152 resultados para Multicast


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Though IP multicast is resource ef£cient in delivering data to a group of members simultaneously, it suffers from scalability problem with the number of concurrently active multicast groups because it requires a router to keep forwarding state for every multicast tree passing through it. To solve this state scalability problem, we proposed a scheme, called aggregated multicast. The key idea is that multiple groups are forced to share a single delivery tree. In our earlier work, we introduced the basic concept of aggregated multicast and presented some initial results to show that multicast state can be reduced. In this paper, we develop a more quantitative assessment of the cost/bene£t trade-offs. We propose an algorithm to assign multicast groups to delivery trees with controllable cost and introduce metrics to measure multicast state and tree management overhead for multicast schemes. We then compare aggregated multicast with conventional multicast schemes, such as source speci£c tree scheme and shared tree scheme. Our extensive simulations show that aggregated multicast can achieve signi£cant routing state and tree management overhead reduction while containing the expense of extra resources (bandwidth waste and tunnelling overhead). We conclude that aggregated multicast is a very cost-effective and promising direction for scalable transit domain multicast provisioning.

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The Sensor Node Overlay Multicast (SNOMC) protocol supports reliable, time-efficient and energy-efficient dissemination of data from one sender node to multiple receivers as it is needed for configuration, code update, and management operations in wireless sensor networks. SNOMC supports end-to-end reliability using negative acknowledgements. The mechanism is simple and easy to implement and can significantly reduce the number of transmissions. SNOMC supports three different caching strategies namely caching on each intermediate node, caching on branching nodes, or caching on the sender node only. SNOMC was evaluated in our in-house real-world testbed and compared to a number of common data dissemination protocols. It outperforms the selected protocols in terms of transmission time, number of transmitted packets, and energy-consumption.

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Previous multicast research often makes commonly accepted but unverifed assumptions on network topologies and group member distribution in simulation studies. In this paper, we propose a framework to systematically evaluate multicast performance for different protocols. We identify a series of metrics, and carry out extensive simulation studies on these metrics with different topological models and group member distributions for three case studies. Our simulation results indicate that realistic topology and group membership models are crucial to accurate multicast performance evaluation. These results can provide guidance for multicast researchers to perform realistic simulations, and facilitate the design and development of multicast protocols.

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IP multicast allows the efficient support of group communication services by reducing the number of IP flows needed for such communication. The increasing generalization in the use of multicast has also triggered the need for supporting IP multicast in mobile environments. Proxy Mobile IPv6 (PMIPv6) is a network-based mobility management solution, where the functionality to support the terminal movement resides in the network. Recently, a baseline solution has been adopted for multicast support in PMIPv6. Such base solution has inefficiencies in multicast routing because it may require multiple copies of a single stream to be received by the same access gateway. Nevertheless, there is an alternative solution to support multicast in PMIPv6 that avoids this issue. This paper evaluates by simulation the scalability of both solutions under realistic conditions, and provides an analysis of the sensitivity of the two proposals against a number of parameters.

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En la última década, la telefonía móvil ha evolucionado a una extraordinaria velocidad, permitiéndonos acceder a funcionalidades características de los PC pero con la ventaja de poseer una movilidad total. Con la aparición de la tecnología Long Term Evolution (LTE), comúnmente conocida como 4G, se ha conseguido desarrollar un sistema que se ha mejorado notablemente las prestaciones proporcionando alta velocidad y eficiencia a los ya masivamente utilizados smartphones. Gracias a este exponencial incremento del ancho de banda disponible, los usuarios hoy en día no se conforman sólo con navegar por páginas Web, sino que cada vez muestran un mayor interés en poder explotar al máximo los recursos multimedia, dando lugar a servicios como el streaming de vídeo. De este modo, a raíz del proyecto LTExtreme centrado en el análisis y la propuesta de optimización para servicios de streaming multimedia multicast/unicast sobre la tecnología LTE, surge este trabajo en el cual se pretende extender dicho análisis a la multidifusión de vídeo en directo. El proyecto se basa en la implementación de la arquitectura propuesta por el organismo 3GPP para dar este servicio, considerándose como una solución eficiente en la que se combina el protocolo de transporte multicast FLUTE (File Delivery over Unidirectional Transport) con la tecnología DASH (Dynamic Adaptative Streaming over HTTP). La arquitectura se ha implementado mediante la creación y configuración de una maqueta de laboratorio gracias a la herramienta de virtualización Virtual Networks over linuX (VNX). Un escenario simplificado de la red móvil LTE junto con el servidor de contenidos y varios clientes móviles, pudiendo realizar simulaciones de una emisión de vídeo en directo, y a su vez analizar los resultados obtenidos, así como la calidad de servicio percibida. Concretamente, se realizará un análisis de los problemas asociados a los casos de uso tratados, tanto de la emisión de un único vídeo como una de duración infinita, asemejándose a lo que supondría la emisión de la programación televisiva para un determinado canal. Por último, se plantearán ideas surgidas a raíz de los resultados obtenidos de dichos estudios y que puedan tener futuro y ser aplicables al mundo real.

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This paper attempts to address the effectiveness of physical-layer network coding (PNC) on the throughput improvement for multi-hop multicast in random wireless ad hoc networks (WAHNs). We prove that the per session throughput order with PNC is tightly bounded as T((nvmR (n))-1) if m = O(R-2 (n)), where n is the total number of nodes, R(n) is the communication range, and m is the number of destinations for each multicast session. We also show that per-session throughput order with PNC is tight bounded as T(n-1), when m = O(R-2(n)). The results of this paper imply that PNC cannot improve the throughput order of multicast in random WAHNs, which is different from the intuition that PNC may improve the throughput order as it allows simultaneous signal access and combination.

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This paper attempts to address the effectiveness of physical-layer network coding (PNC) on the capacity improvement for multi-hop multicast in random wireless ad hoc networks (WAHNs). While it can be shown that there is a capacity gain by PNC, we can prove that the per session throughput capacity with PNC is ? (nR(n))), where n is the total number of nodes, R(n) is the communication range, and each multicast session consists of a constant number of sinks. The result implies that PNC cannot improve the capacity order of multicast in random WAHNs, which is different from the intuition that PNC may improve the capacity order as it allows simultaneous signal reception and combination. Copyright © 2010 ACM.

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In this paper, we propose a resource allocation scheme to minimize transmit power for multicast orthogonal frequency division multiple access systems. The proposed scheme allows users to have different symbol error rate (SER) across subcarriers and guarantees an average bit error rate and transmission rate for all users. We first provide an algorithm to determine the optimal bits and target SER on subcarriers. Because the worst-case complexity of the optimal algorithm is exponential, we further propose a suboptimal algorithm that separately assigns bit and adjusts SER with a lower complexity. Numerical results show that the proposed algorithm can effectively improve the performance of multicast orthogonal frequency division multiple access systems and that the performance of the suboptimal algorithm is close to that of the optimal one. Copyright © 2012 John Wiley & Sons, Ltd. This paper proposes optimal and suboptimal algorithms for minimizing transmitting power of multicast orthogonal frequency division multiple access systems with guaranteed average bit error rate and data rate requirement. The proposed scheme allows users to have different symbol error rate across subcarriers and guarantees an average bit error rate and transmission rate for all users. Copyright © 2012 John Wiley & Sons, Ltd.

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Multicast is an efficient approach to save network bandwidth for multimedia streaming services. To provide Quality of Services (QoS) for the multimedia services while maintain the advantage of multicast in bandwidth efficiency, admission control for multicast sessions are expected. Probe-based multicast admission control (PBMAC) schemes are of a sort of scalable and simple admission control for multicast. Probing scheme is the essence of PBMAC. In this paper, after a detailed survey on three existing probing schemes, we evaluate these schemes using simulation and analysis approaches in two aspects: admission correctness and group scalability. Admission correctness of the schemes is compared by simulation investigation. Analytical models for group scalability are derived, and validated by simulation results. The evaluation results illustrate the advantages and weaknesses of each scheme, which are helpful for people to choose proper probing scheme for network.

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To guarantee QoS for multicast transmission, admission control for multicast sessions is expected. Probe-based multicast admission control (PBMAC) scheme is a scalable and simple approach. However, PBMAC suffers from the subsequent request problem which can significantly reduce the maximum number of multicast sessions that a network can admit. In this letter, we describe the subsequent request problem and propose an enhanced PBMAC scheme to solve this problem. The enhanced scheme makes use of complementary probing and remarking which require only minor modification to the original scheme. By using a fluid-based analytical model, we are able to prove that the enhanced scheme can always admit a higher number of multicast sessions. Furthermore, we present validation of the analytical model using packet based simulation. Copyright © 2005 The Institute of Electronics, Information and Communication Engineers.

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Recently, energy efficiency or green IT has become a hot issue for many IT infrastructures as they attempt to utilize energy-efficient strategies in their enterprise IT systems in order to minimize operational costs. Networking devices are shared resources connecting important IT infrastructures, especially in a data center network they are always operated 24/7 which consume a huge amount of energy, and it has been obviously shown that this energy consumption is largely independent of the traffic through the devices. As a result, power consumption in networking devices is becoming more and more a critical problem, which is of interest for both research community and general public. Multicast benefits group communications in saving link bandwidth and improving application throughput, both of which are important for green data center. In this paper, we study the deployment strategy of multicast switches in hybrid mode in energy-aware data center network: a case of famous fat-tree topology. The objective is to find the best location to deploy multicast switch not only to achieve optimal bandwidth utilization but also to minimize power consumption. We show that it is possible to easily achieve nearly 50% of energy consumption after applying our proposed algorithm.