812 resultados para Virtual Reality,Cloud Gaming,Cloud Computing,Client-Server,Android,Unity,Multiutenza
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O padrão IEEE 802.16, também chamado de WiMAX, é uma tecnologia da rede banda larga sem fio para áreas metropolitanas, utilizado como alternativa para transmissão de sinal de Internet a regiões que não possuem infraestrutura de rede cabeada. Atualmente, o ensino desta tecnologia em sala de aula é meramente teórico, o que dificulta a compreensão dos alunos com relação a determinadas funcionalidades do WiMAX. Nesse sentido, a presente dissertação aborda o projeto de desenvolvimento de um simulador em Realidade Virtual, chamado SwImax, voltado para auxílio do ensino do padrão IEEE 802.16. Assim, o SwImax simula algumas características do funcionamento deste padrão, quais sejam: faixas de frequência de operação, área de cobertura, procedimento de handover, transmissão sem linha de visada, entre outros. A dissertação apresenta os trabalhos correlatos que influenciaram o desenvolvimento do projeto, além de um resumo acerca do padrão IEEE 802.16. O texto apresenta também as ferramentas utilizadas no desenvolvimento do SwImax e a implementação do simulador. Ao final do desenvolvimento, o software foi submetido a uma avaliação dos usuários, de modo que os resultados também são abordados nesta dissertação.
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Este simulador é formado pela junção de técnicas de Realidade Virtual com modelos de propagação, desenvolvidos através dos estudos de rádio enlace, que descrevem a perda que o sinal transmitido sofre ao longo do percurso no ambiente. O simulador possui dois módulos. O primeiro permite a criação do ambiente virtual com o posicionamento, sobre um terreno, de prédios, árvores, carros, antenas e outras primitivas que permitem a construção de um ambiente tridimensional customizável. O segundo módulo permite a configuração dos parâmetros relacionados a propagação de sinal de antenas como a potência, a frequência, o ganho, etc., e também selecionar o modelo de propagação para a execução da simulação. Dentro deste segundo módulo, existe um submódulo responsável pelo estudo do planejamento da área de cobertura composta pelas antenas, em outras palavras, este submódulo simula a distância que cada antena no cenário consegue atingir e gera a respectiva área de cobertura. Para demonstrar a eficiência do simulador foram criados dois ambientes virtuais para testes. Um cenário representando um ambiente urbano onde empregou-se um modelo de propagação clássico, Okumura-Hata para cidades pequenas e médias, e um ambiente tridimensional arborizado utilizando um modelo especifico para simulação de propagação para regiões densamente arborizadas, desenvolvido na Universidade Federal do Pará chamado de Lyra-Castro-UFPA.
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This final paper is a reflection on mobile service of urgency by raising the main difficulties encountered by organizations, and seeking innovative solutions through new technological features like smartphones, tablets application and cloud computing to develop a scalable system and globalized, based on geolocation that is able to overcome this difficulty being accessible to the whole population
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This work aims to give greater visibility to the issue of software security, due to people talk a lot in security conferences, that much of both IT (Information Technology) staff and, more specifically, IS (Information Security) staff does not know this, and, thanks to the spread of the mobile computing and of the cloud computing, this lack of deeper knowledge on this subject is increasingly becoming worrisome. It aims too, make applications to be developed in a security manner, priorizing the security of the information processed. It attempts to demonstrate the secure coding techniques, the principles of software security, the means to identify software vulnerabilities, the cutting-edge software exploitation techniques and the mechanisms of mitigation. Nowadays, the security guys are in charge of the most of the security tests in applications, audits and pentests, and it is undeniable that the so-called security experts, most often come from computer network field, having few experience in software development and programming. Therefore, the development process does not consider the security issue, thanks to the lack of knowledge on the subject by the developer, and the security tests could be improved whether security experts had a greater know-how on application development. Given this problem, the goal here is to integrate information security with software development, spreading out the process of secure software development. To achieve this, a Linux distribution with proof of concept applicati... (Complete abstract click electronic access below)
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Pós-graduação em Televisão Digital: Informação e Conhecimento - FAAC
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Virtual Reality it's present in our personal and professional daily life. Currently it comes been tested in many parameters. An example is, as an intervention mode related to healthy and rehabilitation field ( since phobias to physical problems ) due to dynamic interactive between human being and virtual reality, was able to be designed by a hardware and software integrated system. His appearance was in 1950s, through NASA's flight simulators in order to train astronauts in epoch (TORI et al.,2006).Subsequently, this began to expand to entertainment industry, where due to consumerism, only increasing his capacity to become so much more realist and reliable with the real environment. Because of this, beyond of your capacity be accessible which is low-cost, was used in scientific researches (motor area, physical aptitudes, cognitive, health, among others). The projected interactivity in this system type, in general, seek act according to people answers about the elements of virtual reality. Using the capacity that the reality is able to act of integrated way for human being. Following these concepts about virtual reality, the present study of literature revision, it comes as an purpose see humanity development. Since its birth, going on that point until your actuation and direct and indirect interplay in today's society from maturational form. Taking the concept of researchers' theory like Piaget. Following this line, the study will analyse how virtual reality might come to modify and act in social construction of society nowadays
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“Virtual Studio” is a system developed for the creation of virtual sets, as well as any threedimensional virtual objects that can be digitally integrated to the scenes captured on a real television studio. Through techniques such as chroma-key, computer graphics , augmented reality and virtual reality is possible flexibility in producing content for digital TV, reduce cost and meet 12.485/2011 law, the Brazilian “Law of Pay TV”, which has among its objectives “to increase the production and circulation of diverse and quality Brazilian audiovisual content, generating jobs, income, royalties, professionalism and strengthening of national culture” (ANCINE , Brazilian Nacional Cinema Agency ). Based on this background, an overview of the benefits of using the technologies mentioned for the production of content for digital television is presented. This work involves the development of a system of Interactive Virtual Studio called ARSTUDIO per team of researchers from the Posgraduate Program in Digital Television: Information and Knowledge at UNESP, São Paulo State University in Bauru, State of São Paulo, Brazil.
Resumo:
Virtual Studio is a system developed for the creation of virtual sets , as well as any three-dimensional virtual objects that can be digitally integrated to the scenes captured on a real television studio . Through techniques such as chroma-key , computer graphics , augmented reality and virtual reality is possible flexibility in producing content for digital TV , reduce cost and meet 12.485/2011 law , the Brazilian Law of Pay TV , which has among its objectives to increase the production and circulation of diverse and quality Brazilian audiovisual content, generating jobs, income , royalties, professionalism and strengthening of national culture (ANCINE , Brazilian Nacional Cinema Agency ). Based on this background , an overview of the benefits of using the technologies mentioned for the production of content for digital television is presented . This work involves the development of a system of Interactive Virtual Studio called ARSTUDIO per team of researchers from the Posgraduate Program in Digital Television: Information and Knowledge at UNESP , São Paulo State University in Bauru , State of São Paulo, Brazil .
Resumo:
With the Big Data development and the growth of cloud computing and Internet of Things, data centers have been multiplying in Brazil and the rest of the world. Designing and running this sites in an efficient way has become a necessary challenge and to do so, it's essential a better understanding of its infrastructure. Thus, this paper presents a bibliography study using technical concepts in order to understand the specific needs related to this environment and the best forms address them. It discusses the data center infrastructure main systems, methods to improve their energy efficiency and their future trends
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With the Big Data development and the growth of cloud computing and Internet of Things, data centers have been multiplying in Brazil and the rest of the world. Designing and running this sites in an efficient way has become a necessary challenge and to do so, it's essential a better understanding of its infrastructure. Thus, this paper presents a bibliography study using technical concepts in order to understand the specific needs related to this environment and the best forms address them. It discusses the data center infrastructure main systems, methods to improve their energy efficiency and their future trends
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Il presente elaborato descrive la realizzazione, presso il Laboratorio di Realtà Virtuale e Simulazione della Seconda Facoltà di Ingegneria, di un RVE (Reconfigurable Virtual Environment), per applicazioni nei settori dell’ingegneria industriale. La tesi ripercorre la fase di progettazione del sistema basato sull'integrazione di componenti COTS. E' definito, inoltre, un insieme di applicazioni target nei settori dell'ingegneria industriale di cui si valuta la compatibilità con il Virtual Environment. L'elaborato si conclude con la presentazione dei risultati e dei possibili sviluppi futuri.
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Nella tesi vengono descritte le caratteristiche principali del linguaggio di programmazione service-oriented Jolie, analizzandone ampiamente la sintassi e proponendo esempi di utilizzo degli operatori e dei costrutti. Viene fatta una panoramica di SOC, SOA, Web Services, Cloud Computing, Orchestrazione, Coreografia, Deployment e Behaviour, gli ultimi due analizzati in diversi capitoli. La tesi si conclude con un esempio di conversione di servizi WSDL in Jolie, producendo un esempio di utilizzo del Web Service convertito. Nel documento vengono accennati i progressi storici del linguaggio ed i loro sviluppatori, nonché le API fornite dal linguaggio.
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Il presente lavoro è uno studio sulle diverse proposte in letteratura per ovviare alle problematiche di interoperabilità tra piattaforme di virtualizzazione eterogenee, ovvero di diversi produttori. Al giorno d'oggi non sono stati definiti con successo degli standard opportuni per cui le soluzioni presentate sono molto diverse tra di loro. Lo scopo del lavoro è quello di analizzare le proposte e, in base ad uno studio approfondito, stabilire qual è quella migliore. Successivamente si vuole presentare il caso di studio di una piattaforma che si basa su uno strato virtuale che può essere eterogeneo. Si vuole evidenziare come nei sistemi complessi garantire interoperabilità comporta garantire anche una vasta serie di altri servizi necessari alla consistenza del sistema.