897 resultados para Architectural Design Exhibition


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Mestrado em Engenharia Química. Ramo Tecnologias de Protecção Ambiental.

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The Casa da Música Foundation, responsible for the management of Casa da Música do Porto building, has the need to obtain statistical data related to the number of building’s visitors. This information is a valuable tool for the elaboration of periodical reports concerning the success of this cultural institution. For this reason it was necessary to develop a system capable of returning the number of visitors for a requested period of time. This represents a complex task due to the building’s unique architectural design, characterized by very large doors and halls, and the sudden large number of people that pass through them in moments preceding and proceeding the different activities occurring in the building. To achieve the technical solution for this challenge, several image processing methods, for people detection with still cameras, were first studied. The next step was the development of a real time algorithm, using OpenCV libraries and computer vision concepts,to count individuals with the desired accuracy. This algorithm includes the scientific and technical knowledge acquired in the study of the previous methods. The themes developed in this thesis comprise the fields of background maintenance, shadow and highlight detection, and blob detection and tracking. A graphical interface was also built, to help on the development, test and tunning of the proposed system, as a complement to the work. Furthermore, tests to the system were also performed, to certify the proposed techniques against a set of limited circumstances. The results obtained revealed that the algorithm was successfully applied to count the number of people in complex environments with reliable accuracy.

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23rd International Conference on Real-Time Networks and Systems (RTNS 2015). 4 to 6, Nov, 2015, Main Track. Lille, France. Best Paper Award Nominee

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The Intel R Xeon PhiTM is the first processor based on Intel’s MIC (Many Integrated Cores) architecture. It is a co-processor specially tailored for data-parallel computations, whose basic architectural design is similar to the ones of GPUs (Graphics Processing Units), leveraging the use of many integrated low computational cores to perform parallel computations. The main novelty of the MIC architecture, relatively to GPUs, is its compatibility with the Intel x86 architecture. This enables the use of many of the tools commonly available for the parallel programming of x86-based architectures, which may lead to a smaller learning curve. However, programming the Xeon Phi still entails aspects intrinsic to accelerator-based computing, in general, and to the MIC architecture, in particular. In this thesis we advocate the use of algorithmic skeletons for programming the Xeon Phi. Algorithmic skeletons abstract the complexity inherent to parallel programming, hiding details such as resource management, parallel decomposition, inter-execution flow communication, thus removing these concerns from the programmer’s mind. In this context, the goal of the thesis is to lay the foundations for the development of a simple but powerful and efficient skeleton framework for the programming of the Xeon Phi processor. For this purpose we build upon Marrow, an existing framework for the orchestration of OpenCLTM computations in multi-GPU and CPU environments. We extend Marrow to execute both OpenCL and C++ parallel computations on the Xeon Phi. We evaluate the newly developed framework, several well-known benchmarks, like Saxpy and N-Body, will be used to compare, not only its performance to the existing framework when executing on the co-processor, but also to assess the performance on the Xeon Phi versus a multi-GPU environment.

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Dissertação de mestrado integrado em Arquitectura

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Architectural design and deployment of Peer-to-Peer Video-on-Demand (P2PVoD) systems which support VCR functionalities is attracting the interest of an increasing number of research groups within the scientific community; especially due to the intrinsic characteristics of such systems and the benefits that peers could provide at reducing the server load. This work focuses on the performance analysis of a P2P-VoD system considering user behaviors obtained from real traces together with other synthetic user patterns. The experiments performed show that it is feasible to achieve a performance close to the best possible. Future work will consider monitoring the physical characteristics of the network in order to improve the design of different aspects of a VoD system.

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Amb l'evolució de la tecnologia les capacitats de còmput es van incrementant i problemes irresolubles del passat deixen de ser-ho amb els recursos actuals. La majoria d'aplicacions que s'enfronten a aquests problemes són complexes, ja que per aconseguir taxes elevades de rendiment es fa necessari utilitzar el major nombre de recursos possibles, i això les dota d'una arquitectura inherentment distribuïda. Seguint la tendència de la comunitat investigadora, en aquest treball de recerca es proposa una arquitectura per a entorns grids basada en la virtualització de recursos que possibilita la gestió eficient d'aquests recursos. L'experimentació duta a terme ha permès comprovar la viabilitat d'aquesta arquitectura i la millora en la gestió que la utilització de màquines virtuals proporciona.

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La Diputació de Barcelona planteja la possibilitat de fer un projecte per a generar comunitats virtuals (GCV), definit en diversos mòduls. L'abast del projecte i l'anàlisi funcional general s'especifica en el document Anàlisi funcional del GCV. En aquest informe es presenta el disseny i la construcció del projecte respecte al mòdul 'Fòrum' i el mòdul 'Notícies'. Com a llenguatge de desenvolupament, s'ha fet servir Java amb l'arquitectura J2EE. En l'apartat de disseny arquitectònic s'especifiquen les eines emprades amb més detall.

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En este trabajo presentamos el estudio arquitectónico de un tipo de construcción identifi cado en el territorio ibérico ausetano. A partir del análisis constructivo de tres obras defensivas militares identifi cadas como murallas de compartimentos (Turó del Montgròs, Casol de Puigcastellet y l’Esquerda), planteamos una propuesta de restitución del diseño arquitectónico de estas construcciones basadas en el uso de formas geométricas simples y en la adición de módulos cuadrangulares.

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Conté bibliografia específica sobre 6 revistes d'arquitectura i urbanisme: Architectural Design, The Architectural Record, The Architectural Review, L'Architecture d'Aujourd'hui, Casabella, Domus, i també d'altres revistes importants dins les dues disciplines.

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Sähköinen asiointi on yleistynyt viime vuosien aikana nopeasti. Toimivia julkishallinnon sähköisiä palveluita kehitetään jatkuvasti yhä uusiin tarkoituksiin. Tällä hetkellä sähköisten palveluiden tarjontaa leimaa hajanaisuus. Jokainen palveluita tarjoava organisaatio kehittää palveluita itsenäisesti, omalla tavallaan. Palveluiden kehittäminen asiakaslähtöisesti edellyttää palvelukokonaisuuksien suunnittelua arkkitehtuuritasolla. Yksittäisten sovellusten kehittämisen lisäksi on huomioitava näiden sovellusten toimivuus yhteen, osana suurempaa kokonaisuutta. Palvelukeskeisessä arkkitehtuurisuunnittelussa lähtökohta on se, että jokainen yksittäinen sovellus on itsessään palvelu, joka tuottaa määritelmänsä mukaisen tulosteen sellaisessa muodossa, jota muut sovellukset kykenevät ymmärtämään. Työn tuloksena havaittiin, että vaikka sähköiselle hallinnolle on kehitetty useita viitearkkitehtuureja, on käytännön työ palveluiden integroimiseksi vielä kesken. Yksittäisten palveluiden liittäminen suuremmiksi kokonaisuuksiksi vaatii määrätietoista arkkitehtuurisuunnittelua sekä kansallista suunnittelun koordinointia. Tiedon jakaminen organisaatiorajojen yli muodostaa joukon kysymyksiä, joihin ei ole vielä vastausta. Tietosuojaa ja yksityisyyttä ei voida uhrata sähköistä hallintoa suunniteltaessa.

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Tämä diplomityö on selostus tarraetikettejä valmistavalle yritykselle talon sisäisesti toteutetusta toiminnanohjausjärjestelmän kehitysprojektista. Projektissa luotiin ohjelmisto tukemaan yrityksen keskeisimpiä toimintoja, kuten myyntiä, asiakkuuksien hallintaa, tuotantoa, materiaalihallintoa sekä johdon päätöksentekoa. Työssä tarkastellaan ensin yrityksen menettelytapoja ja valmistusmenetelmiä, ja kerätään niistä konkreettisia vaatimuksia järjestelmälle. Nämä yhdistetään muista tutkimuksista kerättyihin toiminnanohjausjärjestelmien mahdollisuuksiin ja riskeihin sekä laaditaan näistä projektin tavoitteet. Seuraavaksi käydään läpi toteutuksessa tehdyt suunnitteluratkaisut ja niihin johtaneet seikat. Toteutetut toiminnot ja ominaisuudet esitellään perusteluineen. Lopuksi analysoidaan projektin onnistumista peilaten sitä muihin aiheeseen liittyviin tutkimustuloksiin. Käyttöönottoprosessin vaiheet ja siinä esiintyneet ongelmat käydään myös lyhyesti läpi.

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ABSTRACT Soy harvest matches seasons with shortage of dry matter supply for ruminant feeding in most Brazilian soy-growing areas. Agricultural machinery-producing companies must have market perception, observing new opportunities and developing equipment to meet costumers’ needs. This paper aims to design, build, and test a device to collect soybean crop residues from the combine cleaning mechanism, consisting mainly of vegetable straw (chaff), and the other plant parts (stems) remain being deposited onto the ground. For equipment designing, we made use of the architectural design methodology proposed in the reference model for the agricultural machinery development process. The equipment was designed and built following the proposed methodology, then installed and put into operation in a John Deere 1165 combine. After initial testing and few adjustments, the device showed satisfactory chaff-collecting performance. The equipment consists of a screw conveyor assembled transversely to the combine and a centrifugal fan assembled on the side. The collected chaff is dumped into a trailer towed by tractor.

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The original contribution of this thesis to knowledge are novel digital readout architectures for hybrid pixel readout chips. The thesis presents asynchronous bus-based architecture, a data-node based column architecture and a network-based pixel matrix architecture for data transportation. It is shown that the data-node architecture achieves readout efficiency 99% with half the output rate as a bus-based system. The network-based solution avoids “broken” columns due to some manufacturing errors, and it distributes internal data traffic more evenly across the pixel matrix than column-based architectures. An improvement of > 10% to the efficiency is achieved with uniform and non-uniform hit occupancies. Architectural design has been done using transaction level modeling (TLM) and sequential high-level design techniques for reducing the design and simulation time. It has been possible to simulate tens of column and full chip architectures using the high-level techniques. A decrease of > 10 in run-time is observed using these techniques compared to register transfer level (RTL) design technique. Reduction of 50% for lines-of-code (LoC) for the high-level models compared to the RTL description has been achieved. Two architectures are then demonstrated in two hybrid pixel readout chips. The first chip, Timepix3 has been designed for the Medipix3 collaboration. According to the measurements, it consumes < 1 W/cm^2. It also delivers up to 40 Mhits/s/cm^2 with 10-bit time-over-threshold (ToT) and 18-bit time-of-arrival (ToA) of 1.5625 ns. The chip uses a token-arbitrated, asynchronous two-phase handshake column bus for internal data transfer. It has also been successfully used in a multi-chip particle tracking telescope. The second chip, VeloPix, is a readout chip being designed for the upgrade of Vertex Locator (VELO) of the LHCb experiment at CERN. Based on the simulations, it consumes < 1.5 W/cm^2 while delivering up to 320 Mpackets/s/cm^2, each packet containing up to 8 pixels. VeloPix uses a node-based data fabric for achieving throughput of 13.3 Mpackets/s from the column to the EoC. By combining Monte Carlo physics data with high-level simulations, it has been demonstrated that the architecture meets requirements of the VELO (260 Mpackets/s/cm^2 with efficiency of 99%).

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This thesis describes research in which genetic programming is used to automatically evolve shape grammars that construct three dimensional models of possible external building architectures. A completely automated fitness function is used, which evaluates the three dimensional building models according to different geometric properties such as surface normals, height, building footprint, and more. In order to evaluate the buildings on the different criteria, a multi-objective fitness function is used. The results obtained from the automated system were successful in satisfying the multiple objective criteria as well as creating interesting and unique designs that a human-aided system might not discover. In this study of evolutionary design, the architectures created are not meant to be fully functional and structurally sound blueprints for constructing a building, but are meant to be inspirational ideas for possible architectural designs. The evolved models are applicable for today's architectural industries as well as in the video game and movie industries. Many new avenues for future work have also been discovered and highlighted.