777 resultados para Computer-supported collaborative learning (CSCL)
Resumo:
El concepto web 2.0 se utiliza para denominar a un conjunto de aplicaciones que están siempre en evolución de acuerdo a los requerimientos que los usuarios van realizando. En la red podemos encontrar muchas herramientas desarrolladas en la línea de la web 2.0: blogs, wikis, herramientas para compartir marcadores, para compartir archivos, etc. Consideramos que el sistema educativo no puede estar al margen de esta evolución tecnológica y necesita adaptarse a todos los niveles. Las universidades también se encuentran en la necesidad de adecuarse a estos nuevos tiempos, y cada vez encontramos más experiencias formativas de trabajo colaborativo en red para favorecer el aprendizaje de los estudiantes. El trabajo que presentamos es un análisis de herramientas web 2.0 y de una recopilación de buenas prácticas docentes universitarias de desarrollo de metodologías colaborativas utilizando las TIC. Además, ofrecemos recomendaciones del uso de estas herramientas en los procesos de enseñanza y aprendizaje universitario.
Resumo:
The aim of the present study was to measure full epidermal thickness, stratum corneum thickness, rete length, dermal papilla widening and suprapapillary epidermal thickness in psoriasis patients using a light microscope and computer-supported image analysis. The data obtained were analyzed in terms of patient age, type of psoriasis, total body surface area involvement, scalp and nail involvement, duration of psoriasis, and family history of the disease. The study was conducted on 64 patients and 57 controls whose skin biopsies were examined by light microscopy. The acquired microscopic images were transferred to a computer and measurements were made using image analysis. The skin biopsies, taken from different body areas, were examined for different parameters such as epidermal, corneal and suprapapillary epidermal thickness. The most prominent increase in thickness was detected in the palmar region. Corneal thickness was more pronounced in patients with scalp involvement than in patients without scalp involvement (t = -2.651, P = 0.008). The most prominent increase in rete length was observed in the knees (median: 491 µm, t = 10.117, P = 0.000). The difference in rete length between patients with a positive and a negative family history was significant (t = -3.334, P = 0.03), being 27% greater in psoriasis patients without a family history. The differences in dermal papilla distances among patients were very small. We conclude that microscope-supported thickness measurements provide objective results.
Resumo:
This study examined the influence of training on Asian learners' beliefs, interaction, and attitudes during collaborative learning (CL) and explored the processes of their CL in pairs. The literature contains few studies on the effect of collaborative training in language learning. In addition, it shows gaps between SLA theory and practice resulting from learners' cultural differences. Although second/subsequent language acquisition (SLA) theory assumes that CL contributes to language learning, implementing CL in a multicultural classroom is often considered to be unsuccessful by teachers. The research questions designed to address this gap explore: (a) the extent to which tra~ng affects Asian learners' attitudes towards and interaction during CL; (b) how Asian learners accomplish collaborative tasks in pairs. In the quasi-experimental research design, the learners in the treatment group received special training in CL for 5 weeks while the learners in the comparison group did not receive similar training. Data were collected from 45 McMaster University students through pre- and posttests, pre- and postintervention questionnaires, student information, and informal classroom observations. To detennine the influence of training, the frequency of communication units (c-units), Language Related Episodes (LREs), Collaborative Dialogue (CD) from audio-taped data, and the fmal draft scores were compared between pre- and posttests. The learners' pre- and postintervention questionnaires were also compared. Transcripts from audio-taped data, students' information, their responses and comments from questionnaires, and informal observations served to investigate the processes of Asian learners' CL. Overall, this study found that training had significant influence on the frequency of c-units and CD, and considerable impact on the draft scores, although little influence on the frequency of LREs was observed. The results from the questionnaires in the treatment group showed positive changes in the learners' beliefs on pair work after training. On the other hand, analyses of the transcription data showed that the learners did not conduct enough discussion for a resolution of problems with peers. In conclusion, results suggested the need for teacher intervention, a longer period of collaborative training, and an implementation of self-evaluation into the course grade to encourage the learners to succeed in collaborative learning.
Resumo:
El trabajo tiene como objetivo fundamental estudiar el uso del ordenador como herramienta didáctica que facilita la interacción humana de grupos de trabajo que tienden a la realización de una tarea común. Dicho objetivo engloba los siguientes fines: buscar formas alternativas para construir puentes telemáticos entre las instituciones y demostrar que con la tecnología disponible estos puentes son posibles; desarrollar aprendizajes cooperativos entre alumnos, profesores y egresados; resaltar la importancia del aprendizaje cooperativo como una de las bases de la educación del siglo XXI. Comienza tratando el concepto de aprendizaje cooperativo, sus antecedentes, los efectos educativos y las técnicas más empleadas. Analiza los sistemas de trabajo cooperativo, los CSCL (Computer Supported Cooperative Learning) y su empleo educativo. Partiendo de estos fundamentos teóricos desarrolla una propuesta de entorno virtual cooperativo (EVC) en el contexto de la Ley Federal de Educación argentina, que puso en marcha la Red Electrónica Federal de Formación Docente Continua. Describe las características, componentes y la funcionalidad del EVC. Marca un cronograma de actividades que va desde la fase informativa y de diagnóstico hasta la de evaluación. Entre las técnicas de aprendizaje que se utilizarán están: el rompecabezas y sus variantes, el trabajo en equipo, los seminarios, los grupos de investigación, los foros, los debates dirigidos, los simposios, las entrevistas colectivas, la lluvia de ideas, la bola de nieve y el estudio de casos. Expone las características técnicas del software y hardware a emplear así como las de algunos posibles elementos de comunicación (fichas de evaluación e interfaces). Finalmente, destaca la importancia de estos entornos virtuales por las posibilidades que abren a nuevas formas de trabajo en las que los alumnos forman parte potencial, activa y relevante del proceso educativo.
Resumo:
Este cuadernillo quiere ser un catalizador que motive a los estudiantes a pensar y hablar sobre un tema relevante. Hablar les ofrece la oportunidad de reflexionar, pensar, y expresar con palabras, una nueva forma de aprendizaje y de probar su comprensión de una situación, o en otras palabras 'pensar en voz alta'. Este proceso de reflexión en voz alta permite a los alumnos explorar nuevos conceptos de información y construir su comprensión de ellos, al responder a las preguntas de otros estudiantes y, obtener una respuesta, a su vez, a sus propias ideas.
Resumo:
Monográfico con el título: 'Las TIC en la educación obligatoria: de la teoría a la política y la práctica'. Resumen basado en el de la publicación
Resumo:
El artículo forma parte de una sección de la revista dedicada a innovación, en este número, al aprendizaje colaborativo a través de la Red.
Resumo:
Resumen basado en el de la publicaci??n
Resumo:
Construction planning plays a fundamental role in construction project management that requires team working among planners from a diverse range of disciplines and in geographically dispersed working situations. Model-based four-dimensional (4D) computer-aided design (CAD) groupware, though considered a possible approach to supporting collaborative planning, is still short of effective collaborative mechanisms for teamwork due to methodological, technological and social challenges. Targeting this problem, this paper proposes a model-based groupware solution to enable a group of multidisciplinary planners to perform real-time collaborative 4D planning across the Internet. In the light of the interactive definition method, and its computer-supported collaborative work (CSCW) design analysis, the paper discusses the realization of interactive collaborative mechanisms from software architecture, application mode, and data exchange protocol. These mechanisms have been integrated into a groupware solution, which was validated by a planning team in a truly geographically dispersed condition. Analysis of the validation results revealed that the proposed solution is feasible for real-time collaborative 4D planning to gain a robust construction plan through collaborative teamwork. The realization of this solution triggers further considerations about its enhancement for wider groupware applications.
Resumo:
This article brings some of the results of a study that analyzes a hybrid course for in-service teachers in the Project Teletandem Brazil: foreign languages for all. In this project, Brazilian teachers of Spanish as a foreign language took part in a blended tandem learning course, communicating via videoconferencing with Uruguayan teachers of Portuguese as a foreign language. The aim of the study was to verify Brazilian teachers' concepts and beliefs concerning language and culture and how the teletandem interactions affected them. After the interactions, teachers' views of culture seemed to also incorporate aspects of culture as an interpersonal process, instead of the factual and static view which was previously predominant. Therefore teacher education programs must consider the possibility of conjugating theory and reflective practice through the use of videoconference tools in order to allow teachers to experience culture rather learn facts about it. © 2011 ACADEMY PUBLISHER.
Resumo:
It is sometimes unquantifiable how hard it is for most people to deal with game addiction. Several articles have equally been published to address this subject, some suggesting the concept of Educational and serious games. Similarly, researchers have revealed that it does not come easy learning a subject like math. This is where the illusive world of computer games comes in. It is amazing how much people learn from games. In this paper, we have designed and programmed a simple PC math game that teaches rudimentary topics in mathematics.