929 resultados para COMPUTER ENGINEERING


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Acquisition of domain ontology from database has been of catholic concern. This paper, taking relational schemes as example, analyzes how to identify the information about the structure of relational schemes in legacy systems. Then, it presents twelve extraction rules, which facilitate the obtaining of terms and relations from the relational schemes. Finally, it uses the EER diagram to further obtain semantic information from relational schemes for refining ontology model. The development method of domain ontology based on reverse engineering is a supplement to forward engineering. The union of the two development methods is certainly beneficial for the designers of domain ontology. © 2009 IEEE.

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Software-Defined Network (SDN) is a promising network paradigm that separates the control plane and data plane in the network. It has shown great advantages in simplifying network management such that new functions can be easily supported without physical access to the network switches. However, Ternary Content Addressable Memory (TCAM), as a critical hardware storing rules for high-speed packet processing in SDN-enabled devices, can be supplied to each device with very limited quantity because it is expensive and energy-consuming. To efficiently use TCAM resources, we propose a rule multiplexing scheme, in which the same set of rules deployed on each node apply to the whole flow of a session going through but towards different paths. Based on this scheme, we study the rule placement problem with the objective of minimizing rule space occupation for multiple unicast sessions under QoS constraints. We formulate the optimization problem jointly considering routing engineering and rule placement under both existing and our rule multiplexing schemes. Via an extensive review of the state-of-the-art work, to the best of our knowledge, we are the first to study the non-routing-rule placement problem. Finally, extensive simulations are conducted to show that our proposals significantly outperform existing solutions.

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Software-as-a-service (SaaS) multi-tenancy in cloud-based applications helps service providers to save cost, improve resource utilization, and reduce service customization and maintenance time. This is achieved by sharing of resources and service instances among multiple "tenants" of the cloud-hosted application. However, supporting multi-tenancy adds more complexity to SaaS applications required capabilities. Security is one of these key requirements that must be addressed when engineering multi-tenant SaaS applications. The sharing of resources among tenants - i.e. multi-tenancy - increases tenants' concerns about the security of their cloud-hosted assets. Compounding this, existing traditional security engineering approaches do not fit well with the multi-tenancy application model where tenants and their security requirements often emerge after the applications and services were first developed. The resultant applications do not usually support diverse security capabilities based on different tenants' needs, some of which may change at run-time i.e. after cloud application deployment. We introduce a novel model-driven security engineering approach for multi-tenant, cloud-hosted SaaS applications. Our approach is based on externalizing security from the underlying SaaS application, allowing both application/service and security to evolve at runtime. Multiple security sets can be enforced on the same application instance based on different tenants' security requirements. We use abstract models to capture service provider and multiple tenants' security requirements and then generate security integration and configurations at runtime. We use dependency injection and dynamic weaving via Aspect-Oriented Programming (AOP) to integrate security within critical application/service entities at runtime. We explain our approach, architecture and implementation details, discuss a usage example, and present an evaluation of our approach on a set of open source web applications.

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Detecting inconsistencies is a critical part of requirements engineering (RE) and has been a topic of interest for several decades. Domain knowledge and semantics of requirements not only play important roles in elaborating requirements but are also a crucial way to detect conflicts among them. In this paper, we present a novel knowledge-based RE framework (KBRE) in which domain knowledge and semantics of requirements are central to elaboration, structuring, and management of captured requirements. Moreover, we also show how they facilitate the identification of requirements inconsistencies and other-related problems. In our KBRE model, description logic (DL) is used as the fundamental logical system for requirements analysis and reasoning. In addition, the application of DL in the form of Manchester OWL Syntax brings simplicity to the formalization of requirements while preserving sufficient expressive power. A tool has been developed and applied to an industrial use case to validate our approach.

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Critics have emerged in recent times as a specific tool feature to support users in computer-mediated tasks. These computer-supported critics provide proactive guidelines or suggestions for improvement to designs, code, and other digital artifacts. The concept of a critic has been adopted in various domains, including medical, programming, software engineering, design sketching, and others. Critics have been shown to be an effective mechanism for providing feedback to users. We propose a new critic taxonomy based on extensive review of the critic literature. The groups and elements of our critic taxonomy are presented and explained collectively with examples, including the mapping of 13 existing critic tools, predominantly for software engineering and programming education tasks to the taxonomy. We believe this critic taxonomy will assist others in identifying, categorizing, developing, and deploying computer-supported critics in a range of domains.

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The manufacturing sector has gone through tremendous change in the last decade. We have witnessed the transformation from stand alone, manual processes to smart and integrated systems, from hand written reports to interactive computer-based dashboards. Future integrated factories will operate as a system of systems through intelligent machines, human factors integration, and integrated supply chains. To effectively operate and manage these emerging enterprises, a systems science approach is required. Modelling and simulation is recognised as a key enabling technology, with application from stakeholder engagement and knowledge elicitation to operational decision support through self-tuning and self-assembling simulations. Our research has led to the introduction of effective modelling and simulation methods and tools to enable real time planning, dynamic risk analysis and effective visualisation for production processes, resources and systems. This paper discusses industrial applicable concepts for real-time simulation and decision support, and the implications to future integrated factories, or factories of the future, are explored through relevant case studies from aerospace manufacturing to mining and materials processing enterprises.

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As digital systems move away from traditional desktop setups, new interaction paradigms are emerging that better integrate with users’ realworld surroundings, and better support users’ individual needs. While promising, these modern interaction paradigms also present new challenges, such as a lack of paradigm-specific tools to systematically evaluate and fully understand their use. This dissertation tackles this issue by framing empirical studies of three novel digital systems in embodied cognition – an exciting new perspective in cognitive science where the body and its interactions with the physical world take a central role in human cognition. This is achieved by first, focusing the design of all these systems on a contemporary interaction paradigm that emphasizes physical interaction on tangible interaction, a contemporary interaction paradigm; and second, by comprehensively studying user performance in these systems through a set of novel performance metrics grounded on epistemic actions, a relatively well established and studied construct in the literature on embodied cognition. The first system presented in this dissertation is an augmented Four-in-a-row board game. Three different versions of the game were developed, based on three different interaction paradigms (tangible, touch and mouse), and a repeated measures study involving 36 participants measured the occurrence of three simple epistemic actions across these three interfaces. The results highlight the relevance of epistemic actions in such a task and suggest that the different interaction paradigms afford instantiation of these actions in different ways. Additionally, the tangible version of the system supports the most rapid execution of these actions, providing novel quantitative insights into the real benefits of tangible systems. The second system presented in this dissertation is a tangible tabletop scheduling application. Two studies with single and paired users provide several insights into the impact of epistemic actions on the user experience when these are performed outside of a system’s sensing boundaries. These insights are clustered by the form, size and location of ideal interface areas for such offline epistemic actions to occur, as well as how can physical tokens be designed to better support them. Finally, and based on the results obtained to this point, the last study presented in this dissertation directly addresses the lack of empirical tools to formally evaluate tangible interaction. It presents a video-coding framework grounded on a systematic literature review of 78 papers, and evaluates its value as metric through a 60 participant study performed across three different research laboratories. The results highlight the usefulness and power of epistemic actions as a performance metric for tangible systems. In sum, through the use of such novel metrics in each of the three studies presented, this dissertation provides a better understanding of the real impact and benefits of designing and developing systems that feature tangible interaction.

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Fundação de Amparo à Pesquisa do Estado de São Paulo (FAPESP)

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A novel common Tabu algorithm for global optimizations of engineering problems is presented. The robustness and efficiency of the presented method are evaluated by using standard mathematical functions and hy solving a practical engineering problem. The numerical results show that the proposed method is (i) superior to the conventional Tabu search algorithm in robustness, and (ii) superior to the simulated annealing algorithm in efficiency. (C) 2001 Elsevier B.V. B.V. All rights reserved.

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Water waves generated by a solid mass is a complex phenomenon discussed in this paper by numerical and experimental approaches. A model based on shallow water equations with shocks (Saint Venant) has developed. It can reproduce the amplitude and the energy of the wave quite well, but because it consistently generates a hydraulic jump, it is able to reproduce the profile, in the case of high relative thickness of slide, but in the case of small relative thickness it is unable to reproduce the amplitude of the wave. As the momentum conservation is not verified during the phase of wave creation, a second technique based on discharge transfer coefficient α, is introduced at the zone of impact. Numerical tests have been performed and validated this technique from the experimental results of the wave's height obtained in a flume.

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This paper describes an innovative approach to establish a CS curriculum, aiming flexibility and minimization of the time spent in the classrooms. This approach has been developed at the Paulista State University - Unesp - at São José do Rio Preto, and is producing very interesting results. The load reduction is achieved through a series of fundamental core and breadth courses that precede depth courses in specific areas. The flexibility comes as a side effect of the depth courses, which can be adapted without any changes in the core courses. In the following pages we fully describe our motivations, actions and results.

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The term human factor is used by professionals of various fields meant for understanding the behavior of human beings at work. The human being, while developing a cooperative activity with a computer system, is subject to cause an undesirable situation in his/her task. This paper starts from the principle that human errors may be considered as a cause or factor contributing to a series of accidents and incidents in many diversified fields in which human beings interact with automated systems. We propose a simulator of performance in error with potentiality to assist the Human Computer Interaction (HCI) project manager in the construction of the critical systems. © 2011 Springer-Verlag.

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Modeling is a step to perform a finite element analysis. Different methods of model construction are reported in literature, as the Bio-CAD modeling. The purpose of this study was to perform a model evaluation and application using two methods of Bio-CAD modeling from human edentulous hemi-mandible on the finite element analysis. From CT scans of dried human skull was reconstructed a stereolithographic model. Two methods of modeling were performed: STL conversion approach (Model 1) associated to STL simplification and reverse engineering approach (Model 2). For finite element analysis was used the action of lateral pterygoid muscle as loading condition to assess total displacement (D), equivalent von-Mises stress (VM) and maximum principal stress (MP). Two models presented differences on the geometry regarding surface number (1834 (model 1); 282 (model 2)). Were observed differences in finite element mesh regarding element number (30428 nodes/16683 elements (model 1); 15801 nodes/8410 elements (model 2). D, VM and MP stress areas presented similar distribution in two models. The values were different regarding maximum and minimum values of D (ranging 0-0.511 mm (model 1) and 0-0.544 mm (model 2), VM stress (6.36E-04-11.4 MPa (model 1) and 2.15E-04-14.7 MPa (model 2) and MP stress (-1.43-9.14 MPa (model 1) and -1.2-11.6 MPa (model 2). From two methods of Bio-CAD modeling, the reverse engineering presented better anatomical representation compared to the STL conversion approach. The models presented differences in the finite element mesh, total displacement and stress distribution.