830 resultados para Programmazione video-giochi, iOS, Game Engine, Cocos2D
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Se analiza el uso del vídeo en el marco escolar como medio didáctico y como objeto de estudio, ambas perspectivas complementarias e interrelacionadas. Situar al vídeo dentro de la metodología audiovisual del quehacer didáctico y dar a conocer los usos potenciales, campos de aplicación, como elemento al servicio del profesor o en tareas de investigación son algunas de las propuestas del artículo.
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Hace varios años atrás el uso del celular era un bien que muy pocas personas tenían la oportunidad de adquirirlo. Por un lado esta adquisición era muy cara y además había muy poca oferta en el mercado. El uso de los celulares era estrictamente para llamadas urgentes y muy pocas personas podían tener este bien en sus manos. A medida que iban avanzando los años las personas generaban mas necesidades y las empresas hacían todo lo posible por satisfacer estas necesidades. Por esta misma razón las empresas empezaron a ir más allá que simplemente satisfacer estas necesidades. Por lo que empezaron a no solo crear un simple celular que sirviera para llamadas sino un celular que también incluyera cámara, video, mensajes de texto, mails, bluetooth, música, entre más funciones. Hoy en día un celular que no tenga este tipo de funciones es obsoleto y ahora las personas se vuelven cada vez más dependientes a un teléfono celular. Por eso es importante investigar si es verdaderamente importante y necesario tener toda la vida de las personas en el celular, si estas nuevas tecnologías son relevantes para la sustentabilidad de las empresas y también que beneficios trae la evolución de las nuevas tecnologías. En la actualidad se ha dado que para las personas es fundamental el uso de los smartphones, no solo en la vida personal sino también laboral. Por eso es relevante conocer qué tan importante es el Smartphone para las personas y también cómo se puede aprovechar esta tecnología. Para la sociedad en la que vivimos actualmente, estar en contacto con el mundo es fundamental y también ser parte de el, por lo que la aparición de estos smartphones ha permitido que ese acercamiento sea mas rápido y con mayor facilidad. En los últimos años, ha habido un boom en la oferta y demanda de este tipo de productos, en el cual las empresas han estado peleando por ofrecer tanto nuevos dispositivos y tecnologías, como también nuevos servicios en cuanto a conectividad y aplicaciones de estos.
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Since mid-1990s, companies have adopted agile methods and incorporated them in their development methodologies. For this reason, future project managers and developers need to have a full understanding of these methods. At present, the university’s approach to agile methods is theoretical and is not reflected during the development of a product and their practical use. The purpose of this project is the creation of a software system in the form of a game, named Agile Game, which simulates their use. The system is designed for use as supplementary material in lectures, to help students understand agile methods, to present their use within a project, and to demonstrate how they differ from traditional project management methodologies. The final system, which is web based, was implemented using PHP, MySQL and JavaScript. It was fully tested against the requirements and evaluated by peer students. The evaluation showed that the majority of users were satisfied with the system but they thought that it should contain more detailed information at every step of the game. For this reason, some parts of the design and the content were reviewed to meet user requirements.
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A video markscheme was created using a combination of Camtasia screen capture (on a Tablet PC) and 'live action' video taken with a camcorder. The resulting video supported students in the self-assessment of an organic chemistry exercise which had been set over the Easter vacation break. Feedback was collected from the students after the exercise and was overwhelmingly positive. The video won the 2010 award for 'Most Effective Use of Video in an Educational Context' from the Assocation for Learning Technology. DOWNLOAD THE ZIP FOLDER AND EXTRACT THE FILES TO ACCESS THEM.
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This video contains an overall description of DRM as an introduction, and a discussion about the controversy around DRM techniques.
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A brief one lecture introduction to Game Theory and Addiction techniques for building a games.
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Seminar given as part of social networking course, to give a brief overview of some applied examples game theory used in social network simulation
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A video made by physics for the AS/A Level Science & Art Competition
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Our country is heading for a crisis. IT and computing are growing larger every day. With this comes an increasing skills shortage, so we need you to be the future of IT. Look ahead of you is an educational video, designed to teach you about the future of computing and why you should be a part of it.
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This repository contains the coursework for group 7 - The Kamikaze Spanners for the module INFO2009. Our work consists of an educational movie/video on the legal and ethical issues raised by the use of Augmented Reality, a flyer in docx and pdf format and a readme.txt file. The two presenting slides used during lectures have also been uploaded to the repository, as per the coursework instructions. To view our video, please download and run it on any standard video player. Alternatively, our video can also be seen on Youtube: http://www.youtube.com/watch?v=ZYXJ7Ma4RrQ
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An educational resource set on Augmented Reality and whether it really is "A Vision of Tomorrow". Our educational video takes the audience on a journey through the current uses of AR, then to the future and we also discusses legal and ethical issues towards the end.
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"Really, you don't say?" quiz show
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a video called “Do You Know the Equality Act”. The video is aimed at undergraduate and A level students. This was produced by 17 and our name is “The 8 Team”. The group consists of Elizabeth Bolton, Aisha Guba, Zoe Butler, Caroline Lee, Yingyi Emily Liu, George Lovegrove and Annie Relfe. Our content is based on the topic of legal awareness through
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Directory containing a teaching resource titled Movie Tech: Fantasy or Reality?, as well as a flyer promoting this resource and a file readme.txt which contains further information
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Group 20 (km) "Kirk's Krew" is proud to present "Panorama: An Investigation into Augmented Reality," an exciting and entertaining video used for the general public which engages through a fast-paced investigatory style. You'll never forget the story of students Jake and Andrew as they seek to thwart the villianous schemes of Larry Beige with help and hindrance from AR! Explore the past, present and future of AR in a Panorama style investigation! ECS' very own Dr Enrico Costanza is on hand with years of expertise! For a full listing of share contents, please see readme.txt