960 resultados para Aprendizagem - Learning
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Coordenação de Aperfeiçoamento de Pessoal de Nível Superior (CAPES)
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In this research work we verified the interaction between teacher and students through the use of reading an alternative text, the use of an experimental activity demonstration and presentation of videos involving the concept of resonance in a room on the 3rd year of teaching medium, led to meaningful learning of that concept. The instruments for the creation of data were based on audio and video records, taken during the lecture and the written evaluations performed by the students two weeks later. The results showed that this interaction, mediated by the use of these resources, led to meaningful learning of the concept of resonance. It was also possible to observe the students' motivation to participate actively in class.
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Studies on learning by exclusion have shown that participants tend to select a new object or a new figure when a new word is dictated, rejecting the objects and figures they already know or that were associated with other words. This study aimed at training conditional relations between dictated word-picture and between picture-printed word, by exclusion, and verify whether this training would be a condition for the emergence of relations between dictated word-printed word, printed word-figure, picture naming and reading. We also investigated whether responding to the words dictated with a female voice generalized to other frequencies such as male and child voices. Participants were five children between five and nine years old, with acute neurosensorial bilateral hearing impairment, users of cochlear implant Nucleus 24k®. They were exposed, individually, to tasks that consisted in selecting a comparison stimulus (either picture or printed word) related to the sample (either dictated word or picture). Words with lowest scores on a pre-test were used. The relations between dictated word-figure (AB) and figure-printed word (BC) were taught by exclusion. We assessed the emergence of the relations between dictated and printed words (AC), printed word and picture (CB), male and child voices generalization (A’C and A’’C), naming (BD) and reading (CD). All the children responded by exclusion and learned relations AB and BC, showing receptive vocabulary; AC and CB relations also were learned, consistent with class formation. Responding generalized to male and child voices, but data on naming were not systematic. Learning by exclusion was similar to that of children with typical hearing and these results describe some conditions that can improve receptive verbal repertoire.
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Information and communication technologies (ICT) pervade the daily lives of people affecting relations and social subsystems. Education is not unrelated to this process and in this scenario the distance education (EaD). Considering as a starting point the information society and its characteristics, the objective of this paper was to analyze the relationship between the new information and communication technologies, teaching and learning in the virtual classroom, seeking to understand what is the design of teaching and learning inherent in the current generation of EaD. Thus, by means of analytical, descriptive and exploratory research, bibliographic and qualitative approach oriented, it was concluded that ICT has a very important role in the context of EaD, allowing the creation of interactive virtual learning environments that enable communication between teachers, tutors and students, making possible the Exchange and sharing of key information on the teaching and learning process.
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One tool that has been in evidence, especially among young people, is Facebook. It can be classified as a synchronous communication tool that allows communities of people with similar interests to discuss and exchange experiences in real time, promoting the sharing of information and the creation of collective knowledge, even if they being in different parts of the globe. In this paper we show that Facebook can be used as an educational tool to aid the work done in the classroom and the impact of creating closed groups in online social networking for educational purposes. The survey was conducted with a group of students at a private school in Bauru/SP. We investigated the interaction profile of students with a closed group created on Facebook and through a questionnaire analyzed whether students use virtual environments for personal or educational. The survey reveals students perceptions about relevant aspects and the potential use of this tool as teaching-learning strategy
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The study addresses self-efficacy in learning acrobatic elements at Gymnastics for All and Brazilian Capoeira. The methodology consisted of descriptive-qualitative method of research. Questionnaires were applied to seven practitioners of modalities (04 capoeira fighters; 02 gymnastic athletes and 01 practitioner of both of them). The answer formed categories of analysis and it was found that sources of mastery and vicarious experiences plus verbal persuasion are relevant and influence the perception of performance. Fear of injury during practice and preparation of educational pre-sports activities to a better understanding of the task influence the choices and also were indicated. The coach needs to merge with playfulness and motivation, with appropriated levels of challenge to carry out the activities, thus optimizing satisfaction, participation and motivation of athletes.
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Among the current trends for children’s clothing is clothing that may contribute to the development and children’s learning through interaction with their clothes. For child interaction / clothes from occurring, this dress is appropriate the knowledge of design, which assist in its construction. Thus, this study seeks to investigate design principles that can be adopted for production of clothing that can assist in the development of children, showing how notions of education can be incorporated into costumes, studying the relationships and interactions between design, fashion and education. The study addresses this garment from the perspective of design, so as to provide insights that could contribute to the creation of the pieces. To that end, we developed a theoretical framework that sought to show the infant universe, communication, clothing and design. According to the methodological procedures for the work, there was a case study in ten private schools in Bauru-sp in order to obtain data on experiences with children about their preferences, attitudes and ways of reasoning child’s world.
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Technological resources and the media are contributing to socioeconomic development, including the education sector. Application of Digital Learning Objects support learning, serving as a tool for distance learning arrangements and classroom. The quality of design in instructional materials is one factor that implies the motivation of students and support their learning, within this context, the creation of educational interactive multimedia applications should excel the content and good usability, while facilitating user interaction. The aim of this paper was to establish parameters for the creation and management of Digital Learning Objects.
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This text is the result of a larger study into the role of the mother tongue in the construction of school knowledge, with a view to promoting gains in the performance of teenagers. The three objectives in this particular paper are: (1) to address Feuerstein's ideas, how the mother tongue interrelates with specific content, and the management of pedagogical interaction; (2) to illustrate enriched interaction during interventions by the researcher; and (3) to point out that supervised internship actions may help underachieving students. This is done in light of an interpretive analysis of the specialized literature, course books, reports and notes concerning interventions with students, and video and audio recordings. The analysis of interactions and student output following the researcher's interventions reveals increased awareness and change regarding school knowledge and how speaking/writing about specific content may enhance their performance in the completion of pedagogical tasks.
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This paper presents part of the results of a post-doctoral research project which is called "Hypermedia Design involved with the User Experience". The discussion will be undertaken in this article assumes that the use of a hypermedia environment facing the field of Design can facilitate the process of teaching and learning in an undergraduate degree in Design. The theme that guides the paper of the following question: if the education and training in design does not allow access, involvement and knowledge of the technologies in its primary base that practitioners and researchers are forming for the near future? For both this study focuses on the use of a digital environment by reporting of an experiment of using hypermedia digital book "Design, Education and Technology" as a teaching tool in undergraduate courses in design, results and notes on issues involving interactivity and user experience. The methodology has a qualitative bias, developed along the lines of exploratory research in the form of a case study, lectures, and workshops for the dynamic observation, a questionnaire and analysis of results were applied
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Pós-graduação em Letras - FCLAR
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Coordenação de Aperfeiçoamento de Pessoal de Nível Superior (CAPES)
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Pós-graduação em Docência para a Educação Básica - FC
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Coordenação de Aperfeiçoamento de Pessoal de Nível Superior (CAPES)
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The Experimentation in Science Education is used since the beginning of 19th century and has it origins linked to the laboratory classes realized in the universities. This classes used, and in many cases, still using the Scientific Method initially purposed by Descartes in 18th century for the construction of scientific knowledge. One of the allegations is that the method would be the fast stand the cheapest to generating scientific information, although, it is based on the empiricism-positivism, which considers that all people have the same learning skill and they can start from the same spot. Through this paper, is not intended to contest the scientific methodology, or even its importance in science history, but just try to identify and describe other possibilities in using of the teaching laboratory, which can make the learning easier for a much higher number of students, contemplating different cognitive capabilities and generating a better scientific knowledge learning and its transfer to practical situations in life, besides, they can provide more significant learnings. Over the text, four different purposes will be presented, which depart from the laboratory use for theory evidence, incapable to make students use the learned knowledge outside the school, until that which develops in the students capabilities to scientifically argue about their day to day themes