as design criteria. Theoretical reviews can also inform the design (e.g. play, flow). These work together to equip the design practitioner with a robust set of ‘tools’ for design innovation – tools that are based in research. The process identifies innovative opportunity and criteria for design and this, in turn, provides a means for evaluating the success of the design outcomes. Such an approach has the potential to come full circle between research and design – where the design can function as an exemplar, evidencing how the research-articulated problems can be solved. Core to this, however, is the evaluation of the design outcome itself and identifying knowledge outcomes. In some cases, this is fairly straightforward that is, easily measurable. For example the efficacy of Jason Germany’s helmet can be determined by measuring the reduced response time in the rescuer. Similarly the improved ability to recycle Payne’s panel garments can be clearly determined by comparing it to those recycling processes (and her identified criteria of separating textile elements!); while the sustainability and durability of the Brough & Payne’s biotextile can be assessed by documenting the growth and decay processes, or comparative strength studies. There are however situations where knowledge outcomes and insights are not so easily determined. Many of the works here are open-ended in their nature, as they emphasise the holistic experience of one or more designs, in context: “the end result of the art activity that provides the health benefit or outcome but rather, the value lies in the delivery and experience of the activity” (Bennet et al.) Similarly, reconfiguring layers of laser cut silk in Payne’s Shrinking Violets constitutes a customisable, creative process of clothing oneself since it “could be layered to create multiple visual effects”. Symbiotic Microcosms also has room for facilitating experience, as the work is described to facilitate “serendipitous discovery”. These examples show the diverse emphasis of enquiry as on the experience versus the product. Open-ended experiences are ambiguous, multifaceted and differ from person to person and moment to moment (Eco 1962). Determining the success is not always clear or immediately discernible; it may also not be the most useful question to ask. Rather, research that seeks to understand the nature of the experience afforded by the artefact is most useful in these situations. It can inform the design practitioner by helping them with subsequent re-design as well as potentially being generalizable to other designers and design contexts. Bennett et. al exemplify how this may be approached from a theoretical perspective. This work is concerned with facilitating engaging experiences to educate and, ultimately impact on that community. The research is concerned with the nature of that experience as well, and in order to do so the authors have employed theoretical lenses – here these are of flow, pleasure, play. An alternative or complementary approach to using theory, is using qualitative studies such as interviews with users to ask them about what they experienced? Here the user insights become evidence for generalising across, potentially revealing insight into relevant concerns – such as the range of possible ‘playful’ or experiences that may be afforded, or the situation that preceded a ‘serendipitous discovery’. As shown, IASDR2015 INTERPLAY EXHIBITION provides a platform for exploration, discussion and interrogation around the interplay of design research across diverse domains. We look forward with excitement as IASDR continues to bring research and design together, and as our communities of practitioners continue to push the envelope of what is design and how this can be expanded and better understood with research to foster new work and ultimately, stimulate innovation.

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Face às transformações sócio-culturais ocorridas ao longo do século XX, que favoreceram a predominância de configurações psicopatológicas distintas das neuroses, a metapsicologia freudiana passou por críticas e revisões, que visavam tanto compreender quanto tratar essas patologias que desde então ficaram em evidência. O narcisismo se mostrou um conceito central nessa reformulação teórica, que permitiu a construção de uma segunda teoria tópica do aparelho psíquico, quando o inconsciente deixou de ser entendido como subproduto da consciência. Neste novo modelo, embora o conflito edipiano ainda mantenha um lugar de destaque na cena psíquica, sua importância no desvelamento dos processos de instauração das psicopatologias passou a um plano secundário. A aquisição de um sentido vital e o desenvolvimento de estilos subjetivos como tributários das marcações sensoriais estabelecidas nos primórdios da relação materno-infantil passaram, radativamente, a ocupar um lugar de destaque na teorização psicanalítica e, consequentemente, os processos infralingüísticos adquiriram relevo como moduladores da eficácia da cura pela palavra. Neste trabalho discuto aspectos de algumas das intuições freudianas acerca da forma como se constitui um psiquismo em sua teorização, e apresento a relevância de contribuições à sua teoria, realizadas por psicanalistas como Ferenczi, Winnicott, Anzieu e Haag, entre outros. A contribuição desses autores para a o entendimento das condições e obstáculos para o estabelecimento de um Eu capaz de agir de forma criativa na interação com seu meio, permite que se pense no fenômeno humano em uma perspectiva que rompe com os dualismos - aos quais Freud se manteve aderido - e compreende a subjetivação como um processo complexo e interminável. A categoria sensorialidade desempenha um papel significativo e precisa ser considerada na compreensão dos fenômenos que emergem no campo transferencial. Apresento um caso clínico como fio condutor e como ilustração da importância de seu resgate na prática da terapia psicanalítica contemporânea, visto que pretendo reafirmar a soberania da clínica para interpelar a teoria e enriquecê-la.

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A arte religiosa afro-brasileira resulta da miscigenação das culturas negra, ameríndia e européia através dos séculos. Diversas representações artísticas das divindades afro-brasileiras continuam a ser produzidas mesmo nos dias atuais com inúmeras imagens através de desenhos, objetos rituais, indumentária e esculturas, os quais são fontes de pesquisa artística e etnográfica. A mulher está presente na arte afro-brasileira de uma maneira muito peculiar, principalmente no contexto religioso. Iemanjá, uma divindade feminina, é a Mãe Ancestral e ocupa lugar de destaque no imaginário popular, a orixá do Mar e de todas as águas. É constantemente tema para diversas expressões artísticas e, naturalmente, sua representação e iconografia são intensas e ricas. É importante compreendermos como essa imagem foi sendo construída através do tempo, desde a diáspora africana - sua representação religiosa no Candomblé e na Umbanda, sua imagem associada ao mito das sereias, a influência das iconografia católica até a apropriação de sua imagem por diversos artistas brasileiros como Emanoel Araújo, Jorge dos Anjos, J. Borges, Carybé, Alex Flemming, Rodrigo Cardoso e Nelson Leirner

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Information visualization can accelerate perception, provide insight and control, and harness this flood of valuable data to gain a competitive advantage in making business decisions. Although such a statement seems to be obvious, there is a lack in the literature of practical evidence of the benefit of information visualization. The main contribution of this paper is to illustrate how, for a major European apparel retailer, the visualization of performance information plays a critical role in improving business decisions and in extracting insights from Redio Frequency Idetification (RFID)-based performance measures. In this paper, we identify - based on a literature review - three fundamental managerial functions of information visualization, namely as: a communication medium, a knowledge management means, and a decision-support instrument. Then, we provide - based on real industrial case evidence - how information visualization supports business decision-making. Several examples are provided to evidence the benefit of information visualization through its three identified managerial functions. We find that - depending on the way performance information is shaped, communicated, and made interactive - it not only helps decision making, but also offers a means of knowledge creation, as well as an appropriate communication channel. © 2014 World Scientific Publishing Company.

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我国服装企业存在库存高和客户满足率低的矛盾,解决这对矛盾的一个有效方法是建立面向协同的供应链快速反应机制。通过分析这对矛盾的根本原因,提出了面向协同的服装供应链快速反应机制的解决方案,并对其中主要相关的服装设计开发、物流分销和信息化等策略与方法进行了阐述。

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Smoking is an expensive habit. Smoking households spend, on average, more than $US1000 annually on cigarettes. When a family member quits, in addition to the former smoker's improved long-term health, families benefit because savings from reduced cigarette expenditures can be allocated to other goods. For households in which some members continue to smoke, smoking expenditures crowd-out other purchases, which may affect other household members, as well as the smoker. We empirically analyse how expenditures on tobacco crowd-out consumption of other goods, estimating the patterns of substitution and complementarity between tobacco products and other categories of household expenditure. We use the Consumer Expenditure Survey data for the years 1995-2001, which we complement with regional price data and state cigarette prices. We estimate a consumer demand system that includes several main expenditure categories (cigarettes, food, alcohol, housing, apparel, transportation, medical care) and controls for socioeconomic variables and other sources of observable heterogeneity. Descriptive data indicate that, comparing smokers to nonsmokers, smokers spend less on housing. Results from the demand system indicate that as the price of cigarettes rises, households increase the quantity of food purchased, and, in some samples, reduce the quantity of apparel and housing purchased.

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Creativity is important to the growth and development of society, to educational institutions, and to the personal growth of individuals. Students who are aware of their creativity are assumed to have innovative ideas and fresh insights. Limited research has been conducted to see if students can identify their own creative abilities. In this study, I explored the students' perceptions and experiences in a fashion design course. This study documented the creative journey from the concept stage of an apparel collection to the final product. Participants were asked to reflect and document their creative moments, describe a creative process, and identify a creative environment. The participants were students who were enrolled in a fashion design course and were asked to participate in this study because they experienced all stages of the design process. Data were collected through personal reflection surveys, focus groups, and personal interviews. Themes of creative moments that emerged from this study were experiences that the participants had as they proceeded through the stages of the fashion design process. All of the participants identified a creative process, but the stages varied for each participant The participants identified themes related to promoting creativity in an environment, including the atmosphere, creative people, teachers, reflection, student needs, and assignments. The participants identified potential barriers in an environment, including rules and guidelines, teachers, the classroom, deadlines and time, feedback, and other important issues. The results ofthis study suggest that there needs to be a better understanding of creativity and greater support and encouragement for creativity in the classroom. Instructors need to support environments that are conducive to creative development and lead to effective learning for students. Students need to learn how to enhance their creativity as well as understand the barriers that block their creative development.

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A moving advertisement for Garden City Dye Works, reads: We have removed from No. 70, St. Paul St. to No. 125 St. Paul St. Opp. the Grand Central Hotel, where we will be pleased to see our old and many new customers. Remember the place. In our new quarters we are better able to meet the requirements of the public in our line. We are up-to-date in all branches of Cleaning and Dying Ladies' and Gent's wearing apparel. Garden City Works, J.L. Wilbur. 125 St. Paul St. Phone 54. P.S. Also agents for Parisian Laundry Co.

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RÉSUMÉ Le gouvernement du Québec a adopté en novembre 1999 le projet de loi 47, relatif à la Loi concernant les conditions de travail dans certains secteurs de l’industrie du vêtement et modifiant la Loi sur les normes du travail (1999, c. 57). Son entrée en vigueur eut pour effet d’abroger au 30 juin 2000 les quatre (4) décrets sectoriels de convention collective qui régissaient les conditions d’emploi d’approximativement 23 000 travailleurs affectés à la production de vêtements (gant de cuir, chemise pour hommes et garçons, confection pour hommes et pour dames). Cette recherche démontre que bien qu’inscrit dans une logique étatique de dérégulation du travail visant à favoriser la compétitivité, le maintien de normes de substitution aux décrets dans le cas du vêtement québécois ne dérive pas pour autant d’une déréglementation strictement néolibérale. Au plan plus théorique, l’émergence et le sort du régime de conditions d’emploi étudié dévoilent la nature politique du processus d’élaboration des règles salariales, qu’il soit d’origine législative ou contractuelle. Cette dynamique repose sur le caractère mouvant des relations de pouvoir et d’influence des agents engagés dans la régulation institutionnelle, où l’État est appelé à jouer un rôle de catalyseur ─ et non de tiers arbitre indépendant ─ à l’endroit des tensions qui procèdent du rapport salarial et du mode de production au sein duquel il s’inscrit.

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Le présent mémoire aborde les problématiques morales de la scission corps-esprit chez les soldats de la guerre du Việt Nam telles que représentées à travers certains films traitant de cette guerre. Notre démarche sera centrée sur le travail individuel que propose le film Apocalypse Now, plutôt que sur la representation de la guerre. Nous postulons que ce film met les individus devant les contradictions inhérentes d'une société qui prétend justement pacifier le monde en faisant la guerre, et qui plus est, comme ce fut le cas au Việt Nam, au moyen d’un déchainement de violence qui dépasse l'entendement (torture, massacre de masses, napalm et Agent Orange). Notre hypothèse est que le film, à travers son personnage central, nous propose une « voie » qui n’empêche pas la guerre, certes, mais permet du moins d'entreprendre une demarche de distanciation et de redefinition morale individuelle permettant de survivre au(x) temps de guerre(s). Cette mutation morale, chez le personnage principal, s'acquiert au bout d'un voyage réflexif à tout point de vue « au coeur des ténèbres » – de la jungle, tout autant que de son être.

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El desarrollo del presente trabajo de grado, constituye un trabajo en equipo entre la Secretaria de Desarrollo Económico de la Alcaldía Mayor de Bogotá D.C., el CIDEM de la Universidad del Rosario y Maloka. La metodología aplicada del CIDEM a la empresa FA. INTI. se ha aplicado a mas de 1000 PYMES colombianas y ha sido coordinada por Francisco Herrera Arias y dirigida por la Dr. Luz Sofía Méndez y un equipo profesional de consultores. El plan exportador cuenta con información general de la empresa FA. INTI., Análisis de la situación al interior de la empresa, Inteligencia de mercados, Mercado objetivo, alterno y contingente, Objetivo general e imperativo del negocio, Tiempo en que se va a desarrollar el plan, Determinación del producto, Estrategias, Exportaciones, Financiación y requerimientos de crédito, Conclusiones y recomendaciones del coordinador y Recomendaciones del consultor. Mediante este trabajo se le plantea una completa metodología para que la empresa logre expandir sus productos a nuevos mercados, minimizando el riesgo, determinando alternativas viables y estrategias adecuadas para el ingreso a mercados potenciales. Se exponen las oportunidades de exportación a nichos de mercado en Puerto Rico, Chile y México, donde se establecen las necesidades especificas de la empresa para acceder a estos mercados y se determinan sus fortalezas para entrar como una compañía competitiva, también se determinan las exigencias y los requisitos que demandan estos mercados, de tal forma que se logren negocios exitosos.