1000 resultados para Aprendizagem no trabalho


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This paper aims to highlight the importance of Tutorial Education Program (TEP) for undergraduate courses in conjunction with the graduate programs, highlighting the relevance of the triad teaching, research and extension activities also present in the TEP Interdisciplinary in Radio and Television from the FAAC/UNESP.

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Apresenta-se neste trabalho experiências obtidas através de 06 (seis) anos consecutivos de trabalho com a disciplina de Geometria Espacial em turmas de formação inicial de professores de matemática. A proposta de trabalho em grupos colaborativos se justifica pela necessidade atual de os professores em atividade utilizarem essa poderosa ferramenta como facilitadora da aprendizagem pessoal e dos estudantes sob sua orientação. Os alunos das várias turmas foram desafiados à tarefa de apresentarem, ao final da disciplina (semestre), um trabalho contendo: material escrito (capa, formatação, desenvolvimento do tema, cálculos, desenhos, resultados e referências), material concreto produzido com canudos e fitilho (sólidos construídos: acabamento, uniformização, montagem e medidas) e apresentação oral do grupo (arquivos de programas de apresentação). A metodologia proposta para a realização dessa tarefa em todas as turmas foi de grupos colaborativos, com em média 05 (cinco) alunos cada. Para a 1ª turma foi proposta a construção de “esqueletos” dos poliedros de Platão, com a maior aresta (canudinho) fixada. Cada grupo deveria observar uma propriedade dentre as seguintes: sólidos com a mesma área total; com o mesmo volume; com uma mesma esfera inscrita e com uma mesma esfera circunscrita. Todo material coletado dos grupos (escrito, construído ou digital/apresentação oral), está sendo devidamente catalogado, para então ser disponibilizado no Laboratório de Ensino de Matemática do referido curso. Os trabalhos propostos posteriormente foram gradativamente sendo mais desafiadores. O último trabalho proposto (2012) teve o seguinte tema: Poliedros Arquimedianos ou semirregulares.

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One tool that has been in evidence, especially among young people, is Facebook. It can be classified as a synchronous communication tool that allows communities of people with similar interests to discuss and exchange experiences in real time, promoting the sharing of information and the creation of collective knowledge, even if they being in different parts of the globe. In this paper we show that Facebook can be used as an educational tool to aid the work done in the classroom and the impact of creating closed groups in online social networking for educational purposes. The survey was conducted with a group of students at a private school in Bauru/SP. We investigated the interaction profile of students with a closed group created on Facebook and through a questionnaire analyzed whether students use virtual environments for personal or educational. The survey reveals students perceptions about relevant aspects and the potential use of this tool as teaching-learning strategy

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Among the current trends for children’s clothing is clothing that may contribute to the development and children’s learning through interaction with their clothes. For child interaction / clothes from occurring, this dress is appropriate the knowledge of design, which assist in its construction. Thus, this study seeks to investigate design principles that can be adopted for production of clothing that can assist in the development of children, showing how notions of education can be incorporated into costumes, studying the relationships and interactions between design, fashion and education. The study addresses this garment from the perspective of design, so as to provide insights that could contribute to the creation of the pieces. To that end, we developed a theoretical framework that sought to show the infant universe, communication, clothing and design. According to the methodological procedures for the work, there was a case study in ten private schools in Bauru-sp in order to obtain data on experiences with children about their preferences, attitudes and ways of reasoning child’s world.

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This paper presents the aspects of an intercultural experience relative to the international partnership of teachingapprenticeship in public relations between the São Paulo State University (Brazil) and the University of Sevilla (Spain). The purpose is of reflecting on the interculturality and its importance for the graduation in public relations, presenting results of this academic experience. To this end, we seek to describe the partnership, discuss the influences of this teachingapprenticeship process and its intercultural experience.

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Indicadores de desempenho são importantes recursos para a gestão da qualidade no desenvolvimento de software. O volume de dados produzido por esses indicadores tende a aumentar significativamente com o tempo de monitoração, dificultando análises e tomadas de decisão. As bases históricas tornam-se complexas, considerando a quantidade de dados monitorados e a diversidade de indicadores (diferentes tipos, granularidade e frequência). Este trabalho propõe o uso de técnicas de aprendizagem de máquina para análise dessas bases, utilizando redes neurais artificiais combinadas com técnicas de visualização de informação. É utilizado um modelo de indicadores, com base nos processos do modelo de referência MPS para Software (MPS-SW), agrupados segundo as perspectivas estratégicas do Balanced Scorecard (BSC).

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Coordenação de Aperfeiçoamento de Pessoal de Nível Superior (CAPES)

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Thinking the school as an institution of equal access for every type of kid, youthful, and adult, to education, It was thought for this assignment to focus in inclusive education in defense of the right of all students to be together, learning and participating without any kind of discrimination. Knowing the large scope of the theme Inclusive Education , subdivided by MEC in four types of disabilities, as follows: auditory, visual, motor and intellectual. It was decided to approach here; intellectual disability, to be a disability that covers a vast number of limitations and that is largely present in the school environment. This work will sought to better understand this deficiency and the work with students carrying it into the classroom

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The Experimentation in Science Education is used since the beginning of 19th century and has it origins linked to the laboratory classes realized in the universities. This classes used, and in many cases, still using the Scientific Method initially purposed by Descartes in 18th century for the construction of scientific knowledge. One of the allegations is that the method would be the fast stand the cheapest to generating scientific information, although, it is based on the empiricism-positivism, which considers that all people have the same learning skill and they can start from the same spot. Through this paper, is not intended to contest the scientific methodology, or even its importance in science history, but just try to identify and describe other possibilities in using of the teaching laboratory, which can make the learning easier for a much higher number of students, contemplating different cognitive capabilities and generating a better scientific knowledge learning and its transfer to practical situations in life, besides, they can provide more significant learnings. Over the text, four different purposes will be presented, which depart from the laboratory use for theory evidence, incapable to make students use the learned knowledge outside the school, until that which develops in the students capabilities to scientifically argue about their day to day themes

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This work's aim was to verify the contributions of educational games usage as a teaching resource in alphabetization and literacy process during elementary school initial years. For this, there was a bibliographical survey on the topic, identifying Brazilian publishing on articles, dissertations and theses over the last ten years and what were the possibilities to use this feature of offering a more meaningful and playful learning to students, ensuring their learning processes. The results indicate that, although there are several themes that address the game and learning, there is little published concerning game and literacy. Overall, it is possible to affirm that games are features that enable the learning of reading and writing in early literacy process. Therefore, it is reiterated that games constitute resources that enable learning in the early literacy process and constitutes in a different activity, which mobilizes the child in a playful dimension to learning

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Having in sight the current inertia found on the school physical environments as well as on the High School learning methods used, digital games appear as a different tool to build the individuals'/students' knowledge and becomes a driving factor for this research. The usage of this media resource tries to rescue a stimulant type of learning focused on the students' experiences while getting them closer to Science, Technology and Society (STS). The usefulness of this method falls short, however, without the capacitated guidance of a teacher. A literature review has been made about the possible schooling that electronic/digital games provide; it also brings the opinions of students and teachers to help comprehend how the insertion of this new tool in the classroom happens, as well as its efficiency and acceptance. Having in sight the relationship between individuals and the preoccupations about the future of mankind, components of humanity's destiny have been evidenced in the teaching of Chemistry. It is possible to conclude that these games can, indeed, help in the teaching process, although it is necessary that they develop a main didactic role, linked to the teaching of concepts and content, or else become only educational for that matter. Using the tools given by digital games it is possible, for example, through playfulness, to teach the theory of many abstract models, mathematical equations and chemical formulas, making it possible then to grab the students' attention, to thrill them and to develop their participation based on the experience they so often already have with cell phones and personal computers

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Pós-graduação em Linguística e Língua Portuguesa - FCLAR