848 resultados para Graphic thinking


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Compared to other, plastic materials have registered a strong acceleration in production and consumption during the last years. Despite the existence of waste management systems, plastic_based materials are still a pervasive presence in the environment, with negative consequences on marine ecosystem and human health. The recycling is still challenging due to the growing complexity of product design, the so-called overpackaging, the insufficient and inadequate recycling infrastructure, the weak market of recycled plastics and the high cost of waste treatment and disposal. The Circular economy package, the European Strategy for plastics in a circular economy and the recent European Green Deal include very ambitious programmes to rethink the entire plastic value chain. As regards packaging, all plastic packaging will have to be 100% recyclable (or reusable) and 55% recycled by 2030. Regions are consequently called upon to set up a robust plan able to fit the European objectives. It takes on greater importance in Emilia Romagna where the Packaging valley is located. This thesis supports the definition of a strategy aimed to establish an after-use plastics economy in the region. The PhD work has set the basis and the instruments to establish the so-called Circularity Strategy with the aim to turn about 92.000t of plastic waste into profitable secondary resources. System innovation, life cycle thinking and participative backcasting method have allowed to deeply analyse the current system, orientate the problem and explore sustainable solutions through a broad stakeholder participation. A material flow analysis, accompanied by a barrier analysis, has supported the identification of the gaps between the present situation and the 2030 scenario. Eco-design for and from recycling (and a mass _based recycling rate (based on the effective amount of plastic wastes turned into secondary plastics), valorized by a value_based indicator, are the key-points of the action plan.

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This project discusses the relation between memory and graphic novels, mainly focusing on the ongoing narration of the Vietnam War. It adopts a diachronic and philological approach to reconstruct the history of the medium and its entanglement with war, be it as instrument of propaganda or as a memory project. It follows the development of the medium in Hearst and Pulitzer newspapers, analyzing how mass culture helped consolidating a persuasive ‘war mentality’. It reflects on the role that comics played in the creation of the myth of the ‘good war’. It also shows how the ‘god war’ pattern became increasingly contested during the Vietnam War, following the questioning of the traditional “American values” promoted by the counterculture of the time. Finally, it explores how the narration (and memory) of the Vietnam War has changed after September 11, 2001, and it describes the emergence of graphic narratives written by diasporic Vietnamese graphic artists.

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The Agenda 2030 contains 17 integrated Sustainable Development Goals (SDGs). SDG 12 for Sustainable Consumption and Production (SCP) promotes the efficient use of resources through a systemic change that decouples economic growth from environmental degradation. The Food Systems (FS) pillar in SDG 12 entails paramount relevance due to its interconnection to many other SDGs, and even when being a crucial world food supplier, the Latin American and Caribbean (LAC) Region struggles with environmental and social externalities, low investment in agriculture, inequity, food insecurity, poverty, and migration. Life Cycle Thinking (LCT) was regarded as a pertinent approach to identify hotspots and trade-offs, and support decision-making process to aid LAC Region countries as Costa Rica to diagnose sustainability and overcome certain challenges. This thesis aimed to ‘evaluate the sustainability of selected products from food supply chains in Costa Rica, to provide inputs for further sustainable decision-making, through the application of Life Cycle Thinking’. To do this, Life Cycle Assessment (LCA), Life Cycle Costing (LCC), and Social Life Cycle Assessment (S-LCA) evaluated the sustainability of food-waste-to-energy alternatives, and the production of green coffee, raw milk and leafy vegetables, and identified environmental, social and cost hotspots. This approach also proved to be a useful component of decision-making and policy-making processes together with other methods. LCT scientific literature led by LAC or Costa Rican researchers is still scarce; therefore, this research contributed to improve capacities in the use of LCT in this context, while offering potential replicability of the developed frameworks in similar cases. Main limitations related to the representativeness and availability of primary data; however, future research and extension activities are foreseen to increase local data availability, capacity building, and the discussion of potential integration through Life Cycle Sustainability Assessment (LCSA).

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Obiettivo di questo elaborato è fornire alle aziende operanti sul mercato nella realtà industriale, una trattazione dei temi relativi alla standardizzazione e ottimizzazione dei processi di produzione, didatticamente semplice e fortemente orientata all’applicazione, centrata sui criteri di ricerca della massima efficienza tecnica ed economica del prodotto. La trattazione, corredata, ovunque possibile, di approcci quantitativi supportati da idonei strumenti matematici, vuole offrire per ogni tipo di azienda che operi sul mercato una traccia semplice e chiara in merito ad un tema estremamente attuale, relativo all'ottimizzazione e standardizzazione del processo produttivo, per salvaguardare il proprio vantaggio competitivo e aumentare la robustezza e capacità di far fronte a ogni tipo di minaccia esterna e/o interna potenzialmente verificabile in futuro. Infatti, il prodotto finale di tale attività di analisi, volta alla riduzione degli sprechi, mantenendo fisso il prezzo di vendita si tramuta quindi in un incremento dei margini di ricavo su ogni unità di vendita. Da ultimo, con la parte finale dell’elaborato è mia intenzione veicolare e far comprendere l’importanza e i vantaggi connessi all'introduzione ponderata dell’automazione anche all'interno di un contesto aziendale con lavorazioni altamente specifiche e variegate. È fondamentale per la sopravvivenza delle aziende nel contesto competitivo globale automatizzare le lavorazioni ripetitive a bassa creazione di valore aggiunto, realizzando in questo modo economie di scala. La manodopera specializzata deve essere razionalizzata e utilizzata esclusivamente per le lavorazioni complesse, distintive e rappresentative della grande competenza e affidabilità proprie dell’industria italiana.

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Vista la crescente necessità di svolgere progetti d'innovazione guidati dalle nuove tecnologie, la presente ricerca risponde all'esigenza di trovare una metodologia efficace per poterli affrontare proficuamente. In un primo momento, l'elaborato propone una metodologia che permette di elaborare una classificazione dei progetti d'innovazione technology-driven in classi ed un pacchetto di tools funzionali al riconoscimento dell'appartenenza alle stesse. In un secondo momento, giunti a comprensione del fatto che ad ognuna delle classi corrisponde uno specifico fine raggiungibile con una specifica metodologia, lo studio descrive la metodologia seguita per raggiungere una efficace e ripetibile elaborazione di principi progettuali, buone pratiche e strumenti che permettano ad una Organizzazione di appropriarsi del valore di una tecnologia General Purpose (GPT) attraverso l'ideazione di soluzioni innovativa. La progettazione è figlia di un approccio di Design Thinking (DT), sia poichè esso è stato usato nello svolgimento stesso della ricerca, sia perchè la metodologia DT è alla base della modellazione del processo proposto per la classe.

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The inclusion of online elements in learning environments is becoming commonplace in Post Compulsory Education. A variety of research into the value of such elements is available, and this study aims to add further evidence by looking specifically at the use of collaborative technologies such as online discussion forums and wikis to encourage higher order thinking and self-sufficient learning. In particular, the research examines existing pedagogical models including Salmon’s five-stage model, along with other relevant literature. A case study of adult learners in community-based learning centres forms the basis of the research, and as a result of the findings, an arrow model is suggested as a framework for online collaboration that emphasises the learner, mentions pre-course preparation and then includes three main phases of activity: post, interact and critique. This builds on Salmon’s five-stage model and has the benefit of being flexible and responsive, as well as allowing for further development beyond the model, particularly in a blended learning environment.

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Il fumetto, spesso definito come “arte sequenziale” o “letteratura disegnata”, ha appassionato e appassiona tuttora i lettori di tutto il mondo, a partire dai comics statunitensi fino ad arrivare ai manga giapponesi. Ma quali sono invece le principali tendenze russe nella fumettistica? Il presente elaborato, suddiviso in tre capitoli, parte da un excursus sul fumetto e i suoi albori negli Stati Uniti e in Italia. Proseguendo si propone un approfondimento del panorama fumettistico russo, con un particolare riguardo per “ŠUV” dell’artista Olga Lavrenteva, una Graphic Novel investigativa ambientata negli anni ’90 e pubblicata nel 2016 dalla casa editrice Bumkniga. L’obiettivo principale dell’elaborato è quello di definire a livello teorico i principali aspetti della traduzione dei fumetti, sia da un punto di vista grafico sia linguistico. Inoltre ambisce a identificare a livello pratico attraverso un’analisi metodologica le difficoltà testuali e grafiche e le strategie adottate nella stesura della traduzione di “ŠUV”. In particolar modo dall’analisi viene confermata una peculiarità imprescindibile del fumetto, che non può essere trascurata nel corso della traduzione: l’indissolubilità della componente verbale e della componente visiva. Nell’appendice si può trovare la traduzione integrale della Graphic Novel e l’estratto dello scambio di messaggi con la fumettista Olga Lavrenteva, contenente domande e risposte relative a “ŠUV”.

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The need for sustainable economic growth and environmental stewardship emerged around the start of the twentieth century when society became aware that the traditional development model would lead to the collapse of the terrestrial ecosystem in the long run. Over the years, the international community's environmental efforts have demonstrated unequivocally that the planet's limits are real. And so, the new development approach has laid the groundwork for the future. According to this model, design also plays a key role in ensuring a better future. The design has undergone an ecological and sustainable evolution as a result of the global environmental crisis and the degradation of our ecosystem and biodiversity. In this contest, Prosperity Thinking is inserted, a still evolving methodology developed by the Future Food Institute starting from 2019. The main concepts on which it is based are described, as well as the method that identifies it, which is divided into the following stages: 1) Problem Framing 2) Ideation and Prototyping 3) Test & Analyze. The development of the prosperity thinking toolkit is described, beginning with the search for tools from the literature on sustainable design and ending with its validation with the help of design experts. The testing of some tools will be recounted during a workshop organized by FFI, in which 15 people ranging in age from 14 to 40 will participate, and then the final version of the toolkit will be presented which has been obtained by adding to it the tools proposed by the experts. Finally, a reflection on the future of Prosperity Thinking, a method in constant evolution that must continue to follow societal and environmental changes in order to respond to the ever-increasingly complex challenge of sustainability.

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Nel panorama aziendale odierno, risulta essere di fondamentale importanza la capacità, da parte di un’azienda o di una società di servizi, di orientare in modo programmatico la propria innovazione in modo tale da poter essere competitivi sul mercato. In molti casi, questo e significa investire una cospicua somma di denaro in progetti che andranno a migliorare aspetti essenziali del prodotto o del servizio e che avranno un importante impatto sulla trasformazione digitale dell’azienda. Lo studio che viene proposto riguarda in particolar modo due approcci che sono tipicamente in antitesi tra loro proprio per il fatto che si basano su due tipologie di dati differenti, i Big Data e i Thick Data. I due approcci sono rispettivamente il Data Science e il Design Thinking. Nel corso dei seguenti capitoli, dopo aver definito gli approcci di Design Thinking e Data Science, verrà definito il concetto di blending e la problematica che ruota attorno all’intersezione dei due metodi di innovazione. Per mettere in evidenza i diversi aspetti che riguardano la tematica, verranno riportati anche casi di aziende che hanno integrato i due approcci nei loro processi di innovazione, ottenendo importanti risultati. In particolar modo verrà riportato il lavoro di ricerca svolto dall’autore riguardo l'esame, la classificazione e l'analisi della letteratura esistente all'intersezione dell'innovazione guidata dai dati e dal pensiero progettuale. Infine viene riportato un caso aziendale che è stato condotto presso la realtà ospedaliero-sanitaria di Parma in cui, a fronte di una problematica relativa al rapporto tra clinici dell’ospedale e clinici del territorio, si è progettato un sistema innovativo attraverso l’utilizzo del Design Thinking. Inoltre, si cercherà di sviluppare un’analisi critica di tipo “what-if” al fine di elaborare un possibile scenario di integrazione di metodi o tecniche provenienti anche dal mondo del Data Science e applicarlo al caso studio in oggetto.

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The main subject of this article is to show the parallelism betwen the Ellingham and Van't Hoff diagrams. The first one is a graphic representation of the changes in the standard Gibbs free energy (deltarGtheta) as a function of T and was introduced by Ellingham in 1944, in order to study metallurgic processes involving oxides and sulphides. On the other hand, the Van't Hoff diagram is a representation of the function ln K versus (1/T). The equivalence between both diagrams is easily demonstrated, making simple mathematical manipulations. In order to show the parallelism between both diagrams, they are presented briefly and two examples are discussed. The comparison of the both diagrams surely will be helpful to students and teachers in their learning and teaching activities, and will certainly enrich important aspects of chemical thermodynamics.

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The present work aimed to create a methodology to evaluate the pulverization process with the use of quality tools. It was listed the primary factors, secondary factors, tertiary factors and, with the check list tool support, the list was elaborated. It was evaluated the factors labor, agriculture machine, material and method of 32 pulverization process before pesticide application, in that each factor received a punctuation, having as total sum of 750 points. The medium punctuation to the factors labor, agriculture machine, material and method was 78; 211; 49; 20 and 94 points, respectively. The sum of the factors points for the 32 processes, the minimum value found was 230 and maximum was 620 points. With the proposed methodology, can be identify which common causes of the processes can affect its result.

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This article has the aim to expand the perspective of research in the field of morality. We present a proposal of morality study of outlaw teenagers according to Thinking Organizer Models Theory. Through the idea of complexity we search to understand the cognitive process in the elaboration of moral reasoning inside situations of conflict. With this perspective, we developed a research that aimed to identify which organizer models were applied by 20 outlaw male teenagers who abide by social punishment to solve the hypothetical moral conflicts. Through interviews we told them a situation of moral conflict that involved friendship relation, physical aggression and steal. We could identified several models which were joined in three categories. Such models reflected the diversity and regularity that are present inside the elaborated reasoning to solve the conflicts shown by us. We conclude that the diversity of organizer models identified shows the importance of the contents in the construction of moral reasoning.

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This article intends to discuss the relationship between morality, democracy and education within the perspective of the complex thinking, pointing to paths and proposals for its effective implementation in the educational routine, under the conviction that this is an imperative of the new social demands presented to the contemporary schooling. Understanding that one of the purposes of education is the ethical development, the author proposes intentional actions such that through them the school practices can offer to the subjects of education the necessary tools to build their cognitive, affective, cultural, and organic competence, thereby enabling them to act morally in the world. To that effect, seven aspects of school reality that hamper or contribute to school democratization are identified and discussed, which must be understood from the paradigm of complexity: school contents, classroom methodology, the nature of interpersonal relationships, the values, self-esteem and self-knowledge of the school community, as well as the school management processes.

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This article considers a procedure for data collection called autoscopy. Autoscopy entails the video recording of a practice with the purpose of allowing analysis and self-evaluation by one of the protagonists of that practice. The objective of the video recording is that of apprehending the actions of the agent (or agents), the scenario, and the plot that make up a situation. The recorded material is subjected to sessions of analysis after the action that aim at the understanding of the reflective process of the agent (or agents) through their verbalizations during the analysis of video recorded scenes. The present text introduces a theoretical basis for the procedure of autoscopy, deals with advantages and limitations of its use, as well as with aspects that deserve attention and, finally, describes the authors' experiences in two studies in which the procedure was employed. Starting from these two experiences, differences and similarities are pointed out between the studies, especially regarding the participants, object, and the time distribution of the video recordings. The authors draw considerations about the formative-reflective potential of the procedure, both for research situations and for the learning and training of various professionals, considering it to be an excellent educational instrument. It is, however, vital to keep in mind the need to recognize and return to the teacher, as an autoscopic participant, his condition as subject of his own profession, thereby promoting, besides the self-evaluation, also the autonomy of his thinking and doing.

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Universidade Estadual de Campinas . Faculdade de Educação Física