960 resultados para Aprendizagem - Learning


Relevância:

30.00% 30.00%

Publicador:

Resumo:

This work's aim was to verify the contributions of educational games usage as a teaching resource in alphabetization and literacy process during elementary school initial years. For this, there was a bibliographical survey on the topic, identifying Brazilian publishing on articles, dissertations and theses over the last ten years and what were the possibilities to use this feature of offering a more meaningful and playful learning to students, ensuring their learning processes. The results indicate that, although there are several themes that address the game and learning, there is little published concerning game and literacy. Overall, it is possible to affirm that games are features that enable the learning of reading and writing in early literacy process. Therefore, it is reiterated that games constitute resources that enable learning in the early literacy process and constitutes in a different activity, which mobilizes the child in a playful dimension to learning

Relevância:

30.00% 30.00%

Publicador:

Resumo:

Having in sight the current inertia found on the school physical environments as well as on the High School learning methods used, digital games appear as a different tool to build the individuals'/students' knowledge and becomes a driving factor for this research. The usage of this media resource tries to rescue a stimulant type of learning focused on the students' experiences while getting them closer to Science, Technology and Society (STS). The usefulness of this method falls short, however, without the capacitated guidance of a teacher. A literature review has been made about the possible schooling that electronic/digital games provide; it also brings the opinions of students and teachers to help comprehend how the insertion of this new tool in the classroom happens, as well as its efficiency and acceptance. Having in sight the relationship between individuals and the preoccupations about the future of mankind, components of humanity's destiny have been evidenced in the teaching of Chemistry. It is possible to conclude that these games can, indeed, help in the teaching process, although it is necessary that they develop a main didactic role, linked to the teaching of concepts and content, or else become only educational for that matter. Using the tools given by digital games it is possible, for example, through playfulness, to teach the theory of many abstract models, mathematical equations and chemical formulas, making it possible then to grab the students' attention, to thrill them and to develop their participation based on the experience they so often already have with cell phones and personal computers

Relevância:

30.00% 30.00%

Publicador:

Resumo:

Pós-graduação em Linguística e Língua Portuguesa - FCLAR

Relevância:

30.00% 30.00%

Publicador:

Resumo:

Coordenação de Aperfeiçoamento de Pessoal de Nível Superior (CAPES)

Relevância:

30.00% 30.00%

Publicador:

Resumo:

Pós-graduação em Educação Escolar - FCLAR

Relevância:

30.00% 30.00%

Publicador:

Resumo:

Coordenação de Aperfeiçoamento de Pessoal de Nível Superior (CAPES)

Relevância:

30.00% 30.00%

Publicador:

Resumo:

Pós-graduação em Matemática em Rede Nacional - IBILCE

Relevância:

30.00% 30.00%

Publicador:

Resumo:

Pós-graduação em Educação - IBRC

Relevância:

30.00% 30.00%

Publicador:

Resumo:

The aim of this paper is to gather research information and studies posted about the importance of social environment in the development of symbolic systems on children. Languages verbal, visual and written are interrelated representation systems, although each one has its own characteristics and elements. The objective of this paper is to elucidate the importance of linking the various existing types of language and therefore the importance of a coordinate approach also in the teaching-learning situations of these systems. The work also intends to disclose how thin is the line that separates writing of drawing, both of them as representative systems. As well as to show how visual information and language are intrinsically linked as thought happens by the connections between them. The work includes the report of an activity with Japanese ideograms done in the author's teacher's training at formal education. It also approaches pictographic, creative and poetic aspects of ideograms that brings up new ways of thinking and representing symbolically just like the methods of artistic language

Relevância:

30.00% 30.00%

Publicador:

Resumo:

In this work, we understand the importance of the use of manipulative resources for learning mathematics. For both we developed a qualitative phenomenological approach. Performing a case study with nine 7th grade students of the Elementary School, we used the abacus of the integers to examine in what way the use of Abacus contributes to students learning. The choice of material was made according to the focus of research, understanding the signs rule. In the analysis and interpretation of data, highlight lines of students, subject of the research, units of meaning that allow us to say that the material using awakened interest in students Who actively participated in the research and enabled them to understand the rule of signs, to operate with integers enabled them to understand the rule of signs, to operate with integers

Relevância:

30.00% 30.00%

Publicador:

Resumo:

Coordenação de Aperfeiçoamento de Pessoal de Nível Superior (CAPES)

Relevância:

30.00% 30.00%

Publicador:

Resumo:

Pós-graduação em Educação para a Ciência - FC