755 resultados para Learning sciences, Educational technology, End-user programming, Young children
Resumo:
A presente dissertação aborda o tema da utilização da Internet no ensino/aprendizagem de língua materna, mais especificamente o uso do procedimento tecnológico Webquest, como recurso didático-pedagógico que auxilia tanto os processos de ensino e aprendizagem quanto os de avaliação e visa a otimizar a apropriação de competências linguageiras por parte do aluno. Para fundamentar a inserção das Novas Tecnologias da Informação e Comunicação no ensino-aprendizagem da língua materna, realiza-se, a princípio, uma reflexão em torno do quadro teórico-metodológico que vem sendo proposto pelos estudiosos da Didática das Línguas e pelos PCNs para a língua materna. Nessa reflexão, enfocam-se os princípios da abordagem interacional de ensino-aprendizagem de línguas e da modalidade formativa de avaliação, mostrando sua relevância para um trabalho fecundo em sala de aula. Em seguida, unem-se a estes fundamentos, os estudos desenvolvidos pela Tecnologia Educacional, que tratam do uso do computador como recurso educativo, destacando-se o pensamento construtivista como base teórica que orienta esta prática. Neste contexto, define-se mais especificamente a metodologia de pesquisa Webquest, que pode se utilizar da Internet para favorecer a interação do aluno com variadas informações, pessoas e para lidar com a língua em seu uso real, contextualizado dentro das práticas sócio-comunicativas. Com base nesse tripé teórico, analisam-se sete Webquests produzidas por graduandos do Curso de Letras da Universidade Federal do Pará, objetivando-se verificar se essa metodologia se coaduna com as concepções da abordagem interacional de ensino/aprendizagem da língua materna, bem como da avaliação formativa, favorecendo procedimentos (auto) avaliativos e de (auto) regulação da aprendizagem indispensáveis ao desenvolvimento das competências linguageiras na produção escrita. Nesta análise documental, realizada na perspectiva da pesquisa qualitativa, propõe-se, como objetivo principal, contribuir para a inserção do procedimento tecnológico Webquest em práticas produtivas de ensino-aprendizagem de língua materna, de forma a fundamentar o emprego deste instrumento, em princípios interacionais e formadores.
Resumo:
This article aims at analyzing the role of the objects of learning in the propositions for innovation of primary schools during the 20th century, highlighting the changes in the composition of school subjects having in mind the objects that were introduced and marked out as relevant for school modernization and those that remained or were redefined in terms of their finality and uses. The examination of three significant moments of the implementation of innovations in the elementary school is intended: the modernization by the intuitive method at the turn of the century; the propositions of Escola Nova between the 1930s and the 1950s; and the renovation represented by educational technology in the 1960s and 1970s.
Resumo:
Fundação de Amparo à Pesquisa do Estado de São Paulo (FAPESP)
Resumo:
Modern society is characterized by being in evolution finds, technology strides and every day becomes the setting in which we live. At school, however, we found no features of these changes, the years pass and the methodological tools remain unchanged. In this paper we analyze an object produced by the Learning Network Interactive Virtual Education - RIVED to discuss whether it covers the content and answers to the questions proposed by the National Curricular and Curricular Proposal of the State of Sao Paulo, and may be inserted in the educational environment, both to perform a qualitative analysis, focusing on information retrieval. The results showed that the Learning Objects: Abundance, has most of the proposals relating to the subject of study, prepared by the NCP and the Proposed Structure for the State of Sao Paulo, so it is valid for teachers to use this tool trying that with a new approach, we can give students a better understanding of chemical concepts
Resumo:
Nowadays the accelerated development arising from globalization and the interrelation of the nations, the great increase in communication between different countries and the necessity for knowledge in different linguistic structures, the interest in learning a foreign language is crescent, and thinking about it, this work has the scope to verify how young and adult learners of a foreign language, in this case English, behave, that is, how best to develop the four language skills of the language: listening, writing, speaking, and reading and how the use of recreational and educational games can help this dichotomy between teaching-learning. The present research, theoretical and analytical basis, aims to make a study on how fun games can influence the teaching and learning of English in an audience of young and adult people and that includes a study of how human history has evolved, more precisely, as history of education was influenced by the playful and how the human mind also becomes over time. Nowadays, the playful is a tool that has been widely used pedagogically in teaching foreign languages and every day opens new manners and ways of teaching languages, always with its array of spaced more possibilities. Under this assumption, the focus of this research is discover how the use of recreational and educational games may influence grammar greater understanding and language development of young and adults students in learning English, and also what better way to introduce these games, that is, a contextualized content being discussed each time during the school way, so that the games may be, of course, used for relaxation of the students, but also (and especially) for their intellectual growth and language development
Resumo:
The technological advances of recent decades combined with digital inc1usion in Brazil sparked the country's population to the constant use of computers to perform tasks in many different natures. Whether it's for communication, entertainment, work or school, computers are tools with increasing numbers in Brazilian homes. Along with this evolution the Brazilian Physics teaching should be aware of the use of teaching tools that relate directly to the computer to student learning. Highlighting in this work we have scanned the contents of the Wikipedia community, a wide variety of educational videos placed on YouTube, educational games that try to teach the player in a fun way and a variety educational softwares placed on the World Wide Web. It is with special attention to educational softwares as tools for teaching physics, which describe some strategies for use of these software, combined with the textbooks, to illustrate some ways to introduce the use of educational softwares directly in the classroom
Resumo:
Pós-graduação em Educação - IBRC
Resumo:
Coordenação de Aperfeiçoamento de Pessoal de Nível Superior (CAPES)
Resumo:
Pós-graduação em Televisão Digital: Informação e Conhecimento - FAAC
Resumo:
Pós-graduação em Enfermagem (mestrado profissional) - FMB
Resumo:
Pós-graduação em Estudos Linguísticos - IBILCE
Resumo:
Computer and telecommunication networks are changing the world dramatically and will continue to do so in the foreseeable future. The Internet, primarily based on packet switches, provides very flexible data services such as e-mail and access to the World Wide Web. The Internet is a variable-delay, variable- bandwidth network that provides no guarantee on quality of service (QoS) in its initial phase. New services are being added to the pure data delivery framework of yesterday. Such high demands on capacity could lead to a “bandwidth crunch” at the core wide-area network, resulting in degradation of service quality. Fortunately, technological innovations have emerged which can provide relief to the end user to overcome the Internet’s well-known delay and bandwidth limitations. At the physical layer, a major overhaul of existing networks has been envisaged from electronic media (e.g., twisted pair and cable) to optical fibers - in wide-area, metropolitan-area, and even local-area settings. In order to exploit the immense bandwidth potential of optical fiber, interesting multiplexing techniques have been developed over the years.
Resumo:
Lightpath scheduling is an important capability in next-generation wavelength-division multiplexing (WDM) optical networks to reserve resources in advance for a specified time period while provisioning end-to-end lightpaths. In a dynamic environment, the end user requests for dynamic scheduled lightpath demands (D-SLDs) need to be serviced without the knowledge of future requests. Even though the starting time of the request may be hours or days from the current time, the end-user however expects a quick response as to whether the request could be satisfied. We propose a two-phase approach to dynamically schedule and provision D-SLDs. In the first phase, termed the deterministic lightpath scheduling phase, upon arrival of a lightpath request, the network control plane schedules a path with guaranteed resources so that the user can get a quick response with a deterministic lightpath schedule. In the second phase, termed the lightpath re-optimization phase, we re-provision some already scheduled lightpaths to re-optimize for improving network performance. We study two reoptimization scenarios to reallocate network resources while maintaining the existing lightpath schedules. Experimental results show that our proposed two-phase dynamic lightpath scheduling approach can greatly reduce network blocking.
Resumo:
Spreadsheets are widely used but often contain faults. Thus, in prior work we presented a data-flow testing methodology for use with spreadsheets, which studies have shown can be used cost-effectively by end-user programmers. To date, however, the methodology has been investigated across a limited set of spreadsheet language features. Commercial spreadsheet environments are multiparadigm languages, utilizing features not accommodated by our prior approaches. In addition, most spreadsheets contain large numbers of replicated formulas that severely limit the efficiency of data-flow testing approaches. We show how to handle these two issues with a new data-flow adequacy criterion and automated detection of areas of replicated formulas, and report results of a controlled experiment investigating the feasibility of our approach.
Resumo:
In this paper we focus on the application of two mathematical alternative tasks to the teaching and learning of functions with high school students. The tasks were elaborated according to the following methodological approach: (i) Problem Solving and/or mathematics investigation and (ii) a pedagogical proposal, which defends that mathematical knowledge is developed by means of a balance between logic and intuition. We employed a qualitative research approach (characterized as a case study) aimed at analyzing the didactic pedagogical potential of this type of methodology in high school. We found that tasks such as those presented and discussed in this paper provide a more significant learning for the students, allowing a better conceptual understanding, becoming still more powerful when one considers the social-cultural context of the students.