930 resultados para Digital marketing,Eye tracking,Web usability,User Interface
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Past research has shown that the gender typicality of applicants’ faces affects leadership selection irrespective of a candidate’s gender: A masculine facial appearance is congruent with masculine-typed leadership roles, thus masculine-looking applicants are hired more certainly than feminine-looking ones. In the present study, we extended this line of research by investigating hiring decisions for both masculine- and feminine-typed professional roles. Furthermore, we used eye tracking to examine the visual exploration of applicants’ portraits. Our results indicate that masculine-looking applicants were favored for the masculine-typed role (leader) and feminine-looking applicants for the feminine-typed role (team member). Eye movement patterns showed that information about gender category and facial appearance was integrated during first fixations of the portraits. Hiring decisions, however, were not based on this initial analysis, but occurred at a second stage, when the portrait was viewed in the context of considering the applicant for a specific job.
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Selectivity in encoding, aspects of attentional control and their contribution to learning performance were explored in a sample of preschoolers. While the children are performing a learning task, their encoding of relevant and attention towards irrelevant information was recorded through an eye-tracking device. Recognition of target items was used as measure of learning outcome, and individual differences in resistance to interference and inhibition of attention to task-irrelevant stimuli (i.e. distractibility) were used as measures of executive control of attention. Results indicated well-developed selectivity during encoding in young children. Recognition performance was related to selective encoding and aspects of attentional control, explaining individual differences in learning. Copyright © 2011 John Wiley & Sons, Ltd.
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Bei EKP-Experimenten ist oft nicht von vornherein klar, in welchen Zeitfenstern Effekte erwartet werden. Daher müssen Analysen die Daten über mehrere Zeitfenster hinweg explorieren. Darüber hinaus sind statistische Analysen, die alle Elektroden berücksichtigen, wünschenswert, aber nicht trivial. Zur Lösung dieser Probleme präsentieren wir hier das Programm Ragu (Randomization Graphical User interface), das spezifisch für die statistische Auswertung von Mehrkanal EEG-Experimenten eingesetzt werden kann. Ragu soll Wissenschaftlern die Möglichkeit geben, die Signifikanzen von EKP-Effekten global zu untersuchen, ohne die Notwendigkeit von A-Priori-Annahmen. Das Programm basiert auf der Messung von Feldstärke-Differenzen unter Berücksichtigung aller Elektroden. Im ersten Teil dieses Workshops werden wir die Notwendigkeit von topografischen ERP-Analysen angesichts des Volumenleitungsproblems herausarbeiten und Vergleiche zu Einzelelektroden-Ansätzen anstellen. Wir werden an Hand unserer frei erhältlichen in-house Software Ragu das Prinzip von Randomisierungsstatistiken erklären und deren unterschiedliche Anwendungsmöglichkeiten für ERP-Analysen. In einem zweiten Teil haben die Teilnehmenden die Gelegenheit, Ragu an einem Beispielsatz auszuprobieren und Möglichkeiten der Anwendung von Ragu in ihrer eigenen Forschungs zu besprechen.
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According to the direct matching hypothesis, perceived movements automatically activate existing motor components through matching of the perceived gesture and its execution. The aim of the present study was to test the direct matching hypothesis by assessing whether visual exploration behavior correlate with deficits in gestural imitation in left hemisphere damaged (LHD) patients. Eighteen LHD patients and twenty healthy control subjects took part in the study. Gesture imitation performance was measured by the test for upper limb apraxia (TULIA). Visual exploration behavior was measured by an infrared eye-tracking system. Short videos including forty gestures (20 meaningless and 20 communicative gestures) were presented. Cumulative fixation duration was measured in different regions of interest (ROIs), namely the face, the gesturing hand, the body, and the surrounding environment. Compared to healthy subjects, patients fixated significantly less the ROIs comprising the face and the gesturing hand during the exploration of emblematic and tool-related gestures. Moreover, visual exploration of tool-related gestures significantly correlated with tool-related imitation as measured by TULIA in LHD patients. Patients and controls did not differ in the visual exploration of meaningless gestures, and no significant relationships were found between visual exploration behavior and the imitation of emblematic and meaningless gestures in TULIA. The present study thus suggests that altered visual exploration may lead to disturbed imitation of tool related gestures, however not of emblematic and meaningless gestures. Consequently, our findings partially support the direct matching hypothesis.
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XMapTools is a MATLAB©-based graphical user interface program for electron microprobe X-ray image processing, which can be used to estimate the pressure–temperature conditions of crystallization of minerals in metamorphic rocks. This program (available online at http://www.xmaptools.com) provides a method to standardize raw electron microprobe data and includes functions to calculate the oxide weight percent compositions for various minerals. A set of external functions is provided to calculate structural formulae from the standardized analyses as well as to estimate pressure–temperature conditions of crystallization, using empirical and semi-empirical thermobarometers from the literature. Two graphical user interface modules, Chem2D and Triplot3D, are used to plot mineral compositions into binary and ternary diagrams. As an example, the software is used to study a high-pressure Himalayan eclogite sample from the Stak massif in Pakistan. The high-pressure paragenesis consisting of omphacite and garnet has been retrogressed to a symplectitic assemblage of amphibole, plagioclase and clinopyroxene. Mineral compositions corresponding to ~165,000 analyses yield estimates for the eclogitic pressure–temperature retrograde path from 25 kbar to 9 kbar. Corresponding pressure–temperature maps were plotted and used to interpret the link between the equilibrium conditions of crystallization and the symplectitic microstructures. This example illustrates the usefulness of XMapTools for studying variations of the chemical composition of minerals and for retrieving information on metamorphic conditions on a microscale, towards computation of continuous pressure–temperature-and relative time path in zoned metamorphic minerals not affected by post-crystallization diffusion.
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We investigated the neural mechanisms and the autonomic and cognitive responses associated with visual avoidance behavior in spider phobia. Spider phobic and control participants imagined visiting different forest locations with the possibility of encountering spiders, snakes, or birds (neutral reference category). In each experimental trial, participants saw a picture of a forest location followed by a picture of a spider, snake, or bird, and then rated their personal risk of encountering these animals in this context, as well as their fear. The greater the visual avoidance of spiders that a phobic participant demonstrated (as measured by eye tracking), the higher were her autonomic arousal and neural activity in the amygdala, orbitofrontal cortex (OFC), anterior cingulate cortex (ACC), and precuneus at picture onset. Visual avoidance of spiders in phobics also went hand in hand with subsequently reduced cognitive risk of encounters. Control participants, in contrast, displayed a positive relationship between gaze duration toward spiders, on the one hand, and autonomic responding, as well as OFC, ACC, and precuneus activity, on the other hand. In addition, they showed reduced encounter risk estimates when they looked longer at the animal pictures. Our data are consistent with the idea that one reason for phobics to avoid phobic information may be grounded in heightened activity in the fear circuit, which signals potential threat. Because of the absence of alternative efficient regulation strategies, visual avoidance may then function to down-regulate cognitive risk evaluations for threatening information about the phobic stimuli. Control participants, in contrast, may be characterized by a different coping style, whereby paying visual attention to potentially threatening information may help them to actively down-regulate cognitive evaluations of risk.
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BACKGROUND Patients with downbeat nystagmus syndrome suffer from oscillopsia, which leads to an unstable visual perception and therefore impaired visual acuity. The aim of this study was to use real-time computer-based visual feedback to compensate for the destabilizing slow phase eye movements. METHODS The patients were sitting in front of a computer screen with the head fixed on a chin rest. The eye movements were recorded by an eye tracking system (EyeSeeCam®). We tested the visual acuity with a fixed Landolt C (static) and during real-time feedback driven condition (dynamic) in gaze straight ahead and (20°) sideward gaze. In the dynamic condition, the Landolt C moved according to the slow phase eye velocity of the downbeat nystagmus. The Shapiro-Wilk test was used to test for normal distribution and one-way ANOVA for comparison. RESULTS Ten patients with downbeat nystagmus were included in the study. Median age was 76 years and the median duration of symptoms was 6.3 years (SD +/- 3.1y). The mean slow phase velocity was moderate during gaze straight ahead (1.44°/s, SD +/- 1.18°/s) and increased significantly in sideward gaze (mean left 3.36°/s; right 3.58°/s). In gaze straight ahead, we found no difference between the static and feedback driven condition. In sideward gaze, visual acuity improved in five out of ten subjects during the feedback-driven condition (p = 0.043). CONCLUSIONS This study provides proof of concept that non-invasive real-time computer-based visual feedback compensates for the SPV in DBN. Therefore, real-time visual feedback may be a promising aid for patients suffering from oscillopsia and impaired text reading on screen. Recent technological advances in the area of virtual reality displays might soon render this approach feasible in fully mobile settings.
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This paper presents a new tool for large-area photo-mosaicking (LAPM tool). This tool was developed specifically for the purpose of underwater mosaicking, and it is aimed at providing end-user scientists with an easy and robust way to construct large photo-mosaics from any set of images. It is notably capable of constructing mosaics with an unlimited number of images on any modern computer (minimum 1.30 GHz, 2 GB RAM). The mosaicking process can rely on both feature matching and navigation data. This is complemented by an intuitive graphical user interface, which gives the user the ability to select feature matches between any pair of overlapping images. Finally, mosaic files are given geographic attributes that permit direct import into ArcGIS. So far, the LAPM tool has been successfully used to construct geo-referenced photo-mosaics with photo and video material from several scientific cruises. The largest photo-mosaic contained more than 5000 images for a total area of about 105,000 m**2. This is the first article to present and to provide a finished and functional program to construct large geo-referenced photo-mosaics of the seafloor using feature detection and matching techniques. It also presents concrete examples of photo-mosaics produced with the LAPM tool.
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A partir de un simulador de vocales denominado Vox, programado en MATLAB, desarrollado originalmente en la Universidad Técnica de Aquisgrán por Malte Kob [1] y mejorado en el Departamento de ICS de la EUITT [2], se pueden generar voces sintéticas. La principal limitación del simulador es que sólo puede generar vocales sintéticas, además la simulación se realiza a partir de parámetros anatómicos y fisiológicos fijos. La estructura actual del programa dificulta la modificación rápida de cualquiera de los parámetros básicos de la misma, circunstancia que podría mejorar mediante una interfaz gráfica. El proyecto consistirá, por un lado, en completar el simulador haciendo posible también la síntesis a partir de los parámetros anatómicos de hombres, mujeres y niños; y por otro, en el diseño e implementación de una interfaz gráfica de usuario que nos permita seleccionar los diferentes parámetros físicos para la simulación y recoger los resultados de la misma de manera más sencilla. Starting from a vowels simulator called Vox, programmed in MATLAB, originally developed in the Technical college of Aquisgrán by Malte Kob [1] and improved in the ICS Department of the EUITT [2], with this programme you can generate synthetic voices. The main limitation of the simulator is that it only can generate synthetic vowels; moreover the simulation is made from anatomical and physiological fixed parameters. The current structure of the programme complicates the quick modification of any of the basic parameters of it, circumstance that could be improved through a graphic interface. On the one hand, the project consists in completing the simulator doing the synthesis possible, from the anatomical woman, men and children parameters; on the other hand, the design and implementation of a graphic user interface, that allow us to select different physical parameters to the simulation and gather the results of it in a simple way.
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El peso específico de las Comunicaciones Ópticas dentro del ámbito de la Ingeniería de Telecomunicación no cesa de crecer. Sus aplicaciones, inicialmente dedicadas a las grandes líneas que enlazan las centrales de conmutación, alcanzan en la actualidad, como se ha mencionado, hasta los mismos hogares. Los progresos en este campo, con una sucesión sin tregua, no sólo se destinan a incrementar la capacidad de transmisión de los sistemas, sino a ampliar la diversidad de los procesos que sobre las señales se efectúan en el dominio óptico. Este dinamismo demanda a los profesionales del sector una revisión y actualización de sus conocimientos que les permitan resolver con soltura las cuestiones de su actividad de ingeniería. Por otra parte, durante los últimos años la importancia de las Comunicaciones Ópticas también se ha reflejado en las diferentes titulaciones de Ingenierías de Telecomunicación, cuyos planes de estudio contemplan esta materia tanto en asignaturas troncales como optativas. A menudo, las fuentes de información disponibles abordan esta disciplina con una orientación principalmente teórica. Profesionales y estudiantes de Ingeniería, pues, frente a esta materia se encuentran unos temas que tratan fenómenos físicos complejos, abundantes en conceptos abstractos y con un florido aparato matemático, pero muchas veces carentes de una visión práctica, importantísima en ingeniería, y que es, en definitiva, lo que se exige a alumnos e ingenieros: saber resolver problemas y cuestiones relacionados con las Comunicaciones Ópticas. Los sistemas de comunicaciones ópticas, y en especial aquellos que utilizan la fibra óptica como medio para la transmisión de información, como se ha dicho, están alcanzando un desarrollo importante en el campo de las telecomunicaciones. Las bondades que ofrece la fibra, de sobra conocidos y mencionados en el apartado que antecede (gran ancho de banda, inmunidad total a las perturbaciones de origen electromagnético, así como la no producción de interferencias, baja atenuación, etc.), han hecho que, hoy en día, sea uno de los campos de las llamadas tecnologías de la información y la comunicación que presente mayor interés por parte de científicos, ingenieros, operadores de telecomunicaciones y, por supuesto, usuarios. Ante esta realidad, el objetivo y justificación de la realización de este proyecto, por tanto, no es otro que el de acercar esta tecnología al futuro ingeniero de telecomunicaciones, y/o a cualquier persona con un mínimo de interés en este tema, y mostrarle de una forma práctica y visual los diferentes fenómenos que tienen lugar en la transmisión de información por medio de fibra óptica, así como los diferentes bloques y dispositivos en que se divide dicha comunicación. Para conseguir tal objetivo, el proyecto fin de carrera aquí presentado tiene como misión el desarrollo de una interfaz gráfica de usuario (GUI, del inglés Graphic User Interface) que permita a aquel que la utilice configurar de manera sencilla cada uno de los bloques en que se compone un enlace punto a punto de fibra óptica. Cada bloque en que se divide este enlace estará compuesto por varias opciones, que al elegir y configurar como se quiera, hará variar el comportamiento del sistema y presentará al usuario los diferentes fenómenos presentes en un sistema de comunicaciones ópticas, como son el ruido, la dispersión, la atenuación, etc., para una mejor comprensión e interiorización de la teoría estudiada. Por tanto, la aplicación, implementada en MATLAB, fruto de la realización de este PFC pretende servir de complemento práctico para las asignaturas dedicadas al estudio de las comunicaciones ópticas a estudiantes en un entorno amigable e intuitivo. Optical Communications in the field of Telecommunications Engineering continues to grow. Its applications, initially dedicated to large central lines that link the switching currently achieved, as mentioned, to the same household nowadays. Progress in this field, with a relentless succession, not only destined to increase the transmission capacity of the systems, but to broaden the diversity of the processes that are performed on the signals in the optical domain. This demands to professionals reviewing and updating their skills to enable them resolve issues easily. Moreover, in recent years the importance of optical communications is also reflected in the different degrees of Telecommunications Engineering, whose curriculum contemplates this area. Often, the information sources available to tackle this discipline mainly theoretical orientation. Engineering professionals and students are faced this matter are few topics discussing complex physical phenomena, and abstract concepts abundant with a flowery mathematical apparatus, but often wotput a practical, important in engineering, and that is what is required of students and engineers: knowing how to solve problems and issues related to optical communications. Optical communications systems, particularly those using optical fiber as a medium for transmission of information, as stated, are reaching a significant development in the field of telecommunications. The advantages offered by the fiber, well known and referred to in the preceding paragraph (high bandwidth, immunity to electromagnetic disturbances of origin and production of non interference, low attenuation, etc..), have made today, is one of the fields of information and communication technology that this increased interest by scientists, engineers, telecommunications operators and, of course, users. Given this reality, the purpose and justification of this project is not other than to bring this technology to the future telecommunications engineer, and / or anyone with a passing interest in this subject, and showing of a practical and various visual phenomena occurring in the transmission of information by optical fiber, as well as different blocks and devices in which said communication is divided. To achieve that objective, the final project presented here has as its mission the development of a graphical user interface (GUI) that allows the user to configure each of the blocks in which divided a point-to-point optical fiber. Each block into which this link will consist of several options to choose and configure it as you like, this will change the behavior of the system and will present to the user with the different phenomena occurring in an optical communication system, such as noise, dispersion, attenuation, etc., for better understanding and internalization of the theory studied. Therefore, the application, implemented in MATLAB, the result of the completion of the thesis is intended to complement practical subjects for the study of optical communications students in a friendly and intuitive environment.
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Presenting relevant information via web-based user friendly interfac- es makes the information more accessible to the general public. This is especial- ly useful for sensor networks that monitor natural environments. Adequately communicating this type of information helps increase awareness about the limited availability of natural resources and promotes their better use with sus- tainable practices. In this paper, I suggest an approach to communicating this information to wide audiences based on simulating data journalism using artifi- cial intelligence techniques. I analyze this approach by describing a pioneer knowledge-based system called VSAIH, which looks for news in hydrological data from a national sensor network in Spain and creates news stories that gen- eral users can understand. VSAIH integrates artificial intelligence techniques, including a model-based data analyzer and a presentation planner. In the paper, I also describe characteristics of the hydrological national sensor network and the technical solutions applied by VSAIH to simulate data journalism.
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A number of data description languages initially designed as standards for trie WWW are currently being used to implement user interfaces to programs. This is done independently of whether such programs are executed in the same or a different host as trie one running the user interface itself. The advantage of this approach is that it provides a portable, standardized, and easy to use solution for the application programmer, and a familiar behavior for the user, typically well versed in the use of WWW browsers. Among the proposed standard description languages, VRML is a aimed at representing three dimensional scenes including hyperlink capabilities. VRML is already used as an import/export format in many 3-D packages and tools, and has been shown effective in displaying complex objects and scenarios. We propose and describe a Prolog library which allows parsing and checking VRML code, transforming it, and writing it out as VRML again. The library converts such code to an internal representation based on first order terms which can then be arbitrarily manipulated. We also present as an example application the use of this library to implement a novel 3-D visualization for examining and understanding certain aspects of the behavior of CLP(FD) programs.
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Spain pioneered policies related to disability and accessibility, especially in the physical environment. The first major piece of legislation was Act 13/1982 on the Social Integration of People with Disabilities. The law was published just a few years after the reinstitution of democracy in Spain in 1977 and the approval of the Spanish Constitution in 1978. Act 13/1982 is a general law that applies accessibility to social services and education, as well as to workplace and physical accessibility. This law targeted first and foremost the social integration of people with disabilities, and it was a significant success, especially in the field of employment, as it made it mandatory for private companies and public administrations to employ a certain percentage of persons with disabilities. This greatly increased the employability of people with disabilities, as highlighted in a document celebrating 30 years of Act 13/1982. Over the past 20 years, policy makers have also focused on accessibility to information and communication technologies (ICT), developing first the national computing accessibility standards and then specialized legislation. Initially, Spanish activities were mostly national but have now gained an international dimension. All these initiatives are strongly related to the discipline of human-computer interaction, as the key component of an accessible system is its user interface.
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The algorithms and graphic user interface software package ?OPT-PROx? are developed to meet food engineering needs related to canned food thermal processing simulation and optimization. The adaptive random search algorithm and its modification coupled with penalty function?s approach, and the finite difference methods with cubic spline approximation are utilized by ?OPT-PROx? package (http://tomakechoice. com/optprox/index.html). The diversity of thermal food processing optimization problems with different objectives and required constraints are solvable by developed software. The geometries supported by the ?OPT-PROx? are the following: (1) cylinder, (2) rectangle, (3) sphere. The mean square error minimization principle is utilized in order to estimate the heat transfer coefficient of food to be heated under optimal condition. The developed user friendly dialogue and used numerical procedures makes the ?OPT-PROx? software useful to food scientists in research and education, as well as to engineers involved in optimization of thermal food processing.
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This article presents the design, kinematic model and communication architecture for the multi-agent robotic system called SMART. The philosophy behind this kind of system requires the communication architecture to contemplate the concurrence of the whole system. The proposed architecture combines different communication technologies (TCP/IP and Bluetooth) under one protocol designed for the cooperation among agents and other elements of the system such as IP-Cameras, image processing library, path planner, user Interface, control block and data block. The high level control is modeled by Work-Flow Petri nets and implemented in C++ and C♯♯. Experimental results show the performance of the designed architecture.