913 resultados para Robot soccer


Relevância:

20.00% 20.00%

Publicador:

Resumo:

Ce mémoire présente 2 types de méthodes pour effectuer la réorientation d’un robot sériel en chute libre en utilisant les mouvements internes de celui-ci. Ces mouvements sont prescrits à partir d’algorithmes de planification de trajectoire basés sur le modèle dynamique du robot. La première méthode tente de réorienter le robot en appliquant une technique d’optimisation locale fonctionnant avec une fonction potentielle décrivant l’orientation du système, et la deuxième méthode applique des fonctions sinusoïdales aux articulations pour réorienter le robot. Pour tester les performances des méthodes en simulation, on tente de réorienter le robot pour une configuration initiale et finale identiques où toutes les membrures sont alignées mais avec le robot ayant complété une rotation de 180 degrés sur lui-même. Afin de comparer les résultats obtenus avec la réalité, un prototype de robot sériel plan flottant possédant trois membrures et deux liaisons rotoïdes est construit. Les expérimentations effectuées montrent que le prototype est capable d’atteindre les réorientations prescrites si peu de perturbations extérieures sont présentes et ce, même si le contrôle de l’orientation est effectué en boucle ouverte.

Relevância:

20.00% 20.00%

Publicador:

Resumo:

Se diseñó, construyó, simuló e implementó un dispositivo robot balancín para la aplicación y estudio de técnicas avanzadas de control. Para esto se realizó el diseño mecánico del dispositivo, de acuerdo a una elección entre dos modelos distintos y cuatro tipos diferentes de transmisión. Luego se instrumentó el dispositivo con encoders de posición , acelerómetro y giróscopo para obtener el estado del dispositivo y controlarlo. Se realizó una placa electrónica para la lectura y procesamiento de señales de sensores con un micro controlador, un regulador de tensión, y un driver para los motores, capaz de obtener las señales de los encoders y el módulo acelerómetro-giróscopo y enviarlas por comunicación hacia una mini-computadora, la cual ejecuta el control, y se comunica nuevamente a la placa diseñada para comandar los motores. Se desarrolló un modelo teórico simplificado en dos dimensiones para facilitar la posterior identificación de planta. Se realizaron experimentos para lograr una identificación de planta. A partir de lo obtenido, se diseñó y simuló el control necesario para mantener la estabilidad. Se implementó posteriormente el control diseñado. Se reajustaron los parámetros correspondientes de acuerdo a la práctica experimental para mejorar la respuesta dinámica del sistema.

Relevância:

20.00% 20.00%

Publicador:

Resumo:

NOGUEIRA, Marcelo B. ; MEDEIROS, Adelardo A. D. ; ALSINA, Pablo J. Pose Estimation of a Humanoid Robot Using Images from an Mobile Extern Camera. In: IFAC WORKSHOP ON MULTIVEHICLE SYSTEMS, 2006, Salvador, BA. Anais... Salvador: MVS 2006, 2006.

Relevância:

20.00% 20.00%

Publicador:

Resumo:

Tesis (Ingeniero(a) en Automatización).--Universidad de La Salle. Facultad de Ingeniería. Programa de Ingeniería en Automatización, 2015

Relevância:

20.00% 20.00%

Publicador:

Resumo:

Tesis (Ingeniero(a) en Automaziación).--Universidad de La Salle. Facultad de Ingeniería. Programa de Ingeniería en Automatización, 2014

Relevância:

20.00% 20.00%

Publicador:

Resumo:

The aim of this thesis was threefold, firstly, to compare current player tracking technology in a single game of soccer. Secondly, to investigate the running requirements of elite women’s soccer, in particular the use and application of athlete tracking devices. Finally, how can game style be quantified and defined. Study One compared four different match analysis systems commonly used in both research and applied settings: video-based time-motion analysis, a semi-automated multiple camera based system, and two commercially available Global Positioning System (GPS) based player tracking systems at 1 Hertz (Hz) and 5 Hz respectively. A comparison was made between each of the systems when recording the same game. Total distance covered during the match for the four systems ranged from 10 830 ± 770 m (semi-automated multiple camera based system) to 9 510 ± 740m (video-based time-motion analysis). At running speeds categorised as high-intensity running (>15 km⋅h-1), the semi-automated multiple camera based system reported the highest distance of 2 650 ± 530 m with video-based time-motion analysis reporting the least amount of distance covered with 1 610 ± 370 m. At speeds considered to be sprinting (>20 km⋅h-1), the video-based time-motion analysis reported the highest value (420 ± 170 m) and 1 Hz GPS units the lowest value (230 ± 160 m). These results demonstrate there are differences in the determination of the absolute distances, and that comparison of results between match analysis systems should be made with caution. Currently, there is no criterion measure for these match analysis methods and as such it was not possible to determine if one system was more accurate than another. Study Two provided an opportunity to apply player-tracking technology (GPS) to measure activity profiles and determine the physical demands of Australian international level women soccer players. In four international women’s soccer games, data was collected on a total of 15 Australian women soccer players using a 5 Hz GPS based athlete tracking device. Results indicated that Australian women soccer players covered 9 140 ± 1 030 m during 90 min of play. The total distance covered by Australian women was less than the 10 300 m reportedly covered by female soccer players in the Danish First Division. However, there was no apparent difference in the estimated "#$%&', as measured by multi-stage shuttle tests, between these studies. This study suggests that contextual information, including the “game style” of both the team and opposition may influence physical performance in games. Study Three examined the effect the level of the opposition had on the physical output of Australian women soccer players. In total, 58 game files from 5 Hz athlete-tracking devices from 13 international matches were collected. These files were analysed to examine relationships between physical demands, represented by total distance covered, high intensity running (HIR) and distances covered sprinting, and the level of the opposition, as represented by the Fédération Internationale de Football Association (FIFA) ranking at the time of the match. Higher-ranking opponents elicited less high-speed running and greater low-speed activity compared to playing teams of similar or lower ranking. The results are important to coaches and practitioners in the preparation of players for international competition, and showed that the differing physical demands required were dependent on the level of the opponents. The results also highlighted the need for continued research in the area of integrating contextual information in team sports and demonstrated that soccer can be described as having dynamic and interactive systems. The influence of playing strategy, tactics and subsequently the overall game style was highlighted as playing a significant part in the physical demands of the players. Study Four explored the concept of game style in field sports such as soccer. The aim of this study was to provide an applied framework with suggested metrics for use by coaches, media, practitioners and sports scientists. Based on the findings of Studies 1- 3 and a systematic review of the relevant literature, a theoretical framework was developed to better understand how a team’s game style could be quantified. Soccer games can be broken into key moments of play, and for each of these moments we categorised metrics that provide insight to success or otherwise, to help quantify and measure different methods of playing styles. This study highlights that to date, there had been no clear definition of game style in team sports and as such a novel definition of game style is proposed that can be used by coaches, sport scientists, performance analysts, media and general public. Studies 1-3 outline four common methods of measuring the physical demands in soccer: video based time motion analysis, GPS at 1 Hz and at 5 Hz and semiautomated multiple camera based systems. As there are no semi-automated multiple camera based systems available in Australia, primarily due to cost and logistical reasons, GPS is widely accepted for use in team sports in tracking player movements in training and competition environments. This research identified that, although there are some limitations, GPS player-tracking technology may be a valuable tool in assessing running demands in soccer players and subsequently contribute to our understanding of game style. The results of the research undertaken also reinforce the differences between methods used to analyse player movement patterns in field sports such as soccer and demonstrate that the results from different systems such as GPS based athlete tracking devices and semi-automated multiple camera based systems cannot be used interchangeably. Indeed, the magnitude of measurement differences between methods suggests that significant measurement error is evident. This was apparent even when the same technologies are used which measure at different sampling rates, such as GPS systems using either 1 Hz or 5 Hz frequencies of measurement. It was also recognised that other factors influence how team sport athletes behave within an interactive system. These factors included the strength of the opposition and their style of play. In turn, these can impact the physical demands of players that change from game to game, and even within games depending on these contextual features. Finally, the concept of what is game style and how it might be measured was examined. Game style was defined as "the characteristic playing pattern demonstrated by a team during games. It will be regularly repeated in specific situational contexts such that measurement of variables reflecting game style will be relatively stable. Variables of importance are player and ball movements, interaction of players, and will generally involve elements of speed, time and space (location)".

Relevância:

20.00% 20.00%

Publicador:

Resumo:

SANTANA, André M.; SOUZA, Anderson A. S.; BRITTO, Ricardo S.; ALSINA, Pablo J.; MEDEIROS, Adelardo A. D. Localization of a mobile robot based on odometry and natural landmarks using extended Kalman Filter. In: INTERNATIONAL CONFERENCE ON INFORMATICS IN CONTROL, AUTOMATION AND ROBOTICS, 5., 2008, Funchal, Portugal. Proceedings... Funchal, Portugal: ICINCO, 2008.

Relevância:

20.00% 20.00%

Publicador:

Resumo:

For a robot be autonomous and mobile, it requires being attached with a set of sensors that helps it to have a better perception of the surrounding world, to manage to localize itself and the surrounding objects. CAMBADA is the robotic soccer team of the IRIS research group, from IEETA, University of Aveiro, that competes in the Middle-Size League of RoboCup. In competition, in order to win, the main objective of the game it's to score more goals than the conceded, so not conceding goals, and score as much as possible it's desirable, thus, this thesis focus on adapt an agent with a better localization capacity in defensive and offensive moments. It was introduced a laser range finder to the CAMBADA robots, making them capable of detecting their own and the opponent goal, and to detect the opponents in specific game situations. With the new information and adapting the Goalie and Penalty behaviors, the CAMBADA goalkeeper is now able to detect and track its own goal and the CAMBADA striker has a better performance in a penalty situation. The developed work was incorporated within the competition software of the robots, which allows the presentation, in this thesis, of the experimental results obtained with physical robots on the laboratory field.

Relevância:

20.00% 20.00%

Publicador:

Resumo:

Jerne's idiotypic network theory postulates that the immune response involves inter-antibody stimulation and suppression as well as matching to antigens. The theory has proved the most popular Artificial Immune System (AIS) model for incorporation into behavior-based robotics but guidelines for implementing idiotypic selection are scarce. Furthermore, the direct effects of employing the technique have not been demonstrated in the form of a comparison with non-idiotypic systems. This paper aims to address these issues. A method for integrating an idiotypic AIS network with a Reinforcement Learning based control system (RL) is described and the mechanisms underlying antibody stimulation and suppression are explained in detail. Some hypotheses that account for the network advantage are put forward and tested using three systems with increasing idiotypic complexity. The basic RL, a simplified hybrid AIS-RL that implements idiotypic selection independently of derived concentration levels and a full hybrid AIS-RL scheme are examined. The test bed takes the form of a simulated Pioneer robot that is required to navigate through maze worlds detecting and tracking door markers.

Relevância:

20.00% 20.00%

Publicador:

Resumo:

Ce projet de recherche, intitulé Téléopération d'un robot collaboratif par outil haptique traite un des problèmes contemporains de la robotique, à savoir la coopération entre l'humain et la machine. La robotique est en pleine expansion depuis maintenant deux décennies: les robots investissent de plus en plus l'industrie, les services ou encore l'assistance à la personne et se diversifient considérablement. Ces nouvelles tendances font sortir les robots des cages dans lesquelles ils étaient placés et ouvrent grand la porte vers de nouvelles applications. Parmi elles, la coopération et les interactions avec l'humain représentent une réelle opportunité pour soulager l'homme dans des tâches complexes, fastidieuses et répétitives. En parallèle de cela, la robotique moderne s'oriente vers un développement massif du domaine humanoïde. Effectivement, plusieurs expériences sociales ont montré que l'être humain, constamment en interaction avec les systèmes qui l'entourent, a plus de facilités à contribuer à la réalisation d'une tâche avec un robot d'apparence humaine plutôt qu'avec une machine. Le travail présenté dans ce projet de recherche s'intègre dans un contexte d'interaction homme-robot (IHR) qui repose sur la robotique humanoïde. Le système qui en découle doit permettre à un utilisateur d'interagir efficacement et de façon intuitive avec la machine, tout en respectant certains critères, notamment de sécurité. Par une mise en commun des compétences respectives de l'homme et du robot humanoïde, les interactions sont améliorées. En effet, le robot peut réaliser une grande quantité d'actions avec précision et sans se fatiguer, mais n'est pas nécessairement doté d'une prise de décision adaptée à la situation, contrairement à l'homme qui est capable d'ajuster son comportement naturellement ou en fonction de son expérience. En d'autres termes, ce système cherche à intégrer le savoir-faire et la capacité de réflexion humaine avec la robustesse, l'efficacité et la précision du robot. Dans le domaine de la robotique, le terme d'interaction intègre également la notion de contrôle. La grande majorité des robots reçoit des commandes machines qui sont généralement des consignes de trajectoire, qu'ils sont capables d'interpréter. Or, plusieurs interfaces de contrôle sont envisageables, notamment celles utilisant des outils haptiques, qui permettent à un utilisateur d'avoir un ressenti et une perception tactile. Ces outils comme tous ceux qui augmentent le degré de contrôle auprès de l'utilisateur, en ajoutant un volet sensoriel, sont parfaitement adaptés pour ce genre d'applications. Dans ce projet, deux outils haptiques sont assemblés puis intégrés à une interface de contrôle haptique dans le but de commander le bras d'un robot humanoïde. Ainsi, l'homme est capable de diriger le robot tout en ajustant ses commandes en fonction des informations en provenance des différents capteurs du robot, qui lui sont retranscrites visuellement ou sensoriellement.

Relevância:

20.00% 20.00%

Publicador:

Resumo:

Dans la dernière décennie, la robotique souple a connu un gain de popularité considérable. Elle est, de façon inhérente, sécuritaire pour les humains et l’environnement qui l’entourent. Grâce à sa faible rigidité, la robotique souple est idéale pour manipuler des objets fragiles et elle est en mesure de s’adapter à son environnement. Les caractéristiques uniques de la robotique souple font de cette technologie un tremplin vers la conception d’appareils médicaux novateurs, plus particulièrement pour des outils permettant le positionnement d’aiguilles dans le but de faire des interventions percutanées, notamment au niveau du foie. Toutefois, la souplesse de cette technologie induit, du même coup, quelques désagréments. Elle procure un comportement sécuritaire, mais entraîne aussi un manque de rigidité limitant les applications de la robotique souple. Sans une rigidité minimale, il est impossible d’accomplir des opérations repérables et précises. La robotique souple a en fait un compromis majeur entre la capacité de chargement et la plage d’utilisation. Pour utiliser cette technologie dans le domaine médical, il est primordial d’ajouter un système permettant de moduler la rigidité du système pour inhiber ce compromis. Couplée avec un système de freinage granulaire, la robotique souple semble comporter l’ensemble des caractéristiques permettant d’accomplir des interventions au foie. Cette étude tend à démontrer que couplée à un système modulant la rigidité, la robotique souple peut être utilisée pour accomplir des opérations d’une façon précise et repérable, tout en demeurant sécuritaire. Le positionneur d’aiguilles développé est 100 % compatible avec l’Imagerie à Résonance Magnétique (IRM). La plage d’insertion du système permet de rejoindre l’entièreté du foie (1500 cm³), tout en maintenant une rigidité suffisante (3 N/mm) et en étant aussi précis que l’outil d’imagerie utilisée (1 mm). L’approche hybride consistant à développer un système activé de façon souple couplée à un module régulant sa rigidité permet d’obtenir à la fois les avantages d’une robotique compliante (souple) et conventionnelle (dure).

Relevância:

20.00% 20.00%

Publicador:

Resumo:

Un robot es hoy día un elemento importante de la producción que se caracteriza principalmente por su flexibilidad. Esta flexibilidad lo convierte en una herramienta de propósito general, que puede adaptarse a aquello que debe producirse en cualquier momento simplemente mediante un cambio de programa. Esta característica los hace novedosos con respecto a las máquinas automáticas. En la Universidad del Valle, Departamento de Electricidad, se está realizando un proyecto en robótica industrial que tiene como fin construir un prototipo de un robot de soldadura, basados en el robot Miller MR-5 evaluado en Univalle y utilizado actualmente en la empresa Codinter Uda.

Relevância:

20.00% 20.00%

Publicador:

Resumo:

Human and robots have complementary strengths in performing assembly operations. Humans are very good at perception tasks in unstructured environments. They are able to recognize and locate a part from a box of miscellaneous parts. They are also very good at complex manipulation in tight spaces. The sensory characteristics of the humans, motor abilities, knowledge and skills give the humans the ability to react to unexpected situations and resolve problems quickly. In contrast, robots are very good at pick and place operations and highly repeatable in placement tasks. Robots can perform tasks at high speeds and still maintain precision in their operations. Robots can also operate for long periods of times. Robots are also very good at applying high forces and torques. Typically, robots are used in mass production. Small batch and custom production operations predominantly use manual labor. The high labor cost is making it difficult for small and medium manufacturers to remain cost competitive in high wage markets. These manufactures are mainly involved in small batch and custom production. They need to find a way to reduce the labor cost in assembly operations. Purely robotic cells will not be able to provide them the necessary flexibility. Creating hybrid cells where humans and robots can collaborate in close physical proximities is a potential solution. The underlying idea behind such cells is to decompose assembly operations into tasks such that humans and robots can collaborate by performing sub-tasks that are suitable for them. Realizing hybrid cells that enable effective human and robot collaboration is challenging. This dissertation addresses the following three computational issues involved in developing and utilizing hybrid assembly cells: - We should be able to automatically generate plans to operate hybrid assembly cells to ensure efficient cell operation. This requires generating feasible assembly sequences and instructions for robots and human operators, respectively. Automated planning poses the following two challenges. First, generating operation plans for complex assemblies is challenging. The complexity can come due to the combinatorial explosion caused by the size of the assembly or the complex paths needed to perform the assembly. Second, generating feasible plans requires accounting for robot and human motion constraints. The first objective of the dissertation is to develop the underlying computational foundations for automatically generating plans for the operation of hybrid cells. It addresses both assembly complexity and motion constraints issues. - The collaboration between humans and robots in the assembly cell will only be practical if human safety can be ensured during the assembly tasks that require collaboration between humans and robots. The second objective of the dissertation is to evaluate different options for real-time monitoring of the state of human operator with respect to the robot and develop strategies for taking appropriate measures to ensure human safety when the planned move by the robot may compromise the safety of the human operator. In order to be competitive in the market, the developed solution will have to include considerations about cost without significantly compromising quality. - In the envisioned hybrid cell, we will be relying on human operators to bring the part into the cell. If the human operator makes an error in selecting the part or fails to place it correctly, the robot will be unable to correctly perform the task assigned to it. If the error goes undetected, it can lead to a defective product and inefficiencies in the cell operation. The reason for human error can be either confusion due to poor quality instructions or human operator not paying adequate attention to the instructions. In order to ensure smooth and error-free operation of the cell, we will need to monitor the state of the assembly operations in the cell. The third objective of the dissertation is to identify and track parts in the cell and automatically generate instructions for taking corrective actions if a human operator deviates from the selected plan. Potential corrective actions may involve re-planning if it is possible to continue assembly from the current state. Corrective actions may also involve issuing warning and generating instructions to undo the current task.