1000 resultados para VIDEO


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Traditional data compression algorithms for 2D images work using the information theoretic paradigm, attempting to reduce redundant information by as much as possible. However, through the use of a depletion algorithm that takes advantage of characteristics of the human visual system, images can be displayed using only half or a quarter of the original information with no appreciable loss of quality.

The characteristics of the human visual system that allows the viewer to perceive a higher rate of information than is actually displayed is known as the beta or picket fence effect. It is called the picket fence effect because its effect is noticeable when a person is travelling along a picket fence. Despite the person not having an unimpeded view of the objects behind the fence at any instant, as the person is moving, the objects behind the picket fence are clearly visible. In fact, in most cases the fence is hardly noticeable at all.

The techniques we have developed uses this effect to achieve higher levels of compression than would otherwise be possible. As a fundamental characteristic of the beta effect is the requirement that there is movement of the fence in relation to the object, the beta effect can only be used in image sequences where movement between the depletion pattern and objects within the image can be achieved.

As MPEG is the recognised standard by which image sequences are coded, compatibility with MPEG is essential. We have modified our technique such that it performs in conjunction with MPEG, providing further compression over MPEG.

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Most current work on video indexing concentrates on queries which operate over high level semantic information which must be entirely composed and entered manually. We propose an indexing system which is based on spatial information about key objects in a scene. These key objects may be detected automatically, with manual supervision, and tracked through a sequence using one of a number of recently developed techniques. This representation is highly compact and allows rapid resolution of queries specified by iconic example. A number of systems have been produced which use 2D string notations to index digital image libraries. Just as 2D strings provide a compact and tractable indexing notation for digital pictures, a sequence of 2D strings might provide an index for a video or image sequence. To improve further upon this we reduce the representation to the 2D string pair representing the initial frame, and a sequence of edits to these strings. This takes advantage of the continuity between frames to further reduce the size of the notation. By representing video sequences using string edits, a notation has been developed which is compact, and allows querying on the spatial relationships of objects to be performed without rebuilding the majority of the scene. Calculating ranks of objects directly from the edit sequence allows matching with minimal calculation, thus greatly reducing search time. This paper presents the edit sequence notation and algorithms for evaluating queries over image sequences. A number of optimizations which represent a considerably saving in search time is demonstrated in the paper.

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In this paper, we present a novel scene change detection algorithm for mobile camera platforms. Our approach integrates sparse 3D scene background modelling and dense 2D image background modelling into a unified framework. The 3D scene background modelling identifies inconsistent clusters over time in a set of 3D cloud points as the scene changes. The 2D image background modelling further confirms the scene changes by finding inconsistent appearances in a set of aligned images using the classical MRF background subtraction technique. We evaluate the performance of our proposed system on a number of challenging video datasets obtained from a camera placed on a moving vehicle and the experiments show that our proposed method outperforms previous works in scene change detection, which suggested the feasibility of our approach.

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We present a video browsing approach, termed Temporal Semantic Compression (TSC), that uses automated measures of interest to support today's foraging behaviours. Conventional browsers 'compress' a video stream using simple 2x or 8x fast-forward. TSC browsers dynamically filter video based on a single user gesture to leave out more or less of the boring bits. We demonstrate a browser with an example interest measure, derived from an automated estimate of movie tempo, to forage in terms of narrative structures such as crises, climaxes, and action sequence book-ends. Media understanding algorithms facilitate browsing, and interactivity enables the human-in-the-loop to cope when those algorithms fail to cross the semantic gap.

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In this paper, we present a novel person detection system for public transport buses tackling the problem of changing illumination conditions. Our approach integrates a stable SIFT (Scale Invariant Feature Transform) background seat modeling mechanism with a human shape model into a weighted Bayesian framework to detect passengers on-board buses. SIFT background modeling extracts local stable features on the pre-annotated background seat areas and tracks these features over time to build a global statistical background model for each seat. Since SIFT features are partially invariant to lighting, this background model can be used robustly to detect the seat occupancy status even under severe lighting changes. The human shape model further confirms the existence of a passenger when a seat is occupied. This constructs a robust passenger monitoring system which is resilient to illumination changes. We evaluate the performance of our proposed system on a number of challenging video datasets obtained from bus cameras and the experimental results show that it is superior to state-of-art people detection systems.

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This paper addresses the coordinated use of video and audio cues to capture and index surveillance events with multimodal labels. The focus of this paper is the development of a joint-sensor calibration technique that uses audio-visual observations to improve the calibration process. One significant feature of this approach is the ability to continuously check and update the calibration status of the sensor suite, making it resilient to independent drift in the individual sensors. We present scenarios in which this system is used to enhance surveillance.

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The existing techniques for shot partitioning either process each shot boundary independently or proceed sequentially. The sequential process assumes the last shot boundary is correctly detected and utilizes the shot length distribution to adapt the threshold for detecting the next boundary. These techniques are only locally optimal and suffer from the strong assumption about the correct detection of the last boundary. Addressing these fundamental issues, in this paper, we aim to find the global optimal shot partitioning by utilizing Bayesian principles to model the probability of a particular video partition being the shot partition. A computationally efficient algorithm based on Dynamic Programming is then formulated. The experimental results on a large movie set show that our algorithm performs consistently better than the best adaptive-thresholding technique commonly used for the task.

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We present results on the recognition of intentional human gestures for video annotation and retrieval. We define a gesture as a particular, repeatable, human movement having a predefined meaning. An obvious application of the work is in sports video annotation where umpire gestures indicate specific events. Our approach is to augment video with data obtained from accelerometers worn as wrist bands by one or more officials. We present the recognition performance using a Hidden Markov Model approach for gesture modeling with both isolated gestures and gestures segmented from a stream.

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We present a novel technique for the recognition of complex human gestures for video annotation using accelerometers and the hidden Markov model. Our extension to the standard hidden Markov model allows us to consider gestures at different levels of abstraction through a hierarchy of hidden states. Accelerometers in the form of wrist bands are attached to humans performing intentional gestures, such as umpires in sports. Video annotation is then performed by populating the video with time stamps indicating significant events, where a particular gesture occurs. The novelty of the technique lies in the development of a probabilistic hierarchical framework for complex gesture recognition and the use of accelerometers to extract gestures and significant events for video annotation.

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We present results on an extension to our approach for automatic sports video annotation. Sports video is augmented with accelerometer data from wrist bands worn by umpires in the game. We solve the problem of automatic segmentation and robust gesture classification using a hierarchical hidden Markov model in conjunction with a filler model. The hierarchical model allows us to consider gestures at different levels of abstraction and the filler model allows us to handle extraneous umpire movements. Results are presented for labeling video for a game of Cricket.

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Inspired by the human immune system, and in particular the negative selection algorithm, we propose a learning mechanism that enables the detection of abnormal activities. Three types of detectors for detecting abnormal activity are developed using negative selection. Tracks gathered by people's movements in a room are used for experimentation and results have shown that the classifier is able to discriminate abnormal from normal activities in terms of both trajectory and time spent at a location.

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This paper addresses the area of video annotation, indexing and retrieval, and shows how a set of tools can be employed, along with domain knowledge, to detect narrative structure in broadcast news. The initial structure is detected using low-level audio visual processing in conjunction with domain knowledge. Higher level processing may then utilize the initial structure detected to direct processing to improve and extend the initial classification.

The structure detected breaks a news broadcast into segments, each of which contains a single topic of discussion. Further the segments are labeled as a) anchor person or reporter, b) footage with a voice over or c) sound bite. This labeling may be used to provide a summary, for example by presenting a thumbnail for each reporter present in a section of the video. The inclusion of domain knowledge in computation allows more directed application of high level processing, giving much greater efficiency of effort expended. This allows valid deductions to be made about structure and semantics of the contents of a news video stream, as demonstrated by our experiments on CNN news broadcasts.

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