991 resultados para Mobile cloud


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We present a novel method for retrieving high-resolution, three-dimensional (3-D) nonprecipitating cloud fields in both overcast and broken-cloud situations. The method uses scanning cloud radar and multiwavelength zenith radiances to obtain gridded 3-D liquid water content (LWC) and effective radius (re) and 2-D column mean droplet number concentration (Nd). By using an adaption of the ensemble Kalman filter, radiances are used to constrain the optical properties of the clouds using a forward model that employs full 3-D radiative transfer while also providing full error statistics given the uncertainty in the observations. To evaluate the new method, we first perform retrievals using synthetic measurements from a challenging cumulus cloud field produced by a large-eddy simulation snapshot. Uncertainty due to measurement error in overhead clouds is estimated at 20% in LWC and 6% in re, but the true error can be greater due to uncertainties in the assumed droplet size distribution and radiative transfer. Over the entire domain, LWC and re are retrieved with average error 0.05–0.08 g m-3 and ~2 μm, respectively, depending on the number of radiance channels used. The method is then evaluated using real data from the Atmospheric Radiation Measurement program Mobile Facility at the Azores. Two case studies are considered, one stratocumulus and one cumulus. Where available, the liquid water path retrieved directly above the observation site was found to be in good agreement with independent values obtained from microwave radiometer measurements, with an error of 20 g m-2.

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The Clouds, Aerosol, and Precipitation in the Marine Boundary Layer (CAP-MBL) deployment at Graciosa Island in the Azores generated a 21-month (April 2009–December 2010) comprehensive dataset documenting clouds, aerosols, and precipitation using the Atmospheric Radiation Measurement Program (ARM) Mobile Facility (AMF). The scientific aim of the deployment is to gain improved understanding of the interactions of clouds, aerosols, and precipitation in the marine boundary layer. Graciosa Island straddles the boundary between the subtropics and midlatitudes in the northeast Atlantic Ocean and consequently experiences a great diversity of meteorological and cloudiness conditions. Low clouds are the dominant cloud type, with stratocumulus and cumulus occurring regularly. Approximately half of all clouds contained precipitation detectable as radar echoes below the cloud base. Radar and satellite observations show that clouds with tops from 1 to 11 km contribute more or less equally to surface-measured precipitation at Graciosa. A wide range of aerosol conditions was sampled during the deployment consistent with the diversity of sources as indicated by back-trajectory analysis. Preliminary findings suggest important two-way interactions between aerosols and clouds at Graciosa, with aerosols affecting light precipitation and cloud radiative properties while being controlled in part by precipitation scavenging. The data from Graciosa are being compared with short-range forecasts made with a variety of models. A pilot analysis with two climate and two weather forecast models shows that they reproduce the observed time-varying vertical structure of lower-tropospheric cloud fairly well but the cloud-nucleating aerosol concentrations less well. The Graciosa site has been chosen to be a permanent fixed ARM site that became operational in October 2013.

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Mobile devices can enhance undergraduate research projects and students’ research capabilities. The use of mobile devices such as tablet computers will not automatically make undergraduates better researchers, but their use should make investigations, writing, and publishing more effective and may even save students time. We have explored some of the possibilities of using “tablets” and “smartphones” to aid the research and inquiry process in geography and bioscience fieldwork. We provide two case studies as illustration of how students working in small research groups use mobile devices to gather and analyze primary data in field-based inquiry. Since April 2010, Apple’s iPad has changed the way people behave in the digital world and how they access their music, watch videos, or read their email much as the entrepreneurs Steve Jobs and Jonathan Ive intended. Now with “apps” and “the cloud” and the ubiquitous references to them appearing in the press and on TV, academics’ use of tablets is also having an impact on education and research. In our discussion we will refer to use of smartphones such as the iPhone, iPod, and Android devices under the term “tablet”. Android and Microsoft devices may not offer the same facilities as the iPad/iphone, but many app producers now provide versions for several operating systems. Smartphones are becoming more affordable and ubiquitous (Melhuish and Falloon 2010), but a recent study of undergraduate students (Woodcock et al. 2012, 1) found that many students who own smartphones are “largely unaware of their potential to support learning”. Importantly, however, students were found to be “interested in and open to the potential as they become familiar with the possibilities” (Woodcock et al. 2012). Smartphones and iPads could be better utilized than laptops when conducting research in the field because of their portability (Welsh and France 2012). It is imperative for faculty to provide their students with opportunities to discover and employ the potential uses of mobile devices in their learning. However, it is not only the convenience of the iPad or tablet devices or smartphones we wish to promote, but also a way of thinking and behaving digitally. We essentially suggest that making a tablet the center of research increases the connections between related research activities.

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In this paper, we present a novel scene change detection algorithm for mobile camera platforms. Our approach integrates sparse 3D scene background modelling and dense 2D image background modelling into a unified framework. The 3D scene background modelling identifies inconsistent clusters over time in a set of 3D cloud points as the scene changes. The 2D image background modelling further confirms the scene changes by finding inconsistent appearances in a set of aligned images using the classical MRF background subtraction technique. We evaluate the performance of our proposed system on a number of challenging video datasets obtained from a camera placed on a moving vehicle and the experiments show that our proposed method outperforms previous works in scene change detection, which suggested the feasibility of our approach.

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Recent developments in sensor networks and cloud computing saw the emergence of a new platform called sensor-clouds. While the proposition of such a platform is to virtualise the management of physical sensor devices, we are seeing novel applications been created based on a new class of social sensors. Social sensors are effectively a human-device combination that sends torrent of data as a result of social interactions and social events. The data generated appear in different formats such as photographs, videos and short text messages. Unlike other sensor devices, social sensors operate on the control of individuals via their mobile devices such as a phone or a laptop. And unlike other sensors that generate data at a constant rate or format, social sensors generate data that are spurious and varied, often in response to events as individual as a dinner outing, or a news announcement of interests to the public. This collective presence of social data creates opportunities for novel applications never experienced before. This paper discusses such applications as a result of utilising social sensors within a sensor-cloud environment. Consequently, the associated research problems are also presented.

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Stroke is a common neurological condition which is becoming increasingly common as the population ages. This entails healthcare monitoring systems suitable for home use, with remote access for medical professionals and emergency responders. The mobile phone is becoming the easy access tool for self-evaluation of health, but it is hindered by inherent problems including computational power and storage capacity. This research proposes a novel cloud based architecture of a biomedical system for a wearable motion kinematic analysis system which mitigates the above mentioned deficiencies of mobile devices. The system contains three subsystems: 1. Bio Kin WMS for measuring the acceleration and rotation of movement 2. Bio Kin Mobi for Mobile phone based data gathering and visualization 3. Bio Kin Cloud for data intensive computations and storage. The system is implemented as a web system and an android based mobile application. The web system communicates with the mobile application using an encrypted data structure containing sensor data and identifiable headings. The raw data, according to identifiable headings, is stored in the Amazon Relational Database Service which is automatically backed up daily. The system was deployed and tested in Amazon Web Services.

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Monitoring patients who have noncommunicable diseases is a big challenge. These illnesses require a continuous monitoring that leads to high cost for patients' healthcare. Several solutions proposed reducing the impact of these diseases in terms of economic with respect to quality of services. One of the best solutions is mobile healthcare, where patients do not need to be hospitalized under supervision of caregivers. This paper presents a new hybrid framework based on mobile multimedia cloud that is scalable and efficient and provides cost-effective monitoring solution for noncommunicable disease patient. In order to validate the effectiveness of the framework, we also propose a novel evaluation model based on Analytical Hierarchy Process (AHP), which incorporates some criteria from multiple decision makers in the context of healthcare monitoring applications. Using the proposed evaluation model, we analyzed three possible frameworks (proposed hybrid framework, mobile, and multimedia frameworks) in terms of their applicability in the real healthcare environment.

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With the widespread use of smartphones, the loss of a device is a critical problem, which results both in disrupting daily communications and losing valuable property. As a result, tracking systems have been developed to track mobile devices. Previous tracking systems focus on recovering the device's locations after it goes missing, with security methods implemented on the clients. However, users' locations are stored in untrusted third-party services, which may be attacked or eavesdropped. In this paper, we propose a system, named Android Cloud Tracker, to provide a privacy-preserving tracking client and safe storing of user's locations. We use cloud storage controlled by users themselves as storage facilities, and they do not need to worry about any untrusted third party. We implement Android Cloud Tracker prototype on Android phones, and the evaluation shows that it is both practical and lightweight: it generates a small amount of data flow and its distributed architecture provides strong guarantees of location privacy while preserving the ability to efficiently track missing devices.

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Mobile Health (mHealth) is now emerging with Internet of Things (IoT), Cloud and big data along with the prevalence of smart wearable devices and sensors. There is also the emergence of smart environments such as smart homes, cars, highways, cities, factories and grids. Presently, it is difficult to quickly forecast or prevent urgent health situations in real-time as health data are analyzed offline by a physician. Sensors are expected to be overloaded by demands of providing health data from IoT networks and smart environments. This paper proposes to resolve the problems by introducing an inference system so that life-threatening situations can be prevented in advance based on a short and long term health status prediction. This prediction is inferred from personal health information that is built by big data in Cloud. The inference system can also resolve the problem of data overload in sensor nodes by reducing data volume and frequency to reduce workload in sensor nodes. This paper presents a novel idea of tracking down and predicting a personal health status as well as intelligent functionality of inference in sensor nodes to interface IoT networks

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Il Cloud Storage è un modello di conservazione dati su computer in rete, dove i dati stessi sono memorizzati su molteplici server, reali e/o virtuali, generalmente ospitati presso strutture di terze parti o su server dedicati. Tramite questo modello è possibile accedere alle informazioni personali o aziendali, siano essi video, fotografie, musica, database o file in maniera “smaterializzata”, senza conoscere l’ubicazione fisica dei dati, da qualsiasi parte del mondo, con un qualsiasi dispositivo adeguato. I vantaggi di questa metodologia sono molteplici: infinita capacita’ di spazio di memoria, pagamento solo dell’effettiva quantità di memoria utilizzata, file accessibili da qualunque parte del mondo, manutenzione estremamente ridotta e maggiore sicurezza in quanto i file sono protetti da furto, fuoco o danni che potrebbero avvenire su computer locali. Google Cloud Storage cade in questa categoria: è un servizio per sviluppatori fornito da Google che permette di salvare e manipolare dati direttamente sull’infrastruttura di Google. In maggior dettaglio, Google Cloud Storage fornisce un’interfaccia di programmazione che fa uso di semplici richieste HTTP per eseguire operazioni sulla propria infrastruttura. Esempi di operazioni ammissibili sono: upload di un file, download di un file, eliminazione di un file, ottenere la lista dei file oppure la dimensione di un dato file. Ogniuna di queste richieste HTTP incapsula l’informazione sul metodo utilizzato (il tipo di richista, come GET, PUT, ...) e un’informazione di “portata” (la risorsa su cui effettuare la richiesta). Ne segue che diventa possibile la creazione di un’applicazione che, facendo uso di queste richieste HTTP, fornisce un servizio di Cloud Storage (in cui le applicazioni salvano dati in remoto generalmene attraverso dei server di terze parti). In questa tesi, dopo aver analizzato tutti i dettagli del servizio Google Cloud Storage, è stata implementata un’applicazione, chiamata iHD, che fa uso di quest’ultimo servizio per salvare, manipolare e condividere dati in remoto (nel “cloud”). Operazioni comuni di questa applicazione permettono di condividere cartelle tra più utenti iscritti al servizio, eseguire operazioni di upload e download di file, eliminare cartelle o file ed infine creare cartelle. L’esigenza di un’appliazione di questo tipo è nata da un forte incremento, sul merato della telefonia mobile, di dispositivi con tecnologie e con funzioni sempre più legate ad Internet ed alla connettività che esso offre. La tesi presenta anche una descrizione delle fasi di progettazione e implementazione riguardanti l’applicazione iHD. Nella fase di progettazione si sono analizzati tutti i requisiti funzionali e non funzionali dell’applicazione ed infine tutti i moduli da cui è composta quest’ultima. Infine, per quanto riguarda la fase di implementazione, la tesi presenta tutte le classi ed i rispettivi metodi presenti per ogni modulo, ed in alcuni casi anche come queste classi sono state effettivamente implementate nel linguaggio di programmazione utilizzato.

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Studio, descrizione, analisi e implementazione di tecnologie Android: Mappe, Google Cloud Messaging, Sensori

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La tesi è incentrata sulla creazione di una mobile app partendo da una web application creata precedentemente e in uso. Tramite alcuni strumenti offerti dal cloud Google è possibile creare velocemente un ambiente di collegamento fra la programmazione Android e la programmazione App Engine

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Dall'inizio del nuovo millennio lo sviluppo di tecnologie nel campo del mobile computing, della rete internet, lo sviluppo dell'Internet of things e pure il cloud computing hanno reso possibile l'innovazione dei metodi di lavoro e collaborazione. L'evoluzione del mobile computing e della realtà aumentata che sta avvenendo in tempi più recenti apre potenzialmente nuovi orizzonti nello sviluppo di sistemi distribuiti collaborativi. Esistono oggi diversi framework a supporto della realtà aumentata, Wikitude, Metaio, Layar, ma l'interesse primario di queste librerie è quello di fornire una serie di API fondamentali per il rendering di immagini 3D attraverso i dispositivi, per lo studio dello spazio in cui inserire queste immagini e per il riconoscimento di marker. Questo tipo di funzionalità sono state un grande passo per quanto riguarda la Computer Graphics e la realtà aumentata chiaramente, però aprono la strada ad una Augmented Reality(AR) ancora più aumentata. Questa tesi si propone proprio di presentare l'ideazione, l'analisi, la progettazione e la prototipazione di un sistema distribuito situato a supporto della collaborazione basato su realtà aumentata. Lo studio di questa applicazione vuole mettere in luce molti aspetti innovativi e che ancora oggi non sono stati approfonditi né tanto meno sviluppati come API o forniti da librerie riguardo alla realtà aumentata e alle sue possibili applicazioni.

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La nostra sfida è stata sviluppare un dispositivo che potesse riunire differenti funzionalità, dalla telepresenza alla visione dei dati on demand, e fosse in grado di portare innovazione nel panorama attuale. Abbiamo quindi deciso di creare un device che potesse svolgere attività d’ispezione e monitoraggio, concentrandoci nel corso dell’implementazione su alcuni possibili campi di utilizzo. Il sistema che abbiamo realizzato è open-source, modulare e dinamico, in grado di rispondere a esigenze diverse e facilmente riadattabile. Il prototipo progettato è in grado di comunicare con uno smartphone, grazie al quale viene guidato dall’utente primario, e di trasmettere in rete i dati rilevati dai diversi sensori integrati. Le informazioni generate sono gestibili attraverso una piattaforma online: il device utilizza il Cloud per storicizzare i dati, rendendoli potenzialmente accessibili a chiunque. Per la configurazione hardware abbiamo usato la kit-board Pi2Go e la piattaforma Raspberry Pi, alle quali abbiamo unito una videocamera e alcuni sensori di prossimità, temperatura e umidità e distanza. È nato così il prototipo InspectorPi, un veicolo telecomandato tramite dispositivo mobile in grado di esplorare ambienti ostili in cui vi sono difficoltà fisiche o ambientali alle quali sovvenire.