154 resultados para Icons


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El interés de esta monografía es realizar un análisis del arte callejero o graffiti desde la teoría política de Jacques Rancière. Para ello se tomaron como unidades de análisis tres graffitis de la ciudad de Bogotá: El Beso de los Invisibles, País de Mierda de Jaime Garzón y Las Victimas, que, por sus características, permiten la aplicación de las categorías fundamentales de la esthesis política del autor. Los puntos de partida que guían a esta monografía se centra en la transformación de la ciudad a partir del arte urbano y en cómo los graffitis se han convertido en una forma de comunicación alternativa que se presenta en la ciudad. También se establece como premisa fundamental la importancia de ver otras maneras del hacer político, ya que muestra cómo a través del arte callejero se puede crear una transgresión, una subversión del sentido original para llegar así a la reivindicación de nuevos sujetos políticos

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El interés de este trabajo de grado consiste en proponer la construcción de un equipamiento híbrido en altura como alternativa de solución frente al crecimiento poblacional y la escasez de suelo presentes en la Unidad de Planeamiento Zonal- 71 Tibabuyes en la localidad de Suba. Se planea esta propuesta en el marco de un modelo de ocupación territorial denso y compacto contemplado en el Plan de Ordenamiento Territorial de Bogotá. Por tanto, el equipamiento híbrido en altura busca disminuir el déficit y mejorar el acceso a los equipamientos urbanos colectivos por parte de los habitantes de este territorio con el propósito de replantearse la manera de concebir las edificaciones tradicionales que brindan los servicios sociales.

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Many older adults wish to gain competence in using a computer, but many application interfaces are perceived as complex and difficult to use, deterring potential users from investing the time to learn them. Hence, this study looks at the potential of ‘familiar’ interface design which builds upon users’ knowledge of real world interactions, and applies existing skills to a new domain. Tools are provided in the form of familiar visual objects, and manipulated like real-world counterparts, rather than with buttons, icons and menus found in classic WIMP interfaces. This paper describes the formative evaluation of computer interactions that are based upon familiar real world tasks, which supports multitouch interaction, involves few buttons and icons, no menus, no right-clicks or double-clicks and no dialogs. Using an example of an email client to test the principles of using “familiarity”, the initial feedback was very encouraging, with 3 of the 4 participants being able to undertake some of the basic email tasks with no prior training and little or no help. The feedback has informed a number of refinements of the design principles, such as providing clearer affordance for visual objects. A full study is currently underway.

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The challenge of moving past the classic Window Icons Menus Pointer (WIMP) interface, i.e. by turning it ‘3D’, has resulted in much research and development. To evaluate the impact of 3D on the ‘finding a target picture in a folder’ task, we built a 3D WIMP interface that allowed the systematic manipulation of visual depth, visual aides, semantic category distribution of targets versus non-targets; and the detailed measurement of lower-level stimuli features. Across two separate experiments, one large sample web-based experiment, to understand associations, and one controlled lab environment, using eye tracking to understand user focus, we investigated how visual depth, use of visual aides, use of semantic categories, and lower-level stimuli features (i.e. contrast, colour and luminance) impact how successfully participants are able to search for, and detect, the target image. Moreover in the lab-based experiment, we captured pupillometry measurements to allow consideration of the influence of increasing cognitive load as a result of either an increasing number of items on the screen, or due to the inclusion of visual depth. Our findings showed that increasing the visible layers of depth, and inclusion of converging lines, did not impact target detection times, errors, or failure rates. Low-level features, including colour, luminance, and number of edges, did correlate with differences in target detection times, errors, and failure rates. Our results also revealed that semantic sorting algorithms significantly decreased target detection times. Increased semantic contrasts between a target and its neighbours correlated with an increase in detection errors. Finally, pupillometric data did not provide evidence of any correlation between the number of visible layers of depth and pupil size, however, using structural equation modelling, we demonstrated that cognitive load does influence detection failure rates when there is luminance contrasts between the target and its surrounding neighbours. Results suggest that WIMP interaction designers should consider stimulus-driven factors, which were shown to influence the efficiency with which a target icon can be found in a 3D WIMP interface.

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This article deals with the phenomenon of “digital anti-clericalism” in the Russian-speaking sphere of the Internet (Runet). In the context of post-secularism the claims of Russian clerical and bureaucratic elites to the ideological monopoly in the political and social life face a strong resistance from the champions of religious pluralism and preservation of a secular state. Presented here is a detailed analysis of the topics and the stylistic features of different types of anti-clerical Internet communication – a variety of political folklore (memes, demotivators, photoshopped pictures). Also traced is the connection between the modern anti-clericalism on Runet and the late Soviet counter-culture. Suggested for the first time is a classification of anticlerical and atheist websites that constitute a vital part of the Russian blogosphere.

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Three icons of the game of soccer in Australia. Alan Davidson (left), Josip Biskic (centre) and John Markovski of Preston (right). c.1980s.

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In an era when games at the elite level are sports entertainment businesses many of the elite performers in different industries have evolved into celebrities: they exist as images, icons and brands whose every thought, action, change of style or partner is commodified and consumed. This article reports on one aspect of a research project that was funded by the Australian Football League (AFL) to explore the emergence and evolution of a `professional identity' for AFL footballers. Drawing on Foucault's later work on the care of the Self we focus on the ways in which player identities are governed by coaches, club officials, and the AFL Commission/Executive; and the manner in which players conduct themselves in ways that can be characterized as professional — or not. The article explores the roles of Player Development Managers (PDMs) in emerging processes of risk and player management that can be seen as intrusive in players' lives. The research we report on produced evidence of tensions between the paternalistic, profiling and reporting elements of various risk management practices at the Club level — in an environment where what it means to be a professional footballer is taking on new forms.

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Since 1949, propaganda posters have been produced in China as a visual language to unite the masses. Posters and billboards portraying images of youth in minority costumes, traditional paper cuts and China’s abundant workforce engaged in modernisation were meant to unite the masses through ‘revolutionary realism with revolutionary romanticism’. These images offer interesting insight into Mao’s version ‘socialist utopia’. With the opening of China to foreign investment and trade in 1979, the vision of a ‘socialist utopia’ has changed once again. Propaganda posters are replaced with large-scale billboards featuring luxury cars, clothing and products from the West. In order to illustrate this change, artists from Deakin University in Melbourne, Australia, Lisa Scharoun (Lecturer of Graphic Design) and Frances Tatarovic (Lecturer of Photography), have created a series of ‘advertisements’ that utilize similar themes of Maoist era propaganda posters with the infusion of the glossy characteristics of luxury fashion advertising. The images reference techniques and the visual language of contemporary western commercial fashion photography. Within the artworks, the past and present visual culture of China is juxtaposed to create a dialogue between the icons of the Maoist vision of a socialist utopia and the contemporary visual icons of fashion and luxury advertising.

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This is a history of illustrated Australian children's books published between 1845 and 2008 that emphasises the lesser known elements of the Australian child's literary history. Beyond the icons, such as May Gibbs' Snugglepot and Cuddlepie and Dorothy Wall's Blinky Bill, lie a wealth of illustrated books that broaden the potential for further research. Bottersnikes and Other Lost Things with over 400 full colour illustrations, is a tangible resource giving researchers the potential to expand our understanding of Australian children's literature: Advertising and ephemeral children's books provide insight into the varied nature children's reading from the turn of the 20th century; The educational reading reveals the expectations of the adults who wrote the School Papers and Readers and the aspirations they had for their readership; Attitudes to cultural difference across this period is remarkable for the overt nature of the racist portrayal of Indigenous Australians during the 19th and first half of the 20th centuries. These are some of the aspects of the Australian child's literary heritage explored for the first time in this history of Australian children's literature.

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Byzantine society of the eighth and ninth centuries experienced a vigorous and often violent dispute over the status of holy icons. 'Iconoclasts' were deeply suspicious of any pictorial representations of Christ, the Mother of God, and the saints, and they therefore unleashed a wave of persecution against the use of religious images, while 'iconophiles' fiercely defended the veneration of icons as an integral element of the life of the church. The extent and magnitude of this controversy indicates that it was more than a mere dispute over competing conceptions of religious art. A number of deeper issues and concerns were at play, and in this paper I seek to uncover some of these underlying concerns and hidden agendas. In particular, I argue that the opposing factions in the iconoclast crisis were, at bottom, concerned with issues relating to salvation, power, idolatry, tradition, and access to the divine.

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Nietzsche represents in an interesting way the well-worn Western approach to Asian philosophical and religious thinking: initial excitement, then neglect by appropriation, and swift rejection when found to be incompatible with one’s own tradition, whose roots are inexorably traced back to the ‘ancient’ Greeks. Yet, Nietzsche’s philosophical critique and methods - such as ‘perspectivism’ - offer an instructive route through which to better understand another tradition even if the sole purpose of this exercise is to perceive one’s own limitations through the eyes of the other: a self-destruktion of sorts. To help correct this shortcoming and begin the long overdue task of even-handed dialogue - or contemporary comparative philosophy - we will be served well by looking at Nietzsche’s mistakes, which in turn informed the tragic critic of the West of the last century, Martin Heidegger. We may learn here not to cast others in one’s own troubled image; and not to reverse cultural icons: Europe’s Superman, and Asia’s Buddha.

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In this article I explore the carnal nature of the celebrity confession. I argue that when the celebrity confesses they do so in, through, and with their revelatory bodies. The carnal celebrity confessional is very clearly a self-reflexive performance, often stage-managed and manipulative, and therefore designed to raise, redeem, or resurrect a profile, or for damage limitation. But it can also be, depending on the performative context, an “authentic” doorway into the crisis of the celebrity's living phenomenological self. The carnal confessional, then, can be an explicit, compliant or forced will to reveal all through the celebrity body that had guaranteed them fame in the first place, but which now fails them in some way. Or, it can be an unconscious, unthought, pre-semiotic sense-based revelation - a sensational leak - about some “truth” or damage that has/is being done to them as icons of desire. This phenomenological leak has the ability to make intimate the relationship between the celebrity confessor and the fans who receive it. I will conclude that celebrity confessional carnality can be read as a productive form of bio-power.

In this article the carnality of the celebrity confession will be read in terms of its relationship to Christianity and corporeal religiosity; to therapy discourse; to docility and active agency; and to affective intimacy. Britney Spears will be my central case study. I begin the article, however, with an overview of the embodied nature of the confessional, and its centrality to mediated life and individual self-worth, using Catholicism and the television therapy talkshow as my conjoining illustrative entry point.

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This engaging collection tells the story of how three of Australia's greatest man made-icons were built. The making of the Harbour Bridge, the creation of the Telegraph Line across Australia and the building of the pipeline from Perth to Kalgoolie.