948 resultados para Arc routing problem


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In sensor networks, routing algorithms should be designed such that packet losses due to wireless links are reduced.In this paper, we present a ”potential”-based routing scheme to find routes with high packet delivery ratios. The basic idea is to define a scalar potential value at each node in the network and forward data to the neighbour with the highest potential.For a simple 2-relay network, we propose a potential function that takes into account wireless channel state. Markov-chain based analysis provides analytical expressions for packet delivery ratio. Considerable improvement can be observed compared to a channel-state-oblivious policy. This motivates us to define a channel-state-dependent potential function in a general network context. Simulations show that for a relatively slowly changing wireless network, our approach can provide up to 20% better performance than the commonly- used shortest-hop-count-based routing.

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Swarm Intelligence techniques such as particle swarm optimization (PSO) are shown to be incompetent for an accurate estimation of global solutions in several engineering applications. This problem is more severe in case of inverse optimization problems where fitness calculations are computationally expensive. In this work, a novel strategy is introduced to alleviate this problem. The proposed inverse model based on modified particle swarm optimization algorithm is applied for a contaminant transport inverse model. The inverse models based on standard-PSO and proposed-PSO are validated to estimate the accuracy of the models. The proposed model is shown to be out performing the standard one in terms of accuracy in parameter estimation. The preliminary results obtained using the proposed model is presented in this work.

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Scalable Networks on Chips (NoCs) are needed to match the ever-increasing communication demands of large-scale Multi-Processor Systems-on-chip (MPSoCs) for multi media communication applications. The heterogeneous nature of application specific on-chip cores along with the specific communication requirements among the cores calls for the design of application-specific NoCs for improved performance in terms of communication energy, latency, and throughput. In this work, we propose a methodology for the design of customized irregular networks-on-chip. The proposed method exploits a priori knowledge of the applications communication characteristic to generate an optimized network topology and corresponding routing tables.

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In this paper we are concerned with finding the maximum throughput that a mobile ad hoc network can support. Even when nodes are stationary, the problem of determining the capacity region has long been known to be NP-hard. Mobility introduces an additional dimension of complexity because nodes now also have to decide when they should initiate route discovery. Since route discovery involves communication and computation overhead, it should not be invoked very often. On the other hand, mobility implies that routes are bound to become stale resulting in sub-optimal performance if routes are not updated. We attempt to gain some understanding of these effects by considering a simple one-dimensional network model. The simplicity of our model allows us to use stochastic dynamic programming (SDP) to find the maximum possible network throughput with ideal routing and medium access control (MAC) scheduling. Using the optimal value as a benchmark, we also propose and evaluate the performance of a simple threshold-based heuristic. Unlike the optimal policy which requires considerable state information, the heuristic is very simple to implement and is not overly sensitive to the threshold value used. We find empirical conditions for our heuristic to be near-optimal as well as network scenarios when our simple heuristic does not perform very well. We provide extensive numerical and simulation results for different parameter settings of our model.

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We propose two variants of the Q-learning algorithm that (both) use two timescales. One of these updates Q-values of all feasible state-action pairs at each instant while the other updates Q-values of states with actions chosen according to the ‘current ’ randomized policy updates. A sketch of convergence of the algorithms is shown. Finally, numerical experiments using the proposed algorithms for routing on different network topologies are presented and performance comparisons with the regular Q-learning algorithm are shown.

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A k-dimensional box is a Cartesian product R(1)x...xR(k) where each R(i) is a closed interval on the real line. The boxicity of a graph G, denoted as box(G), is the minimum integer k such that G can be represented as the intersection graph of a collection of k-dimensional boxes. That is, two vertices are adjacent if and only if their corresponding boxes intersect. A circular arc graph is a graph that can be represented as the intersection graph of arcs on a circle. We show that if G is a circular arc graph which admits a circular arc representation in which no arc has length at least pi(alpha-1/alpha) for some alpha is an element of N(>= 2), then box(G) <= alpha (Here the arcs are considered with respect to a unit circle). From this result we show that if G has maximum degree Delta < [n(alpha-1)/2 alpha] for some alpha is an element of N(>= 2), then box(G) <= alpha. We also demonstrate a graph having box(G) > alpha but with Delta = n (alpha-1)/2 alpha + n/2 alpha(alpha+1) + (alpha+2). For a proper circular arc graph G, we show that if Delta < [n(alpha-1)/alpha] for some alpha is an element of N(>= 2), then box(G) <= alpha. Let r be the cardinality of the minimum overlap set, i.e. the minimum number of arcs passing through any point on the circle, with respect to some circular arc representation of G. We show that for any circular arc graph G, box(G) <= r + 1 and this bound is tight. We show that if G admits a circular arc representation in which no family of k <= 3 arcs covers the circle, then box(G) <= 3 and if G admits a circular arc representation in which no family of k <= 4 arcs covers the circle, then box(G) <= 2. We also show that both these bounds are tight.

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Fuzzy logic control (FLC) systems have been applied as an effective control system in various fields, including vibration control of structures. The advantage of this approach is its inherent robustness and ability to handle non‐linearities and uncertainties in structural behavior and loading. The study evaluates the three‐dimensional benchmark control problem for a seismically excited highway bridge using an ANFIS driven hydraulic actuators. An ANN based training strategy that considers both velocity and acceleration feedback together with a fuzzy logic rule base is developed. Present study needs only 4 accelerometers and 4 fuzzy rule bases to determine the control force, instead of 8 accelerometers and 4 displacement transducers used in the benchmark study problem. The results obtained are better than that obtained from the benchmark control algorithm.

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Dial-a-ride problem (DARP) is an optimization problem which deals with the minimization of the cost of the provided service where the customers are provided a door-to-door service based on their requests. This optimization model presented in earlier studies, is considered in this study. Due to the non-linear nature of the objective function the traditional optimization methods are plagued with the problem of converging to a local minima. To overcome this pitfall we use metaheuristics namely Simulated Annealing (SA), Particle Swarm Optimization (PSO), Genetic Algorithm (GA) and Artificial Immune System (AIS). From the results obtained, we conclude that Artificial Immune System method effectively tackles this optimization problem by providing us with optimal solutions. Crown Copyright (C) 2011 Published by Elsevier Ltd. All rights reserved.

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The pursuit-evasion problem of two aircraft in a horizontal plane is modelled as a zerosum differential game with capture time as payoff. The aircraft are modelled as point masses with thrust and bank angle controls. The games of kind and degree for this differential game are solved.