801 resultados para patchy environments


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The system described herein represents the first example of a recommender system in digital ecosystems where agents negotiate services on behalf of small companies. The small companies compete not only with price or quality, but with a wider service-by-service composition by subcontracting with other companies. The final result of these offerings depends on negotiations at the scale of millions of small companies. This scale requires new platforms for supporting digital business ecosystems, as well as related services like open-id, trust management, monitors and recommenders. This is done in the Open Negotiation Environment (ONE), which is an open-source platform that allows agents, on behalf of small companies, to negotiate and use the ecosystem services, and enables the development of new agent technologies. The methods and tools of cyber engineering are necessary to build up Open Negotiation Environments that are stable, a basic condition for predictable business and reliable business environments. Aiming to build stable digital business ecosystems by means of improved collective intelligence, we introduce a model of negotiation style dynamics from the point of view of computational ecology. This model inspires an ecosystem monitor as well as a novel negotiation style recommender. The ecosystem monitor provides hints to the negotiation style recommender to achieve greater stability of an open negotiation environment in a digital business ecosystem. The greater stability provides the small companies with higher predictability, and therefore better business results. The negotiation style recommender is implemented with a simulated annealing algorithm at a constant temperature, and its impact is shown by applying it to a real case of an open negotiation environment populated by Italian companies

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This paper shows the impact of the atomic capabilities concept to include control-oriented knowledge of linear control systems in the decisions making structure of physical agents. These agents operate in a real environment managing physical objects (e.g. their physical bodies) in coordinated tasks. This approach is presented using an introspective reasoning approach and control theory based on the specific tasks of passing a ball and executing the offside manoeuvre between physical agents in the robotic soccer testbed. Experimental results and conclusions are presented, emphasising the advantages of our approach that improve the multi-agent performance in cooperative systems

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Keynote Presentation at PLE2011. What kind of Web have we got? What kind of Web does a Learning Individual need? What kind of Web does a Learning Society need?

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This is a version of a seminar/keynote talk I have given a few times. It argues that VLEs are no longer fit for purpose and that students should learn to take responsibility for their own toolsets.

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This was my keynote presentation at Computer Supported Education (CSEDU) 2012, in Porto. It looks at the importance of digital literacies and how VLEs do not support their developmeng and looks at iPLEs as an alternative.

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Investigating the use of Virtual Learning Environments by teachers in schools and colleges

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This article describes an intervention process undertaken in a training program for preschool and first grade teachers from public schools in Cali, Colombia. The objective of this process is to provide a space for teachers to reflect on pedagogical practices which allow them to generate educational processes that foster children’s understanding of mathematical knowledge in the classroom. A set of support strategies was presented for helping teachers in the design, analysis and implementation of learning environments as meaningful educational spaces. Furthermore, participants engaged in an analysis of their own intervention modalities to identify which modalities facilitate the development of mathematical abilities in children. In order to ascertain the transformations in the teachers’ learning environments, the mathematical competences and cognitive processes underlying the activities proposed in the classroom, as well as teacher intervention modalities and the types of student participation in classroom activities were examined both before and after the intervention process. Transformations in the teachers’ conceptions about the children’s abilities and their own practices in teaching mathematics in the classroom were evidenced.

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Multicultural leadership is a topic a great interest in nowadays globalized work environment. Colombia emerges as an attractive marketplace with appealing business opportunities, especially for German enterprises. After presenting Colombia’s current political, social and economic situation, the thesis elaborates the complex subject of cultural differences while focusing on the peculiarities of German and Colombian national cultures. The resulting implications for a team’s collaboration and leader effectiveness are theoretically supported with reference to the landmark studies of Hofstede and GLOBE. By utilizing semi-structured interview techniques, a qualitative research enriches the previous findings and gives an all-encompassing insight in German-Colombian teamwork. The investigation identifies distinctive behavioral patterns and relations, which imply challenges and factors of success for multicultural team leaders. Finally, a categorical analysis examines the influence of cultural traits on team performance and evaluates the effectiveness of the applied leadership style.

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Desde el campo de la informática educativa, varios autores exponen el posible efecto positivo de incorporar videojuegos y simulaciones con elementos de juego en los procesos educativos. Esta postura continúa siendo objeto de debate y sus detractores identifican, dos problemas fundamentales, por un lado el excesivo coste de estas iniciativas y, por otro, su carácter limitado que obliga a que formen parte de variados procesos educativos.. En este trabajo se estudia cómo abordar estos dos problemas desde un punto de vista tecnológico. Se propone una plataforma menor que e-adventure, un entorno de desarrollo para juegos educativos. Esta plataforma aborda el primer problema planteando, un modelo de proceso de desarrollo inspirado en la aproximación documental al desarrollo de software. El modelo de proceso incluye la propuesta de un lenguaje de marcado extendido, XML, específico del dominio de las aventuras gráficas educativas. Este lenguaje es sencillo de utilizar y facilita la creación de este tipo de juegos e incluye construcciones específicamente educativas que dan soporte a la evaluación de la actividad del alumno y a patrones de aprendizaje adaptativo. El segundo problema se aborda proponiendo la integración de dichos juegos con plataformas de tele-enseñanza, LMS, que se emplean tanto en la enseñanza a través de internet como en aproximaciones del aprendizaje electrónico, e-learning, combinadas con la enseñanza tradicional.. Se incluye la implementación de un prototipo de la plataforma propuesta y varios juegos educativos desarrollados con ella, en colaboración con investigadores e instructores de otros campos..

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Diseñado para ayudar a los estudiantes a pasar desde el General Certificate of Secundary Education (GCSE) a un nivel superior de estudios Edexcel B Geografía nivel A2, este texto tiene por objeto proporcionar una gama completa de recursos. El manual está dividido en cuatro secciones:entornos fluviales; ambientes costeros; el medio rural; entornos urbanos. Cada uno está subdividido en capítulos, que se centran en los diferentes aspectos de dichas cuestiones en diferentes partes del mundo. Al final de cada sección un resumen ayuda a reunir los conceptos e ideas con el fin de revisar y reflexionar el aprendizaje. Hay referencias bibliográficas al final de cada sección, e índice al final del recurso.

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Recurso diseñado para ayuda a los profesores que están preparando a los estudiantes para los exámenes Edexcel Geografía especificación B. Incluye el apoyo y orientación para la investigación futura, las hojas fotocopiables proporcionan a los estudiantes orientaciones prácticas sobre cómo redactar ensayos de investigación y el uso específico de habilidades y técnicas geográficas, ideas para usar eficazmente las TIC, preparación para el examen con preguntas del examen escrito, que dan la oportunidad de identificar las áreas en las que tienen menos conocimientos y poder revisarlos y las respuestas a las preguntas prácticas para los nuevos exámenes.

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Los entornos áridos y semi-áridos ocupan la tercera parte de la superficie terrestre y concentran casi una quinta parte de la población mundial. En el siglo XXI constituyen zonas de desarrollo económico dedicadas a agricultura, turismo o minería. El aumento de la población en estas zonas está provocando su degradación y expansión, siendo necesario una compresión y conocimiento detallados de los procesos que operan en ellas para conseguir una gestión y uso sostenible de las mismas. El libro analiza los procesos físicos, la geomorfología, los ecosistemas, la desertificación y la gestión de estos entornos áridos. Los alumnos, a través de casos de estudio y actividades prácticas, podrán estudiar cómo se desarrollan y cómo la gente interactúa con ellos.

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Resumen tomado de la publicación

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